Pages: 1 2 3 [4] 5 6 |
61. Range of Torps on a Golem - in Ships and Modules [original thread]
Edited by: UniqueOne on 08/12/2007 04:51:54 Originally by: Forty Three that IS quite far though... it's enough to fire at anything in scramble range, what more do you want? In a typhoon the range of torps is like 15 kms At leas...
- by UniqueOne - at 2007.12.08 04:51:00
|
62. The new torps? - in Ships and Modules [original thread]
Originally by: Admiral Pelleon Originally by: UniqueOne Originally by: Admiral Pelleon Stop complaining about the 100km blasters you had and the 35km uber blasters you have now. Fit cruise and suck it up. Oh and internet s...
- by UniqueOne - at 2007.12.06 07:37:00
|
63. The new torps? - in Ships and Modules [original thread]
Edited by: UniqueOne on 06/12/2007 07:36:00 Originally by: Admiral Pelleon Stop complaining about the 100km blasters you had and the 35km uber blasters you have now. Fit cruise and suck it up. Oh and internet space ships serious busin...
- by UniqueOne - at 2007.12.06 07:35:00
|
64. The new torps? - in Ships and Modules [original thread]
The new torps are a joke outside of pvp. Many players have lost ability to make income from this change. Before this change was introduced CCP really needed to think about the situation. They obviously never fly caldari. The best solution would ...
- by UniqueOne - at 2007.12.06 06:30:00
|
65. Jita Bypass - in Player Features and Ideas Discussion [original thread]
Originally by: Nyphur Originally by: UniqueOne Originally by: Nyphur Moving stargates around won't solve the jita lag issues. Jita lags so badly because it's a heavily used system and that's because it's the trade hub of th...
- by UniqueOne - at 2007.09.17 08:47:00
|
66. Windowed Mode...? - in Player Features and Ideas Discussion [original thread]
Edited by: UniqueOne on 17/09/2007 04:59:33 Look in eve config settings lol.
- by UniqueOne - at 2007.09.17 04:59:00
|
67. Jita Bypass - in Player Features and Ideas Discussion [original thread]
Originally by: Nyphur Moving stargates around won't solve the jita lag issues. Jita lags so badly because it's a heavily used system and that's because it's the trade hub of the universe. People go there deliberately, they don't pass throu...
- by UniqueOne - at 2007.09.17 04:57:00
|
68. Lp Store - in Player Features and Ideas Discussion [original thread]
I have to agree, there are nowhere near enough options. The market is getting flooded by whats in the store atm.
- by UniqueOne - at 2007.09.17 04:53:00
|
69. New social skills - in Player Features and Ideas Discussion [original thread]
I think it is a great idea. The arguement above about sec status does not make sense. Who would try to run missions in laggy systems when they can do them from quiet systems, and the sec status of the system you are in should be reflected by the ...
- by UniqueOne - at 2007.09.17 04:46:00
|
70. New launcher weapon: Mine Launcher - in Player Features and Ideas Discussion [original thread]
I think mines should be reintroduced, but as "minefields" instead of single mines. You would anchor the "minefield controller" like a warp disrupt bubble, after anchorring it would cloak to everyone but the owner, their corp, and their alliance....
- by UniqueOne - at 2007.09.15 05:42:00
|
71. Your warp is disrupted -> Icon - in Player Features and Ideas Discussion [original thread]
bump
- by UniqueOne - at 2007.09.13 09:28:00
|
72. Your warp is disrupted -> Icon - in Player Features and Ideas Discussion [original thread]
I can not believe that this has not been fixed yet. It's sort of .. umm .. important CCP!
- by UniqueOne - at 2007.09.11 10:23:00
|
73. Pods - in Player Features and Ideas Discussion [original thread]
Instead of changing pods, why not just add implant insurance options for clones.
- by UniqueOne - at 2007.09.11 10:11:00
|
74. Changes to corp/alliance evemails. - in Player Features and Ideas Discussion [original thread]
Simple really. Make it work like forums with threads so that people can reply to evemails without all the clutter.
- by UniqueOne - at 2007.09.05 06:47:00
|
75. Planetary Colonization , Soveriegnty and you. - in Player Features and Ideas Discussion [original thread]
I believe it should be done a bit differently. PLANETS. Colonized planets should work just like stations. Services available when you land at a colonized planet should be based on the modules added to the planet by the owners. They would be jus...
- by UniqueOne - at 2007.09.05 06:40:00
|
76. WTS 2x90Day gtc - in Sell Orders [original thread]
I will take 1 for 400m (to johnster).
- by UniqueOne - at 2007.06.25 14:36:00
|
77. WTS 2 100 Day GTC - 400 Mil - in Sell Orders [original thread]
Thankyou.
- by UniqueOne - at 2007.06.25 14:31:00
|
78. WTS 2 100 Day GTC - 400 Mil - in Sell Orders [original thread]
1 for uniqueone and 1 for johnster please.
- by UniqueOne - at 2007.06.25 14:24:00
|
79. [WTS] 90 day GTC 380m - in Sell Orders [original thread]
1 for uniqueone and 1 for johnster pls.
- by UniqueOne - at 2007.06.24 17:29:00
|
80. About time to fix the major issue - in Ships and Modules [original thread]
Originally by: Scordite There's a 35 page sticky thread in this very forum titled [Official Discussion Thread]Imbalance ... The Nano-Inertial Battleships . Also, the issue has been dev blogged by Tuxford, obviously they are aware and c...
- by UniqueOne - at 2007.03.07 07:37:00
|
Pages: 1 2 3 [4] 5 6 |
First page | Previous page | Next page | Last page |