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1. UI does not sync up with what is actually happening in game - in Issues, Workarounds & Localization [original thread]
No, my bios clock is fine ( and I still run clockmon with eve ). Client clock sync should really be dealt with in the client if it's that realtime critical, not relying on a non-realtime OS clock.
- by Von Kapiche - at 2009.04.15 03:49:00
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2. UI does not sync up with what is actually happening in game - in Issues, Workarounds & Localization [original thread]
Edited by: Von Kapiche on 31/03/2009 05:08:58 Can't we just have clients clock synch with the servers every 5s, or every minute or something when you're out in space? it wouldn't even have to be the particular node you're connected to, just a ...
- by Von Kapiche - at 2009.03.31 05:08:00
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3. UI does not sync up with what is actually happening in game - in Issues, Workarounds & Localization [original thread]
This appears to be reproducible. I logged on, undocked, and spent the last couple of hours orbiting the station with my repper running, and now I tab back to the game: * Cap screen is almost entirely empty * Repper activation, ie end of it's disp...
- by Von Kapiche - at 2009.03.27 22:49:00
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4. UI does not sync up with what is actually happening in game - in Issues, Workarounds & Localization [original thread]
After a while longer it reversed, so the repper would fill a chunk of cap, and then it'd gradually disappear until the next cycle; eventually it filled the cap display up so now it looks like I have permanent 100% cap. I'll try it again tomorrow t...
- by Von Kapiche - at 2009.03.20 16:43:00
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5. UI does not sync up with what is actually happening in game - in Issues, Workarounds & Localization [original thread]
I lost a ship to the old incarnation of this, the fixed version is pure comedy now. I've been running my repper on a totally empty cap for the last 3 minutes; before that I hit the repper, it emptied cap in 4 cycles(!). Currently it's randomly fi...
- by Von Kapiche - at 2009.03.20 16:31:00
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6. Apocrypha: Sound Effect Volume Differences - in Issues, Workarounds & Localization [original thread]
I also can hardly hear anything in combat; if I zoom right in on my ship I can get it's guns going off, and if somethings shooting missiles at me I get the explosion, but that's pretty much it. UI sounds, ambient station sounds etc are all fine, a...
- by Von Kapiche - at 2009.03.10 17:32:00
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7. capacitor indication faulty ? - in Issues, Workarounds & Localization [original thread]
Originally by: Flinchey ED: and what could an external clock application possibly have anything to do with the game calculating cap regen/usage? The cure to the same issue some time ago was keeping your windows clock in sync with your ...
- by Von Kapiche - at 2009.02.11 19:02:00
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8. capacitor indication faulty ? - in Issues, Workarounds & Localization [original thread]
Anyone tried using Clockmon? I've had this bug twice that I know about ( each time I lost a ship ) as I don't have any ships that take significant amounts of cap, but since installing Clockmon I've done some heavy fights that've knocked my shields...
- by Von Kapiche - at 2009.02.11 13:17:00
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9. Show info causes client to freeze for up to 10 secs - in Issues, Workarounds & Localization [original thread]
Pretty sure it's something to do with the portrait, I get (smaller) pauses when someone on my buddylist logs on/off as well.
- by Von Kapiche - at 2009.02.11 13:01:00
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