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21. pos question - in Science and Industry [original thread]
Didn't someone just ask a similar question? There is no such thing as a personal POS. When you anchor it, it's for the corp or not at all. Check the sticky post at the top of the forum for links to answer these POS related questions (and likely a...
- by Wardo21 - at 2009.05.01 20:23:00
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22. ***** Mindlink Foreman Modules Vs Mindlink Implant Bonuses****** - in Science and Industry [original thread]
Originally by: MarieFrance Tessier So to be 100% clear, the most perfect bonus you can get in terms of mining is to have a wing commander perfectly skilled with orca links and a mindlink, and a squad commander who is skilled but NO mindlin...
- by Wardo21 - at 2009.05.01 20:15:00
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23. Math help needed - in Science and Industry [original thread]
Originally by: Aisley Tyrion I think OP meant the derivative of x/(1+x) which is 1/(1+x)^2 if I'm not mistaken. I was looking for the f'( x/(1+x) ). Thanks for all who responded.
- by Wardo21 - at 2009.05.01 17:47:00
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24. Proper orca use? - in Science and Industry [original thread]
I've got three accounts, two mine in hulks and one flys the orca. When the orca is full, the stashed itty 5 is swapped for one of the hulks to ferry ore to the station. Fully kitted (tech 2 expanders in lows, Tech 1 rigs) the orca will hold over ...
- by Wardo21 - at 2009.05.01 15:58:00
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25. Gas Mining - in Science and Industry [original thread]
Originally by: Qual With lvl 5 you can fit 5 Harvester II's which will yeild you 150m3 pr. minute. Thats nearly doubble yeild for the last lvl. It's better than double, if you can fit the last miner in addition to the raw yield from th...
- by Wardo21 - at 2009.05.01 15:50:00
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26. Math help needed - in Science and Industry [original thread]
Ok, it's been many years since differential calculus, and for the life of me I can't remember how to get the first derivative of the ME/PE equations. Whats the first derivative of the x/1+x function? Any math wizards out there want to take a min...
- by Wardo21 - at 2009.05.01 15:42:00
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27. High Sec rock size - in Science and Industry [original thread]
Originally by: Munford In some systems that may be true - but in the system(S) I am talking about, the average number of peeps IN SYSTEM are 6 - not a typo - six. And this is almost any time of day. Ok, if all 6 are mining now, rather ...
- by Wardo21 - at 2009.05.01 15:37:00
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28. Exploit or Legit? - in Science and Industry [original thread]
I would suggest "Starbase Defense Management 4" if you haven't learned it already. Or a "frig swatting" ship, still capable of defending against any pvp ships they might bring to the party. The noob ships are likely the standard issue beginner sh...
- by Wardo21 - at 2009.05.01 15:34:00
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29. High Sec rock size - in Science and Industry [original thread]
My understanding of the 'respawn' mechanics is that it's tied to the use of the minerals/ores taken from the belts. X amount is mined, so some fraction is put back into the system. I think I've read (but it's been a while) that it's on a constella...
- by Wardo21 - at 2009.05.01 15:16:00
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30. Question - in Science and Industry [original thread]
The Devs can adjust the availability of ores -> minerals, by changing the respawn rates or equations for roids. They can reduce the influx of "market minerals" if they changed the recycling down from 100% with good skills. Similar alterations t...
- by Wardo21 - at 2009.04.20 20:11:00
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31. Question - in Science and Industry [original thread]
Avalon pretty much answered your question the same as I would have... My comment is directed to the thread title. Try to be more descriptive next time. Most threads start out as questions of some sort, so the title "Question" is kinda redundant. ...
- by Wardo21 - at 2009.04.20 18:35:00
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32. Isogen - in Science and Industry [original thread]
Tchulen, if you goal is to make a carrier from scratch, and provide ships to your corpmates, just remember that you can do it more efficiently by mining the most profitable ore available and selling it on the market. Buy whatever else you need. ...
- by Wardo21 - at 2009.04.20 18:30:00
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33. Reverse Engeering. - in Science and Industry [original thread]
Haven't seen the skill yet, but does in increase your chances to reverse engineer something? If it gives a bonus to the chance, then it's probably worth training to 4. If it's rank 3 or lower, probably worth going to 5.
- by Wardo21 - at 2009.03.16 21:49:00
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34. A farewell to my covert ops and my virtue implants - in Test Server Feedback [original thread]
Originally by: Lana Torrin Yeah OK, this you can cry about. Partly because you got them all replaced with copies of the same one and partly because now that probes can be returned, very few people will need to replace them over and over. ...
- by Wardo21 - at 2009.03.11 15:46:00
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35. Can't resize loyalty point store window - in Test Server Feedback [original thread]
Originally by: Roemy Schneider hummm i could've sworn you still get them in the _corners_ ...? You do, but the expected behavior is for resize to also work on the edges.
- by Wardo21 - at 2009.03.11 15:42:00
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36. please add a scanner history log - in Test Server Feedback [original thread]
I second this suggestion. Got stuck in W-space last night when the hole closed behind a corp mate and another explorer. The three of us were stuck scanning down all the asteroid belts and gas clouds until the other dude found the wormhole. Two or...
- by Wardo21 - at 2009.03.11 15:41:00
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37. scan probe blueprints - did I miss something? - in Test Server Feedback [original thread]
No market for researched prints, or even prints that have been used once to make something. Singleton is the correct term (I think). It's contracts only for those.
- by Wardo21 - at 2009.03.11 15:30:00
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38. experimantal Labs - in Science and Industry [original thread]
Market groups are your friends. Starbase Structures -> Portable Labs -> Experimental Lab My memory may be off on the specific names, but if you can't find something similar in your market group list, turn off all your filters.
- by Wardo21 - at 2009.03.11 15:24:00
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39. Why all the Hulks mining plagioclase? - in Science and Industry [original thread]
If enough miners stopped hitting the mex/pye/iso/nox roids, these mineral prices would go up because of the reduced supply. Assuming that these miners switched to veld, trit price would go down because of the increased supply. So the economy work...
- by Wardo21 - at 2009.03.11 15:13:00
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40. Suggestions based on recent changes - certificates and queue - in Player Features and Ideas Discussion [original thread]
Originally by: Cutie Chaser While you might not agree that it is a good idea, you can surely see that it would turn what currently amounts to an essay into a single sentence. The whys can come after a few weeks of playing the game. Ok,...
- by Wardo21 - at 2009.03.03 18:41:00
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