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21. How to fix fleet lag in a fair way once and for all. - in Player Features and Ideas Discussion [original thread]
Edited by: UniqueOne on 28/03/2011 16:06:13 Originally by: Super Whopper If I bring 400 people to your space and you want to defend it with 600 who's causing the lag? I doubt the max level will be set to anything less then 1000, s...
- by UniqueOne - at 2011.03.28 16:01:00
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22. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Edited by: UniqueOne on 28/03/2011 14:13:10 Originally by: Snyderm Edited by: Snyderm on 28/03/2011 13:52:44 CCP is acknowledging that soverignty war lag fests are breaking their game. They can't deal with the sheer number of playe...
- by UniqueOne - at 2011.03.28 14:09:00
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23. How to fix fleet lag in a fair way once and for all. - in Player Features and Ideas Discussion [original thread]
Originally by: Gangster101 PureLove Eliminating DSL connections works too. lol. wha?
- by UniqueOne - at 2011.03.28 13:10:00
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24. How to fix fleet lag in a fair way once and for all. - in Player Features and Ideas Discussion [original thread]
This is an idea I had earlier tonight that should force the people causing the lag to fix the problem themselves, without to much of an effect on balance. The basic idea is to make the side that is causing the lag pay for it in order to force the...
- by UniqueOne - at 2011.03.27 22:36:00
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25. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Edited by: UniqueOne on 27/03/2011 12:45:43 Originally by: Sebastian Hoch Originally by: UniqueOne Firstly, the powerblock still has the advantage with more players to choose from. Only tactics would give the smaller entity a...
- by UniqueOne - at 2011.03.27 12:43:00
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26. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Edited by: UniqueOne on 27/03/2011 12:40:57 Edited by: UniqueOne on 27/03/2011 12:37:24 Originally by: Mioelnir Originally by: UniqueOne A very interresting idea. I like it! However, maybe putting up your own iHub should n...
- by UniqueOne - at 2011.03.27 12:29:00
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27. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Edited by: UniqueOne on 27/03/2011 12:15:48 Originally by: Mioelnir Originally by: UniqueOne I believe the goals could be achieved in a way everyone is happy with, but I think the method needs to be debated. We all want to make...
- by UniqueOne - at 2011.03.27 12:15:00
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28. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Edited by: UniqueOne on 27/03/2011 12:08:24 Originally by: Sebastian Hoch Originally by: UniqueOne It is in some ways a separate issue, but it is also the reason the changes to anoms will not work. Without removing the blobs,...
- by UniqueOne - at 2011.03.27 12:08:00
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29. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Originally by: Super Whopper Edited by: Super Whopper on 27/03/2011 11:57:20 Quote: It was mentioned by CCP that the data does not seem to support that polished quality sells better than new features. The discussion focused on in...
- by UniqueOne - at 2011.03.27 12:03:00
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30. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Originally by: Sebastian Hoch Originally by: UniqueOne Edited by: UniqueOne on 27/03/2011 10:59:45 ^^^ Reply to Seb post above... I understand fully (and have been a part of) what you are saying, but it does not make it right....
- by UniqueOne - at 2011.03.27 11:45:00
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31. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Edited by: UniqueOne on 27/03/2011 11:25:44 Originally by: Mioelnir Yes, it works if only small numbers of players are involved. But at the same time, it ensures that the node dies a horrible death if someone manages to rally a big nu...
- by UniqueOne - at 2011.03.27 11:18:00
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32. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Originally by: Mioelnir Edited by: Mioelnir on 27/03/2011 11:01:18 Originally by: UniqueOne Just in addition - Why not limit the damage blobs can do to a single target. Make weapon damage affect the other incoming damage (some ...
- by UniqueOne - at 2011.03.27 11:04:00
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33. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Edited by: UniqueOne on 27/03/2011 10:59:45 ^^^ Reply to Seb post above... I understand fully (and have been a part of) what you are saying, but it does not make it right. It also does not make it fun. The current blob methods of fighting cre...
- by UniqueOne - at 2011.03.27 10:59:00
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34. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Edited by: UniqueOne on 27/03/2011 10:24:34 Originally by: UniqueOne I have been very much against these changes for many of the reasons already stated (even though I rarely run anoms). The changes could work, but would require other...
- by UniqueOne - at 2011.03.27 10:23:00
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35. Question about 0.0 Powerblocks - in EVE General Discussion [original thread]
If it were my choice, I would remove NAPs and limit alliance sizes (or at lease make them both cost a lot to sustain after a point based on the number of players in the alliance/NAPs - The costs should be not ISK, but require large amounts of logi...
- by UniqueOne - at 2011.03.27 10:08:00
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36. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
I have been very much against these changes for many of the reasons already stated (even though I rarely run anoms). The changes could work, but would require other changes alongside them. The real problem here is blobs and coalitions . All we ...
- by UniqueOne - at 2011.03.27 09:23:00
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37. Propsed changes to Anomalies - Debate 'n' Rate - in EVE General Discussion [original thread]
Edited by: UniqueOne on 26/03/2011 10:06:26 The only way this change would promote fighting would be for it to come with a second change that limit's blues and alliance sizes. There will be no new fighting from this for the simple reason that...
- by UniqueOne - at 2011.03.26 10:05:00
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38. New Dev Blog: Update: little things are still little - in EVE Information Portal [original thread]
Edited by: UniqueOne on 23/03/2011 15:16:49 Originally by: Catari Taga Originally by: Sweet Clyde Like someone said above, in addition to storing the personal fittings serverside (which is awesome), It's the absolutely worst...
- by UniqueOne - at 2011.03.23 15:16:00
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39. New Dev Blog: Update: little things are still little - in EVE Information Portal [original thread]
Originally by: Tom Sasaki Originally by: UniqueOne Edited by: UniqueOne on 19/03/2011 10:19:11 Originally by: Farrellus Cameron "As a part of the "equal value space makes this game boring" initiative, we've changed the ...
- by UniqueOne - at 2011.03.20 06:22:00
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40. New Dev Blog: Update: little things are still little - in EVE Information Portal [original thread]
Originally by: Farrellus Cameron "As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the bette...
- by UniqueOne - at 2011.03.19 10:06:00
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