| Pages: 1 2 [3] 4 5 6 |
41. PI Improvement Collaberation - in Player Features and Ideas Discussion [original thread]
#2 - I suggested an idea very similar to this about a month ago. My idea was to do away with the current extraction mechanic. Do away entirely with extraction duration cycles - instead extractors are set to an always-on system. Then introduce a sl...
- by Tsabrock - at 2010.07.14 16:20:00
|
42. New Dev Blog: TQ Move Outage Details - in EVE Information Portal [original thread]
I had planned for an extended downtime, as being a small-time techie myself I know how much longer things can take to fix. Maybe the Mr. Scott method of time estimation is in order? I am greatly curious, how long do backups of the TQ database tak...
- by Tsabrock - at 2010.06.30 17:04:00
|
43. EVE Online Tyrannis 1.0.2 Feedback Thread - in EVE Information Portal [original thread]
Edited by: Tsabrock on 29/06/2010 18:16:18 Does the Skillpoint bonus have any expiration date for usage? It doesn't appear like there is, but I'm curious as I'm sitting on the points for a bit while I decide where to best apply them. The Prim...
- by Tsabrock - at 2010.06.29 18:14:00
|
44. PI thoughts and rants (yes, more rants) - in Science and Industry [original thread]
I've played with PI since it hit Singularity too. The current clicky-fest system we have now always felt like a placeholder, and I kept waiting for something new to get implemented, but it never happened. What I feel should be done in regards to...
- by Tsabrock - at 2010.06.18 19:56:00
|
45. Tech 3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
Although I only have time atm to just skim the topic, I like the idea from page 1. /signed. --- I don't read the forums all the time here - if you read something here and want to respond to me directly, EVE-Mail me, and I'll eventually read it.
- by Tsabrock - at 2010.06.14 20:38:00
|
46. highsec pos question - in Science and Industry [original thread]
A POS, once deployed, remains in-place regardless of what the corporation's standings become. You an even deploy additional structures at the POS, regardless of your standings. It's only necessary to have sufficient standings when the POS is deplo...
- by Tsabrock - at 2010.06.14 20:28:00
|
47. PI timing bugged? - in Science and Industry [original thread]
I've had this same problem on my extractors too over the weekend. However the strange thing is, I started everything again on a 23-hour cycle yesterday, and (so far at least) they seem to have the correct durations. My brother and I were speculat...
- by Tsabrock - at 2010.06.14 19:53:00
|
48. Processor Bug - in Test Server Feedback [original thread]
What I think you're seeing is how processors work. When you see materials "in" a processor, that is its storage buffer. When that buffer is full, it takes those materials and starts the processing cycle. The buffer is now empty, and will refill au...
- by Tsabrock - at 2010.06.14 19:44:00
|
49. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
I had some ideas of my own for Tech 2 POS's I've written over the last couple weeks and posted the other day HERE . I do like the OP's ideas, although I would envision them as a potential Tech 3 POS setup - modular and more "generic" while my Te...
- by Tsabrock - at 2010.06.05 22:08:00
|
50. Tech 2 POS - An extended article for your consideration - in Player Features and Ideas Discussion [original thread]
You're right, I should toss a link to this post in there, it'd be extra ideas to consider. I do like his ideas too, but I think would be a bit more work to cde + implement. Those ideas are similar to the ideas I had floating around for potential T...
- by Tsabrock - at 2010.06.05 21:57:00
|
51. Tech 2 POS - An extended article for your consideration - in Player Features and Ideas Discussion [original thread]
Originally by: Vespoi Filar Overall you have quite a few good ideas. There is however one stupendously huge catch. CCP has more or less admitted that the POS code is horrible! Like seriously bad bug inducing, prone to breaking, terror cod...
- by Tsabrock - at 2010.06.03 22:20:00
|
52. Tech 2 POS - An extended article for your consideration - in Player Features and Ideas Discussion [original thread]
Edited by: Tsabrock on 03/06/2010 20:53:48 Edited by: Tsabrock on 03/06/2010 20:52:42 Originally by: GavinCapacitor I like the idea of putting pos's anywhere, but I think in addition to not being near any other towers or an outpost...
- by Tsabrock - at 2010.06.03 20:52:00
|
53. Tech 2 POS - An extended article for your consideration - in Player Features and Ideas Discussion [original thread]
Edited by: Tsabrock on 03/06/2010 19:44:44 The Rest of the Structures, and how theyÆd be adjusted: As for the rest of the structures, there are a numerous ideas already floating-around for how to improve them for Tech 2 usage. Many items, su...
- by Tsabrock - at 2010.06.03 19:42:00
|
54. Tech 2 POS - An extended article for your consideration - in Player Features and Ideas Discussion [original thread]
Edited by: Tsabrock on 03/06/2010 19:47:11 Major Design Change: Tower Roles As Tech 2 items, towers should offer a much greater CPU and Power Grid output, to help offset the extra demands put on it from the Corporate Assembly Array. With the...
- by Tsabrock - at 2010.06.03 19:34:00
|
55. Tech 2 POS - An extended article for your consideration - in Player Features and Ideas Discussion [original thread]
Edited by: Tsabrock on 03/06/2010 19:47:40 Edited by: Tsabrock on 03/06/2010 19:43:30 I've seen surprisingly little on the forums in the regards to Tech 2 POS structures beyond the "Bigger is Better" mentality. With Tyrannis and PI, I've r...
- by Tsabrock - at 2010.06.03 19:28:00
|
56. underclocking modules - in Player Features and Ideas Discussion [original thread]
I agree, this is an interesting idea. --- I don't read the forums all the time here - if you read something here and want to respond to me directly, EVE-Mail me, and I'll eventually read it.
- by Tsabrock - at 2010.06.03 19:17:00
|
57. POS Construction: Where can we build Structures from the Blueprint - in Test Server Feedback [original thread]
There's one part of new new patch that I've seen little mention of, and decided to look into - the final step of building POS Structures. Specifically, a Control Tower. Will we be able to build POS Structures at an existing POS Assembly Array? So...
- by Tsabrock - at 2010.05.23 13:38:00
|
58. Eve anti analizing - in Player Features and Ideas Discussion [original thread]
If you're using an nVidia card, you can use the free nHancer utility to force AA in applications. It gives a much greater degree of customization than the standard nVidia Control Panel - from enabling AA and Anisotropic Filtering in games that don...
- by Tsabrock - at 2010.04.20 19:32:00
|
59. Scripting smartbombs - in Player Features and Ideas Discussion [original thread]
Edited by: Tsabrock on 20/04/2010 19:17:01 Introducing scripts to Smart Bombs is an interesting idea, but like what Heikki says, scripts were mostly introduced as a nerf, which smartbombs hardly need (in fact, I think they could use a slight b...
- by Tsabrock - at 2010.04.20 19:16:00
|
60. Re-Specing Skillpoints? - in Player Features and Ideas Discussion [original thread]
This topic has been discussed a variety of times in the past. The thought I had on it a long time ago was this: Flag one skill to be "unlearned". The process is gradual, and similar in speed to what it was to train it. The unlearning of skills is ...
- by Tsabrock - at 2010.04.20 19:07:00
|
| Pages: 1 2 [3] 4 5 6 |
| First page | Previous page | Next page | Last page |