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41. Couple salvage ideas - in EVE General Discussion [original thread]
Edited by: VeniVici on 01/02/2007 23:25:53 A new ship for salvaging might be something in the future if CCP wants to equate Salvaging on the same level as Mining. My understanding though is that its just supposed to be a way to flavor Missions...
- by VeniVici - at 2007.02.01 23:29:00
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42. Post Revelations 1.3 Patch Deployment Feedback Thread - in EVE Information Portal [original thread]
Originally by: Zulupark Edited by: Zulupark on 30/01/2007 20:15:15 Originally by: Agem Arees Edited by: Agem Arees on 30/01/2007 20:07:09 1) It seems thas some mission NPC were moved to "Mission Generic" group, which is n...
- by VeniVici - at 2007.01.30 21:21:00
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43. Post Revelations 1.3 Patch Deployment Feedback Thread - in EVE Information Portal [original thread]
Originally by: Jiekon Originally by: VeniVici I was checking the new Jita->Motsu pathing and noticed that despite you making a Komo gate in Muvolailen, the in-space right click menu doesn't list Komo and still lists Isenairos st...
- by VeniVici - at 2007.01.30 17:44:00
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44. Post Revelations 1.3 Patch Deployment Feedback Thread - in EVE Information Portal [original thread]
I was checking the new Jita->Motsu pathing and noticed that despite you making a Komo gate in Muvolailen, the in-space right click menu doesn't list Komo and still lists Isenairos startgate with no Warp-to option. Just thought you should know s...
- by VeniVici - at 2007.01.30 17:28:00
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45. Drake setup for lvl 1's and 2's ? - in Ships and Modules [original thread]
Though I found a Caracal was about as fast as you could go with level 1's and 2's, and as much as I hate to see a Drake wasted on level 1's and 2's, why not just swap tank for gank? 7xHeavy Launchers, 1xTractor 1xAB, 1xShield Extender, 4xTarget P...
- by VeniVici - at 2007.01.18 17:42:00
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46. CCP: More Hardware != Improved Performance - in EVE General Discussion [original thread]
Edited by: VeniVici on 17/01/2007 00:05:02 Originally by: j0sephine "Another example, locking and unlocking items within station containers. These all require flag updates on the back end, and no UI updates whatsoever, yet this kind ...
- by VeniVici - at 2007.01.17 00:06:00
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47. CCP: More Hardware != Improved Performance - in EVE General Discussion [original thread]
Edited by: VeniVici on 15/01/2007 22:20:57 Yes, the market screen lag may be an issue with the client. But there are cases that seem to have lower rendering requirements. For example, selling an item. Bringing just that window up cannot be exp...
- by VeniVici - at 2007.01.15 22:23:00
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48. [REV] Drake PvE - in Ships and Modules [original thread]
Edited by: VeniVici on 14/01/2007 18:34:19 I assume by PvE you mean running lvl 4 missions...because for level 3's you barely need to fit anything and you'll still be fine. In lvl 4's you have to kill BS's, so I'm confused why there's no AB's...
- by VeniVici - at 2007.01.14 18:36:00
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49. CCP: More Hardware != Improved Performance - in EVE General Discussion [original thread]
Originally by: Shabesa As for OP assuming most of lag is DB related; question. Did you sniff packets and found out client is waiting for data and not choking on it? Or even that your request is not in queue on SOL while DB's yawning? T...
- by VeniVici - at 2007.01.13 20:08:00
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50. CCP: More Hardware != Improved Performance - in EVE General Discussion [original thread]
Firstly we're not here to tell CCP what to do. Whether they use MSSQL, DB2, Oracle, Sybase, or MySQL, they're the only ones in a position to make that choice properly. What I at least hope to do is bring a more database centric train of thought t...
- by VeniVici - at 2007.01.13 01:56:00
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51. CCP: More Hardware != Improved Performance - in EVE General Discussion [original thread]
Originally by: Avon Originally by: VeniVici All the pomp has led me to believe that they've effectively increased hardware capacity and performace by some 30-40%. So why is it that I am seeing worse system performance each month? Y...
- by VeniVici - at 2007.01.12 18:18:00
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52. CCP: More Hardware != Improved Performance - in EVE General Discussion [original thread]
Originally by: Sales Merchant Edited by: Sales Merchant on 12/01/2007 10:44:22 OP has a point but how do you overhaul all those millions of lines of code to make it efficient without completely breaking EVE? Any programmer will agree...
- by VeniVici - at 2007.01.12 18:12:00
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53. Tracking: Where's the angular velocity? - in Ships and Modules [original thread]
Edited by: VeniVici on 12/01/2007 04:41:02 Originally by: Goumindong Nope, front and back still dont matter in eve. Ship orientation as you see it is just the model moving to reflect the new velocity . So you're telling me a ve...
- by VeniVici - at 2007.01.12 04:43:00
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54. Tracking: Where's the angular velocity? - in Ships and Modules [original thread]
Originally by: Goumindong Angular Velocity =/= rotational velocity. Despite the typical physics terms, objects in eve have no orientation and cannot rotate. So when describing the angular velocity between two points, you are not describin...
- by VeniVici - at 2007.01.12 03:59:00
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55. Tracking: Where's the angular velocity? - in Ships and Modules [original thread]
Originally by: Bardi MecAuldnis The simple answer is "game mechanics." If they were to use angular velocity as in real life, fast ships would have an ungodly advantage. My Crusader would be able to absolutely ruin any ship that wasn't an ...
- by VeniVici - at 2007.01.12 03:42:00
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56. Tracking: Where's the angular velocity? - in Ships and Modules [original thread]
Originally by: Virsalura transversal velocity? Transversal velocity != angular velocity in some ways transveral velocity will suffice. But EVE has pretty much three maneuvers. Approach, keep at range, and Orbit. The first two have no...
- by VeniVici - at 2007.01.12 03:32:00
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57. Tracking: Where's the angular velocity? - in Ships and Modules [original thread]
I've noticed the tracking guide, and all that. Read through the pages, and the tests linked to it. And for all of that I'm still very very perturbed. Why isn't CCP using angular velocity? Maybe my dynamics is a bit rusty, but couldn't you just c...
- by VeniVici - at 2007.01.12 03:19:00
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58. CCP: More Hardware != Improved Performance - in EVE General Discussion [original thread]
Originally by: Sorela It's far worse than you imagine. They had something else and they actually changed to SQL Server on purpose. ... Certain key people who work in CCP are very pro-microsoft. I won't name names but T-shirts with pengu...
- by VeniVici - at 2007.01.12 02:51:00
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59. CCP: More Hardware != Improved Performance - in EVE General Discussion [original thread]
Originally by: Tarron Sarek But the oracle database seems to be the more professional and high-performance solution. Oracle is a big player in rock solid enterprise databases. Oracle enterprise licenses do cost a pretty penny but are w...
- by VeniVici - at 2007.01.12 01:51:00
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60. CCP: More Hardware != Improved Performance - in EVE General Discussion [original thread]
Edited by: VeniVici on 12/01/2007 01:37:53 Just reading over the RamSan press release ( CCP Release ) and noticed they did say specifically MSFT SQL Server is their DBMS. So optimize if you can, and if you can't, Sybase may be a good option. ...
- by VeniVici - at 2007.01.12 01:41:00
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