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Thread Statistics | Show CCP posts - 3 post(s) |

NeoXavien
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Posted - 2009.02.08 17:43:00 -
[61]
Edited by: NeoXavien on 08/02/2009 18:38:44 I have also got this issue, i recently assembled a ship (yesterday), i have tried the clock sync programs which had no effect at all.
I repackaged and reassembled with the sync programs active and it still happened The Capacitor goes down by about 1/3 and then it tells me that it has run out.
Processor: Intel Core 2 Quad Q6600 RAM: 4GB DDR2 Motherboard: Asus P5N-T Sound Card: Creative X-fi Fatal1ty Graphics Card: Nvidia 8800GT 512MB
Update: Turned out it was my overclock throwing off the time synchronization, working fine now, need to find a more stable overclock i think 
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ghosttr
Amarr THE MuPPeT FaCTOrY PuPPet MasTers
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Posted - 2009.02.08 23:12:00 -
[62]
Used to be a bug with stats not updating corretcly if loggin in from space, are you guys logging into station or in space?
I would also say try clearing your cache, but you know what a pita that is 
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teoliit
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Posted - 2009.02.08 23:46:00 -
[63]
Originally by: ghosttr Used to be a bug with stats not updating corretcly if loggin in from space, are you guys logging into station or in space?
I would also say try clearing your cache, but you know what a pita that is 
I've had this bug once or twice but I also get a similar one where the progress indicator on my strip miners start 1/4 into the cycle and (9 o' clock) and use that as the end point as well. It's really annoying
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Allen Ramses
Caldari Typo Corp
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Posted - 2009.02.09 01:05:00 -
[64]
It also happens with shields. I was doing Buzzkill (My first and last time) and my shields were holding at roughly 50%. Then as another wave came, my shields quickly dropped to 40% and then I started taking massive armor damage. Thanks to my quick thinking, I got my nighthawk to safety.
I personally don't think there's an issue with cap or shield registration, but more along the lines of packet loss. My corpmate used to have this problem all the time with his wireless internet connection.
Of course, it could be a local overview problem, as well. |

Jon Skyfell
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Posted - 2009.02.09 03:28:00 -
[65]
I am also experiencing this problem on two computers. When the problem is occurring, just about all percentage-based displays for ship systems are affected. The tracking disruptor/ECM timer will appear, sometimes count down just one or two seconds, vanish briefly and re-appear for close to the normal time.
Module timer bars start at odd points, which are not consistant by module type, but which are consistant between modules of the same type activated at the same time. For example, three strip miner IIs will all start displaying 20% progress when activated all at once, and will deposit the ore in the cargo bay when the bar returns to 20%, but the next time the bug shows up, they may all start at 10% or 30%.
Capacitor is affected as well. The tooltip numbers match the incorrect display. I do not have the ability to overheat modules, so have been unable to test heat displays.
Character skill training bars have not been affected.
The problem has occured both on combat ships that I re-fit regularly, and on an alt's salvager when they were in the ship at login and did not change fittings.
Both computers are intel CPUs on asus MBs with BFG nVidia graphics cards, the newer is a P5K3 with a 8600GTX. Both run XP 32bit.
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MacMasters
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Posted - 2009.02.09 18:30:00 -
[66]
same problem on 2 different computers, 1 with fresh install. clearing cache had no effect. it happens most days but very occasionally everything runs fine. i noticed this started around the same time as the ecm timer not showing about 80% of the time, and occasionally the ecm icon on the overview won't show either while still jammed. it sounds like the target painters in another thread are doing the same thing.
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Secunda Martia
Amarr Wild Road
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Posted - 2009.02.09 19:42:00 -
[67]
So I think we can probably rule out a hardware fault, since it's happening to people who, like me, have made no hardware modifications or alterations of any sort since before the problem cropped up.
Surely it seems reasonable to assume it's a bug in the EVE client since one or other of the patches?
For the record, it happened to me twice this evening - both times I was flying a Punisher in deadspace mission environments. Multiple small opponents - I was running three pulse laser emitters and a 1MN afterburner pretty much constantly; a T1 small armour repairer on and off; and a T1 webber occasionally. I also have three capacitor power relays fitted*. I started getting 'Capacitor Empty' warnings with the cap actually reading about 60-70%. I continued the flight just reactivating each module as it cut out, and receiving a lot more warnings as a result - whatever's happening, the ship really does believe it's out of power.
(* I'm not here to argue the merits of ship fittings. Yes, I'm sure my setup is the stupidest thing you've ever seen ever. I'm listing equipment solely in case it's of any help.) |

Serendipity Lost
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Posted - 2009.02.09 20:13:00 -
[68]
This cap issue is still occurring. An update from CCP would be nice. "No progress, but we're working on it" would be better than nothing. I've lost 3 tackles due to "the capacitor is empty" and modules cutting off. It's happened to me both in an enyo and in a taranis, so just confirming it's not a single ship thing. If you're having trouble recreating it, I'd be happy to tackle a dev in game to re create it. Eve mail me and I'll reproduce it for you.
Serendipity Lost
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qasdfdsaq
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Posted - 2009.02.09 21:36:00 -
[69]
OK, mysteriously this problem went away for me ealier today (had a GM offer to refund rigs if I repackaged my ship but never got round to it) but has just come back again this evening... |

Major Stallion
The Dark Horses
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Posted - 2009.02.10 01:18:00 -
[70]
Edited by: Major Stallion on 10/02/2009 01:18:40 Look Here
experiencing the same issue. got told by a GM to clear my cache and settings. This isnt the problem even after i clear them. It replicates on one account but not the other. So it isnt a "graphics" problem. I have tried it on multiple ships on both accounts and only one of the accounts has the issue. What else could this be? |
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MacMasters
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Posted - 2009.02.10 10:13:00 -
[71]
i've been looking at this some more and it seems like having more capacitor mods fitted change the displayed cap. ie more mods = larger discrepancy between display and the real amount. i tested this with 3 cap rechargers on a domi running 2 LARII, 4 hardenersII, and it would turn off a rep while displaying 22% cap (1392). but when i tried it with 5 cap rechargers it would turn off a rep while displaying 36% cap (2300). both well above the required cap for the rep(400), and too much to be put down to the cap recharge amount. so it looks like the multiplier for cap mods is different for display vs. actual cap amount. this is by no means an accurate test but hope it might help to find the problem.
also on a side note, uninstall, system restart and latest client install made no change. |

Major Stallion
The Dark Horses
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Posted - 2009.02.10 10:25:00 -
[72]
Originally by: MacMasters i've been looking at this some more and it seems like having more capacitor mods fitted change the displayed cap. ie more mods = larger discrepancy between display and the real amount.
errrr what about my vaga, which has 0, yes 0 cap mods fit?
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MacMasters
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Posted - 2009.02.10 10:50:00 -
[73]
Originally by: MacMasters ... this is by no means an accurate test but hope it might help to find the problem...
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Turix
Interstellar eXodus Minor Threat.
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Posted - 2009.02.10 18:46:00 -
[74]
Edited by: Turix on 10/02/2009 18:49:52 I've been having this problem alot reccently, its most noticable when im flying a logistics ship (Scimitar mainly) - Im assuming due to the high cap throughput (High Use & Fast Recharge) is the reason its more noticable.
Right now im sitting outside a station being neut'd by a friendly carrier while trying to rep other friendlys (messing around). My Cap is showing as 83% but when i try to activate a shield transporter i am unable too, Blah blah requires 90 cap only 30 remaining.
The odd thing is the cap use is registered when i activate my shield hardners and afterburner, but not when i use my shield transporters from what i can tell.
I logged into the station, although this ship was jumped in a carrier by a friend to its current location and went through the contract system twice, fully fitted. When i first recived it all the modules were offline as such i had to online everything.
For referance i am currently playing off a laptop running:
Windows Vista Home Premium 32Bit Intel Core 2 P8400 @ 2.4Ghz (No-OC, Passes Intel Burn test & Pi Calculations) 4Gb DDR2 PC2-6400 @ 400Mhz (Passed memtest+ x86) Ati Raedeon HD3470 Mobility
And i've been having a similar issue on my Desktop PC which is a completely oposite spec to my laptop (AMD cpu, Nvidia GFX, DDR-1 Ram).
Both Machines are fully up to date as far as both windows vista is concerned and also both run the lastest revisions of the relevant graphics drivers. Also with things such as windows .net, c++ resdistributable and DirectX kept up to date aswell.
/Turix
Edit: For referance my Scimitar fit contains 3 Cap Power Relay II's and 1 Cap Recharger II currently. |

Azuse
Veto. Veto Corp
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Posted - 2009.02.10 22:27:00 -
[75]
I though they'd fixed this bug years ago but apparently whatever was done back then has been undone recently 
Anyway, i bought a devoter last week, fitted it out, rigged it and ofc my cap was wonky. Repackaging the mods didn't work, nor did the cache/logging. In fact the only thing left to do after two hours playing around was repackage the ship and loose my rigs but by that point it had become so irritating i just sold the thing.
Now this week i've just climbed back into the pilgrim i haven't flown for the past 2 weeks, and this ship which has had no issues is suddenly borked as well and naturally none of the usual cures works which leaves me at the repackage and loose the rigs. Perhaps worse is that if i petition stuck i know the gm's just going o say the same thing and reimburse the isk/rigs  -------------------------
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Talon7649
The Graduates Morsus Mihi
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Posted - 2009.02.11 02:08:00 -
[76]
Having the same probs here, wonky cap readout and activation timers displaying wrong. Appeared after jump cloning, podding self and assembling a ship.
incase it helps, running on: intel core2 6700 @2.67Ghz 3Gb ram GeForce 8800gts vista premium 32bit |

Flinchey
Amarr
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Posted - 2009.02.11 08:04:00 -
[77]
im getting this now
assembled ship 2 days ago... worked totally fine til today.
usually shows anywhere from 10-30% and says 'your capacitor is empty'. happened as high as 35%.
8800GT, GB-P35-DS3P... Q6600
pretty sure it wouldn't be a hardware issue though...
i keep nearly dying in missions cos of it. adding that extra element of challenge  |

Exalted Angel
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Posted - 2009.02.11 10:40:00 -
[78]
Edited by: Exalted Angel on 11/02/2009 10:40:30 oki i been having this problem for almost a wk now and lost 2 ships to it on 2 alt accounts.
only thing that was different was a new laptop with vista prem on.
so i ran xp again, and no cap bug. boot into vista and cap bug is back.
ccp cmon some1 look into this plz :) |

Von Kapiche
Minmatar
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Posted - 2009.02.11 13:17:00 -
[79]
Anyone tried using Clockmon? I've had this bug twice that I know about ( each time I lost a ship ) as I don't have any ships that take significant amounts of cap, but since installing Clockmon I've done some heavy fights that've knocked my shields down a long way recently & not had issues. I can't really test properly, but if someone's getting regular cap issues maybe they can try.
If it's a clock desync issue, why the hell doesn't the client just sync everything from the server, instead of the local PC?
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Flinchey
Amarr
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Posted - 2009.02.11 14:15:00 -
[80]
Edited by: Flinchey on 11/02/2009 14:16:29 Edited by: Flinchey on 11/02/2009 14:16:06 downtime tonight fixed it for me, must have been something server side :/
ED: and what could an external clock application possibly have anything to do with the game calculating cap regen/usage?
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MacMasters
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Posted - 2009.02.11 14:24:00 -
[81]
mine seems fixed since my last post.
basically re-install didn't have any effect till after down time yesterday. since then its been fine.
only prob now is tabbing between 2 clients is crashing one... had this a while ago but it unf*cked itself and ran smooth for a few months. ah well, 1 working client beats 2 broken
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CCP Tanis.

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Posted - 2009.02.11 14:53:00 -
[82]
Howdy folks,
Today we have found and fixed an issue which we believe was causing this display bug. Please let us know if you are still experiencing the Cap display bug since today's downtime. ____________________________ I break things.Ö
CCP Tanis. Testing Lead - Engineering Services CCP Games
"So let me get this straight; you want to fly on a magic carpet, to see the king of the potato people and plead with him for your freedom; and you're telling me you're completely sane?!" |
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Vigdis Finnbogadottir
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Posted - 2009.02.11 16:11:00 -
[83]
Edited by: Vigdis Finnbogadottir on 11/02/2009 16:11:30 Cap seems to be fine now. But there is a new bug since downtime today. It shows one drone still in drone bay even if all of them are out.
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Flinchey
Amarr
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Posted - 2009.02.11 16:14:00 -
[84]
Originally by: Vigdis Finnbogadottir Edited by: Vigdis Finnbogadottir on 11/02/2009 16:11:30 Cap seems to be fine now. But there is a new bug since downtime today. It shows one drone still in drone bay even if all of them are out.
not new
happened to me a few days ago
comes and goes it seems.
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Von Kapiche
Minmatar
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Posted - 2009.02.11 19:02:00 -
[85]
Originally by: Flinchey ED: and what could an external clock application possibly have anything to do with the game calculating cap regen/usage?
The cure to the same issue some time ago was keeping your windows clock in sync with your hardware clock; I'm assuming something in the eve client ( god knows what ) was causing display errors thanks to the clock drift, which I'm gonna assume put it out of sync with the server given I couldn't find anything official. Might be a completely different bug with the same effect though.
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Sleepkevert
Amarr Rionnag Alba
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Posted - 2009.02.11 20:20:00 -
[86]
Originally by: CCP Tanis. Howdy folks,
Today we have found and fixed an issue which we believe was causing this display bug. Please let us know if you are still experiencing the Cap display bug since today's downtime.
Hail the great Tanis, here's hoping you didn't break this fix  _
Add your own line! |
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CCP Explorer

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Posted - 2009.02.11 20:47:00 -
[87]
Originally by: Flinchey ED: and what could an external clock application possibly have anything to do with the game calculating cap regen/usage?
Accurate time is of great importance. The server runs a global simulation of the world, ticking once a second. Each client runs a local simulation of its nearby environment and receives regular updates from the server, which the client uses to correct its simulation. Each update from the server is timestamped and the client extrapolates the events based on its own clock. The client syncs its clock with the server very regularly so an external clock application is not necessary, although it's good computer hygiene to keep the computer clock accurate.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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