Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Quawn
|
Posted - 2009.01.24 01:08:00 -
[1]
My fitting has not been changed for month. Normaly when using my shieldbooster, the capacitor stabilzes at aprox. 35%. When switching on my afterburner additionaly, the cap runs dry. Recently, when switching on my booster the cap settles at 70%... with afterburner i get the announcement: "your capacitor is empty" while the cap STILL SHOWS 40 % !! ... so it looks like its an indication problem of the cap. Anyone else encountering the same issue? Any suggestions how to solve the problem? Docking, warping, reloging, rebooting and so on did not help at all.
Regards
Quawn
|

Settimus Severus
|
Posted - 2009.01.24 21:51:00 -
[2]
I hqve the exact same problem, cant fix it.
Costed me one Domi so far ...
|

LiBraga
Killjoy.
|
Posted - 2009.01.24 22:09:00 -
[3]
It's doing it to me as well.... managed to wapr out of a mission with 17% structure because my armour reps turned off due to low cap despite my cap displaying at 40%. |

RazgrizX
|
Posted - 2009.01.26 11:36:00 -
[4]
Only had this once before, maybe 2 weeks ago. Was unable to activate Shield booster due to lack of cap. Kept getting the message (or something like it) "Unable to activate shield booster because you only have 100 units of cap and you need 200". The numbers and wording are relatively arbritary. Can't remeber exactly, but you get the drift. During this my cap said it had about 30% left.
Weird, but I put it down to a weird desync at the time. Maybe there is more to it. |

taekwandokid
hirr Morsus Mihi
|
Posted - 2009.01.26 13:16:00 -
[5]
this happened to me yesterday, nothing major but i was warping to a gate in a large system... said i didnt have enough cap to make the warp but the graphic of my capacitor showed the warp only took half of my cap. Although I didnt make the warp. |

Quawn
|
Posted - 2009.01.28 16:59:00 -
[6]
Originally by: taekwandokid this happened to me yesterday, nothing major but i was warping to a gate in a large system... said i didnt have enough cap to make the warp but the graphic of my capacitor showed the warp only took half of my cap. Although I didnt make the warp.
Yes, that happened as well to me when warping in a frig, so this effect is not related to a single ship type or configuration. Btw... we have now 3 threads adressing the same problem... |

Sleepkevert
Amarr Rionnag Alba Triumvirate.
|
Posted - 2009.01.29 13:27:00 -
[7]
Can you guys list hardware, Motherboard type, CPU, graphics card and any additional soundcards etc?
This used to happen with nForce 2 motherboards since there was some wierd hardware bug in those. Cannot remember what people did to fix it back in the days though. Maybe an google search will shed some light on this. _
Add your own line! |

RaTTuS
BIG Libertas Fidelitas
|
Posted - 2009.01.29 13:44:00 -
[8]
just make sure your clock is correct to internet time -- BIG Lottery, BIG Deal, InEve
|

taekwandokid
hirr Morsus Mihi
|
Posted - 2009.01.29 14:46:00 -
[9]
its not hardware related.
----------------------------------------------- You are trying to post to a locked thread CONCORD has been notified. |

Sleepkevert
Amarr Rionnag Alba Triumvirate.
|
Posted - 2009.01.29 15:42:00 -
[10]
Originally by: taekwandokid its not hardware related.
Tell me how exactly do you know this is true? And don't tell me your pc is so awesome because even the most awesome hardware might still have small bugs causing things like this.
Please, list your motherboard / CPU so we can rule out hardware problems, If everyone has different chipsets / cpu's then CCP really has something to look at. Else, they still have to look at it using a pc with the specific hardware so they can replicate the problem. _
Add your own line! |
|

taekwandokid
hirr Morsus Mihi
|
Posted - 2009.01.29 15:53:00 -
[11]
Originally by: Sleepkevert
Originally by: taekwandokid its not hardware related.
Tell me how exactly do you know this is true? And don't tell me your pc is so awesome because even the most awesome hardware might still have small bugs causing things like this.
Please, list your motherboard / CPU so we can rule out hardware problems, If everyone has different chipsets / cpu's then CCP really has something to look at. Else, they still have to look at it using a pc with the specific hardware so they can replicate the problem.
to many people are having this problem to be hardware specific.
----------------------------------------------- You are trying to post to a locked thread CONCORD has been notified. |

Marexlovox
Gallente Stargate SG-1
|
Posted - 2009.01.29 17:40:00 -
[12]
Yes I have the same issue today, from the reading on module interface, said I had enough cap to rep self. But went to hit the rep said not enough cap. Also an issue today with module timers being off as well.
|

Sensor Ghost
Minmatar Brutor tribe
|
Posted - 2009.01.29 21:11:00 -
[13]
Originally by: taekwandokid
Originally by: Sleepkevert
Originally by: taekwandokid its not hardware related.
Tell me how exactly do you know this is true? And don't tell me your pc is so awesome because even the most awesome hardware might still have small bugs causing things like this.
Please, list your motherboard / CPU so we can rule out hardware problems, If everyone has different chipsets / cpu's then CCP really has something to look at. Else, they still have to look at it using a pc with the specific hardware so they can replicate the problem.
to many people are having this problem to be hardware specific.
That's what people said with the old motherboard sync issue - it's not a big deal -just say what freaking motherboard and cpu you've got! (more if you cba)
|

Leandro Salazar
Better Dead Then Smeg
|
Posted - 2009.01.29 22:24:00 -
[14]
I am getting this too, cap showing like 40% on a BS, yet activating repper telling me that I dont have the 400 cap needed... No fatalities yet, but very annoying.
Running Athlon X2 5200 on a MSI K9NU Neo V board with the rare Nvidia M1697 chipset that prolly noone else here has, so I doubt that this will be the problem. |

Jamaican Herbsman
|
Posted - 2009.02.01 09:14:00 -
[15]
Happens to me constantly, usually relogging helps for me though. Very annoying while missioning, not knowing what the real capacitor status is. I usually get "25% module lag" -bug on the same time i.e. while mining, using strip miner if i deacivate it, it doesnt stop until 25% of the "extra" cycle and the ore appears in the cargohold only after that.
|

Kaito Sakagami
State of The Art Bang Bang
|
Posted - 2009.02.01 09:40:00 -
[16]
Edited by: Kaito Sakagami on 01/02/2009 09:44:25 I'm also seeing this. I posted a petition about it before I thought to check the forums. Looks like it's definitely more than just me! 
Edit: System specs [url=]Asus A8N-SLI[/url] AMD Athlon 64X2 4200+ nVidia GeForce 7600 GT Windows XP
|

KISOGOKU
|
Posted - 2009.02.01 10:35:00 -
[17]
Old cap bug cameback ?
http://oldforums.eveonline.com/?a=topic&threadID=298545
|

Sleepkevert
Amarr Rionnag Alba
|
Posted - 2009.02.01 14:40:00 -
[18]
Both the motherboards reported now have an nVidia chipset, so it might just be the old bug returning somehow... _
Add your own line! |

Yuki Sanada
Caldari Mentis Fidelis Un-Natural Selection
|
Posted - 2009.02.02 01:56:00 -
[19]
Same bug here...
A64 3.8+; nv4 chipset.
Cap sits @ 28/30% and tells me it's empty. tried the 2006 bugfix for the bios clock and system clock, but didn't fix it. |

ShR3DeR
|
Posted - 2009.02.02 02:37:00 -
[20]
eve wide desync ??... my time is way off and im on a old nforce 2 board atm and have not noticed this yet..key word there "yet" hmm wonder if i correct the time i will see this issue shows it self...hmmmmm shred |
|

Whiff
|
Posted - 2009.02.02 02:59:00 -
[21]
Edited by: Whiff on 02/02/2009 03:03:26 I too am getting this problem. Very annoying.
Intel« CoreÖ2 Processor Asus P5B-Deluxe Corsair Dominator Ram 8800 GTX All drivers/updates correct
|

Shana Tirii
Mentis Fidelis Un-Natural Selection
|
Posted - 2009.02.02 13:49:00 -
[22]
I've got this bug aswell, can't use capacitor sometimes when I run only one Medium Armor Repairer II (uses 160cap/cycle) on my Ishtar even if I have 500+ (44%+) capacitor left. It just announces something like "Medium Armor Repairer II requires 160.0 units of charge. The capacitor has only 152.4 units."
The bug seems random as between undocks and docks it happens or it doesn't. It is very annoying especially in fights.
Here's my system: O/S: Windows XP Professional SP3 Motherboard: Asus P5K Deluxe Processor: Intel Core 2 Quad Q6600 2.4GHz Memory: 4GB Kingston ValueRAM 800MHz GFX-card: Asus nVidia GeForce 8800GTX 768MB All drivers are up-to-date. |

Azei Kzyr
|
Posted - 2009.02.02 18:20:00 -
[23]
I have the same problem. The game keep telling me my my cap is depleted, but by the looks of it i still have cap left according to the cap-display ingame.
This happends for me when the cap is at 43%, if i remove my five cap recharges i have the same problem at 12%. So the whole idea is that the game works just fine but the cap seem to be tuned in wrong, resulting in a 43% error of cap, depending on my cap rechargetime.
I only have this problem on my Dominix, my Abaddon is not affected by this to the best of my knowledge.
I have tried: Docking/undocking Login/out Resting eve Clear cache in the ingame-meny Clear cache manually
Running a: Intel Q6600 Quad 2.4 Ghz Geforce GTX260 Asus Striker ii (NVIDIA nForce« 780i) Windows Vista 64-bit |

Sleepkevert
Amarr Rionnag Alba
|
Posted - 2009.02.02 22:20:00 -
[24]
There goes the chipset theory. P5K and P5B both have intel chipsets. /me summons the devs |

Karimanu
|
Posted - 2009.02.02 23:34:00 -
[25]
same problem here, lost a dominix this morning cause of this litle prank of theirs
system: AMD opteron 165 OC 2.8 GHz MOBO: Asus A8V : via chipset GFX: Nvidia 7800 GS AGP |

Whiff
|
Posted - 2009.02.03 00:34:00 -
[26]
I tried the info from KISOGOKU's link above (this was a problem back in 2006) The solution in the link is basically this: sync the mobo to windows / sync windows to the net. Also too I disabled Spread Spectrum Control in the bios and recleared the cache again as detailed in the link. The problem persists, namely (for me) cap shown at 25% left but actually 0% therefore modules go off line. Not good. Not good at all.
I think that you should demand a new ship back for all you guys that have lost out due to this bug. CCP can always stall you with "submit this report and that report.. and we'll cut n paste some answers at our end too"; but the fact is this: it's a server side problem (do you guys agree?) and it's unfair that your hard earned isk has gone down CCP's wormhole.
Mission running /pvp is out for the time being for me. For how long?? |

PinkMonkey Dragon
|
Posted - 2009.02.03 02:18:00 -
[27]
lost a cerb to this 2 days ago.. cap showed 60%, yet afterburner, hardners, everything shut off for lack of cap..
so sad.. that thing was freakin spendy.
|

Whiff
|
Posted - 2009.02.03 02:30:00 -
[28]
Update* Have been doing a few shout outs about this within regions (am trading.. what else can i do?).. A fair amount of players are having this problem too.
Hopefully CCP can address this ASAP. (lol)
|

Whiff
|
Posted - 2009.02.03 05:01:00 -
[29]
Fixed it:
This is what I did and I can't identify exactly at what point the cure 'happened' but here's how I did it:
Docked/undocked and docked again. Cleared the cache from ingame. Exit.
Cleared cache by going to c:\docs & settings/<username>/local settings/ccp/Eve then deleting all of the contents.(I copied the contents first though to save some ingame settings > see below). Exit game. (I'd done this before ofc but no joy)
Wait for 3mins (Grismar recommends this on his site to sync somehow with the Eve server)
Enter game and see if it works.. at this point it did for me and the problem had been fixed. Go shoot a roid with all modules on and cap out to see if problem is still there.
If this works then copy over/overwrite the settings folder from the one you backed up to the live one in documents & settings/etc. That's the folder that contains all the *.dat files.
I really hope this helps for you guys.
|
|

CCP Tanis.

|
Posted - 2009.02.03 09:55:00 -
[30]
We are looking into this internally, though we are still unable to reproduce it on our end.
When you folks first noticed this, what had been going on at the time?
I.E.
Did you jump through a stargate, or use a jumpclone, or recently assemble your ship, or patched EVE for the first time since the latest patch was put out. ____________________________ I break things.Ö
CCP Tanis. Testing Lead - Engineering Services CCP Games
"So let me get this straight; you want to fly on a magic carpet, to see the king of the potato people and plead with him for your freedom; and you're telling me you're completely sane?!" |
|
|

Thebro Nobrunder
Schrodinger's Renegades
|
Posted - 2009.02.03 14:23:00 -
[31]
I had this happen to me yesterday. Cap was at about 30% and my LAR deactivated with the not enough cap message. I was in a mission at the time.
Turned it back on and all was good.
|

taekwandokid
hirr Morsus Mihi
|
Posted - 2009.02.03 15:31:00 -
[32]
Originally by: CCP Tanis. Did you jump through a stargate, or use a jumpclone, or recently assemble your ship, or patched EVE for the first time since the latest patch was put out.
Jump through a stargate - Yes Jump Clone - No Assembled my Ship - Yes First time since patch - No
I bought a small frigate, assembled it, and ran to jita with it. Somewhere inbetween systems it started to not show the cap right. (couldnt make a long warp but the graphic showed the warp only took half)
----------------------------------------------- You are trying to post to a locked thread CONCORD has been notified. |

Lathdrea
|
Posted - 2009.02.03 15:34:00 -
[33]
Well mine was fine last night and has been since i started this new char so a few days then after DT today i go into a mission and got the same problem cap showing %40 but run out of cap was not sure what the hell was going on and i have changed no setting or anything since last night.
specs:
Q9450 OC to 3.2Ghz 4GB Ram EVGA 790I Ultra SLI Motherboard x2 9800GX2 Quad SLI turned off atm Creative SB XF-I Vista 64-Bit Premium Client
I am going to try it on my other pc as that is not a nforce board from what i can remember will see if i get the same issue will update my post later
|

Azei Kzyr
|
Posted - 2009.02.03 19:23:00 -
[34]
CCP Tanis I had just assable my ship when i first noticed the problem. After first assemble i always test it out for "real" (in-game), and tried to use up all my cap and see if it syncs with what EFT says.
The problem is that your "capstatus" gets compressed somehow, but if ur capstable from the beginning it wont happend even with this problem, ofc.
But anyways... Good thing, my problem is gone! After server restart today my cap works just fine :))))
|

Mistral Sud
Minmatar Black Box Corp.
|
Posted - 2009.02.04 10:05:00 -
[35]
got this issue some minutes ago on my prorator! using my mwd it shut off at about 40 % cap! refiting in a station didnt fix it. im now reloging to look if its gone |

Dora croitz
|
Posted - 2009.02.04 11:20:00 -
[36]
Edited by: Dora croitz on 04/02/2009 11:21:59
|

Petur Kristinsson
|
Posted - 2009.02.04 11:22:00 -
[37]
I have the same problem several times. I did not go trough stargate, or assembled ship or anything like that. last time this happen I had just jump cloned but I dont think I had the other time this happend. I had over 35% dislplayed left of cap when module turned off cos it said there where no cap. I had room agro and just managed to warp out at 20% hull fitted for over a bil. Im running a acer laptop windows vista home premium(6.0, built 6001) intel(r) core 2duo 2.0 ghz 2046mb ram page file 1231 used 3096 avalible graphiccard is nvidia gforce 8600 gt approx. total memory: 1008mb
As I said this has happend several times and now almost cost me my mission ship I have been working on since I started the game. So I hope this get fixed asap
|

Reimu Hakureii
|
Posted - 2009.02.04 15:41:00 -
[38]
I have the same problem with my cap...the rly strange thing is it only happens roughly between 13:00 till 16:00 CET. Never had any problems on any other time...tested this for 3 days in a row, at morning, afternoon and evening...
I tried all the solutions posted on this forum, with no effect. I tested it on 2 different computers, both showed the same bug.
Could someone pls verify the time scheme this bug seems to have? |

Quawn
|
Posted - 2009.02.04 19:18:00 -
[39]
I didn¦t touch my bios or my cache, i didn¦t change a single thing, nevertheless right now my cap indication is back to normal 
I will check again tommorow afternoon, to confirm the time theory.
Quawn
|

Reimu Hakureii
|
Posted - 2009.02.04 19:29:00 -
[40]
Edited by: Reimu Hakureii on 04/02/2009 19:31:11 Seems to be at random times after all. I checked this evening and my capacitor is bugged.
amd 3200 AM2 4 gig ddr2 corsair Asus M2N SLI deluxe Asus GF 8800 GT Win XP 32 sp2 |
|

Myhomor
|
Posted - 2009.02.04 20:57:00 -
[41]
Same here. core duo 8500/asus p5q se2/4 gb corsar/geforce 260 win xp sp2 It evolves from another problem: if I am lost connection to the server - I can't relogin some time (stuck in last screen loading). After about 5-15 mins waiting/trying to log/clearing cache I am at least logging but usually have this problem. Heh, leading this "happy life" since last patch. |

Kendrix Arathan
Minmatar N00bs With Guns
|
Posted - 2009.02.04 21:47:00 -
[42]
Lost a command ship to this bug, so i though I'd throw my stats on the pile:
AMD Athlon 64 FX-60 (toledo dual core) Abit KN8-SLI (Nforce 4 chipset) Nvidia geforce 8800 GTS
running windows xp pro 64bit, ship fit and client install had been in place for at least a week, the bug started after about 20 min of combat that started right after entering a dead space complex.
I was running 2 clients on the same computer in windowed mode. |

Gneeznow
Minmatar Goo Spew
|
Posted - 2009.02.04 23:39:00 -
[43]
its happening me daily now for about a month or so, nearly lost an ishtar and abso because of it so far
Amd 64 3500+ GeForce 7600 GS 256 MSI K8MM-V motherboard k8t800pro 2048mb pc3200 Corsair Ram
Windows XP pro |

Quawn
|
Posted - 2009.02.04 23:49:00 -
[44]
Originally by: Myhomor Edited by: Myhomor on 04/02/2009 21:25:18 Edited by: Myhomor on 04/02/2009 21:13:23 Besides it often came with "no jammer timer" bug.
Yes, that sounds familiar. When encoutering probs with the cap, i couldnt see the time bar just overhead the capacitor/shield/armor/structure indication, while i was jammed. (i am not sure, but i think i could see it flickering for a second though.. ) |

Shereza
|
Posted - 2009.02.05 05:18:00 -
[45]
Originally by: CCP Tanis. We are looking into this internally, though we are still unable to reproduce it on our end.
When you folks first noticed this, what had been going on at the time?
I.E.
Did you jump through a stargate, or use a jumpclone, or recently assemble your ship, or patched EVE for the first time since the latest patch was put out.
I first noticed this problem when I was flying a phobos in a level 4 mission to help out some random guy a couple jumps out from Nakri.
I was at 30-40% capacitor but the game client kept shutting off my guns, afterburner, and repairer and telling me I was out of capacitor. In point of fact my capacitor gauge never dropped below 30% despite me using 5 T2 neutron blasters (or maybe ion, antimatter ammo either way), a 10mn Afterburner II, and a Medium Armor Repairer II with 3 hardeners fairly heavily *and* having an NPC battleship using those lovely "old school drain your cap until it hits 0 because CCP apparently doesn't believe that NPCs should be updated to match player mechanics" vampires on me.
Frankly, I rather imagine that it was the vampire(s? single ship so...) that nuked my cap but regardless of what did it I didn't find out I was empty until I got that lovely voice saying, "The capacitor is empty." Thank the gods I had my audio on at the time since I was tanking 4 battleships and couldn't possibly notice the text notification.
This happened a week or two ago, before the most recent patch and a couple weeks after the previous one, and it happened with a ship that had been assembled for almost a month.
For whatever it's worth, I'm running a Gigabyte GA-7VAXP motherboard which uses VIA chipsets and I've got an ATI (x1650, built by Diamond) video card plugged into it. ____________________
Minmatar in Fantasy or Duct Tape Goes Medieval. |

Falcon Troy
Caldari State Protectorate
|
Posted - 2009.02.05 06:13:00 -
[46]
Confirming I've also had this happen to me just last week. It only lasted for about 2 days and even stranger was only on my Curse. I can't really say any specific circumstances other then I tried testing out my Curse on a corpmate and I was 'capping out' at 50% on several attempts throughout a 2 day period. All other ships and my mates seemed to be unaffected. I suspect this was a random client-side bug, not a server side one.
Strangest thing I've seen. Needless to say I didn't use my Curse for a day or two and the bug mysteriously disappeared. |

Reimu Hakureii
|
Posted - 2009.02.05 13:31:00 -
[47]
Originally by: CCP Tanis. We are looking into this internally, though we are still unable to reproduce it on our end.
When you folks first noticed this, what had been going on at the time?
I.E.
Did you jump through a stargate, or use a jumpclone, or recently assemble your ship, or patched EVE for the first time since the latest patch was put out.
Happened to me one day after the patch was put out. Using a stargate doesn't seem to matter for this bug. I switched to another ship, which was assembled a long time ago, but the capacitor bug was still in effect. I haven't used a jumpclone on this char yet. |

Quawn
|
Posted - 2009.02.05 16:09:00 -
[48]
... and buggy again . I don¦t get it. I am running missions without any changes, why is it happening sometimes and sometimes not?
|

Leon MannFredd
Gallente OFFT FORM LIFE
|
Posted - 2009.02.05 19:25:00 -
[49]
Me also 25-30% cap shown and reppers cut off :(
I will try clear cache etc ...very annoying to lose cap stable rep tank
Lev4 misson GE when I realised ....omg ...warp ...warp ...
|

Myhomor
|
Posted - 2009.02.05 19:49:00 -
[50]
I've tried total uninstall/install EVE and now cap bug happens to me every log.  Btw I am using premium, I think I will trying classic tomorrow. |
|

Vigdis Finnbogadottir
|
Posted - 2009.02.05 21:07:00 -
[51]
I have the same problem when the cap is at 40% I get announcement than the cap is empty. I have also had this problem with the shield, using a passive shield tank, when the shield still has more than 20% left the armor starts to take damage. Both problems started very recently. |

Lipo8itch
|
Posted - 2009.02.05 21:37:00 -
[52]
I'm having the same issues, what a nightmare! I have noticed though, my PVP Raven, that has no cap boosters/cap rechargers will run the cap all the way to empty with the MWD on. Unlike my Ishkur and PVE Raven, that use boosters/rechargers, and bum out at about 40%. My Alts Domi does the same 40% cap thingy, I use a laptop/xp/classic and a PC/vista/premium, both machines run with the same issues.
OMG pls help, this is killing my game  |

Taybon
|
Posted - 2009.02.06 08:13:00 -
[53]
Edited by: Taybon on 06/02/2009 08:14:51 I was having issues similar to those described: my shield booster would deactivate while the cap readout said I was at 50% cap. Also, the activation cooldowns on my missile launchers were screwed up, as well: they would start already 60% full, then loop all the way around back to 60% before the launchers would re-activate. The actual cooldown duration was correct, the starting point was just off. something I found interesting, the shield booster cooldown indicator didn't seem to be affected, though it could just be because the duration is so low.
Repackaging the ship and all modules did nothing. Clearing the cache (and thus restarting the client) did nothing. However, after reading this thread (and specifically this link), I checked my system time: The last synchronization was 4 days ago, about a day or so before I started noticing the issues.
I synchronized the system time, logged back in, and sure enough the capacitor readout was accurate again and the cooldown indicators start at 0% again. It might be worth noting I had been offline for about half an hour when I thought to check the system time, which may or may not have had an impact. If the problems come back in the next few days, I'll make another post, but for now things seem to be fine for me at least.
Computer specs: -cpu: Intel Core i7 920 -mobo: Gigabyte GA-EX58-UD5 (intel x58 chipset) -video: HIS Radeon HD 4850 -memory: G.Skill 6GB (3 x 2GB) DDR3 -OS: Windows Vista Home Premium SP1 64-bit |

Leandro Salazar
Better Dead Then Smeg
|
Posted - 2009.02.07 08:52:00 -
[54]
Originally by: Taybon Edited by: Taybon on 06/02/2009 08:14:51 I was having issues similar to those described: my shield booster would deactivate while the cap readout said I was at 50% cap. Also, the activation cooldowns on my missile launchers were screwed up, as well: they would start already 60% full, then loop all the way around back to 60% before the launchers would re-activate. The actual cooldown duration was correct, the starting point was just off. something I found interesting, the shield booster cooldown indicator didn't seem to be affected, though it could just be because the duration is so low.
Repackaging the ship and all modules did nothing. Clearing the cache (and thus restarting the client) did nothing. However, after reading this thread (and specifically this link), I checked my system time: The last synchronization was 4 days ago, about a day or so before I started noticing the issues.
I synchronized the system time, logged back in, and sure enough the capacitor readout was accurate again and the cooldown indicators start at 0% again. It might be worth noting I had been offline for about half an hour when I thought to check the system time, which may or may not have had an impact. If the problems come back in the next few days, I'll make another post, but for now things seem to be fine for me at least.
Computer specs: -cpu: Intel Core i7 920 -mobo: Gigabyte GA-EX58-UD5 (intel x58 chipset) -video: HIS Radeon HD 4850 -memory: G.Skill 6GB (3 x 2GB) DDR3 -OS: Windows Vista Home Premium SP1 64-bit
Nice jobs on discovering that thing with the cooldown indicators, I am getting that too but it never occured to me that it could be linked with the cap indicator problem. Guess I'll try this time synch thing too now, though that kinda sucks since I usually have my comp clock be slightly ahead in time on purpose... And if you are reading this, you have arrived at the signature without noticing...
|

Joe Martin
Gunship Diplomacy
|
Posted - 2009.02.07 11:17:00 -
[55]
Edited by: Joe Martin on 07/02/2009 11:18:34 Happened to me on two seperate occasions today:
First was a fleet engagement in a crusader. Capped out while the indicator displayed 20-30%ish cap left.
Second time it happened in a claw during a small engagement on a gate. Same deal.
|

LiBraga
Killjoy.
|
Posted - 2009.02.07 11:58:00 -
[56]
The problem is intermittant and there seems to be no sure way of reproducing it. I believe it's a sync/lag issue between a proxy and the rest of the cluster or proxy and client. Been talking to friends and other things noticed are....
Wrecks appearing far from where the ship was destroyed. Hostile (playor) fleet appearing 120km away and being unable to warp away. |

qasdfdsaq
|
Posted - 2009.02.07 15:56:00 -
[57]
Edited by: qasdfdsaq on 07/02/2009 16:06:16 Edited by: qasdfdsaq on 07/02/2009 15:59:38 Edited by: qasdfdsaq on 07/02/2009 15:57:18 I've had this since yesterday on my Ishkur, none of my other ships seem affected. Tried using a clean install of EVE on another PC (Intel based rather than AMD based), exactly the same is happening. My cap seems to be holding at 90% when its actually empty. It looks like the client thinks my modules only use 1 capacitor each - every time my shield booster/armor repper/scanner/guns cycle, cap readout only decreases by 1 unit rather than however much it is meant to use (10+).
Also noticed a massive desync yesterday when I was flying the same ship, launched my drones, and they appeared in space 65km away from where my ship was. Not sure if this was at the same time the cap issue started happening but it was within +/- an hour or two.
Tried the obvious - unfitting and refitting modules, leaving ship and boarding again, relogging, etc. etc. Still there... Ended up at 1/3rd structure once when I went afk to get some tea without realising my cap wasn't holding stable when it looked like it was.
Quote: Did you jump through a stargate, or use a jumpclone, or recently assemble your ship, or patched EVE for the first time since the latest patch was put out.
Jumped through at least 20 stargates yesterday before it happened and at least another 20 since. Not used a jumpclone, ship was assembled weeks ago. No change to my EVE patches since the day the last one came out, plus tried a different install/another PC and same thing is happening.
Oh, whoever mentioned about it off by a factor of 10, seems to be right. Whever I run a shield booster that is supposed to take 12 cap, the readout drops by one, run a remote rep that is supposed to take 54 cap, the readout shows my capacitor charge reduced by 5. A neut that takes 40 cap makes mine go down by 4.
|

Esamir
|
Posted - 2009.02.07 20:32:00 -
[58]
Happening to me too. Was just doing a mission one system over but had been in system a while (2nd room of worlds collide. (On the plus side, overseer dropped a true sansha heavy neut)). Setup probably changed a bit recently, but the ship has been assembled for ages. No jumpcloning or patching recently. Have now fitted cap booster - hope this is fixed soon!
Asus M2N4-SLI AMD Athlon 64 X2 Dual Core 4600+ XP SP2 Geforce 8800 GT |

Esamir
|
Posted - 2009.02.08 10:13:00 -
[59]
Edited by: Esamir on 08/02/2009 10:13:03 Just did the same mission in the same system with the same character, ship and setup, and no cap bug 
e: and on the same pc
|

qasdfdsaq
|
Posted - 2009.02.08 12:43:00 -
[60]
Both my ships/accounts are still bugged.
Also, it looks like my drone shield recharge and my ship shield recharge are also now bugged - drones window shows their shield at 30% and never recharges, yet if I target the drone I can see it's recharged fine. My ships shield indicator hovers at 10% even though I'm armor tanking and well into armor...
|
|

NeoXavien
|
Posted - 2009.02.08 17:43:00 -
[61]
Edited by: NeoXavien on 08/02/2009 18:38:44 I have also got this issue, i recently assembled a ship (yesterday), i have tried the clock sync programs which had no effect at all.
I repackaged and reassembled with the sync programs active and it still happened The Capacitor goes down by about 1/3 and then it tells me that it has run out.
Processor: Intel Core 2 Quad Q6600 RAM: 4GB DDR2 Motherboard: Asus P5N-T Sound Card: Creative X-fi Fatal1ty Graphics Card: Nvidia 8800GT 512MB
Update: Turned out it was my overclock throwing off the time synchronization, working fine now, need to find a more stable overclock i think 
|

ghosttr
Amarr THE MuPPeT FaCTOrY PuPPet MasTers
|
Posted - 2009.02.08 23:12:00 -
[62]
Used to be a bug with stats not updating corretcly if loggin in from space, are you guys logging into station or in space?
I would also say try clearing your cache, but you know what a pita that is 
|

teoliit
|
Posted - 2009.02.08 23:46:00 -
[63]
Originally by: ghosttr Used to be a bug with stats not updating corretcly if loggin in from space, are you guys logging into station or in space?
I would also say try clearing your cache, but you know what a pita that is 
I've had this bug once or twice but I also get a similar one where the progress indicator on my strip miners start 1/4 into the cycle and (9 o' clock) and use that as the end point as well. It's really annoying
|

Allen Ramses
Caldari Typo Corp
|
Posted - 2009.02.09 01:05:00 -
[64]
It also happens with shields. I was doing Buzzkill (My first and last time) and my shields were holding at roughly 50%. Then as another wave came, my shields quickly dropped to 40% and then I started taking massive armor damage. Thanks to my quick thinking, I got my nighthawk to safety.
I personally don't think there's an issue with cap or shield registration, but more along the lines of packet loss. My corpmate used to have this problem all the time with his wireless internet connection.
Of course, it could be a local overview problem, as well. |

Jon Skyfell
|
Posted - 2009.02.09 03:28:00 -
[65]
I am also experiencing this problem on two computers. When the problem is occurring, just about all percentage-based displays for ship systems are affected. The tracking disruptor/ECM timer will appear, sometimes count down just one or two seconds, vanish briefly and re-appear for close to the normal time.
Module timer bars start at odd points, which are not consistant by module type, but which are consistant between modules of the same type activated at the same time. For example, three strip miner IIs will all start displaying 20% progress when activated all at once, and will deposit the ore in the cargo bay when the bar returns to 20%, but the next time the bug shows up, they may all start at 10% or 30%.
Capacitor is affected as well. The tooltip numbers match the incorrect display. I do not have the ability to overheat modules, so have been unable to test heat displays.
Character skill training bars have not been affected.
The problem has occured both on combat ships that I re-fit regularly, and on an alt's salvager when they were in the ship at login and did not change fittings.
Both computers are intel CPUs on asus MBs with BFG nVidia graphics cards, the newer is a P5K3 with a 8600GTX. Both run XP 32bit.
|

MacMasters
|
Posted - 2009.02.09 18:30:00 -
[66]
same problem on 2 different computers, 1 with fresh install. clearing cache had no effect. it happens most days but very occasionally everything runs fine. i noticed this started around the same time as the ecm timer not showing about 80% of the time, and occasionally the ecm icon on the overview won't show either while still jammed. it sounds like the target painters in another thread are doing the same thing.
|

Secunda Martia
Amarr Wild Road
|
Posted - 2009.02.09 19:42:00 -
[67]
So I think we can probably rule out a hardware fault, since it's happening to people who, like me, have made no hardware modifications or alterations of any sort since before the problem cropped up.
Surely it seems reasonable to assume it's a bug in the EVE client since one or other of the patches?
For the record, it happened to me twice this evening - both times I was flying a Punisher in deadspace mission environments. Multiple small opponents - I was running three pulse laser emitters and a 1MN afterburner pretty much constantly; a T1 small armour repairer on and off; and a T1 webber occasionally. I also have three capacitor power relays fitted*. I started getting 'Capacitor Empty' warnings with the cap actually reading about 60-70%. I continued the flight just reactivating each module as it cut out, and receiving a lot more warnings as a result - whatever's happening, the ship really does believe it's out of power.
(* I'm not here to argue the merits of ship fittings. Yes, I'm sure my setup is the stupidest thing you've ever seen ever. I'm listing equipment solely in case it's of any help.) |

Serendipity Lost
|
Posted - 2009.02.09 20:13:00 -
[68]
This cap issue is still occurring. An update from CCP would be nice. "No progress, but we're working on it" would be better than nothing. I've lost 3 tackles due to "the capacitor is empty" and modules cutting off. It's happened to me both in an enyo and in a taranis, so just confirming it's not a single ship thing. If you're having trouble recreating it, I'd be happy to tackle a dev in game to re create it. Eve mail me and I'll reproduce it for you.
Serendipity Lost
|

qasdfdsaq
|
Posted - 2009.02.09 21:36:00 -
[69]
OK, mysteriously this problem went away for me ealier today (had a GM offer to refund rigs if I repackaged my ship but never got round to it) but has just come back again this evening... |

Major Stallion
The Dark Horses
|
Posted - 2009.02.10 01:18:00 -
[70]
Edited by: Major Stallion on 10/02/2009 01:18:40 Look Here
experiencing the same issue. got told by a GM to clear my cache and settings. This isnt the problem even after i clear them. It replicates on one account but not the other. So it isnt a "graphics" problem. I have tried it on multiple ships on both accounts and only one of the accounts has the issue. What else could this be? |
|

MacMasters
|
Posted - 2009.02.10 10:13:00 -
[71]
i've been looking at this some more and it seems like having more capacitor mods fitted change the displayed cap. ie more mods = larger discrepancy between display and the real amount. i tested this with 3 cap rechargers on a domi running 2 LARII, 4 hardenersII, and it would turn off a rep while displaying 22% cap (1392). but when i tried it with 5 cap rechargers it would turn off a rep while displaying 36% cap (2300). both well above the required cap for the rep(400), and too much to be put down to the cap recharge amount. so it looks like the multiplier for cap mods is different for display vs. actual cap amount. this is by no means an accurate test but hope it might help to find the problem.
also on a side note, uninstall, system restart and latest client install made no change. |

Major Stallion
The Dark Horses
|
Posted - 2009.02.10 10:25:00 -
[72]
Originally by: MacMasters i've been looking at this some more and it seems like having more capacitor mods fitted change the displayed cap. ie more mods = larger discrepancy between display and the real amount.
errrr what about my vaga, which has 0, yes 0 cap mods fit?
|

MacMasters
|
Posted - 2009.02.10 10:50:00 -
[73]
Originally by: MacMasters ... this is by no means an accurate test but hope it might help to find the problem...
|

Turix
Interstellar eXodus Minor Threat.
|
Posted - 2009.02.10 18:46:00 -
[74]
Edited by: Turix on 10/02/2009 18:49:52 I've been having this problem alot reccently, its most noticable when im flying a logistics ship (Scimitar mainly) - Im assuming due to the high cap throughput (High Use & Fast Recharge) is the reason its more noticable.
Right now im sitting outside a station being neut'd by a friendly carrier while trying to rep other friendlys (messing around). My Cap is showing as 83% but when i try to activate a shield transporter i am unable too, Blah blah requires 90 cap only 30 remaining.
The odd thing is the cap use is registered when i activate my shield hardners and afterburner, but not when i use my shield transporters from what i can tell.
I logged into the station, although this ship was jumped in a carrier by a friend to its current location and went through the contract system twice, fully fitted. When i first recived it all the modules were offline as such i had to online everything.
For referance i am currently playing off a laptop running:
Windows Vista Home Premium 32Bit Intel Core 2 P8400 @ 2.4Ghz (No-OC, Passes Intel Burn test & Pi Calculations) 4Gb DDR2 PC2-6400 @ 400Mhz (Passed memtest+ x86) Ati Raedeon HD3470 Mobility
And i've been having a similar issue on my Desktop PC which is a completely oposite spec to my laptop (AMD cpu, Nvidia GFX, DDR-1 Ram).
Both Machines are fully up to date as far as both windows vista is concerned and also both run the lastest revisions of the relevant graphics drivers. Also with things such as windows .net, c++ resdistributable and DirectX kept up to date aswell.
/Turix
Edit: For referance my Scimitar fit contains 3 Cap Power Relay II's and 1 Cap Recharger II currently. |

Azuse
Veto. Veto Corp
|
Posted - 2009.02.10 22:27:00 -
[75]
I though they'd fixed this bug years ago but apparently whatever was done back then has been undone recently 
Anyway, i bought a devoter last week, fitted it out, rigged it and ofc my cap was wonky. Repackaging the mods didn't work, nor did the cache/logging. In fact the only thing left to do after two hours playing around was repackage the ship and loose my rigs but by that point it had become so irritating i just sold the thing.
Now this week i've just climbed back into the pilgrim i haven't flown for the past 2 weeks, and this ship which has had no issues is suddenly borked as well and naturally none of the usual cures works which leaves me at the repackage and loose the rigs. Perhaps worse is that if i petition stuck i know the gm's just going o say the same thing and reimburse the isk/rigs  -------------------------
|

Talon7649
The Graduates Morsus Mihi
|
Posted - 2009.02.11 02:08:00 -
[76]
Having the same probs here, wonky cap readout and activation timers displaying wrong. Appeared after jump cloning, podding self and assembling a ship.
incase it helps, running on: intel core2 6700 @2.67Ghz 3Gb ram GeForce 8800gts vista premium 32bit |

Flinchey
Amarr
|
Posted - 2009.02.11 08:04:00 -
[77]
im getting this now
assembled ship 2 days ago... worked totally fine til today.
usually shows anywhere from 10-30% and says 'your capacitor is empty'. happened as high as 35%.
8800GT, GB-P35-DS3P... Q6600
pretty sure it wouldn't be a hardware issue though...
i keep nearly dying in missions cos of it. adding that extra element of challenge  |

Exalted Angel
|
Posted - 2009.02.11 10:40:00 -
[78]
Edited by: Exalted Angel on 11/02/2009 10:40:30 oki i been having this problem for almost a wk now and lost 2 ships to it on 2 alt accounts.
only thing that was different was a new laptop with vista prem on.
so i ran xp again, and no cap bug. boot into vista and cap bug is back.
ccp cmon some1 look into this plz :) |

Von Kapiche
Minmatar
|
Posted - 2009.02.11 13:17:00 -
[79]
Anyone tried using Clockmon? I've had this bug twice that I know about ( each time I lost a ship ) as I don't have any ships that take significant amounts of cap, but since installing Clockmon I've done some heavy fights that've knocked my shields down a long way recently & not had issues. I can't really test properly, but if someone's getting regular cap issues maybe they can try.
If it's a clock desync issue, why the hell doesn't the client just sync everything from the server, instead of the local PC?
|

Flinchey
Amarr
|
Posted - 2009.02.11 14:15:00 -
[80]
Edited by: Flinchey on 11/02/2009 14:16:29 Edited by: Flinchey on 11/02/2009 14:16:06 downtime tonight fixed it for me, must have been something server side :/
ED: and what could an external clock application possibly have anything to do with the game calculating cap regen/usage?
|
|

MacMasters
|
Posted - 2009.02.11 14:24:00 -
[81]
mine seems fixed since my last post.
basically re-install didn't have any effect till after down time yesterday. since then its been fine.
only prob now is tabbing between 2 clients is crashing one... had this a while ago but it unf*cked itself and ran smooth for a few months. ah well, 1 working client beats 2 broken
|
|

CCP Tanis.

|
Posted - 2009.02.11 14:53:00 -
[82]
Howdy folks,
Today we have found and fixed an issue which we believe was causing this display bug. Please let us know if you are still experiencing the Cap display bug since today's downtime. ____________________________ I break things.Ö
CCP Tanis. Testing Lead - Engineering Services CCP Games
"So let me get this straight; you want to fly on a magic carpet, to see the king of the potato people and plead with him for your freedom; and you're telling me you're completely sane?!" |
|

Vigdis Finnbogadottir
|
Posted - 2009.02.11 16:11:00 -
[83]
Edited by: Vigdis Finnbogadottir on 11/02/2009 16:11:30 Cap seems to be fine now. But there is a new bug since downtime today. It shows one drone still in drone bay even if all of them are out.
|

Flinchey
Amarr
|
Posted - 2009.02.11 16:14:00 -
[84]
Originally by: Vigdis Finnbogadottir Edited by: Vigdis Finnbogadottir on 11/02/2009 16:11:30 Cap seems to be fine now. But there is a new bug since downtime today. It shows one drone still in drone bay even if all of them are out.
not new
happened to me a few days ago
comes and goes it seems.
|

Von Kapiche
Minmatar
|
Posted - 2009.02.11 19:02:00 -
[85]
Originally by: Flinchey ED: and what could an external clock application possibly have anything to do with the game calculating cap regen/usage?
The cure to the same issue some time ago was keeping your windows clock in sync with your hardware clock; I'm assuming something in the eve client ( god knows what ) was causing display errors thanks to the clock drift, which I'm gonna assume put it out of sync with the server given I couldn't find anything official. Might be a completely different bug with the same effect though.
|

Sleepkevert
Amarr Rionnag Alba
|
Posted - 2009.02.11 20:20:00 -
[86]
Originally by: CCP Tanis. Howdy folks,
Today we have found and fixed an issue which we believe was causing this display bug. Please let us know if you are still experiencing the Cap display bug since today's downtime.
Hail the great Tanis, here's hoping you didn't break this fix  _
Add your own line! |
|

CCP Explorer

|
Posted - 2009.02.11 20:47:00 -
[87]
Originally by: Flinchey ED: and what could an external clock application possibly have anything to do with the game calculating cap regen/usage?
Accurate time is of great importance. The server runs a global simulation of the world, ticking once a second. Each client runs a local simulation of its nearby environment and receives regular updates from the server, which the client uses to correct its simulation. Each update from the server is timestamped and the client extrapolates the events based on its own clock. The client syncs its clock with the server very regularly so an external clock application is not necessary, although it's good computer hygiene to keep the computer clock accurate.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|
|
|
Pages: 1 2 3 :: [one page] |