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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2010.02.21 15:34:00 -
[91]
Originally by: Veliria
I don't know the value of Merc and Ark by memory, but why would one mine Mercoxit if mining Ark was 20-40% more profitable. Mercoxit ofcourse also only appears where ABC also appears, so it's always a contest between them.
Whether or not Mercoxit is top dollar ore really isn't how the subsystems should be balanced; that is more an inherent problem with the current ore supply. Also, mercoxit appears in the northern regions of kspace whereas arkonor (and I think bistot) do not. _____________________________________________
-Sketch, Certified Pharmacist
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Veliria
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Posted - 2010.02.21 19:18:00 -
[92]
Originally by: XXSketchxx
Originally by: Veliria
I don't know the value of Merc and Ark by memory, but why would one mine Mercoxit if mining Ark was 20-40% more profitable. Mercoxit ofcourse also only appears where ABC also appears, so it's always a contest between them.
Whether or not Mercoxit is top dollar ore really isn't how the subsystems should be balanced; that is more an inherent problem with the current ore supply. Also, mercoxit appears in the northern regions of kspace whereas arkonor (and I think bistot) do not.
Fair enough then, although I wonder how much damage the gas clouds do. 5 independent mining lasers might cause a huge amount of damage to tank.
One other thing I was thinking about was preserving ore crystals. I had a thought a while back about specific scripts for Mining Crystals. One would up the range by 40%, but increase the damage done to the crystals by 40%. Similarly, one would reduce damage done to the crystals by 40%, but also decrease their range by the same amount.
Something with the crystals would be unique to the ship, giving it its own little niche apart from Mining Barges and Exhumers.
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Mielono
Caldari SWARTA
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Posted - 2010.02.21 22:08:00 -
[93]
not a problem, I have mined merc and all you need to do is sit more than 5km off and you are fine. Almost makes the damage potential kinda pointless since most mining laser setups let you sit that far off at a minimum
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Sigras
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Posted - 2010.02.22 08:28:00 -
[94]
Just a few things to keep in mind when discussing this.
1. Ice Mining - I really think when dealing with CCP, we need to keep in mind that everything they do is balancing "coolness factor" against the time their programmers are going to have to take to make it. I really think making them completely reorganize the ice system would be too much to ask for one ship, what do you think.
2. Specific Storage Bays - Along the same lines i think a gas specific bay is a good thing. but a mercoxit bay too? whats wrong with a normal ore bay? youre only ever going to be mining mercoxit with that subsystem anyway, and i think two unique storage bays is a bit much for one ship.
3. Mass - Not really a problem per say, but just something to keep in mind; any changes made to mass in favor of MWD/AB/WH also makes it easier to black ops cyno with the covert ops subsystem. Like i said, just something to keep in mind because more than once CCP found something they designed used in a way they never really thought of *cough* logistics dreadnought *cough*
Just my thoughts
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.02.28 18:44:00 -
[95]
Bump for love/hate _____________________________________________
-Sketch, Certified Pharmacist
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Mielono
Caldari SWARTA
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Posted - 2010.02.28 20:00:00 -
[96]
Max mass for the build should be low enough that I can pop two out of a orca.
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Sigras
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Posted - 2010.03.01 06:30:00 -
[97]
That would be dependant on volume not mass
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Mielono
Caldari SWARTA
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Posted - 2010.03.01 09:31:00 -
[98]
Good to see what I said was clear enough to be corrected
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.03.03 16:20:00 -
[99]
Updated second post with skill requirements:
Skill Requirements
O.R.E Strategic Cruiser [Rank 5]:
- Advanced Spaceship Command 5
- O.R.E. Industrial Subsystem 1
- O.R.E. Defensive Subsystem 1
- Shield Operation 5
- Shield Management 3
- O.R.E Engineering Subsystem 1
- Engineering 5
- Energy Management 3
- O.R.E. Electronics Subsystem 1
- O.R.E. Propulsion Subsystem 1
- Navigation 5
- Evasive Maneuvering 3
_____________________________________________
-Sketch, Certified Pharmacist
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.03.03 16:23:00 -
[100]
Taking input from readers:
What should the bonus be for the ship skill (tentatively "O.R.E Strategic Cruiser)? _____________________________________________
-Sketch, Certified Pharmacist
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Lone Provider
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Posted - 2010.03.03 19:02:00 -
[101]
So I'm guessing this is still using the original T3 Hull in use now, just with new Subsystems?
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.03.03 19:30:00 -
[102]
Originally by: Lone Provider
So I'm guessing this is still using the original T3 Hull in use now, just with new Subsystems?
No. Ideally it would be a new hull with all new subsystems. While some subsystems are very similar to the current ones, most have been tailored to fit O.R.E.'s needs. _____________________________________________
-Sketch, Certified Pharmacist
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Lone Provider
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Posted - 2010.03.03 21:00:00 -
[103]
Originally by: XXSketchxx
Originally by: Lone Provider
So I'm guessing this is still using the original T3 Hull in use now, just with new Subsystems?
No. Ideally it would be a new hull with all new subsystems. While some subsystems are very similar to the current ones, most have been tailored to fit O.R.E.'s needs.
Well, the current T3 is a blank canvas, so I see it much easier just introducing industry based Subsystems to the T3 already available
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Sigras
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Posted - 2010.03.04 02:12:00 -
[104]
Well seeing as how O.R.E. is a gallente corporation, it would make sense to have these subsystems work off of the proteous, but seeing as how that would make it overpowered, the most logical thing to do is make a new ship
In response to what should the O.R.E. ship skill do I'm thinking 5% agility per level?
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Tercius
Gradient Electus Matari
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Posted - 2010.03.28 14:22:00 -
[105]
Oh hell yeah, as a long time resident in W space, I think this would be kick ass !
And a nice bump to keep this on top so maybe it can be included in Tyrannis !!!!!
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Sigras
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Posted - 2010.04.07 15:31:00 -
[106]
Arise my undead forum thread
*brainz*
No seriously, this would be awesome and I hope its implemented in tyrannis
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.04.18 21:51:00 -
[107]
Thanks to Sigras for keeping this thread alive. I had been having trouble posting due to technical difficulties but have found a temporary work around.
As for the T3 Industrial, we still need a bonus for the ship skill. I'll be honest I haven't put much thought into it myself but any ideas would be welcome.
Annnnnnnnnnnnnd, up to the top. _____________________________________________
-Sketch, Certified Pharmacist
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galphi
Gallente Sileo In Pacis THE SPACE P0LICE
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Posted - 2010.04.19 01:44:00 -
[108]
/signed
Cracking good idea, love it. Definitely would like to see this implemented for the next expansion!
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Qujulome
Amarr
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Posted - 2010.05.19 05:52:00 -
[109]
this is a very good ship concept. I want one
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Centurax
Caldari Eve Engineering
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Posted - 2010.05.19 08:40:00 -
[110]
supported!!
Excellent idea, well presented.
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Ranka Mei
Caldari
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Posted - 2010.05.19 09:02:00 -
[111]
One of the better worked out proposals, for sure. But, erm, why not just add these new industrial subsystems to the existing T3 ships?
I like the idea, though.
+1
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Gavjack Bunk
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Posted - 2010.05.19 11:53:00 -
[112]
Yes! My Legion training will not have been entirely wasted if they give us these mods! |
Revii Lagoon
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Posted - 2010.05.20 00:08:00 -
[113]
Edited by: Revii Lagoon on 20/05/2010 00:12:13 Although I dislike mining in general, this seems like a good addition to the T3 lineup. Would be a nice encouragement for carebears to get out to null sec / low sec. One suggestion I have is to make a bonus for something like 1% bonus yield per level of O.R.E Strategic Cruiser. Currently there doesn't seem to be any bonus for that skill so finding something that relates to mining / industry would be useful. Other options could be expanded cargo hold / amount of drones controlled (more mining drones) / drone bay size increase.
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Kenpachi Viktor
Gradient Electus Matari
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Posted - 2010.05.24 06:13:00 -
[114]
This could finally be the dedicated gas mining ship that people want. ===============
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Cpt Branko
Retired Pirate Club
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Posted - 2010.05.24 08:51:00 -
[115]
Yes, but no ECM bonuses. Covops cloak+interdiction nullifier+ecm bonus = T3 Falcon.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Kenpachi Viktor
Gradient Electus Matari
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Posted - 2010.05.31 09:25:00 -
[116]
Originally by: Cpt Branko Yes, but no ECM bonuses. Covops cloak+interdiction nullifier+ecm bonus = T3 Falcon.
The Tengu already has the possibility to fit Covops cloak+interdiction nullifier+ecm bonus. ( Obfuscation Manifold: 10% bonus to ECM target jammer optimal range per level. ) ===============
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Fournone
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Posted - 2010.06.10 17:16:00 -
[117]
bump
/signed
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Eclorc
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Posted - 2010.06.11 06:35:00 -
[118]
Overall, I really like the idea too.
The only things I disagree with are the ore-yield you propose, and the cargo bay size.
IMHO, the ore yield should not exceed the Retriever's capabilities, and certainly not exceed the Covetor. Those ships still have a role to play, and should continue to do so, and for experienced, as well as nOOb miners.
Cargo bay size shouldn't exceed that of a Badger 1 either, smaller would be better even with cargo expanders fitted. Haulers exist for a reason, and if you make a mining ship able to interdiction-nullify and carry as much as an Itty5, then what is the point of Transport ships?
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XXSketchxx
Gallente Remote Soviet Industries Important Internet Spaceship League
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Posted - 2010.06.12 20:25:00 -
[119]
Edited by: XXSketchxx on 12/06/2010 20:30:17
Originally by: Eclorc
IMHO, the ore yield should not exceed the Retriever's capabilities, and certainly not exceed the Covetor. Those ships still have a role to play, and should continue to do so, and for experienced, as well as nOOb miners.
A few things to note here.
Both of those ships are T1 mining barges. They have little to no defensive capability and in the retriever's case, take very little training. Additionally, they have much longer cycle times (strips vs. miners). The Covetor also maintains its role as a cheap, efficient miner, and the Retriever as a nice stepping stone in the mining profession.
Quote: Cargo bay size shouldn't exceed that of a Badger 1 either, smaller would be better even with cargo expanders fitted. Haulers exist for a reason, and if you make a mining ship able to interdiction-nullify and carry as much as an Itty5, then what is the point of Transport ships?
A few things to note here. First, again, the T1 vs. T3 argument. Additionally, the actual cargohold of no T3 industrial cruiser combination competes with Transport ships. The Ore Yield Subsystem can have a max of 25,500m3 cargo (before expanders). The actual cargohold can probably be expanded to...a few thousand? Ultimately what you get is a ship that can sit in a belt mining for a while, but not afk, as the pilot must constantly transfer ore from the cargobay to the orebay. And just barely mining more than a covetor (still under a hulk).
As for an interdiction nullifying miner carrying as much as an Itty 5, I believe I addressed this before as well.
Originally by: xxSketchxx Fit for max low slots gives 7 slots. With the covert ops subsystem, that's 50% bonus to 500m3 base plus potential for 7 Expanded Cargohold IIs, 2 T2 cargo rigs and 1 T1 cargo rig, giving approximately 6800m3. Even sacrificing a few slots for mining upgrades lets you maintain a decent cargohold. Should be enough to get you by.
Less than my prowler so it doesn't obsolete the blockade runners by any stretch.
As for the mention about the potential of this becoming a new falcon. It definitely doesn't have anywhere near the capability to be competitive with the falcon, though I'll admit it would make battle industrial gangs a tad more interesting (albeit expensive)
Finally, still looking for a bonus for the "Strategic Cruiser" ship skill. So far we have agility and minor mining bonus boosts as nominations. Any other ideas? _____________________________________________
-Sketch, Certified Pharmacist
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Tsabrock
Gallente Circle of Friends
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Posted - 2010.06.14 20:38:00 -
[120]
Although I only have time atm to just skim the topic, I like the idea from page 1.
/signed. --- I don't read the forums all the time here - if you read something here and want to respond to me directly, EVE-Mail me, and I'll eventually read it. |
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