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1. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
+1 great idea rely purely on ship scanner for direction and distance, to any given site or ship within the area no probes no warping no cloaks no mirco jump drive no cyno's of any kind As for the comment by one of the csm's, i think combat withi...
- by Twikki - at 2014.01.09 18:44:00
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2. Mission Thieves - in Player Features and Ideas Discussion [original thread]
NearNihil wrote: Ooooooor... do as them, and come prepared? Why do you need to be 100% safe in highsec? I mean, I don't do this kind of stuff but I do enjoy fighting against it. Maybe instead of throwing your hands up in the air and saying it'...
- by Twikki - at 2014.01.09 18:04:00
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3. Mission Thieves - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: missions are no no-pvp areas. If they steal something, you are allowed to shoot them already, whats the issue? Cant shoot them for salvaging your wrecks Like I say you could have a choice to engage them or not, you dont...
- by Twikki - at 2014.01.09 17:56:00
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4. Mission Thieves - in Player Features and Ideas Discussion [original thread]
The reason for the above post is, recently I decided to do a 3 part mission, were the end result was an implant worth between 1.2 to 1.5 bil. I was doing this mission whilst doing other stuff didnGÇÖt realised I had been located. Then a fast frig...
- by Twikki - at 2014.01.09 17:28:00
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5. Mission Thieves - in Player Features and Ideas Discussion [original thread]
Definition; A pilot who probes you out with the intent to 1.Loot your wrecks 2.Steal your salvage 3.Steal the objective It is my feeling and that of others that I have talked to that we should be able to do something about this. With the introdu...
- by Twikki - at 2014.01.09 17:27:00
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6. Rig Removal - in Player Features and Ideas Discussion [original thread]
Ok with all the new ship changes going on, there are alot of rigs now becoming redundant. Therefore a few suggestions to put forward. 1. Remove the rigs when you carry out the role change and place in hgr. 2. Allow rigs to be removed 3. Or bring...
- by Twikki - at 2013.08.28 02:45:00
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7. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Not sure if it has been said all ready, way to many posts to read. What the chances of getting missle speed bonus and travel time on the nighthawk similar to that of the cerb. Then at least the HAM's wont be as restricted. Failing that to the s...
- by Twikki - at 2013.08.09 07:51:00
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8. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
Lots of valid points raised here. 19hrs better than nothing. but why not make it percentage based, for example 10% per lvl or 5% lvl 5 skill being at say 20 days worth of training. To be fair for 5 hrs i ll prob not train the skill as i have m...
- by Twikki - at 2013.08.06 20:10:00
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9. Sticky:Dev blog: Dual Character Training - in EVE Information Portal [original thread]
Some interesting posts here. I will apologise in advance if i repeat anything that has been prevouisly said. These forums just send my eyes all funky. Ok Duel Character Training, its a great thing About Time. However, it is too expensive! You ar...
- by Twikki - at 2013.07.11 21:18:00
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10. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
I think 2 ship types were missed from the initial thread. Frieghter and Jump Frieghter Why not give them the ability to have 1 low slot! Therefore for those wishing could say fit a damage control, to virtually double there Tank What does this ...
- by Twikki - at 2013.07.02 12:46:00
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11. Do the T2 ships need any love, HAC's that is? - in Ships and Modules [original thread]
To be fair, all the t2 cruisers need a little buff of some description. Whether it be a 3rd rig slot better sensor strenghts, more slots, more PG & CPU! Recons should remove the targeting delay after de-cloak, maybe give them and extra mid ...
- by Twikki - at 2013.06.18 23:42:00
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12. Sticky:The new launcher and the web server issues on the 21st of May: FAQ and up... - in EVE General Discussion [original thread]
Not sure if this is the right place to make this comment. After finally getting the launcher to work as i want it to, i now ask the question. What are the chances, when you go to log out/quit it gives you 2 options 1. to quit the game 2. retrun ...
- by Twikki - at 2013.05.28 06:54:00
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