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161. Petition - ban capitals carrying pos components and fuel - in Ships and Modules [original thread]
Edited by: Triest on 23/08/2006 20:49:27 Originally by: inSpirAcy How are they going to jump anywhere without isotopes? (or for Dreadnoughts, get into siege mode without strontium) It's actually easily sustainable. A single jump...
- by Triest - at 2006.08.23 20:48:00
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162. Rupture Setups - in Ships and Modules [original thread]
Edited by: Triest on 23/08/2006 20:42:42 Edited by: Triest on 23/08/2006 20:41:09 Edited by: Triest on 23/08/2006 20:40:11 What? No. No, no, no. Quote: High Slot: 2x 650mm Artillery Cannon I 3x Standard Missile Launchers Med:...
- by Triest - at 2006.08.23 20:37:00
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163. Proposal: Minmatar ship fixes - in Ships and Modules [original thread]
Edited by: Triest on 23/08/2006 20:22:41 Edited by: Triest on 23/08/2006 20:20:13 Originally by: Maya Rkell Triest, you're obsessing over 720's again. One little change in gun size and you get a MWD and a rep AND the rest. No o...
- by Triest - at 2006.08.23 20:19:00
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164. Proposal: Minmatar ship fixes - in Ships and Modules [original thread]
Edited by: Triest on 23/08/2006 16:11:52 Edited by: Triest on 23/08/2006 16:11:26 Originally by: Famine Aligher'ri Edited by: Famine Aligher''ri on 23/08/2006 16:07:16 Eagle and Zealot have no drone support. Hence the DPS decr...
- by Triest - at 2006.08.23 16:10:00
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165. Proposal: Minmatar ship fixes - in Ships and Modules [original thread]
Edited by: Triest on 23/08/2006 16:01:13 Edited by: Triest on 23/08/2006 16:00:07 Edited by: Triest on 23/08/2006 15:59:16 Originally by: Maya Rkell People need to stop obsessing over the 720mm guns on Munnins. Really. What...
- by Triest - at 2006.08.23 15:59:00
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166. Proposal: Minmatar ship fixes - in Ships and Modules [original thread]
I like the idea of the Muninn swapping a high for a mid, but it's not nearly as vital as boosting the grid. I'm 10 days away from it, and I'm struggling mightily to find any reason to use it over my Vagabond for either PVP or PVE purposes; give it...
- by Triest - at 2006.08.23 13:54:00
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167. David & Goliath? - in Ships and Modules [original thread]
Destroyers are probably the single worst ship after haulers for surviving whilst slowboating in lowsec. You get the speed and sig radius of a cruiser with the durability of a frigate. Destroyers are fine ships in gangs where they're not taking dam...
- by Triest - at 2006.08.10 18:55:00
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168. Assault Rockets- gank Caracal? WTF? - in Ships and Modules [original thread]
Originally by: James Lyrus Ganking? Hardly. IIRC a maxed out caracal, all T2 max skills, does 230 DPS. Add +25% for assault missiles or whatever, and you get 280-290. Not sloppy, but then run those same numbers on a blasterrax some time (...
- by Triest - at 2006.08.10 13:51:00
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169. Yet another minmatar (whine)Thread - in Ships and Modules [original thread]
Originally by: Nebuli Worse ships in every class? Rifter probably the all round number 1 tech I frig. Rupture is probably one of if not the best Cruiser. Vaga is probably one of the best HACS. Tempest and also now the Typhoon are also ver...
- by Triest - at 2006.08.08 18:44:00
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170. Yet another minmatar (whine)Thread - in Ships and Modules [original thread]
Originally by: Aeaus Would it be wrong to point out that your two ships capable of using those weapons... One has a 33% damage bonus [Phoon] One has a 66% damage bonus [Tempest (ROF + DMG MOD) Bonus] Whereas other races have up to 25% ma...
- by Triest - at 2006.08.08 18:20:00
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171. The Muninn: Will this ship be fixed? - in Ships and Modules [original thread]
Edited by: Triest on 01/08/2006 20:48:26 Originally by: Fredbob They can do fitting reductions bonus on other modules and ships , slap a artie grid reduction on it I say, even as a short-term duct tape style fix.. I can't stand the m...
- by Triest - at 2006.08.01 20:48:00
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172. The Muninn: Will this ship be fixed? - in Ships and Modules [original thread]
Originally by: Famine Aligher'ri I could use more range, but the automuninn and tanking with it is really good. Ship is far from gimp. Sniping with it, is fine too, don't care about using power grid modules to support the 720 II's. It's a ...
- by Triest - at 2006.08.01 20:44:00
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173. The Muninn: Will this ship be fixed? - in Ships and Modules [original thread]
Edited by: Triest on 01/08/2006 20:42:02 Edited by: Triest on 01/08/2006 20:36:20 Originally by: Sarmaul What the devs said: If medium artillery gets a PG reduction, the PG increase minny ships recently recieved would have to go, ...
- by Triest - at 2006.08.01 20:36:00
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174. The Muninn: Will this ship be fixed? - in Ships and Modules [original thread]
Edited by: Triest on 01/08/2006 20:24:13 Edited by: Triest on 01/08/2006 20:23:55 There was a post here a while back by one of the devs regarding the state of the Muninn, where he stated that they were aware of its inadequacies, but unsure...
- by Triest - at 2006.08.01 20:24:00
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175. Goonswarm vs....half of EvE? - in Corporations and Alliances Summit [original thread]
Originally by: Anille Kole Originally by: Triest Edited by: Triest on 31/07/2006 20:01:09 Originally by: DB Preacher Edited by: DB Preacher on 31/07/2006 19:56:02 I guess you have to do something to cover your comp...
- by Triest - at 2006.07.31 20:25:00
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176. Goonswarm vs....half of EvE? - in Corporations and Alliances Summit [original thread]
Edited by: Triest on 31/07/2006 20:01:09 Originally by: DB Preacher Edited by: DB Preacher on 31/07/2006 19:56:02 I guess you have to do something to cover your complete and utter failure in xzh.... and subsequent withdrawal. dbp...
- by Triest - at 2006.07.31 20:00:00
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177. LVL4 Tempest setup. - in Ships and Modules [original thread]
There are a few level 4s where it's better to use artillery. Drone missions (before the recent patch, not sure if they've changed) were far easier with artillery because the drones were slow and didn't generally aggress on warp-in. Some of the San...
- by Triest - at 2006.07.19 15:45:00
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178. LVL4 Tempest setup. - in Ships and Modules [original thread]
Originally by: M00dy Autocannons 2 Webs. This. I run level 4s regularly, and 6 dual 650s, either 2 heavy NOS or 2 cruise launchers, 4 hardeners in the lows + a LAR and a gyrostab are good enough for most level 4s. If I know it's going ...
- by Triest - at 2006.07.19 13:56:00
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179. The Sad Little Bee, A Tale of GoonFleet and GoonWaffe - in EVE General Discussion [original thread]
Originally by: Uncle AlFresco I have a question about Goonfleet, if any members are reading. Could a large squad of you guys take out an Empire gate camp before Concord busted you? Say 3-400 Rifters all launching missles at one Battleship ...
- by Triest - at 2006.07.01 21:41:00
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180. PLEASE release a system sovereignty meter. - in Science and Industry [original thread]
I agree. This is obviously something we need, particularly since it's hardly an obvious process, especially in systems where Sovereignty is being contested. We need more information, and real time data in particular.
- by Triest - at 2006.06.28 13:31:00
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