Pages: [1] 2 |
1. Collapsing a bubble mid-warp--module or specialized role? - in Player Features and Ideas Discussion [original thread]
You want to waste a fitting slot on a module that fixes your own inability to click the right button?
- by Tomytronic - at 2013.06.21 12:29:00
|
2. Corp Divisional Accountant Roles - in Player Features and Ideas Discussion [original thread]
This is still a good idea :D
- by Tomytronic - at 2013.03.16 17:33:00
|
3. Corp Divisional Accountant Roles - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: That does seem kind of odd. +1 for the idea. Perhaps the Junior Accountant could be redefined in this way. That would be ideal, as Junior Accountant offers little particularly useful functionality as it is.
- by Tomytronic - at 2013.03.14 18:09:00
|
4. Corp Divisional Accountant Roles - in Player Features and Ideas Discussion [original thread]
So if I assign a wallet division to a member of my corp he can use it for finances but not see a transaction log. If I give him the Accountant or even Junior Accountant role he can see the transaction logs for his division, but also see almost eve...
- by Tomytronic - at 2013.03.14 11:05:00
|
5. Sticky:[Retribution 1.1] Black Ops Little Things - in Player Features and Ideas Discussion [original thread]
I have to say that I quite dislike the idea of EVE becoming more focused on the brilliant game mechanic where your gang sits on a single ship for hours waiting for a cyno ship to find someone who can't fight back. It doesn't create pvp content i...
- by Tomytronic - at 2013.01.20 11:56:00
|
6. Sticky:[Retribution 1.1] Black Ops Little Things - in Player Features and Ideas Discussion [original thread]
It's hotdrop o'clock.
- by Tomytronic - at 2013.01.18 18:19:00
|
7. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
I would like to throw in another vote for: "Oh my God, split weapon systems are terrible."
- by Tomytronic - at 2013.01.08 22:16:00
|
8. Stop forcing me to wear high heels - in Player Features and Ideas Discussion [original thread]
Linna Excel wrote: First the goons want to ban high heels, next they want all female characters to wear burkas. Please don't associate the OP with all Goons. Most Goons have never even seen a female in real life and so would have no idea h...
- by Tomytronic - at 2012.08.22 15:37:00
|
9. Stop forcing me to wear high heels - in Player Features and Ideas Discussion [original thread]
This whole thread is weird.
- by Tomytronic - at 2012.08.20 20:50:00
|
10. A watchlist that doesn't vanish after crashing - in Player Features and Ideas Discussion [original thread]
Logistic pilots all know the misery of carefully setting up your WL for a fleet fight and then crashing when you jump gates. You log back in and you have to build everything up from scratch again, pestering other people to get names, scanning the ...
- by Tomytronic - at 2012.08.20 16:23:00
|
11. Sticky:[Winter] Logistics Frigates - in Player Features and Ideas Discussion [original thread]
So does this mean you're gonna make armor reps start at the beginning of the cycle? Because 5 seconds is a long time to wait for a rep to land in a frigate.
- by Tomytronic - at 2012.08.20 12:32:00
|
12. Sticky:[Winter] Logistics Frigates - in Player Features and Ideas Discussion [original thread]
This is fantastic. No really, it is.
- by Tomytronic - at 2012.08.20 12:21:00
|
13. Stop forcing me to wear high heels - in Player Features and Ideas Discussion [original thread]
You say this isn't a joke post or a troll... but that's the troll right? I mean it just has to be.
- by Tomytronic - at 2012.08.18 13:18:00
|
14. Make armor reps land at the start of the cycle - in Player Features and Ideas Discussion [original thread]
One of the key differences between armor and shield doctrines is that logistics work differently in one important way: armor reps land at the end of the cycle, shield reps at the start. Due to the nature of large fleet fights, alpha and reactive r...
- by Tomytronic - at 2012.08.11 20:04:00
|
15. Drone control units - in Player Features and Ideas Discussion [original thread]
Another brilliantly thought through and justified idea. Excellent stuff ALI Virgo, I can see you're going to be quite the ideas man around here!
- by Tomytronic - at 2012.08.10 11:14:00
|
16. Add more levels to skills. - in Player Features and Ideas Discussion [original thread]
More amazing suggestions ALI Virgo! Keep 'em coming!
- by Tomytronic - at 2012.08.10 11:13:00
|
17. 23 / 7 AFK cloaky F I X - in Player Features and Ideas Discussion [original thread]
Afk cloakers can't hurt you - they are afk.
- by Tomytronic - at 2012.08.10 11:12:00
|
18. Using PLEX to train multiple characters on an account at once? - in Player Features and Ideas Discussion [original thread]
The suggestion has been voiced in the CSM and other places that you PLEX up the other characters on your account to train them up. This saves having to keep creating new accounts for characters and lets you easily improve a character if you have a...
- by Tomytronic - at 2012.01.26 11:58:00
|
19. Stop CCP from killing the PVP Drake - in Player Features and Ideas Discussion [original thread]
Why is this even being discussed? You have no real numbers, you have nothing worth debating over. You're all just getting hot and bothered over idle speculation made in five minutes of talk at a CSM meeting. Why don't you wait for some actual figu...
- by Tomytronic - at 2012.01.25 18:07:00
|
20. Cloaking mechanism redone - in Player Features and Ideas Discussion [original thread]
Miss Whippy wrote: Cloaking is fine.
- by Tomytronic - at 2012.01.25 11:29:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |