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1. How should CCP reduce inflation - in Market Discussions [original thread]
It's pretty common knowledge that 1 million isk today would buy 500k worth of goods a few years back. Some of that is caused by the recent changes in item build requirements but the vast majority of it IMO is just too much isk in the system. My id...
- by Torijace - at 2014.03.28 23:50:00
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2. Sticky:Dev blog: Mineral Trade in the Wake of the Battle of B-R5RB (Pri... - in EVE Information Portal [original thread]
Its interesting how we talk about the large surplus of assets in storage but offer the player base no way to attack said assets. Not trying to change the thread but destroyable stations would make eve a more fun place to be in My 2 Cents
- by Torijace - at 2014.03.28 00:55:00
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3. The wormhole and t3 thread. - in Player Features and Ideas Discussion [original thread]
T3 mods shouldn't compete directly with faction mods, ideally t3 mods should do something different that complements the ship type. I could see t3 ammo changing damage types, T3 tractors beams being allowed to tractor other ships scaled by mass....
- by Torijace - at 2014.03.19 16:16:00
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4. Destructible player owned stations? - in Player Features and Ideas Discussion [original thread]
Their isn't anything really wrong with having a station in system.. its rather like having a pos in system where roams are concerned. What is important is that loss and risk exists in null so i'm not really in favor of stations wrecks you can stul...
- by Torijace - at 2014.03.18 15:52:00
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5. yes ..... DRONES - in Player Features and Ideas Discussion [original thread]
I always liked the idea of using a modual and Fkey to control drones.. In addition you could use scripts to for additional options.. for example sentry drones might be able to be scripted to follow the ship that deployed them repair drones could b...
- by Torijace - at 2014.03.17 23:46:00
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6. Idea for a better Local system - in Player Features and Ideas Discussion [original thread]
This wouldn't be a bad idea.. if people were somehow able to remove themselves from local... say by cloaking or by a special mod / ewar effect
- by Torijace - at 2014.03.17 22:36:00
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7. Module for Not showing up in Local? - in Player Features and Ideas Discussion [original thread]
It's interesting really the local channel hasn't really evolved in the last 10 years or so. In the beginning to my understanding local didn't exist or existed as a regular chat channel.. but at the time the game population was like 1k and so peopl...
- by Torijace - at 2014.03.17 19:11:00
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8. Destructible player owned stations? - in Player Features and Ideas Discussion [original thread]
I think everything player generated needs to have some method for players to destroy it. By having player owned stations non destructible you create a more static environment where big blue doughnuts flourish and its impossible to disrupt big powe...
- by Torijace - at 2014.03.17 16:23:00
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9. Allow players to TESTthe removal of local by Sovereignty or pos modu... - in Player Features and Ideas Discussion [original thread]
I think the other way might be a better solution... instead of allowing alliances to opt out of local create a region of space that requires you to opt in for local maybe in the form of as you suggested a pos mod or i hub upgrade. It certainly wou...
- by Torijace - at 2014.03.14 16:20:00
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10. Titan Class Industrial - in Player Features and Ideas Discussion [original thread]
It seems to me like industrial capitals would be a nice addition to eve. I'm not sure if an industrial titan should be the first step.. maybe industrial dreadnaughts that enter siege cycles for serious m3 minage.. One thing they are going to to ne...
- by Torijace - at 2014.03.05 21:38:00
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11. Bump bomb - in Player Features and Ideas Discussion [original thread]
I like the idea on general principle.. sounds like lots of fun shame its not likely going to happen.
- by Torijace - at 2014.03.04 23:40:00
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12. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
Overall I really like this idea just a few thoughts and questions on it though: For it to work and not be lame: 1)Clouds need to be unpredictable - pve content could include anything from sleepers to 1/10 complex sites. I think it should also be...
- by Torijace - at 2014.03.03 21:17:00
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13. Stargates to Jita - DO SOMETHING - in Player Features and Ideas Discussion [original thread]
Degnar Oskold wrote: I discovered that the current situation helps to create PVP content for Gallente/Minmatar FW members. At peak times when lock-outs occur, if you warp to the Jita gate in Sobaseki, you can catch Caldari FW members in pods an...
- by Torijace - at 2014.03.03 19:28:00
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14. Lets talk about Gas... - in Player Features and Ideas Discussion [original thread]
They really need to expand boosters in general their is plenty that they can do with boosters to add diversity to the game... everything from 5% range to ewar to 20% damage increase for 20% tracking reduction.. Someone really needs to create a wha...
- by Torijace - at 2014.02.27 23:06:00
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15. decentralise jita - in Player Features and Ideas Discussion [original thread]
Their is a mechanic already in place to help decentralize jita. as a trade hub you could remove faction NPC police and have have players in faction warfare police trade hubs for opposing factions. Then make factions matter by putting a lot more fa...
- by Torijace - at 2014.02.27 20:19:00
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16. Fleet bookmarks - in Player Features and Ideas Discussion [original thread]
I'm pretty sure both of these ideas are good +1 in my book
- by Torijace - at 2014.02.27 19:37:00
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17. Sticky:[Rubicon 1.3] Remote Sensor Dampeners and the Celestis - in Player Features and Ideas Discussion [original thread]
I haven't experienced much null fighting with damps so i can't comment on that part of the experience. Damps are counter-able at whatever range they damp. Bombers, cloaky warpins for fleet, assisted sentry fire, fof missiles, drones. However what ...
- by Torijace - at 2014.02.27 17:38:00
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18. buff carriers (not supers) - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: If anything, carriers are overpowered. They certainly do not need a buff. They perform more roles than any other ship in the game with the possible exception of T3 cruisers. Compare that to their capital counterparts in the...
- by Torijace - at 2014.02.21 20:15:00
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19. Improve in-game Calendar - in Player Features and Ideas Discussion [original thread]
Why not just allow it to sync with current external software like google calander, that way people can stay in touch with whats going on in eve outside of eve. On that same note why don't they setup eve mail like every other email server in the wo...
- by Torijace - at 2014.02.20 16:27:00
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20. Summer Expansion Speculation Thread - in EVE General Discussion [original thread]
Sov mechanics that actually allow the little guy to take some of the empty null. An industry revamp that makes building stuff not such a crazy click fest? a re-balance on force projection?
- by Torijace - at 2014.02.15 17:19:00
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