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Belmarduk
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Posted - 2007.07.31 17:52:00 -
[1]
It would reduce lag - (no need for ONLY logging in to change skill)
It would be MUCH more userfriendly - (CCP you also have customers with full-time jobs havent got access to a Computer with Eve installed....)
It would make ALOT of people more happy !
The arguments against a Skill-Queue are weak: Char/Skillfarming: They do that with or without a queue anyway - Not having a queue only hurts normal players!
You dont login to play anymore: If I dont want to play Eve anymore I cancel my account.Period But when I have less time to play I dont have the hassle of switching skills - If this game turns into a hassle its time to make a few hard decisions......
Only better time-managment is needed: I am NOT managing my RL around a game just to switch skills !!!!!
In other mmorpg you cant skill offline: In other mmorpg you LEARN BY DOING (The Eve-Skill System were fine with a skill-queue) BUT, this is how the whole system is built upon - If you dont skill ALL THE TIME you have a BIG disadvantage - In other games you can max your char in short time if you play ALOT - Not in Eve (which as I said is a System I like) BUT if you lose time skilling, that time is gone for good and you ONLY can make a good char skilling 24/7 WITHOUT allowing yourself the luxury of having NO SKILLS RUNNING !!!
Whats the problem with losing a few hours now and then: You lose a few hours anyway - with or without a skill-queue over the years - With servercrashes and unscheduled downtimes it is a joke (When I want to switch a skill shortly before going to work and find the server offline I HAVENT TIME to wait until the Server is up again..)
An old char has enough longskills as backup: New Player: I have since I play Eve met 8 (!)corp-recruits who started Eve enthusiasticly but quitted again because they got fedup about the skill-switching. Mid to Old Chars: Yes I myself have a few weeklong skills in the background BUT the short skills MUST be learned also and without a skill-queue this is a hassle....
I have played Eve for about 20 months now and I still like this game but I really think we need a skill-queue before implementing other things into the game! The skill-queue with 2 skills sounds fine to me or the one where you learn 2 at the same time (as on the Drawing-board) It would be nice to get an official statement about a skill-queue, the MAJORITY of the players want one! Thankyou and Fly Save Belmarduk
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Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.07.31 18:01:00 -
[2]
The problem is this...
If my account was set to expire at the end of today, I can in affect set a 60 day skill training today and not pay for my account for 60 days from now and when I log in and re-activate my account after those 60 days, my skill WILL be trained.
Thats how it works currently... With a skill queue, people could set even just 1 skill in queue could set a 25 day and another 35 day and not pay for their account to change the skill.
Suck it up, pay for your account, and log in and change your skill, or train a longer skill when you know you can't log in.
Unless they change it so your skill stops training when your account goes in-active will I then support a training queue, but not until. I'm not going to let people train freely while not paying while I have to pay to train and play. Its not fair, for any of us. Especially the farmers who just train up skills and sell the chars with the char transfer for in game cash. It is then costing them nothing in RL money for having that account active in essence making the char worth much less and pushing the market price for those selling skills chars lower.
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Belmarduk
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Posted - 2007.07.31 18:44:00 -
[3]
Yes I agree That definatley needs to be changed - Inactive accounts should NOT be able to train skills !!!!!
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Frecator Dementa
Caldari
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Posted - 2007.07.31 18:59:00 -
[4]
Edited by: Frecator Dementa on 31/07/2007 19:02:43
Originally by: Belmarduk Inactive accounts should NOT be able to use the skill queue !!!!!
fixed
in other words have the inactive account finish training only the first skill in the queue and stop training afterwards
having a long skill complete after a"vacation" is usually a good incentive for hesitant players to start paying again ----------------------- forum ate my post again |

Cornucopian
Gallente Dutch Omega
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Posted - 2007.07.31 19:54:00 -
[5]
never gonna happen: it would hurt the players online statistic, something CCP would NOT want. ----------------------------------------------- "Yes... I sleep with my myrmidon. It's nothing to be ashamed of!" |

Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.31 20:00:00 -
[6]
Originally by: Cornucopian never gonna happen: it would hurt the players online statistic, something CCP would NOT want.
right because 90% of players log into only to change skills.
Signed for queue with all 3 hands. ---
Not replying to alts, post with ur main or STFU |

Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2007.07.31 22:12:00 -
[7]
Originally by: Valandril
Originally by: Cornucopian never gonna happen: it would hurt the players online statistic, something CCP would NOT want.
right because 90% of players log into only to change skills.
Signed for queue with all 3 hands.
/signed
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |

demonfurbie
Minmatar Covert Nexus Apoapsis Multiversal Consortium
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Posted - 2007.08.01 01:52:00 -
[8]
a queue would be nice but i think should not on be based the amount of skills but the amount of time ... say ie you could queue up to 7 days of skill time at the end of that timed you would need to set a new skill but you could always add to the queue every time there is time left in that seven days... so if you log on daily for a lil bit ya can add a days worth of new skills but if ya cant log on for a few days you are ok and ll of you annoying 15hr skills are queued up
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Setana Manoro
Gallente Firefly Inc.
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Posted - 2007.08.01 01:59:00 -
[9]
I think that training after account expiration doesn't happen anymore. So a Skill Queue just to save time, or when we are on holidays - when you start a new char there are a million little things you need to train and basically need to spend 2d with the client running, would help a lot. Provided the training stops if the account is deactivated.
Caldari are the plague of EVE, little whiners that must be cleansed from TQ. |

Belmarduk
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Posted - 2007.08.01 15:31:00 -
[10]
I dont understand why there is a:) no official response b:) This isnt implemented as MOST Players want this 
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.08.01 15:39:00 -
[11]
Originally by: Setana Manoro I think that training after account expiration doesn't happen anymore.
Skills are still trained while ur acc is expired, i belive this is in how eve server side workds, also now with api u can update your info while ur acc is inactive (earlier u couldn't download xml with inactive acc). ---
Not replying to alts, post with ur main or STFU |

Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2007.08.01 16:07:00 -
[12]
Yes, there WAS a patch note saying they fixed it so you don't continue to train on an inactive account anymore.
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WhitePhantom
Gallente Edenists
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Posted - 2007.08.01 16:13:00 -
[13]
Edited by: WhitePhantom on 01/08/2007 16:14:28
Originally by: Frecator Dementa Edited by: Frecator Dementa on 31/07/2007 19:02:43
Originally by: Belmarduk Inactive accounts should NOT be able to use the skill queue !!!!!
fixed
in other words have the inactive account finish training only the first skill in the queue and stop training afterwards
having a long skill complete after a"vacation" is usually a good incentive for hesitant players to start paying again
Have it not train any skill then you might change people's mind.
Quote: Yes, there WAS a patch note saying they fixed it so you don't continue to train on an inactive account anymore.
I don't care what you claim you read, what you read was wrong, and you continue to train a skill after your account expires.
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Belmarduk
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Posted - 2007.08.01 16:54:00 -
[14]
Then make it so and then give as a skill-queue please.
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Daeva Vios
Ardent Adversary Anvil.
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Posted - 2007.08.01 17:51:00 -
[15]
It's not implemented because it's completely unnecessary. If you're offline, you can simply set a longer skill to train then come back to the shorter one when you're back. You lose no time training and you're always working on something you want. With new characters starting at 800k SPs with a few skills at 3 or 4, this is even less necessary now than it has ever been in the past.
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Belmarduk
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Posted - 2007.08.01 18:07:00 -
[16]
Originally by: Daeva Vios It's not implemented because it's completely unnecessary. If you're offline, you can simply set a longer skill to train then come back to the shorter one when you're back. You lose no time training and you're always working on something you want. With new characters starting at 800k SPs with a few skills at 3 or 4, this is even less necessary now than it has ever been in the past.
Did you even read my post?
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HydroSan
GoonFleet GoonSwarm
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Posted - 2007.08.01 20:11:00 -
[17]
CCP seems to think it's a good idea.
Quote: Skill Training - Queue or Dual training
This could enable players to either queue skills so that when one level finishes the next level in that skill starts training automatically, or another preset skill starts training automatically. Dual training would enable you to have a primary long-term skill in training with a secondary short-term skill sharing the training time. After a level in the secondary skill has trained, the primary skill trains at full speed again.
Who knows when it'll get implemented though. Probably Rev 3.
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Mr TriX
Gallente The Collective
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Posted - 2007.08.01 22:45:00 -
[18]
Skill queues would bring in alot more revenue to Eve with a positive impact on Server load. Reasoning:
I too have had a few friends quit playing out of frustration of the newb skill planning and attension required to train. A quote from one friend "Its not worth it to me to login every few hrs to train a new skill for the next 2-3 months just to have a character that is just starting to be fun and playable" If he had a skill queue, sure he wouldn't have played much in the first 2-3 months, but he would have payed monthly while skill queue did its job. And he would be playing long after that since he now had a character that could fly a few ships.
2nd point: More people would have more accounts just skill queing away, providing very little server impact but providing a monthy payment to CCP and eventually I would have a support char, or a secondary character that I could use for industry, mining, or just hauling and creating cynos for myself. And given its illegal to sell characters for profit this shouldn't be a big concern, and for others that sell for isk, well that still provides the same impact as the buyer has another character himself who made the money for the sale and when he playes the newly aquired character he probably wont be playing the other one at that time so th server impact remains the same.
Main points: More people will have more accounts providing money to CCP, Server load would barely increase due to players having secondary accounts. More new players will stay with eve longer from less startup frustration. And in the long term the population in Eve will begin to grow faster creating more revenue for CCP to expand the game and hire more devs, etc.
Skill training should stop as soon as the account goes inactive. As with other games if your account expires your characters do not progress, so neither should Eve characters.
As a side note, I have 3 accounts, only 1 is active. If thier was skill queuing I doubt I would have ever canceled the other 2 accounts even if I never really use them. Thats just 2 monthly payments for 12 months extra and maybe 6-10 logins during that time of server impact for the cost of a skill queuing system.
Personal Opinion: Sounds like CCP is missing a big pay check by not adding a few extra lines of code.
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Malrock
Caldari Universal-Corp The Nexus Alliance
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Posted - 2007.08.01 23:19:00 -
[19]
/signed
Ive been around for a while and i do agree - short skills are pain in the ****, tho i have done special playing around with EVEMON to find optimal training plan i do agree that the ability to set the skill chain would be much much MUCH easier and nicer.
As far as the inactive acounts go, well, as suggested, if the current skill completes and account is inactive the chain is paused and wont resume until character has reactivated the account and logged on at least once.
And for people screaming "lag, preformance killer", ccp is using SQL 2005, one feature of SQL2K5 is Notifications service, wich enables creation of notification events on data, as such the training can be done quite easely with notifications and triggers and the chain should remain straight forward (depends on ccp solution though)
In any case i do hope this feature will hit TQ at some point and save us some time and im still waiting to see EVE LITE for mobile devices for managing skills and other non flight jobs ;)
Unity is the key. |

Narishema
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Posted - 2007.08.02 01:59:00 -
[20]
Changes I would like to see include this.
I'm a new player but I can see several changes to make this game better and some I would prefer. This would be one to make things better.
Heck, I don't think it's even a bad idea to have a skill that allows people to add to a skill que. Make it a new learning skill infact with level 5 allowing up to 5 skills in the que!
Other things I would think that could make the game better. Allow a new learning skill that allows for multiple skills to train at once. Also, allow for every character on an account to learn a least one skill at a time. This will a skill queue would bring new players to the game in DROVES!!!
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Belmarduk
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Posted - 2007.08.02 12:47:00 -
[21]
I myself have been thinking for a few months about making a second account - But without a skill-queue - No thanks ! I wonder how many people think like me....
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Marzaris Onbarny
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Posted - 2007.08.02 14:39:00 -
[22]
I think we just need a stand alone charicture sheet, allow us to log in to just the skill sheet to change skills, make a 1-2 meg program for it, leave your thoughts on this thread http://oldforums.eveonline.com/?a=topic&threadID=568254
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Malrock
Caldari Universal-Corp The Nexus Alliance
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Posted - 2007.08.02 14:43:00 -
[23]
Originally by: Marzaris Onbarny I think we just need a stand alone charicture sheet, allow us to log in to just the skill sheet to change skills, make a 1-2 meg program for it, leave your thoughts on this thread http://oldforums.eveonline.com/?a=topic&threadID=568254
Actualy CCP talked about such solution, its called EVE Lite and will be PDA (smart phone) version of eve that will supposedly allow you to swap skills, manage markets, jobs, corp tasks, well, basicly everithing EXCEPT space flight and related stuff.
If anyone has missed that devblog there is 3 planned editions of eve; Classic - the one we currently have Deluxe - Vista version (dx10) Light - PDA version limited to managment screens and functionality.
However after those things were hinted there has been 0 information on status of the editions or possible release times. Unity is the key. |

Bahn Strife
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Posted - 2007.08.02 17:32:00 -
[24]
/signed
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Kappas.
Galaxy Punks O X I D E
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Posted - 2007.08.02 18:04:00 -
[25]
Originally by: Malrock
Originally by: Marzaris Onbarny I think we just need a stand alone charicture sheet, allow us to log in to just the skill sheet to change skills, make a 1-2 meg program for it, leave your thoughts on this thread http://oldforums.eveonline.com/?a=topic&threadID=568254
Actualy CCP talked about such solution, its called EVE Lite and will be PDA (smart phone) version of eve that will supposedly allow you to swap skills, manage markets, jobs, corp tasks, well, basicly everithing EXCEPT space flight and related stuff.
If anyone has missed that devblog there is 3 planned editions of eve; Classic - the one we currently have Deluxe - Vista version (dx10) Light - PDA version limited to managment screens and functionality.
However after those things were hinted there has been 0 information on status of the editions or possible release times.
The PDA version was shelved a long time ago afaik. The "classic" version as you refer to it won't be the same as this one - it'll be DX9.
Also /signed because I've lost a decent amount of skill time due to server crashes lately.
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Belmarduk
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Posted - 2007.08.03 17:09:00 -
[26]
The simplest solution would be able to just be able to have either ONE skill in queue or dual-training (see Drawing Board) Having for example battlecruiser V has backup one could then train the short ones WITH that skill - Problem solved. Dont know what the big problem is here and why there is zero response to this feature some many players want.. Do devs actually read these boards? Cant recall ever seeing a response in any threads. Greetings Belmarduk
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Haas Tabris
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Posted - 2007.08.04 20:46:00 -
[27]
Good points. I created a 2nd account to train up an alt but shut it down after a week. It was just too big of a pain in the ass to keep swapping skills.
CCP, that was was two years ago. And I'm not the only player who thinks like this. Do the math.
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Belmarduk
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Posted - 2007.08.05 11:58:00 -
[28]
Originally by: Haas Tabris
Good points. I created a 2nd account to train up an alt but shut it down after a week. It was just too big of a pain in the ass to keep swapping skills.
CCP, that was was two years ago. And I'm not the only player who thinks like this. Do the math.
Yes thats the exact reason why I am not starting a second account :(
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Grayplate
Caldari Caldari Provisions
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Posted - 2007.08.05 20:15:00 -
[29]
Originally by: Malrock
Originally by: Marzaris Onbarny I think we just need a stand alone charicture sheet, allow us to log in to just the skill sheet to change skills, make a 1-2 meg program for it, leave your thoughts on this thread http://oldforums.eveonline.com/?a=topic&threadID=568254
Actualy CCP talked about such solution, its called EVE Lite and will be PDA (smart phone) version of eve that will supposedly allow you to swap skills, manage markets, jobs, corp tasks, well, basicly everithing EXCEPT space flight and related stuff.
If anyone has missed that devblog there is 3 planned editions of eve; Classic - the one we currently have Deluxe - Vista version (dx10) Light - PDA version limited to managment screens and functionality.
However after those things were hinted there has been 0 information on status of the editions or possible release times.
I kind of hope that they dont do this, DX10 is Vista only currently and I refuse to install Vista until at least the 1st service pack is out if not the 2nd. I am not getting this thread off topic but having Vista should not be a requirement for the upgraded graphics. ΦConcord, the ultimate noob ganksquad!Φ
ΦFYI. I am not allowed to mount a bayonet on a crew-served weapon.Φ |

Marzaris Onbarny
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Posted - 2007.08.05 21:23:00 -
[30]
The reason there is a vista requirement for the new graphics is... Vista is the only windows operating system (indeed all versions of direct X are windows based anyway) that can run it. So any graphics that require the direct X v10 can only be called through that API and thus means needs windows vista.
Other wise ccp has to build its own API and almost no one does that anymore.
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.08.05 21:37:00 -
[31]
Originally by: Marzaris Onbarny The reason there is a vista requirement for the new graphics is... Vista is the only windows operating system (indeed all versions of direct X are windows based anyway) that can run it. So any graphics that require the direct X v10 can only be called through that API and thus means needs windows vista.
Other wise ccp has to build its own API and almost no one does that anymore.
Why use dx anyway ? Opengl is a lot better ---
Not replying to alts, post with ur main or STFU |

aaron 619
Gallente DAB RAZOR Alliance
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Posted - 2007.08.05 21:55:00 -
[32]
Signed/
To pay for something that takes 3 months of never ending log on,change skill and and log off because you have no skills to have fun, thats sounds and felt like paying for work when I started. so if you want to up your rev income from new players, then you need a skill quiey, end of story.
Plus I think more income from new players SO YOU GUYS CAN FIX EVE (lag) might be a start
Sell your minerals on the market! Don't settle for what others WANT to pay you! Miners are the ones that control Sale price! |

Valen Haas
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Posted - 2007.08.06 08:58:00 -
[33]
I'd like the skill training system to have either a backup skill (so that when a skill finishes it automatically switches to the backup skill) or it just starts training the next level of the skill.
So you could start a the first level of a skill and go to bed knowing that it would keep training on to level V without you needing to do a thing.
Also skill training on inactive accounts should continue training the current skill but not switch to the backup or the next rank when the current skill completes.
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Tuea
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Posted - 2007.08.06 18:13:00 -
[34]
Edited by: Tuea on 06/08/2007 18:15:08 I do accept your arguements and personally i would quite like a skill queue. However I do think there's an important negative for ccp you haven't mentioned:
If any player new or old is feeling 50/50 about continuing the game it gives them an excuse not to have to login to chat with corp mates and friends, check out new content etc. Basically all the stuff that keeps your interest going - "out of sight out of mind". I played from launch to mid 05 and this is what happened to me, I set a v long skill going and by the time it came around to switching skills again I'd lost touch and didn't feel like continuing. On the flip side I tried the free trial recently and got hooked again.. All it takes is game time.
There's always going to be a floating player base that if you don't force them to actually log in for some reason or other are going to lose interest. I actually think this game is very generous in allowing char's to advance without play time - the WoW method is much more $$$ friendly because as you know it forces game time for leveling and that's only going to lead to addiction and a large hooked player base.
It's been a royal pain in the bum leveling my new char as i'm already a reasonably experienced player so I can imagine what it would be like training an alt. But I can remember back to when I was a genuine noob it wasn't nearly such a problem because I was learning and playing so much.
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Shaemell Buttleson
Darwin With Attitude oooh Shiny
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Posted - 2007.08.07 00:56:00 -
[35]
Originally by: Donathan Slade The problem is this...
If my account was set to expire at the end of today, I can in affect set a 60 day skill training today and not pay for my account for 60 days from now and when I log in and re-activate my account after those 60 days, my skill WILL be trained.
Thats how it works currently... With a skill queue, people could set even just 1 skill in queue could set a 25 day and another 35 day and not pay for their account to change the skill.
Suck it up, pay for your account, and log in and change your skill, or train a longer skill when you know you can't log in.
Unless they change it so your skill stops training when your account goes in-active will I then support a training queue, but not until. I'm not going to let people train freely while not paying while I have to pay to train and play. Its not fair, for any of us. Especially the farmers who just train up skills and sell the chars with the char transfer for in game cash. It is then costing them nothing in RL money for having that account active in essence making the char worth much less and pushing the market price for those selling skills chars lower.
I allways said that if you don't pay the sub you should stop training.
I want a queue system and have done since I started.
I'd actually like to hear an official response why they havent stopped unpayed subs training!
Your signature was inappropriate, email [email protected] to find out why (don't forget to include a link to it) -Sahwoolo |

Kyusoath Orillian
Amarr Royal Amarr Institute
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Posted - 2007.08.07 12:44:00 -
[36]
the idea to make it a new learning skill (+1 skill in que per level) is a really good idea, pre req being level 4 learning maybe ?
___________/------------------------\_____________ 'blizzard are nothing , they are rich guys selling garbage to children' |

Helevorn Feanaro
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Posted - 2007.08.07 13:14:00 -
[37]
I like skill training just the way it is. No need for a queue, IMO.
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WhitePhantom
Gallente Edenists
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Posted - 2007.08.07 16:45:00 -
[38]
Originally by: Setana Manoro I think that training after account expiration doesn't happen anymore. So a Skill Queue just to save time, or when we are on holidays - when you start a new char there are a million little things you need to train and basically need to spend 2d with the client running, would help a lot. Provided the training stops if the account is deactivated.
WRONG!
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Mujihi
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Posted - 2007.08.07 21:08:00 -
[39]
Originally by: Frecator Dementa Edited by: Frecator Dementa on 31/07/2007 19:02:43
Originally by: Belmarduk Inactive accounts should NOT be able to use the skill queue !!!!!
fixed
in other words have the inactive account finish training only the first skill in the queue and stop training afterwards
having a long skill complete after a"vacation" is usually a good incentive for hesitant players to start paying again
I agree with this, think it's a fair solution. active players have a queue system (3 skills perhaps?) where as for those whose accounts fall inactive, the queue empties, and training stops after the first skill.
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Solbright altaltalt
Republic Military School
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Posted - 2007.08.08 01:31:00 -
[40]
Skill Queue
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Gaia Thorn
Infestation.
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Posted - 2007.08.08 11:14:00 -
[41]
Edited by: Gaia Thorn on 08/08/2007 11:14:41 Yeah signed this and i want something that does my missions and my pvp for me while im working and hell throw in mining aswell. I mean why have human interaction at all we can just pay to watch the server play via a web interface while at work.
This is dumbing down eve in a grand scale. If you quit cause you think its a hassle to change skills every hour when your are starting you char, thank god for it.
If people wanna play this game casually a skill que isnt a requierment whilst if you are more of a hardcore player there are programs such evemon that track your skill. And if you know that you are going to work or it is gonna be a busy week set a long skill training.
Stop dumbing down eve to the point of no player interaction at all.
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Solbright altaltalt
Republic Military School
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Posted - 2007.08.08 12:20:00 -
[42]
Originally by: Gaia Thorn Stop dumbing down eve to the point of no player interaction at all.
Troll!
Choosing what skills to train could be considered part of gameplay but not the training itself. The training time is paid for in our subs. It's not a part of gameplay so how can a queue be considered "dumbing down"?
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Gaia Thorn
Infestation.
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Posted - 2007.08.08 12:53:00 -
[43]
Edited by: Gaia Thorn on 08/08/2007 12:57:32 cause it doesnt require you to logon for extended periods of time. If you dont want to or can play the game then why should you ?
hell they have put in the feature that your char trains the skill even if you dont pay for your subscription. So if you know you cant play set a long skill dont pay reactivate when you have time to play is that really to hard todo ?
And i always find answers that start with troll very enlighting.
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Serj Darek
Minmatar Mentally Unstable Enterprises
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Posted - 2007.08.08 13:33:00 -
[44]
Originally by: Solbright altaltalt
Originally by: Gaia Thorn Stop dumbing down eve to the point of no player interaction at all.
Troll!
Choosing what skills to train could be considered part of gameplay but not the training itself. The training time is paid for in our subs. It's not a part of gameplay so how can a queue be considered "dumbing down"?
Post with your main before screaming troll.
First!
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Solbright altaltalt
Republic Military School
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Posted - 2007.08.08 18:03:00 -
[45]
Originally by: Gaia Thorn If you dont want to or can play the game then why should you?
That don't make any sense at all.
Quote: hell they have put in the feature that your char trains the skill even if you dont pay for your subscription.
Just the current one only. That's a nice good will freebie.
Quote: So if you know you cant play set a long skill dont pay reactivate when you have time to play is that really to hard todo ?
Well, for most people it's more about the short term, that's me, but I don't have a problem if someone wants to go away for six months but still spending the cash to maintain the training.
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Solbright altaltalt
Republic Military School
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Posted - 2007.08.08 18:05:00 -
[46]
Originally by: Serj Darek Post with your main before screaming troll.
Main (Solbright) is expired. I'm using trial accounts to keep tabs on progress with stutter issues.
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Gaia Thorn
Infestation.
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Posted - 2007.08.09 06:22:00 -
[47]
Edited by: Gaia Thorn on 09/08/2007 06:23:36
Originally by: Solbright altaltalt
Originally by: Gaia Thorn If you dont want to or can play the game then why should you?
That don't make any sense at all.
Well the whole idea with the skill que is for when people dont have time nor cant play to cover for them and still make them skill.
For me it's like asking in wow that just because i cant play wow non-stop and "power level" i want to be able to level as fast as anybody else.
If you want to gain skill then logon simple as that, everyone else have done it for years what makes this a high priority all of a sudden ?
Let the people that actually play the game get advantage and not level the playing for everyone.
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Solbright altaltalt
Republic Military School
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Posted - 2007.08.09 08:15:00 -
[48]
Originally by: Gaia Thorn If you want to gain skill then logon simple as that, everyone else have done it for years what makes this a high priority all of a sudden ?
Lol, it's always been a high priority. This is just yet another one these never ending requests for such an obvious improvement.
Quote: Let the people that actually play the game get advantage and not level the playing for everyone.
Ah, so you want to punish those that have paid for the training time but aren't obsessed enough to sit on it every day.
I got an idea, lets have CCP remove the module autorepeat feature. That'll add more mind-numbing challenges for you.
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Gaia Thorn
Infestation.
|
Posted - 2007.08.09 08:26:00 -
[49]
Originally by: Solbright altaltalt
Originally by: Gaia Thorn If you want to gain skill then logon simple as that, everyone else have done it for years what makes this a high priority all of a sudden ?
Lol, it's always been a high priority. This is just yet another one these never ending requests for such an obvious improvement.
It's never been a high priority cause if that was the case it would have been implemented long ago.
Quote: Let the people that actually play the game get advantage and not level the playing for everyone.
Ah, so you want to punish those that have paid for the training time but aren't obsessed enough to sit on it every day.
What are you talking about who is punishing someone? If you are paying you either play the game or you dont upto you if you dont obsses about like other you are gonna skill slower? What part of that dont you understand ? And apperntly setting a long skill to train whilst out in RL or at work seems to elude you? Do like the rest of us plan ahead it's not that hard ive managed for 3 years so far.
Quote:
I got an idea, lets have CCP remove the module autorepeat feature. That'll add more mind-numbing challenges for you.
Yet another smart remark, it seems you just want what everyone one else has worked hard for for free, since you cant obvously not be bothered to play the game.
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Solbright altaltalt
Republic Military School
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Posted - 2007.08.09 09:15:00 -
[50]
Originally by: Gaia Thorn
Originally by: Solbright altaltalt Lol, it's always been a high priority. This is just yet another one these never ending requests for such an obvious improvement.
It's never been a high priority cause if that was the case it would have been implemented long ago.
Lol, blinkered response. For those doing the asking, obviously!
Quote:
Quote: Ah, so you want to punish those that have paid for the training time but aren't obsessed enough to sit on it every day.
What are you talking about who is punishing someone?
You. By wanting those that have paid hard cash for a certain amount of training time to not receive it all.
Quote: If you are paying you either play the game or you dont upto you if you dont obsses about like other you are gonna skill slower? What part of that dont you understand ?
That is hard to read. Does that count?
Quote: And apperntly setting a long skill to train whilst out in RL or at work seems to elude you? Do like the rest of us plan ahead it's not that hard ive managed for 3 years so far.
It's a lot easier with a queue.
Quote: it seems you just want what everyone one else has worked hard for for free, since you cant obvously not be bothered to play the game.
The time is paid for. That's hardly free.
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Digital Anarchist
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Posted - 2007.08.09 10:17:00 -
[51]
The skill queue is that one feature that would make eve that much more enjoyable. Great game nonetheless, but it'd make it better.
/signed for the OP Get your fix today |

Gaia Thorn
Infestation.
|
Posted - 2007.08.09 10:18:00 -
[52]
Edited by: Gaia Thorn on 09/08/2007 10:18:31 Yet you manage to come up with such convincing arguments im gob smacked.
How about you leave youre attitude at the door and actually come up with some arguments as to why instead of saying "thats what everyone wants".
As for punishing anyone gotta ask what are you thinking ? If you paid for something you have agreed wiling to follow the rules and game mechanics of the game. It aint broke, it doesnt need fixing in short you are just to lazy to actually play the game. Why do you even pay for game when you arent gonna play it?
Yeah its easier with a que then why not have a que with endless stacking in it? Wouldnt that be easier? You dont even need to thinking about skilling you can just do whatever.
im gonna call it quits cause you dont seem to get it. You have paid for it you know the rules and mechanincs everyone else manages to survive the horror of skilling the characters but you. And yet you want something that requires you to put in zero effort in the game whilst the people that put some effort into it shall reap the same rewards as thoose that dont?
Ill say this if this is implemented i want a complete overhaul of the skill system and i want it converted to level based.
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Solbright altaltalt
Republic Military School
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Posted - 2007.08.09 11:10:00 -
[53]
Originally by: Gaia Thorn actually come up with some arguments as to why instead of saying "thats what everyone wants".
I can say that simply because there is so many people asking for a queue.
Quote: Why do you even pay for game when you arent gonna play it?
I believe I said I wanted it for short term time management. Some others have expressed a desire to be able keep the skills training while they are on holiday or a long work trip.
Quote: Yeah its easier with a que then why not have a que with endless stacking in it? Wouldnt that be easier? You dont even need to thinking about skilling you can just do whatever.
That is the general idea, yes. Eve is an amazing game but the chore of keeping the training going is not part of that.
Quote: im gonna call it quits cause you dont seem to get it. You have paid for it you know the rules and mechanincs everyone else manages to survive the horror of skilling the characters but you.
Lol, it's a simple preference is all. One that many people see the benefit of I might add.
Quote: Ill say this if this is implemented i want a complete overhaul of the skill system and i want it converted to level based.
What is level based?
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Wyliee
Taurus Inc Karnal Knowledge
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Posted - 2007.08.09 11:18:00 -
[54]
i think we should be able to queue 2 days worth of skills or queue 2 skills or train 2 at the same time (only 1/2 the sp/min per skill when training 2 and drop back to full sp/min when one has finished.)
that way i can have a long skill and a tiny skill training and go to bed/work and know i havent lost out when the small one finished.
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Gaia Thorn
Infestation.
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Posted - 2007.08.09 11:22:00 -
[55]
what level based is the same as wow if i jam or shoot enough people i gain a level, this is much better and everyone wants it. Ever since they started the game.
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maerskiv
Eve's Brothers of Destiny
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Posted - 2007.08.09 11:39:00 -
[56]
I would like to see skill queue because every time i intend to login to change a skill the server is down! 
make it happen ccp~
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Grismar
Gallente The Establishment Establishment
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Posted - 2007.08.09 11:47:00 -
[57]
Some moderator should really lock this discussion and move its content to this thread.
Afterall, it's more of a suggestion than a development issue.
Greetings, Grismar. (who is off to post in the other thread)
Your EVE IGB home: EVE Wiki, Explorer, Navigator |

Belmarduk
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Posted - 2007.08.11 15:04:00 -
[58]
Edited by: Belmarduk on 11/08/2007 15:04:46 I dont see this as a suggestion but a development-issue because its been on the drawing board for months now... MOST players want this except perhaps players who(like stated in a different thread) dont want it because they now have an unfair advantage over players who cant or dont want to center their life round a computer game. There is NO REASONABLE EXCUSE -- NOT -- to implement a skill-queue as designed on the Drawning board !!! Either answer us here devs please or take the idea from the Drawing board , but this is getting stupid slowly..
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Belmarduk
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Posted - 2007.08.18 11:54:00 -
[59]
*catches thread at the throat - yanks over - gives a hard viscious bump*
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Beastofburden
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Posted - 2007.08.19 00:13:00 -
[60]
I usually work 10-13 hrs a day (incl. transit), time in which I don¦t have any access to my Eve-Account. If I intend to train a 8hr-skill, I need to cut that into 3 or 4 bits and switch to some long skill again after I trained like 2-3 hrs. Even with daily playing (which I do), I end up with several almost-finished skills all the time. So for me, a skill-queue would be an enormous improvement to the game. I just can¦t accept that I can¦t train a <12hr-skill in one piece without loosing hours of training time, just because I ain¦t working 9to5. A queue with 2 skills would totally do the trick for me - train the last 9 hrs of A, then switch to the 40day+ B.
Just because some of you may be able to switch skills easily doensn¦t mean everybody can. This is one for the poor guys that spend more than half a day at work, and/or don¦t have reliable end-times (overtime, traffic jam, etc.).
/signed, bumped and cheered at
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Venkul Mul
Gallente
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Posted - 2007.08.19 08:22:00 -
[61]
Originally by: WhitePhantom
Quote: Yes, there WAS a patch note saying they fixed it so you don't continue to train on an inactive account anymore.
I don't care what you claim you read, what you read was wrong, and you continue to train a skill after your account expires.
Calm down. It was in the patch note some time ago, but it was an error, as it was referred to the China server, not Tranquility. On Tranquility you still train on inactive accounts.
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TomParad0x
Caldari Caldari Provisions
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Posted - 2007.08.19 14:00:00 -
[62]
Edited by: TomParad0x on 19/08/2007 14:02:52 /signed @ starter
Originally by: Gaia Thorn what level based is the same as wow if i jam or shoot enough people i gain a level, this is much better and everyone wants it. Ever since they started the game.
I dont want it - I would quit. That would be the most pathetic bunch of crap to ever hit a patch. I for one did not spend 2 - 2 and 1/2 years training my characters for it to be reverted to something like that. EVEs skill system is one of the things that makes it unique, level-based system is just like every other damn MMO out there, and no way in hell do we need it. I for one do not know the "everyone" you speak of who wants it, because I know quite a few people in EVE, and as far as I know none of them want it.
If I wanted to level like in WoW, or any of those, I would play one of those.
Originally by: Gaia Thorn
Yet you manage to come up with such convincing arguments im gob smacked.
How about you leave youre attitude at the door and actually come up with some arguments as to why instead of saying "thats what everyone wants".
As for punishing anyone gotta ask what are you thinking ? If you paid for something you have agreed wiling to follow the rules and game mechanics of the game. It aint broke, it doesnt need fixing in short you are just to lazy to actually play the game. Why do you even pay for game when you arent gonna play it?
Yeah its easier with a que then why not have a que with endless stacking in it? Wouldnt that be easier? You dont even need to thinking about skilling you can just do whatever.
im gonna call it quits cause you dont seem to get it. You have paid for it you know the rules and mechanincs everyone else manages to survive the horror of skilling the characters but you. And yet you want something that requires you to put in zero effort in the game whilst the people that put some effort into it shall reap the same rewards as thoose that dont?
Ill say this if this is implemented i want a complete overhaul of the skill system and i want it converted to level based.
As far as I can tell, your arguments assume people can play the game 24/7 and sit there camping eve-mon all day. We pay for these accounts, we pay for the time to play the game, we should get a way to manage the skills more easily and effectively.
I for one support short-term skill queuing. We do not have time to come on and change skills when one finishes. You can try to claim all you want people actually play the game full-time should get a bigger advantage in skilling times (AKA: Can come on and change the skills when one finishes). But the simple fact is: We do not grind for skills in this game, we grind for items and money. Why should I be punished (Because thats what it is, I am being punished by losing skilling time) if something in RL comes up and happens to interfere with my ability to play the game. Should I not have a way to then tell it to train the next skill or two?
And I'm sorry, but I think it is stupid to pull the "I worked 3 years to build these characters up" card. I mean damn, all you do is come on and push a button - not hard. What is hard (And rather annoying) is when stuff comes up and you are unable to come in and push that button.
Originally by: Cornucopian never gonna happen: it would hurt the players online statistic, something CCP would NOT want.
What?... That is the stupidest thing I have seen as an argument yet. If such a large percent of the 25,216 players online at the time of me typing this are only logging in to train a skill, then logging off then CCP has a major problem. What CCP would not want is their players getting ****ed off because they keep missing skills finishing and losing skill time because something in RL happens to come up and they cant do anything about it, thats a much bigger problem than the small amount (Compared to the number of 24,216, its small) of people that come on just to train a skill
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Katashi Ishizuka
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Posted - 2007.08.19 18:24:00 -
[63]
Edited by: Katashi I****uka on 19/08/2007 18:24:29 /signed
But you know, this feature has been proposed since EVE beta.
And CCP still hasn't got round to it.
This is like beating a dead horse x1million.
They'd rather work on walking in stations rather than actually implementing a real feature that would reduce the drudgery that EVERY SINGLE EVE character has to go through.
While they are at it they should get rid of the learning skills, apply the learning SPs to other skills if they were trained, and boost base attributes. But a skill queue is a nice first step to reducing the pain of EVE skilling.
The learning grind and having to log in at odd hours to change skills turned all my mates off this game.
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TomParad0x
Caldari Caldari Provisions
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Posted - 2007.08.19 22:31:00 -
[64]
Originally by: Katashi I****uka Edited by: Katashi I****uka on 19/08/2007 18:24:29 /signed
But you know, this feature has been proposed since EVE beta.
And CCP still hasn't got round to it.
This is like beating a dead horse x1million.
They'd rather work on walking in stations rather than actually implementing a real feature that would reduce the drudgery that EVERY SINGLE EVE character has to go through.
While they are at it they should get rid of the learning skills, apply the learning SPs to other skills if they were trained, and boost base attributes. But a skill queue is a nice first step to reducing the pain of EVE skilling.
The learning grind and having to log in at odd hours to change skills turned all my mates off this game.
Yea, and Honestly, if it comes down to it, walking on stations (type stuff) or having a skill queue, id pick walking on stations and lose a few hours of skill training (Honestly, unless you are missing *days* its not a big deal IMO, especially if all you do is log in to change a skill [like me for the moment, as I am to busy with RL stuff]).
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Rogerano
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Posted - 2007.08.20 01:27:00 -
[65]
wtf. yeah, coz walking in f**king stations is what eve is all about right. ffs CCP need to get the EXISTING game right before wading into the swampy bogs of a whole new offshoot.
fix existing game ftw. skill training queues ftw.
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Sazkyen
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Posted - 2007.08.20 11:12:00 -
[66]
Originally by: Donathan Slade The problem is this...
If my account was set to expire at the end of today, I can in affect set a 60 day skill training today and not pay for my account for 60 days from now and when I log in and re-activate my account after those 60 days, my skill WILL be trained.
Thats how it works currently... With a skill queue, people could set even just 1 skill in queue could set a 25 day and another 35 day and not pay for their account to change the skill.
Suck it up, pay for your account, and log in and change your skill, or train a longer skill when you know you can't log in.
Unless they change it so your skill stops training when your account goes in-active will I then support a training queue, but not until. I'm not going to let people train freely while not paying while I have to pay to train and play. Its not fair, for any of us. Especially the farmers who just train up skills and sell the chars with the char transfer for in game cash. It is then costing them nothing in RL money for having that account active in essence making the char worth much less and pushing the market price for those selling skills chars lower.
I read this argument so often that my brain hurts.
Option 1: Deactivate skill progress on accounts that are in the state of cancellation Option 2: Stop the skill progress on accounts that are cancelled after the first skill in queue finished (same as now)
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Icome4u
Caldari Dark and Light inc. D-L
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Posted - 2007.08.20 13:04:00 -
[67]
Originally by: Belmarduk I dont understand why there is a:) no official response b:) This isnt implemented as MOST Players want this 
Because player input doesn't matter that much? Devs do what they want. ______
Originally by: Vyger If I lose connection while walking around a station will my avatar run off in a random direction and go hide in a corner? 
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Belmarduk
|
Posted - 2007.08.21 08:48:00 -
[68]
Originally by: Icome4u
Originally by: Belmarduk I dont understand why there is a:) no official response b:) This isnt implemented as MOST Players want this 
Because player input doesn't matter that much? Devs do what they want.
Well thats not a good idea..... - Only being able to speak for myself: I am not creating a second -account without a skill-queue and I also have met a few players personaly who stopped playing eve after a short while because they didnt like changing skills the whole time without a skill-queue (Which is a shame because eve otherwise is a great game)
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try
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Posted - 2007.08.21 12:20:00 -
[69]
Originally by: Belmarduk
Originally by: Icome4u
Originally by: Belmarduk I dont understand why there is a:) no official response b:) This isnt implemented as MOST Players want this 
Because player input doesn't matter that much? Devs do what they want.
Well thats not a good idea..... - Only being able to speak for myself: I am not creating a second -account without a skill-queue and I also have met a few players personaly who stopped playing eve after a short while because they didnt like changing skills the whole time without a skill-queue (Which is a shame because eve otherwise is a great game)
In many previous threats about the very same issue, have the developers answered this very question. Why should they keep typing the same answer over and over again?
If people don't want to play the "low levels" and only thinks power gaming is the thing, they will anyways be very dissapointed in EvE. The fun part of EvE is not the amount of skill points you have, well not for me anyways. Find friends to fly with and it's all good and fun. Do it solo, and its not so fun.
To make a WoW parallel, you have to begin you character at lvl 1 and work it to lvl 70. In EvE, you actually start at lvl 20 with the 800k free skill points.
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.08.21 13:04:00 -
[70]
Originally by: Jaketh Ivanes In many previous threats about the very same issue, have the developers answered this very question. Why should they keep typing the same answer over and over again?
Quote please. I've not seen a single dev posting on this in the last year since I started reading the forums.
Quote: If people don't want to play the "low levels" and only thinks power gaming is the thing, they will anyways be very dissapointed in EvE. The fun part of EvE is not the amount of skill points you have...
Agreed, but what's being asked for here has nothing to do with in-game activities. It's all about tedium and you are arguing that the game can be tedious, but seem to have a blind spot for the tediousness of micro-managing the skills.
What we want is a little convenience for something that is not even relevant to game-play. How can there be anyone not wanting a skill queue?
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.08.21 13:12:00 -
[71]
Originally by: Solbright Quote please. I've not seen a single dev posting on this in the last year since I started reading the forums.
Some links would be better still.
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TomParad0x
Caldari Caldari Provisions
|
Posted - 2007.08.22 15:15:00 -
[72]
Originally by: Icome4u
Originally by: Belmarduk I dont understand why there is a:) no official response b:) This isnt implemented as MOST Players want this 
Because player input doesn't matter that much? Devs do what they want.
...wrong...
The devs are not responding because they do not have time. If they responded to every post that asks for a dev response, it would most likely take up a considerable amount of time (Especially since people would start up threads seeing that they are responding.).
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Graduran Anguirill
Ministry of War
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Posted - 2007.08.22 16:36:00 -
[73]
quesystem where only the first ongoing skill in line finish if account goes inactive is a reasonable system and doesnt hurt anything nor does it really add that much benefit though. All it takes is alittle planning when skilling. Dumbifying the skilling system down to automatic skillswithing etc isnt necessarily a good thing, I kindof like the need for interaction to make progress. Granted that it would be a help for peeps going abroad in militaryservice etc but thats about it, those peeps can easily ask friends to do skilling for them while they are away.
If one cant be arsed to log on to change a skill then EVE maybe just isnt for that person. EVE is a game that is different to regular MMOs in many ways and the miniscule need for planning most things is one of those differences, change that and its another step towards the simplistic level of WoW and similar games. No ty to that..
just my cent ofc ~~o~~ Shike from DAoC ~~o~~ |

Venkul Mul
Gallente
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Posted - 2007.08.22 18:15:00 -
[74]
Edited by: Venkul Mul on 22/08/2007 18:16:57
Originally by: Graduran Anguirill quesystem where only the first ongoing skill in line finish if account goes inactive is a reasonable system and doesnt hurt anything nor does it really add that much benefit though. All it takes is alittle planning when skilling. Dumbifying the skilling system down to automatic skillswithing etc isnt necessarily a good thing, I kindof like the need for interaction to make progress. Granted that it would be a help for peeps going abroad in militaryservice etc but thats about it, those peeps can easily ask friends to do skilling for them while they are away.
To said it aloud EULA violation - shared account.
Beside all the risks of giving your password to someone.
There is something wrong if the only solution for a paying account to circunvent a weakness in the game system is to go against the EULA.
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Graduran Anguirill
Ministry of War
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Posted - 2007.08.22 20:43:00 -
[75]
Originally by: Venkul Mul Edited by: Venkul Mul on 22/08/2007 18:16:57
Originally by: Graduran Anguirill quesystem where only the first ongoing skill in line finish if account goes inactive is a reasonable system and doesnt hurt anything nor does it really add that much benefit though. All it takes is alittle planning when skilling. Dumbifying the skilling system down to automatic skillswithing etc isnt necessarily a good thing, I kindof like the need for interaction to make progress. Granted that it would be a help for peeps going abroad in militaryservice etc but thats about it, those peeps can easily ask friends to do skilling for them while they are away.
To said it aloud EULA violation - shared account.
Beside all the risks of giving your password to someone.
There is something wrong if the only solution for a paying account to circunvent a weakness in the game system is to go against the EULA.
rofl, I didnt know that :) (perhaps I should read those things some day hehe)
Turn the question around alittle bit, is it really a weakness in the game system? I mean, really? In DAoC for example, if I dont log on then I wont earn loot nor will I become stronger from PVP via realmpoints. In WoW you dont get any phat lewt if u aint online dragging your butt on an endless boring raid for hours and hours.. Most games require that you do log on and play to progress, plain and simple. I dont really see why EVE should be any different in just this matter, there is no really good answer so far in this thread to that question.
Is it really a designflaw that you dont progress when you dont play? Imho, no its not, ofc not. Its not much to ask for, that people actually play their chars for them to evolve and become more skilled, I dont understand why peeps even ask for this, it isnt a reasonable request in any way in my eyes. Im fostered in the way that I have to do something in order to get something. In this particular case some peeps want something and in return they dont want to do anything for it. Thats flawed logic and nothing else.
But.. I wouldnt cry if CCP did indeed implement this "feature" but I wouldnt cry if they didnt either, I manage 4 accounts atm in different stages in their "career", some require frequent skillchanges and some doesnt, its not rocketscience nor is it exhausting to sort either. Fix a skillplan in EVEmon, it even tells when the skill is done, logon, change, done. Takes what, 1min? Arent those who ask for these changes a tad too lazy here? I'd rather see that CCP work more on important things I think. Each to their own I guess :) ~~o~~ Shike from DAoC ~~o~~ |

Ban Shui
Eve University
|
Posted - 2007.08.22 23:55:00 -
[76]
Why can't skills just continue to train when they reach a level?
That would make things so much easier, especially removing the need to flip short skills at level 1. Furthermore, it would be easy to impliment (I assume).
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Captian Internet
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Posted - 2007.08.23 02:47:00 -
[77]
Give the people what they want!
People want to get a full nights sleep but the 4am skills ruin that for them give us a break ccp!
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.08.23 06:37:00 -
[78]
Originally by: Graduran Anguirill Most games require that you do log on and play to progress, plain and simple. I dont really see why EVE should be any different in just this matter, there is no really good answer so far in this thread to that question.
Eve is very different in this dept. Skills are more about activating features rather than becoming uber. Equipment in Eve is balanced by design. So real skill and teamwork is what makes for a good player. And that is gained through lots of play time, not the number of skill points.
Besides, the skill training mechanism in Eve is one that is paid for by our subs. One would expect to have that training time easy to manage.
Quote: Arent those who ask for these changes a tad too lazy here? I'd rather see that CCP work more on important things I think. Each to their own I guess :)
Lets try for a repeat ... I gather you'd rather not have the module auto-repeat feature then?
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Gus Morgan
Genos Occidere
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Posted - 2007.08.23 10:36:00 -
[79]
Implement skill que BUT make it only possible to train for 30 days at a time. If the 30 days is exceeded the skilltraining needs to be restarted by the player again.
This way the whole inactive account thing gets solved, but those pesky low lvl skills are still easy to train.
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.08.23 10:50:00 -
[80]
Originally by: Gus Morgan This way the whole inactive account thing gets solved, but those pesky low lvl skills are still easy to train.
What?! Have you not read anything? I'm going mad having to repeat this so many times. There is no need to change the existing method of finishing the one skill already in training.
With a queue added the remaining skills in the queue can just stay pending until the account is active again.
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Venkul Mul
Gallente
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Posted - 2007.08.23 14:27:00 -
[81]
Originally by: Graduran Anguirill
Turn the question around alittle bit, is it really a weakness in the game system? I mean, really? In DAoC for example, if I dont log on then I wont earn loot nor will I become stronger from PVP via realmpoints. In WoW you dont get any phat lewt if u aint online dragging your butt on an endless boring raid for hours and hours.. Most games require that you do log on and play to progress, plain and simple. I dont really see why EVE should be any different in just this matter, there is no really good answer so far in this thread to that question.
Is it really a designflaw that you dont progress when you dont play? Imho, no its not, ofc not. Its not much to ask for, that people actually play their chars for them to evolve and become more skilled, I dont understand why peeps even ask for this, it isnt a reasonable request in any way in my eyes. Im fostered in the way that I have to do something in order to get something. In this particular case some peeps want something and in return they dont want to do anything for it. Thats flawed logic and nothing else.
The accruing of power in EVE is done mostly accruing isk (in the form of actual isk or items), and that you do mostly while on line (market is a partial exception).
The "secondary" form of power is in contacts, whou you know and you can get to collaborate with you.
Skillpoint allow all the above, but a 10 million charaacter that spend a lot of time in game and work with and for his corp/alliance has much more influence that a 30 milion character that play 2 hours every week.
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Beastofburden
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Posted - 2007.08.23 22:19:00 -
[82]
Originally by: Graduran Anguirill But.. I wouldnt cry if CCP did indeed implement this "feature" but I wouldnt cry if they didnt either, I manage 4 accounts atm in different stages in their "career", some require frequent skillchanges and some doesnt, its not rocketscience nor is it exhausting to sort either. Fix a skillplan in EVEmon, it even tells when the skill is done, logon, change, done. Takes what, 1min? Arent those who ask for these changes a tad too lazy here? I'd rather see that CCP work more on important things I think. Each to their own I guess :)
You fail to see one small thing: how am I supposed to "logon, change, done. Takes what, 1min?" when I¦m in a truck on a highway 3hrs from home ?
I know, I can set a long skill while I¦m away. Honestly, I do. But imagine the following situation: you just complete to train skill A to 5, which you need to train skill B. Skill B level 3 is the last skill you need to use/fly what you desire/want next. Unfortunately, it already past your bedtime (some jobs require people to be awake, and really awake, for a long time, so you do need a minimum of sleep). With a skill queue, you could just set the system to train l1, l2, l3 and then switch to some long skill that you can use but noz "need" right now. Without the queue, you can *maybe* train to l1 between getting up and leaving for work, but still, there are 2 levels left. Being a busy lil guy, you only have limited time a day to access the internet, so you can train again for a short period (if its a lowrank skill, maybe even l2 full), but then, you need to switch to the long-runner again.
As a result, you have to chop up the last few hours of training into many small bits, and you may end up training for several days till you¦re finally done.
I admit, people with internet access at work, set-in-stone worktimes etc.pp. won¦t face those problems, and the ones that actually do may only be a smaller portion of the community, but still, there are people (like me) that appreciate a queue since it eases the disadvantages you have to endure if you play Eve w/o being able to "just logon quick for a minute at any given time".
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Graduran Anguirill
Ministry of War
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Posted - 2007.08.23 22:58:00 -
[83]
Originally by: Solbright
Originally by: Graduran Anguirill Most games require that you do log on and play to progress, plain and simple. I dont really see why EVE should be any different in just this matter, there is no really good answer so far in this thread to that question.
Eve is very different in this dept. Skills are more about activating features rather than becoming uber. Equipment in Eve is balanced by design. So real skill and teamwork is what makes for a good player. And that is gained through lots of play time, not the number of skill points.
Besides, the skill training mechanism in Eve is one that is paid for by our subs. One would expect to have that training time easy to manage.
Quote: Arent those who ask for these changes a tad too lazy here? I'd rather see that CCP work more on important things I think. Each to their own I guess :)
Lets try for a repeat ... I gather you'd rather not have the module auto-repeat feature then?
Skillpoints still matters alot and its one important form of progression for a character, you just cannot deny that. I wont argue your point about a social network etc since you are 100% correct there but, read my initial posts in this matter, see that I actually just do not care much whether CCP do add in this feature or not, I just dont find it relevant while I do see other problematics in the game as relevant. For me it is more a question of prioritys. This feature with autoskilling isnt a necessity, nomatter what some people claim it just isnt hard to plan skilling at all, and if one loose a day here or there because of unexpected events in RL it isnt the end of the world either. Your comment about expecting training time is just... strange, one would have to be a very stupid person to find the skillingsystem hard to manage and you dont strike me as stupid person?
Your comment about autorepeat on modules is a farfetched silly attempt at grasping something 100 miles away from context and trying to put it into context and in this particular case you fail miserably. I do not understand what you try to achieve with this weird logic but I guess you dont understand it yourself either so I'll leave it at that. ;-)
I'll just repeat the basic in my logic here..
Autoskilling is for the lazy person, who just cant be arsed to set XXXXX V before going on a holiday or a longer break. Autoskilling is also for the person who forget alot, who forget that he/she set a skill on 1h, goes to McDonalds to get even fatter and come back, whinging his/hers eyes out because he/she missed out on 20minute skilltime.. I really dont give a crap about that poor sod, I just cant.
Autoskilling is dumbifying and nothing else in my humble opionion, its for the lazy person who cant plan a thing and tbh.. I think its good as it is. There are more, far more important issues out there that need attention rather than a tool for the dumb, end of story. I guess I'll get criticised for that statement but thats seriosly how I feel about it. In order to get something, do something, period. If you cant plan something as easy as a fkin computergame, how the fk do you even manage to plan your own life? There is no mommy around in EVE and i think it should stay that way. ~~o~~ Shike from DAoC ~~o~~ |

Graduran Anguirill
Ministry of War
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Posted - 2007.08.23 23:12:00 -
[84]
Originally by: BeastofburdenYou fail to see one small thing: how am I supposed to "logon, change, done. Takes what, 1min?" when I¦m in a truck on a highway 3hrs from home ?
I know, I can set a long skill while I¦m away. Honestly, I do. But imagine the following situation: you just complete to train skill A to 5, which you need to train skill B. Skill B level 3 is the last skill you need to use/fly what you desire/want next. Unfortunately, it already past your bedtime (some jobs require people to be awake, and really awake, for a long time, so you do need a minimum of sleep). With a skill queue, you could just set the system to train l1, l2, l3 and then switch to some long skill that you can use but noz "need" right now. Without the queue, you can *maybe* train to l1 between getting up and leaving for work, but still, there are 2 levels left. Being a busy lil guy, you only have limited time a day to access the internet, so you can train again for a short period (if its a lowrank skill, maybe even l2 full), but then, you need to switch to the long-runner again.
As a result, you have to chop up the last few hours of training into many small bits, and you may end up training for several days till you¦re finally done.
I admit, people with internet access at work, set-in-stone worktimes etc.pp. won¦t face those problems, and the ones that actually do may only be a smaller portion of the community, but still, there are people (like me) that appreciate a queue since it eases the disadvantages you have to endure if you play Eve w/o being able to "just logon quick for a minute at any given time".
[/quote
What you describe is just poor planning mate, sorry but.. thats all there is to it. I bet your skillplans doesnt include only one skill to lvl5? A hypothetic limited access to the net for a selected few people shouldnt be setting the norm for the EVEpopulation which seem to be more than capable of logging in and spend some time ingame, thats just plain wrong.
A queue would certainly be "nice". Hell I wouldnt even have to logon my alt im skilling for a miningcapship but would that really be.. "right"? I dont think so, why would it? I still fail to see a reasonable answer to that question in particular in this thread. I dunno how CCP think but.. do you lot really expect this to be a hot or prioritized issue? :) Honestly? :) ~~o~~ Shike from DAoC ~~o~~
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Beastofburden
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Posted - 2007.08.24 02:16:00 -
[85]
Originally by: Graduran Anguirill
What you describe is just poor planning mate, sorry but.. thats all there is to it. I bet your skillplans doesnt include only one skill to lvl5? A hypothetic limited access to the net for a selected few people shouldnt be setting the norm for the EVEpopulation which seem to be more than capable of logging in and spend some time ingame, thats just plain wrong.
A queue would certainly be "nice". Hell I wouldnt even have to logon my alt im skilling for a miningcapship but would that really be.. "right"? I dont think so, why would it? I still fail to see a reasonable answer to that question in particular in this thread. I dunno how CCP think but.. do you lot really expect this to be a hot or prioritized issue? :) Honestly? :)
Well, you still don¦t get my point mate. Poor planning is not involved if you need 6hrs to finish a skill, but can¦t get to the PC for 12 hrs after you set it.
What I¦m trying to explain is that you can perfectly gather 500k SP in one "run" without even logging on, IF it¦s just one skill. Yet you can¦t gather a mere 5k SP in one run if you train i.e. a rank 3 skill from 0 to x. So, either I loose several hours of time, or I brake up short training times into many even shorter bits, to train them while I play. I get the same amount of SP, no question, but I get the skill several days later due to that.
If you train a rank 8 skill to 5, you may stay offline for .. what, like 40 days ? Using your words, "do you think it¦s "right"" ?
Consider Eve as PvP, and you may see that as a balancing issue :P No, joke aside - just because most of the Eve player base may have virtually perma-access to the internet and a very flexible time-schedule shouldn¦t give them an "advantage" (even if it¦s more a convinience-advantage). That¦s what the real-time skill system is all about, after all. If you say that not having the opportunity to log on when you want is bad planning, you may as well vote for SP via playing. It¦s not as far-fetched as it sounds.
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Beastofburden
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Posted - 2007.08.24 02:44:00 -
[86]
Originally by: Graduran Anguirill I dunno how CCP think but.. do you lot really expect this to be a hot or prioritized issue? :) Honestly? :)
Forgot to comment on that one ... compared to "walking in stations", for example, it¦s pretty damn hot even. In my personal book, it¦s actually the hottest - who needs a new drone interface, or ship balancing, skillqueue is more important :) Priorities are always subjective, and in an MMO community you are likely to find that "number_of_opinions=number_of_users+1". After all, it¦s a useful change (not for you, maybe, but for me) that can¦t even screw up (if you deactivate the queue-skips on deactivated accounts), which means satisfied customers etc.pp.
There are always a lot of things that could use a change or fix, this is one of them, so why not ask for it ?
And besides, why are you so worried about it anyway ? There were enough suggestions made on how to avoid "exploiting" such a feature, be it limiting it to X skills, deactivating the skillswitching on cancelled accounts .. It¦s a feature that can¦t bring disadvantage to anyone (like i.e. gaining SP via missions would), I can¦t see any reason not to implement it. If you are afraid it could take man-time off a fix/change you want more, say so :P
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Kempeth
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Posted - 2007.08.24 09:13:00 -
[87]
I'm playing two accounts now and I don't have any problems with setting skills... The only times I switch skills is in the evenings and sometimes before I go work in the morning. If a skill were to finish during the day I simply put in a new one that last for the day and then I train the rest of the first one during evenings. It's not *that* hard. I play only 2 times a week on average. The rest is done with a few hops into the game for skill changes.
I agree that a skill queue would be nice as long as you can't set a character on auto training for the next 2 years... I'd welcome a one-skill-queue system but only after they deactivate training on inactive accounts. There's no other game where you progress without doing *anything*. It's nice enough that you don't have to play to train but you should at least have to pay for your account...
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Graduran Anguirill
Ministry of War
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Posted - 2007.08.24 09:19:00 -
[88]
Edited by: Graduran Anguirill on 24/08/2007 09:24:35
Originally by: Beastofburden
Originally by: Graduran Anguirill I dunno how CCP think but.. do you lot really expect this to be a hot or prioritized issue? :) Honestly? :)
Forgot to comment on that one ... compared to "walking in stations", for example, it¦s pretty damn hot even. In my personal book, it¦s actually the hottest - who needs a new drone interface, or ship balancing, skillqueue is more important :) Priorities are always subjective, and in an MMO community you are likely to find that "number_of_opinions=number_of_users+1". After all, it¦s a useful change (not for you, maybe, but for me) that can¦t even screw up (if you deactivate the queue-skips on deactivated accounts), which means satisfied customers etc.pp.
There are always a lot of things that could use a change or fix, this is one of them, so why not ask for it ?
And besides, why are you so worried about it anyway ? There were enough suggestions made on how to avoid "exploiting" such a feature, be it limiting it to X skills, deactivating the skillswitching on cancelled accounts .. It¦s a feature that can¦t bring disadvantage to anyone (like i.e. gaining SP via missions would), I can¦t see any reason not to implement it. If you are afraid it could take man-time off a fix/change you want more, say so :P
Yea its ofc a matter of subject hehe :) It always is, and I aint afraid or anything for this change, I just find it to be "not needed" since its more of a convenience rather than a necessity, at least with the arguments beeing used in this thread, the topic itself is actually quite hilarious ;-)
Ofc I rather want CCP to spend time on fixing the dronelag/interface and alot of other issues before they put in this tool, if its easy to do, then sure!, why not?! But I dont think its that easy to sort this out or CCP would already probably have done so by now.
I dont mind the change at all, I mind the usage of resources for the change since it in my eyes isnt needed at all so you got me right there :) ~~o~~ Shike from DAoC ~~o~~ |

Vestus Regula
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Posted - 2007.08.24 11:26:00 -
[89]
Edited by: Vestus Regula on 24/08/2007 11:26:38 Well, I'm one of these "poor guys" who work 10 hours a day and - in all honesty - I don't cope with the skill queue idea; even if I can't log as much as other players or play as much, I think the queue would do more harm than good to the game.
Of couse, it'd help you managing skills but I don't see a big loss in anything from 10 minutes to a coulpe hours of lost skill time; even if it slows me down, I think it is way better than a queue that would potentially allow you to effectively "macro-generate" characters.
Part of the gameplay is going through the game with lame skills and working your way around the situations; it's not sitting in a station (not logged mind you) while your char grows so that, when you leave the station for the first time, he's in a battleship (even if, technically, you can already do that with an alt). Heck, work for it, make it worth!
User-friendly or not, EvE was never meant to be a casual game. Don't spoil it further.
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.08.24 15:50:00 -
[90]
Originally by: Vestus Regula Of couse, it'd help you managing skills but I don't see a big loss in anything from 10 minutes to a coulpe hours of lost skill time; even if it slows me down, I think it is way better than a queue that would potentially allow you to effectively "macro-generate" characters.
That one's solved, charging ISK for loading up the queue.
Helping manage skills is all we want mate. You don't have to use it but I sure would.
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Solbright
Advanced Security And Asset Protection
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Posted - 2007.08.24 15:53:00 -
[91]
Originally by: Graduran Anguirill There is no mommy around in EVE and i think it should stay that way.
Lets try for a repeat ... I gather you'd rather not have the module auto-repeat feature then?
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Orikon Maru
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Posted - 2007.08.24 17:20:00 -
[92]
Edited by: Orikon Maru on 24/08/2007 17:26:05
Originally by: Mr TriX I too have had a few friends quit playing out of frustration of the newb skill planning and attension required to train. A quote from one friend "Its not worth it to me to login every few hrs to train a new skill for the next 2-3 months just to have a character that is just starting to be fun and playable"
My character was fun and playable from the first day of my trial. Sure, there are a lot of things I cant do yet, but you dont do a 40 man raid right out of the newbie zone either. If you think the game isnt fun for the first three months then you are playing the wrong game.
A skill system that would let you que skills would be nice, and if asked to vote for or agaist it I would certainly give it a thumbs up, but good lord its not something to quit the game over. Train the short skills during your active play sessions, train the longer skills when you are away from the computer, and accept that you probably will not keep your character training 24/7/365 and still have a life.
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Breal D'nie
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Posted - 2007.08.24 18:32:00 -
[93]
/signed
skill que is a plus. either time or skill #, doesn't matter to me. it would work towards ccp's "need for speed" adjenda.
Practice safe eating... Always use condiments! |

Salin Kael
Allied Aerospace Corporation
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Posted - 2007.08.24 19:34:00 -
[94]
A skill queue is an excellent idea. I also liked the suggestion that it be implemented through a new Learning skill.
It seems completely reasonable.
/signed
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Ethaet
Gallente
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Posted - 2007.08.24 21:04:00 -
[95]
/signed!
as for teh problem of inactive accounts, make it so that if you are not paying, your next skill will not start ----- CONCORD Notice: Don't drink and fly. Drunken jumping can result in loss of ship through "navigational error".
Seems familiar? |

Belmarduk
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Posted - 2007.08.27 17:02:00 -
[96]
And another patch and this feature still sitting only on the drawing-board.Great....
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Heuy Hatorat
Tides of Silence Hydra Alliance
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Posted - 2007.08.29 03:41:00 -
[97]
/signed by a guy whose career is taking up more and more of his time and cannot login to change skills. I mine Veldspar in 0.0 because I can. |

Frank Mason
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Posted - 2007.08.29 15:36:00 -
[98]
If not a skill queue, at least let us train a skill from level 1 to level 5 without having to stop at level 2, 3 and 4... The skills system is good the way it is now (compared to other games), but it could become even better :)
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sAyArrrr
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Posted - 2007.08.29 16:11:00 -
[99]
Edited by: sAyArrrr on 29/08/2007 16:12:33
Originally by: Belmarduk
Originally by: Daeva Vios It's not implemented because it's completely unnecessary. If you're offline, you can simply set a longer skill to train then come back to the shorter one when you're back. You lose no time training and you're always working on something you want. With new characters starting at 800k SPs with a few skills at 3 or 4, this is even less necessary now than it has ever been in the past.
Did you even read my post?
Your answer has not much logic in it! Why would I have to switch to longer trainings?! Often you need small trainings to enable another skill to train. And there are many other reasons like, I decide what I want to train for example!
Specially new players have heaps of short trainings.
I sign for this op! Give us training queue's CCP!
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Humwawa
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Posted - 2007.08.31 16:45:00 -
[100]
Originally by: sAyArrrr Edited by: sAyArrrr on 29/08/2007 16:12:33
Originally by: Belmarduk
Originally by: Daeva Vios It's not implemented because it's completely unnecessary. If you're offline, you can simply set a longer skill to train then come back to the shorter one when you're back. You lose no time training and you're always working on something you want. With new characters starting at 800k SPs with a few skills at 3 or 4, this is even less necessary now than it has ever been in the past.
Did you even read my post?
Your answer has not much logic in it! Why would I have to switch to longer trainings?! Often you need small trainings to enable another skill to train. And there are many other reasons like, I decide what I want to train for example!
Specially new players have heaps of short trainings.
I sign for this op! Give us training queue's CCP!
Yes exactly.Having to wait (like today) to get a short skill finished so I could finish another short one to then start a long one again really sucks. With a skill-queue I set the long one after the short one and voilla - no headache..
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Price Watcher
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Posted - 2007.08.31 17:44:00 -
[101]
Signed.
POST WITH YOUR ALT! |

Belmarduk
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Posted - 2007.09.11 09:18:00 -
[102]
And another patch: Feature still on drawingboard and *crickets* from ccp :(
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Cpt Branko
The Bloody Red
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Posted - 2007.09.11 10:40:00 -
[103]
Edited by: Cpt Branko on 11/09/2007 10:41:46 I've really got an ambivalent attitude towards skill queues - yeah, sure, would be useful sometimes (since 03/2007 I've lost about a week or a bit more of training time due to, well, not knowing when I'll be back from somewhere), but I really don't see it as a must-have.
At any rate, if your play times are very irregular, have a long skill training most of the time, and when you're logged in and playing, train shorter skills. It does mean you'll actually be able to do less at point X (due to having two skills trained at 50% doesn't give you anything), but you will catch up.
At any rate, losing time is not something you should get so obsessed about. Yeah, sure, it sucks sometimes, but SP is not that important to plan your RL obligations according to skill changes.
And, well, if you want to follow your evemon plan to the letter and don't want to change what skill you will train first, well... what do you want? ;P
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zakina
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Posted - 2007.09.11 13:24:00 -
[104]
personally, I'm against it. how lazy to que up all your skills and then sit inactive for 2-3 months and when you come back you've kept up with everyone else. it doesn't take nuch to change a skill.
on the other hand it could be better if you could change skill from the website or through sms txt msg. cos that would allow people to change skills while on there breaks at work or school.
Que would just promote lazyness!
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James Duar
Merch Industrial GoonSwarm
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Posted - 2007.09.11 13:31:00 -
[105]
Originally by: zakina personally, I'm against it. how lazy to que up all your skills and then sit inactive for 2-3 months and when you come back you've kept up with everyone else. it doesn't take nuch to change a skill.
on the other hand it could be better if you could change skill from the website or through sms txt msg. cos that would allow people to change skills while on there breaks at work or school.
Que would just promote lazyness!
The people who play EVE are diverse in number and occupation. I mean hell, people get deployed to Iraq for 15 months - a skill queue system would simply mean they don't have to go EULA breaking in order to keep training.
There is no reason this should not be done. Most people are pretty up to the minute on EVE skills. The only difference is people would be able to chillax about getting them changed/timing them to complete when they can logon. It is not "hardcore" to logon to internet spaceships and click 3 times, but that this is such a small inconvenience is not an argument to retain it - it's an argument that it should go.
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zakina
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Posted - 2007.09.11 13:51:00 -
[106]
the fact that people get deployed in iraq?! wtf does that have to do with eve? nun the less having skill changed through the website would resolve this also as I believe there was a big deal about the guys in iraq still being allowed internet access to keep in touch with loved ones.
also there is always the option of intrusting the account details with a friend or corp m8 that you trust... look I know account sharing is against the rules but if its that important to someone there skills be kept up to date then I'm sure ccp won't find out.
he'll wap allows me to be on the forums right now. I'm in a job where I've no pc access atol for 12 hours a day! so if the que was brought in I'd still use it. but I'd prefer for skill changes through the site.
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M1AU
The X-Trading Company Mostly Harmless
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Posted - 2007.09.11 14:49:00 -
[107]
As I think a Skill-Queuing-System would really be nice, I also think this "simple feature" would do it for now. |

Humwawa
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Posted - 2007.09.11 22:24:00 -
[108]
*kicks thread in the teeths and yanks up by its hair* With a skill +1 queue LIKE ON THE DRAWING BOARD.... I would be MUCH calmer now and I am sure LOTS OF OTHER PEOPLE. Whats the bloody problem in making inacctive accounts not be able to skill and give paying customers a ******* skill-queue?????
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Dominator9987
Minmatar Save our Souls
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Posted - 2007.09.11 23:30:00 -
[109]
Edited by: Dominator9987 on 11/09/2007 23:30:33 ZOMG I want dis... SKILL QUEUE FTW /signed
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James Duar
Merch Industrial GoonSwarm
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Posted - 2007.09.11 23:52:00 -
[110]
Originally by: zakina the fact that people get deployed in iraq?! wtf does that have to do with eve? nun the less having skill changed through the website would resolve this also as I believe there was a big deal about the guys in iraq still being allowed internet access to keep in touch with loved ones.
The point is if people are paying money for EVE accounts, why should they not have a skill queue? Iraq was simply the most extreme example I could think of, but there are lots of reasons people might be away from their computer for a month or more.
If they keep their accounts ACTIVE, why should they not havr a skill queue? What possible utility does this add to the game to not have it? HINT: None.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.09.12 00:13:00 -
[111]
Originally by: Donathan Slade The problem is this...
If my account was set to expire at the end of today, I can in affect set a 60 day skill training today and not pay for my account for 60 days from now and when I log in and re-activate my account after those 60 days, my skill WILL be trained.
Thats how it works currently... With a skill queue, people could set even just 1 skill in queue could set a 25 day and another 35 day and not pay for their account to change the skill.
Suck it up, pay for your account, and log in and change your skill, or train a longer skill when you know you can't log in.
Unless they change it so your skill stops training when your account goes in-active will I then support a training queue, but not until. I'm not going to let people train freely while not paying while I have to pay to train and play. Its not fair, for any of us. Especially the farmers who just train up skills and sell the chars with the char transfer for in game cash. It is then costing them nothing in RL money for having that account active in essence making the char worth much less and pushing the market price for those selling skills chars lower.
So disable skill training on inactive accounts! Why isn't it already disabled? That's just stupid. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Belmarduk
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Posted - 2007.09.12 18:21:00 -
[112]
Originally by: Xaen
Originally by: Donathan Slade The problem is this...
If my account was set to expire at the end of today, I can in affect set a 60 day skill training today and not pay for my account for 60 days from now and when I log in and re-activate my account after those 60 days, my skill WILL be trained.
Thats how it works currently... With a skill queue, people could set even just 1 skill in queue could set a 25 day and another 35 day and not pay for their account to change the skill.
Suck it up, pay for your account, and log in and change your skill, or train a longer skill when you know you can't log in.
Unless they change it so your skill stops training when your account goes in-active will I then support a training queue, but not until. I'm not going to let people train freely while not paying while I have to pay to train and play. Its not fair, for any of us. Especially the farmers who just train up skills and sell the chars with the char transfer for in game cash. It is then costing them nothing in RL money for having that account active in essence making the char worth much less and pushing the market price for those selling skills chars lower.
So disable skill training on inactive accounts! Why isn't it already disabled? That's just stupid.
Yep...
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i take
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Posted - 2007.09.12 20:58:00 -
[113]
Originally by: Donathan Slade The problem is this...
If my account was set to expire at the end of today, I can in affect set a 60 day skill training today and not pay for my account for 60 days from now and when I log in and re-activate my account after those 60 days, my skill WILL be trained.
Thats how it works currently... With a skill queue, people could set even just 1 skill in queue could set a 25 day and another 35 day and not pay for their account to change the skill.
Suck it up, pay for your account, and log in and change your skill, or train a longer skill when you know you can't log in.
Unless they change it so your skill stops training when your account goes in-active will I then support a training queue, but not until. I'm not going to let people train freely while not paying while I have to pay to train and play. Its not fair, for any of us. Especially the farmers who just train up skills and sell the chars with the char transfer for in game cash. It is then costing them nothing in RL money for having that account active in essence making the char worth much less and pushing the market price for those selling skills chars lower.
so let me get this right, we shouldn't have a skill queuer because you think we should only be able to have 30days free training instead of X days?! XD
so basicly your saying that the problem is not misuse, but the problem is people getting sp without PAYING for the SP.. ehhh... i find that kind of hard to shallow. but let's say it like this.
two people is bored with the game, one cancel the account, the other let it run, BUT only enter for 5min every 2 weeks to change a skill to another long time skill. after one year they both returns, the one have gotten nothing, while the other have gotten 1years of sp, just by paying $ for it... right? and it is not about loyalty to the game, since if this was the chase, people that paid for 1year full sub, should get a sp bonus since they show that they are loyal going to support for a whole year. okey so you think this is the way it should be. then let me ask you.
if this is so, and it all comes down to cool hard cash paid-up, then lets say they return and the guy that didn't go in those 5min every two week, say's fair enough i will pay a full year and get that years sp. would this be okey? and why not, if you think it is okey to just not play and only log in for skill change?!..
well there is no intelligent argument against a skill queuer, and the "it is not okey you get something for doing nothing" argument is so stupid it hurts, since EVERY one in eve have this luxurious of afk sp'gaining.
but to prevent ccp from loosing to much money and people from subscripting their accounts for years letting it sp gain and thereby making ccp lose money that they could have used on developing cool stuff for the players, i think this is what we need:
read from here if you don't got time for the first part first of, your sp gain will stop when the account is canceled. this is both fair and good for the developing ingame content (more money, more resources to expand).
second: a full skill queuer system, much like evemon have built it. this would fix any skill change problems, and let you use your time freely, letting eve become the fun and ONLY the fun of the game, no worries or stress about unimportant matters(or more like, matters you can't do anything about).
|

Robdon
|
Posted - 2007.09.13 06:09:00 -
[114]
I would love a skill queue,
Its a pain when you are at work (web interface needed!!!) or on holiday....
|

Ryker Kilbane
|
Posted - 2007.09.13 15:17:00 -
[115]
the skill que feature would be very useful for me...i have 5 base accounts i use and am currently training 3 additional characters on new accounts. if i could set up the que so my 3 new accounts train without me having to login every 2-15 hours that would save me time that i could put to good use playing my primary accounts. I would also then be willing to open 7 additional accounts to skill up other characters. once i get all of the new characters trained i will then transfer them to the empty slots on my 5 primary accounts. So this option would provide CCP with additional money during the year it takes me to get my alts trained. Until then i am just doing a few at a time and may decide later not to add the additonal accounts since it is a pain training alts.
|

Xaen
Caldari Caldari Provisions
|
Posted - 2007.09.13 15:43:00 -
[116]
The only argument I've ever seen against a skill queue is that inactive accounts continue training.
I'm sorry, but that's ******* ridiculous.
Fix the game so inactive characters do not train and give us our god damn skill queue. Jesus.
Most overdue feature in EVE Online. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Plekto
Priory Of The Lemon R0ADKILL
|
Posted - 2007.09.13 22:35:00 -
[117]
Edited by: Plekto on 13/09/2007 22:35:47 Signed. For the hundredth time.
No, wait... CCP didn't listen the first time or the 20th or the 50th. AND THEY NEVER WILL.
Just give up already. Spend your energy on things they might actually deal with like ship masses and bumping.
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Belmarduk
|
Posted - 2007.09.15 14:08:00 -
[118]
Great server down 2nd time after dt - Now you tell me how we are meant to train short skills WITHOUT a 1+ skillqueue.....
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Ciaphas Loken
|
Posted - 2007.09.15 17:41:00 -
[119]
What about being able to change skills in the my character page of this website.
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May Syn
Caldari Lockheed Ltd
|
Posted - 2007.09.15 17:54:00 -
[120]
Skill queue: yes / skill train on inactive account: no
/signed
|

Buyerr
|
Posted - 2007.09.15 21:20:00 -
[121]
Originally by: Solbright
Originally by: Graduran Anguirill There is no mommy around in EVE and i think it should stay that way.
Lets try for a repeat ... I gather you'd rather not have the module auto-repeat feature then?
hehe, shhh--- don't ask to much of them, two thoughts within the same hour is simply to much;)
|

Flex Nebura
Caldari
|
Posted - 2007.09.16 08:35:00 -
[122]
Edited by: Flex Nebura on 16/09/2007 08:36:04 Oh FFS.. had a 3850 character long post and it didnt stick.. that should teach me to write long posts in Notepad and paste it instead.
Anyways stop claiming the majority wants this.. the majority probably doesnt give a damn about a few hours/days lost skill training..
and Im sure the majority could think of better things, CCP should spend their time fixing
and all your points are false. but Ill be damned if im going to refute them all again. Im sure someone has already done so already.
|

Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.09.16 09:22:00 -
[123]
Edited by: Kwint Sommer on 16/09/2007 09:21:59 In my opinion a queue makes it too easy to character farm. However it is one of the most frustrating things in EVE to have to stare at your computer as you wait for the crashed server to return so you can train a skill, knowing all the while that you're losing time and there's nothing you can do about it. Hence, I would support skills rolling-over. Under that system you would automatically train the next level of a skill. It would be fairly easy to program, wouldn't help character farmers all that much and would spare people one of the worst aspects of a server crash.
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solbright altaltaltalt
|
Posted - 2007.09.16 12:49:00 -
[124]
Originally by: Kwint Sommer In my opinion a queue makes it too easy to character farm.
That one's solved, charging ISK for loading up the queue. With this in place, a large queue is the way to go.
|

Tarantelita
Ragna Rok Corp
|
Posted - 2007.09.16 22:57:00 -
[125]
I have posted severl times about that, that we need some kind of sistem so we dont have to log in to change skills.
But CCP is bizy adding new ships and funktions to the game, insted of doing that.
Same thing about one EVE official kill board, how hard can it be for CCP fix one? But noooooo, changing the map so it get totoly f***** up is way much better, and big ships for the Goons and BoB.

|

Tarantelita
Ragna Rok Corp
|
Posted - 2007.09.16 22:58:00 -
[126]
Originally by: Kwint Sommer Edited by: Kwint Sommer on 16/09/2007 09:21:59 In my opinion a queue makes it too easy to character farm. However it is one of the most frustrating things in EVE to have to stare at your computer as you wait for the crashed server to return so you can train a skill, knowing all the while that you're losing time and there's nothing you can do about it. Hence, I would support skills rolling-over. Under that system you would automatically train the next level of a skill. It would be fairly easy to program, wouldn't help character farmers all that much and would spare people one of the worst aspects of a server crash.
|

Tarantelita
Ragna Rok Corp
|
Posted - 2007.09.16 22:59:00 -
[127]
Originally by: Kwint Sommer Edited by: Kwint Sommer on 16/09/2007 09:21:59 In my opinion a queue makes it too easy to character farm. However it is one of the most frustrating things in EVE to have to stare at your computer as you wait for the crashed server to return so you can train a skill, knowing all the while that you're losing time and there's nothing you can do about it. Hence, I would support skills rolling-over. Under that system you would automatically train the next level of a skill. It would be fairly easy to program, wouldn't help character farmers all that much and would spare people one of the worst aspects of a server crash.
EXACTLY WHAT I HAVE WRITEN !!!! Not long ago and severl years ago!
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solbright altaltaltalt
|
Posted - 2007.09.17 07:52:00 -
[128]
Originally by: Tarantelita EXACTLY WHAT I HAVE WRITEN !!!! Not long ago and severl years ago!
And you obviously didn't read my reply.
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solbright altaltaltalt
|
Posted - 2007.09.17 07:59:00 -
[129]
Btw, remote access will be a mess too, assuming farming is a real concern that is. It will allow easy scripting for farmers.
Not to mention adding more potential vulnerabilities.
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AntonioBanderas
|
Posted - 2007.09.17 08:53:00 -
[130]
Edited by: AntonioBanderas on 17/09/2007 08:53:38 ccp sucks ass when it comes to hearing customers requests. you seriously think they'll cange something to be 'normal' and logical? LOL in your face.
EDIT: i liked skill training 'rolling over' idea posted above
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Humwawa
|
Posted - 2007.09.17 09:35:00 -
[131]
Character farming is a VERY weak argument. NOT having a skillqueue ONE SKILL+ hurts normal players. Characterfarmers do it - with OR without a skill-queue Capice?
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solbright altaltaltalt
|
Posted - 2007.09.17 12:57:00 -
[132]
Originally by: AntonioBanderas EDIT: i liked skill training 'rolling over' idea posted above
That suffers from farming abuse also. The only way to add any queuing that stunts farming is to put a price on it. Once that's done, having a full blown queue is a pretty obvious next step.
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Belmarduk
|
Posted - 2007.10.12 13:21:00 -
[133]
Originally by: solbright altaltaltalt
Originally by: AntonioBanderas EDIT: i liked skill training 'rolling over' idea posted above
That suffers from farming abuse also. The only way to add any queuing that stunts farming is to put a price on it. Once that's done, having a full blown queue is a pretty obvious next step.
Just a normal queue +1 would suffice
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Solbright altaltaltalt
|
Posted - 2007.10.13 00:23:00 -
[134]
Originally by: Belmarduk Just a normal queue +1 would suffice
None at all suffices as well. Doesn't make it a desirable option though.
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Kalica Kahn
GoonFleet GoonSwarm
|
Posted - 2007.10.13 06:21:00 -
[135]
Oh hey this topic
Are there any other MMO's which allow you to train skills while not actually playing the game? What other game could have 2 players start on the same day, and have 1 guy play 2-3 hours a night and the other only log in during the weekends for 2 hours, and yet they can have the same amount of character skills?
Personally I think you should all quit your whining, and be thankful you don't have to shoot rats or mine rocks in order to gain skill points.
But it doesn't matter what I say or in fact what CCP do, there's always gonna be someone out there that thinks it's too hard/inconvenient/unfair on them.
Suck it up or feel free to contract me all your stuff
|

Pinkfluff
Templars of Space Freelancer Alliance
|
Posted - 2007.10.13 07:21:00 -
[136]
Support skill queue.
Some players, perhaps even many/most players, have much to do outside of the game that they can't blow off (whether they like it or not). Yes, I'm one of them. True, many/most games don't let you work on your character while not logged in. EVE already does by letting you skills keep training after you log off. Why not make it easier on these players (thus keeping them in the game and making CCP money) by letting them set which skills should train after the current one is finished. There'd be no point in a player setting that up if she/he weren't planning to log in again later to use the skill(s) anyway. The solution to people training skills while not paying for their account is simple: Don't allow skill training if you account is currently active and paid for. That certainly seems fair to me.
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Digital Solaris
Latrocinium Inc.
|
Posted - 2007.10.13 09:54:00 -
[137]
I would rather see a new set learning skills, going from basic to advanced allowing players to train from two up to five skills at the same time on their characters. Yes, I am well aware that this is going to attract some controversy, however I think this would be a nice option to consider along with skill queue training.
CCP has mentioned it as well, with "Dual Training" so obviously the idea has floated around.
|

Solbright altaltaltalt
|
Posted - 2007.10.13 10:11:00 -
[138]
Originally by: Kalica Kahn Are there any other MMO's which allow you to train skills while not actually playing the game?
The training time is paid for in the subs. One usually expects to get what one pays for.
The other point to note is that skills in Eve are more about enabling than making you "uber".
|

Xiliath
JUDGE DREAD Inc.
|
Posted - 2007.10.13 11:19:00 -
[139]
CCP before said they were going to release a client for Windows Mobile 5, so we could login to change skills and chat and check market etc. I think if they introduced that so we could do this from our phones would be a nice thing. What happened to this Idea, I bought a Windows Mobile 5 smartphone just for this.... |

Kalica Kahn
GoonFleet GoonSwarm
|
Posted - 2007.10.13 13:24:00 -
[140]
Originally by: Solbright altaltaltalt
Originally by: Kalica Kahn Are there any other MMO's which allow you to train skills while not actually playing the game?
The training time is paid for in the subs. One usually expects to get what one pays for.
The other point to note is that skills in Eve are more about enabling than making you "uber".
Go back and read your post slowly, and think about what you wrote. Can you see how foolish it is now?
"The training time is paid for in the subs. One usually expects to get what one pays for"
You're not paying for the training time. (If this were true unsubbed characters would stop training) You're paying for the privilege of using the CCP servers and playing the game they designed, built, and upkeep, for us.
Honestly we have it lucky that skill training takes place when we're not online. I used to play NWN online with some friends, and would get frustrated that we'd start characters at the same time, yet a month or so later they'd have a lot more SP than I did coz they would ****sock all through the day while I worked.
With Eve I don't have that problem, and that's something kickass and keeps me playing this game. But yet it's not enough for you all. You want it even easier.
Lets put in a skill cue so I don't lose an hour, or heaven forbid a day or 2 of training. If skill training is that darn important to someone that missing some time is that serious, maybe they should actually log in and play the game. Just sayin'.
Otherwise ya know... stuff, contract, me. (Preferably in Rens too, bit too much lag in Jita) tia
|

Solbright altaltaltalt
|
Posted - 2007.10.13 13:35:00 -
[141]
Originally by: Kalica Kahn
Originally by: Solbright altaltaltalt
Originally by: Kalica Kahn Are there any other MMO's which allow you to train skills while not actually playing the game?
The training time is paid for in the subs. One usually expects to get what one pays for.
The other point to note is that skills in Eve are more about enabling than making you "uber".
Go back and read your post slowly, and think about what you wrote. Can you see how foolish it is now?
"The training time is paid for in the subs. One usually expects to get what one pays for"
You're not paying for the training time. (If this were true unsubbed characters would stop training) You're paying for the privilege of using the CCP servers and playing the game they designed, built, and upkeep, for us.
The training time is paid for in the sub. The training does stop when the sub expires. Training in Eve is not part of the gameplay, it is just a timer for features.
Quote: If skill training is that darn important to someone that missing some time is that serious, maybe they should actually log in and play the game. Just sayin'.
It's about convenience. There is no harm in such a feature. Why you'd be against it is a bit of a mystery to me.
|

Belmarduk
|
Posted - 2007.10.13 17:58:00 -
[142]
Originally by: Kalica Kahn
Oh hey this topic
Are there any other MMO's which allow you to train skills while not actually playing the game? What other game could have 2 players start on the same day, and have 1 guy play 2-3 hours a night and the other only log in during the weekends for 2 hours, and yet they can have the same amount of character skills?
Personally I think you should all quit your whining, and be thankful you don't have to shoot rats or mine rocks in order to gain skill points.
But it doesn't matter what I say or in fact what CCP do, there's always gonna be someone out there that thinks it's too hard/inconvenient/unfair on them.
Suck it up or feel free to contract me all your stuff
The way the system works you must skill all time to be competitive - if you had learning by doing it would be a different system.Some people cant be ingame all day because they have jobs etc - So a ONE skill-queue would be a great ease for them.
|

Kanibal
Sebiestor tribe
|
Posted - 2007.10.13 18:43:00 -
[143]
CCP please put this into Rev3, I beg you.
Farming argument is weak and if anything managing short skills can be annoying to casual players, player on Eve break and possibly some new players. Which may very well lead to them canceling their accounts. Not my case though but I do hate it.
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shinsushi
|
Posted - 2007.10.13 19:16:00 -
[144]
/signed for a one-skill queue.
Character farmers won't increase. Even if they would, it would be more money for CCP, and less isk value for characters (fine by me).
|

Kanibal
Sebiestor tribe
|
Posted - 2007.10.13 20:04:00 -
[145]
Edited by: Kanibal on 13/10/2007 20:06:43
Originally by: Kalica Kahn Personally I think you should all quit your whining, and be thankful you don't have to shoot rats or mine rocks in order to gain skill points.
Do you know what would happen if we had to do stuff to earn skill points? There would be no casual players cos they would not be able to be competitive in harsh world of Eve. Also every vet needs a break from Eve from time to time (my case currently, I'm over 3 years in Eve). If at that time off their char is not skilling up they would just suspend the account right? Plus for guys on Eve break one of reasons to come back is that their char is better instead of returning to an old char and having to catch up with others.
I'm telling this to show that Eve's skill system is niche in mmo market and it's attractive to, I believe, considerable portions of player base and it's one of the reasons why Eve succeeded on the market (Tbh ingenious, to make people pay even when they are not active). What I do not know is why should CCP annoy this part of costumers with requiring such rudimentary actions as timing and switching skills, is it supposed to be fun? Because it imho is not.
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Chi Quan
Perkone
|
Posted - 2007.10.13 23:16:00 -
[146]
/signed please, a single fallback skill option would be all it takes. no more unpredicted server crashes messing with the timers and having to postpone stuff. as i have a real life, this would help imensely. -- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |

deathatthedoor
|
Posted - 2007.10.15 10:20:00 -
[147]
/signed - PLEASE implement this in Trinity.
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OneSock
Crown Industries
|
Posted - 2007.10.15 10:55:00 -
[148]
Implement it simply to stop a whole barge load of whining.
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Markousa
Minmatar Pator Tech School
|
Posted - 2007.10.15 16:57:00 -
[149]
Originally by: AntonioBanderas Edited by: AntonioBanderas on 17/09/2007 08:53:38 ccp sucks ass when it comes to hearing customers requests. you seriously think they'll cange something to be 'normal' and logical? LOL in your face.
EDIT: i liked skill training 'rolling over' idea posted above
yeah cause ccp never listen to the customer *cough nos nerf cough stab nerf cough nano nerf cough cough* geez thats a nasty cough i should get that check out there a doctor in this flame fest ? :) guess the best reply is that they dont listen to what you want to do with thier game but then again like they are doin with pvp the blob wins :)
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Rogerano
|
Posted - 2007.10.16 05:14:00 -
[150]
There are no points against skill queues in this thread, that I read and say "wow, that's a good argument against skill queues". Most points seem half-baked at best and the result of god-knows-what-weirda$$ motivation... the rest are just troll-droppings.
The situation is pretty simple actually: due to the nature of EVE's character advancement system, skill queues would greatly aid players who are willing to pay and play EVE, but are unable to use the client to change skills at certain times of the day."
There's nothing more to it than that. No other considerations need be made. Catering for exploiters, farmers and the boogey-man is wise, but should in no way disadvantage regular paying customers.
End.
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Danjira Ryuujin
|
Posted - 2007.10.16 08:53:00 -
[151]
How difficult is it for people to manage their training? If you won't have access to a computer for a while then you should simply pick a longer skill to train. Server down times are announced so thats a crappy reason too. Should space travel be eliminated because its too inconvenient for your gaming schedule? Maybe Production timers?
You can't except a single game to fit everyones preferred play style. If Eve is so far from your preferred style, perhaps you should move on. There are plenty of other gaming options.
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Eleana Tomelac
Gallente Through the Looking Glass
|
Posted - 2007.10.16 10:00:00 -
[152]
Originally by: Danjira Ryuujin How difficult is it for people to manage their training? If you won't have access to a computer for a while then you should simply pick a longer skill to train.
And what if you have tons of 2 hours skills to learn? What if you go on holidays for 3 weeks? Hey, some people have lives! sure you'll say yours is compatible with skill training, but some people's life are just not. -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |

solbright altalt
|
Posted - 2007.10.16 10:57:00 -
[153]
Originally by: Danjira Ryuujin How difficult is it for people to manage their training?
The addition of skill queuing won't impact on your style. What do you care?
This thread is a vote to have the feature added. If you don't care about it then maybe you could not be a troll.
Why did you even read the thread?
|

Icome4u
Caldari Dark and Light inc. D-L
|
Posted - 2007.10.16 11:40:00 -
[154]
Edited by: Icome4u on 16/10/2007 11:41:44
Originally by: Donathan Slade The problem is this...
If my account was set to expire at the end of today, I can in affect set a 60 day skill training today and not pay for my account for 60 days from now and when I log in and re-activate my account after those 60 days, my skill WILL be trained.
Thats the stupidest thing i have ever read in my life. If you set a skill up for 60 days and you stop paying so your account closes in lets say 10 days, then the queue pauses with 50 days left to train.
/Signed to skill queueing but not to much. Limit it to 2 or 3 skills. Will be nice to train lets say Titan I, queue II and III. Stops you from loging in at a specific time.
But CCP will never do that, it's not about pride, game mechanics or anything. It's about money. You **** up and don't log in for 3 days, that means you have to pay for 3 extra days to get X thing trained. It's as simple as that. ______
Originally by: Vyger If I lose connection while walking around a station will my avatar run off in a random direction and go hide in a corner? 
|

Meiers
|
Posted - 2007.10.16 13:47:00 -
[155]
Skill queue, with unlimited queue slots /signed
If account goes inactive, queue should be disabled so only the currently training skill will finish.
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Danjira Ryuujin
|
Posted - 2007.10.16 18:05:00 -
[156]
Originally by: solbright altalt
Originally by: Danjira Ryuujin How difficult is it for people to manage their training?
The addition of skill queuing won't impact on your style. What do you care?
This thread is a vote to have the feature added. If you don't care about it then maybe you could not be a troll.
Why did you even read the thread?
Implimenting a feature that isn't necessary is a waste of developer time. I'd rather see them put their resources towards useful projects.
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Danjira Ryuujin
|
Posted - 2007.10.16 18:08:00 -
[157]
Originally by: Eleana Tomelac
Originally by: Danjira Ryuujin How difficult is it for people to manage their training? If you won't have access to a computer for a while then you should simply pick a longer skill to train.
And what if you have tons of 2 hours skills to learn? What if you go on holidays for 3 weeks? Hey, some people have lives! sure you'll say yours is compatible with skill training, but some people's life are just not.
When I have 2 hour skills I train them while I'm playing, and switch to longer skills when I'm not. When I go on vacation for 3 weeks I train a 30+ day skill. If you dont have one its not that difficult, plan ahead and make sure you will have one. I've been confronted(and prevailed!) with all these issues before. They're just not serious enough to waste developer time.
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solbright altalt
|
Posted - 2007.10.16 22:08:00 -
[158]
Originally by: Danjira Ryuujin Implimenting a feature that isn't necessary is a waste of developer time. I'd rather see them put their resources towards useful projects.
Lol, like "Walking in stations" I guess.
It's a small feature that can't possible impact on performance. Interesting how you are really stretching for an excuse. I suppose I did ask for one.
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solbright altalt
|
Posted - 2007.10.16 22:13:00 -
[159]
Hell, Eve is playable without 3D too. We certainly don't need any pictures of ships and station and lasers and ... what are CCP wasting all that development time on these trivia ...
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Mareine
|
Posted - 2007.10.16 22:36:00 -
[160]
hehe.. realtime isn't necessary either... back to turnbased-2d-strategie-game... this would decrease lag as well :)
of course it's all about money... but at least we have to try to get a queue ;)
i would like to have at least 2-3 queued jobs or even lvl 1-5 of one skill in an automatic queue... i have no problem to time a lvl4 -> 5 skill... but i won't set an alarm to 3am to switch skilltraining vom 2 to 3!!! |

Belmarduk
|
Posted - 2007.10.20 16:53:00 -
[161]
And after yesterdays downtime I ask again how the hell shall we micromanage short skills...hmm???? With a skillqueue 1+Skill it would be MUCH easier....
|

Komb at
|
Posted - 2007.10.20 17:36:00 -
[162]
I can only log in 2 times a day during the week, because i work 12 hours a day. How am i supposed to get all those 3-9 hour skills done except breaking them in up to 10 little 1 hour fragments each evening. So instead of taking me 9 hours to finish, the skill takes me 9 days. Until i can start the next short skill.
+1 for a single skill queue
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Norjia Blacksteel
Gallente Blacksteel Mining and Manufacturing Apoapsis Multiversal Consortium
|
Posted - 2007.10.20 20:16:00 -
[163]
Originally by: Marzaris Onbarny The reason there is a vista requirement for the new graphics is... Vista is the only windows operating system (indeed all versions of direct X are windows based anyway) that can run it. So any graphics that require the direct X v10 can only be called through that API and thus means needs windows vista.
Other wise ccp has to build its own API and almost no one does that anymore.
And that is how Vista will survive event though it's something noone in the information tech industry wants. MS forcing trash on us again. >:(
---- Norjia Blacksteel CEO Blacksteel Mining and Manufacturing |

Phantom Slave
|
Posted - 2007.10.21 03:45:00 -
[164]
/Signed
This account is only 2 months old, but I already have an alt account. It would make my alt account alot easier to manage if I had skill queues. Currently, trying to keep track of when 2 skills are going to finish is a pain, and keeping track of all the little skills my alt is currently training, while training shorter skills on this account makes my head hurt.
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Khorian
Gallente Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.10.21 05:02:00 -
[165]
Edited by: Khorian on 21/10/2007 05:05:50 Edited by: Khorian on 21/10/2007 05:03:43 All you have to do is log your char in to switch skills and log out again, you don't even have to grind them. And yet, people complain. If you go on holidays you switch to a long skill. The short ones are for the times when you actually play your character.
And thats the point, you should at least play your character, not create a new one, set up a skill queue and sell it later for profit without ever playing it.
If anything, I could maybe see a single autoswitch skill. When a skill finishes you can set ONE follow up skill. But even that might allready be overpowereing and cost CCP money and remove the need to log the char in for 3 or more months for the really huge skills.
Maybe cap the followup skill traintime by 1 day. That should give everyone enough time to log in and manage their skills manually again.
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fallen merovigean
Yonder Mountain Productions PROBABLE CAUSE
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Posted - 2007.10.21 07:50:00 -
[166]
Originally by: Frecator Dementa Edited by: Frecator Dementa on 31/07/2007 19:02:43
Originally by: Belmarduk Inactive accounts should NOT be able to use the skill queue !!!!!
fixed
in other words have the inactive account finish training only the first skill in the queue and stop training afterwards
having a long skill complete after a"vacation" is usually a good incentive for hesitant players to start paying again
Inactive accounts cant skill train then neither should offline chars either, face it all other MMO's empliment that you gain exp only while online, the reason Ive continure to play eve (along eith others) is the fact that all of us our not rich and we can get some skill trainiing donw while feeding ourselves :) get rid off inactive traning all together, make a quened system, or turn this into a exp based game , if so the case I will begin grinding now lol . loser's
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solbright altalt
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Posted - 2007.10.21 08:36:00 -
[167]
Originally by: fallen merovigean Inactive accounts cant skill train then neither should offline chars either, face it all other MMO's empliment that you gain exp only while online,
We aren't operating on DnD rules here. Eve skills don't make you uber. It's mostly just content enablers.
Quote: get rid off inactive traning all together, make a quened system, or turn this into a exp based game , if so the case I will begin grinding now lol . loser's
That's bloody hard to read. Care to clarify it?
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Redjohn
Gallente The UK Family
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Posted - 2007.10.21 11:50:00 -
[168]
I do think a skill queue would be a great addition, although I think we would need to be limited to just a second skill queued.
People would have no need to play the game, and such would train their skills upto a point wherer they can just do what they wanted, i.e. Piracy, they would train just their needed skills, and would have no need to play the game to get there. Or Miners, training their mining skills, no need to play the game doing something else, or working upto it.
Having a second skill queued, would help with those who couldnt make it online for the time their current training skill was due to end, or if they had to go away for a week or two, they could set a long train skill and a second long skill train queued to tie them over until they returned.
just my thoughts. The UK Family |

solbright altalt
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Posted - 2007.10.21 12:07:00 -
[169]
Originally by: Redjohn People would have no need to play the game, and such would train their skills upto a point wherer they can just do what they wanted
Like they can't already? Sigh, one more troll I guess. If someone wants to throw their money away on just skilling, not playing the game - not getting the experience needed to compete, then that's their problem.
I can't see it happening myself. Most people like to get their money's worth.
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