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1. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Off of the top of my head: 1. Every time buyer places an order system checks against the buyer's wallet to see if there's enough isk to cover THAT particular order. If not enough order can't be posted. 2. System also does a "balance check" agai...
- by Vegine - at 2013.11.25 05:36:00
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2. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: [quote=Vegine][quote=Mournful Conciousness][quote=Domanique Altares][quote=Mournful Conciousness] Sisi is here for us. Now is the time for us to figure it out - before it gets really expensive on TQ! too late fo...
- by Vegine - at 2013.08.20 23:41:00
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3. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Domanique Altares wrote: Mournful Conciousness wrote: On grid boosting will require tactical solutions - for both sides in the conflict. Adapt and survive... Don't bring that logic in here, sonny Jim. T...
- by Vegine - at 2013.08.20 23:27:00
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4. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
For Eos Can't we have the sentry drone bonus instead of heavy drones? I think Ishtar should have more focused heavy drone bonus, no sentry bonus, while Eos has sentry but no heavy drone bonus...
- by Vegine - at 2013.08.03 03:08:00
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5. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Suggestion for Ishtar: remove the drone optimal range bonus from the optimal and tracking bonus remove the +5km drone control range bonus COMPLETELY remove the drone bay expansion bonus COMPLETELY and add in drone bay as part of the ship add a ...
- by Vegine - at 2013.07.22 09:36:00
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6. NEW SKILL - Advanced Jury Rigging - in Player Features and Ideas Discussion [original thread]
Kahega Amielden wrote: Creating new game mechanics that only veterans can take advantage of sort of goes against existing design. Being able to swap slots around has the potential to be extremely potent and it would put people without it at a s...
- by Vegine - at 2013.02.28 23:22:00
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7. NEW SKILL - Advanced Jury Rigging - in Player Features and Ideas Discussion [original thread]
last bit to add: Each complete ship modification should cost a fraction of ship cost. If you make very heavy adjustments on a ship it could cost perhaps even more than the hull to make the modifications. Addiitonally, each ship should only be a...
- by Vegine - at 2013.02.28 23:18:00
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8. NEW SKILL - Advanced Jury Rigging - in Player Features and Ideas Discussion [original thread]
change the mechanic a bit. sorry if this looks like a thread takeover but I'm just building and refining up on your idea. Instead of "move" the slots just make it so ships comes with "unlockable" and "removable" slots, and a "ship modification po...
- by Vegine - at 2013.02.28 23:03:00
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9. Hardcore Exploration Ships - in Ships and Modules [original thread]
[Proteus, -----] Drone Damage Amplifier II Drone Damage Amplifier II Corelum C-Type Medium Armor Repairer Corpum C-Type Energized Adaptive Nano Membrane Energized Adaptive Nano Membrane II Corelum C-Type Energized Explosive Membrane 1600mm Reinfo...
- by Vegine - at 2013.02.28 03:27:00
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10. NEW SKILL - Advanced Jury Rigging - in Player Features and Ideas Discussion [original thread]
I would go 10 steps further and say scrap all inherent ship bonuses (dmges etc), reduce the stats (including slots) available on a clean ship to be minimum, with open choices to add a number of stats/slots/rigs/etc from a shared pool of "ship modi...
- by Vegine - at 2013.02.28 01:39:00
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11. Help - in Missions & Complexes [original thread]
does concord attack mission rats if its on site?
- by Vegine - at 2013.02.28 01:22:00
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12. A few things. - in Ships and Modules [original thread]
well lets just say I see more raven>pod>pod or pod>raven>pod
- by Vegine - at 2013.02.28 01:19:00
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13. A few things. - in Ships and Modules [original thread]
nonono you are doing it all wrong. correct order is Pod>badger > tengu. Unless you plan on flying ECM scoripions caldari BS skill is a wasteful deadend compared to much better choices out there.
- by Vegine - at 2013.02.28 00:53:00
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14. Hardcore Exploration Ships - in Ships and Modules [original thread]
Drone Porteus holds 2 sets of 4 sentries , most likely warden and Garde and 5 smalls to fill up the 225m^3 drone bay. Armor and speed tank, obviously. Damage is around 600dps, which is ample enough. Main point is no worries about ammo and sel...
- by Vegine - at 2013.02.28 00:14:00
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15. Remove the Limited Engagement if shooting criminals, allow public Remote Repping... - in Player Features and Ideas Discussion [original thread]
Parsival wrote: Risk free? The ganker is guaranteed to lose his ship (potentially without getting the kill anyway), they take a big sec status hit, they give their target a free shot for the next month through kill rights and using the OP's log...
- by Vegine - at 2013.02.23 02:22:00
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16. NPC AI hurting solo pvp. - in Player Features and Ideas Discussion [original thread]
gosh this mud fest.... The "problem" has multiple components: 1- Local warning / intel mechanic gives pve'er too easy an warning 2.-after 1 is taken care of, then its rat aggro mechanic, either favors pvp'er too much or favor pve'er too much. C...
- by Vegine - at 2013.02.22 23:42:00
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17. ratter hunting and artificial "intelligence" - in Warfare & Tactics [original thread]
Before PVE means you consent to any possible pvp Now PvP in PVE area means you automatically consent to a little "PVE". Nothing wrong with this in concept, really. I will admit aggro mechanic (got myself full room aggro trying to gank a raven i...
- by Vegine - at 2013.02.22 21:44:00
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18. Any news about the "real" AI? - in Missions & Complexes [original thread]
Lilan Kahn wrote: the change was suposed to make npcing more pvp like, all it did was make pveing safer patch failed. Failure to agree with this may result in angry war decs to show what real pvp is. acutally in this specific case it prov...
- by Vegine - at 2013.02.21 02:50:00
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19. remote sensor boosts - in Ships and Modules [original thread]
-fleet up alt -carier launch sentry drones into space -right click group of drones in space in the drone interface menu ->assist (alt name) -Carrier's sentries now shoot whatever the alt's ship begins to shoot at suggest bring a gila or domi f...
- by Vegine - at 2013.02.14 23:02:00
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20. Who flies around in Rattlesnakes? - in Ships and Modules [original thread]
Vegine wrote: I happen to know a bit about the rattle used in that pvp video. Below is a sample: [Rattlesnake, LogiSnake] Co-Processor II Co-Processor II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil ...
- by Vegine - at 2013.02.14 06:23:00
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