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81. NPC Taunting Module - in Player Features and Ideas Discussion [original thread]
Originally by: Knoppaz So you'd go for the Drake? These are rats I'm talkin about not pvp.. logical targets need not apply. If that makes no sense.. lemme explain further. If same rules applied... then all the same EW rules should...
- by WardogX - at 2008.02.15 10:12:00
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82. Weapon Linking - in Player Features and Ideas Discussion [original thread]
Originally by: ghosttr I think i listed all firing one target, but i dont think there should be any more drawbacks. There are 2 drawbacks that are pretty major, one being unable to change you link configuration away from fitting services,...
- by WardogX - at 2008.02.15 09:58:00
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83. NPC Taunting Module - in Player Features and Ideas Discussion [original thread]
Edited by: WardogX on 15/02/2008 09:52:12 Originally by: Knoppaz ..an example: You are an NPC. A Rupture and a Drake warp into your area and from the Drake periodically comes some smacktalk. Who would be your first target? ya ...
- by WardogX - at 2008.02.15 09:48:00
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84. Weapon Linking - in Player Features and Ideas Discussion [original thread]
Edited by: WardogX on 15/02/2008 09:46:02 I like this idea quite a bit. In a eve world where overloading exists.. why not linking? Only thing I could add to this would be your negative drawbacks need to be more severe or it wont fly with pe...
- by WardogX - at 2008.02.15 09:43:00
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85. NPC Corp in Forge for Datacores? - in Missions & Complexes [original thread]
Just look at the t2 ship developers if you ever need a quick reminder of R&D corps. Here I pasted them Amarr Developer: Carthum Conglomerate Developer: Khanid Innovations Caldari Developer: Kaalakiota Developer: Ishukone Gallente Developer: Duv...
- by WardogX - at 2008.02.15 07:20:00
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86. Has the loot volume problem been fixed? - in Missions & Complexes [original thread]
I wasn't aware of any known loot volume problems. I run level 4's and I havent seen any changes to loot sizes since trinity. I do know that Cap boosters are some of the heaviest loot you can pick up. (especially cap booster 800's) I will often av...
- by WardogX - at 2008.02.15 06:21:00
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87. Hard to hold main tank aggro since Trinity? - in Missions & Complexes [original thread]
Edited by: WardogX on 15/02/2008 04:03:00 Originally by: Gantrithor105 Originally by: WardogX Edited by: WardogX on 14/02/2008 20:10:58 what it does is makes it harder to define group roles for missions. There should be pr...
- by WardogX - at 2008.02.15 03:55:00
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88. Hard to hold main tank aggro since Trinity? - in Missions & Complexes [original thread]
Ya warping out isn't an "preferred" option when your are 2-3 acceleration gates deep into your mission... especially if the points between gates require you to afterburn like 70km's distance to the next acceleration gate. Rig Ship Repackage...
- by WardogX - at 2008.02.14 21:42:00
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89. Gallente ship Advice for doing Level 4.. - in Missions & Complexes [original thread]
Honestly not sure why you lost your astarte.. im sure it was undertanked or underresisted (one or the other) I flew astarte and eos for quite a few level 4 missions in the past. I usually went with dual reps and a 1 nano pump .. decent resists and...
- by WardogX - at 2008.02.14 21:25:00
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90. NPC Taunting Module - in Player Features and Ideas Discussion [original thread]
Recently I have noticed that maintaining aggro of rats is becoming harder. When a new wave comes in the rats target even fleet members who may not be doing any damage at all (which is odd.. didn't used to be like this) I propose a new fitting tha...
- by WardogX - at 2008.02.14 20:21:00
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91. Hard to hold main tank aggro since Trinity? - in Missions & Complexes [original thread]
Edited by: WardogX on 14/02/2008 20:10:58 It doesn't make them harder cause I always keep my alts heavy tanked for safety...what it does is makes it harder to define group roles for missions. There should be primary tanks and primary support/d...
- by WardogX - at 2008.02.14 20:09:00
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92. Fix drones, especially in missions - in Missions & Complexes [original thread]
Edited by: WardogX on 14/02/2008 19:55:23 Only use drone link augmentors added range with sentry drones so they can snipe. Any drones that need to go fetch shouldn't be 65,000 km away from you anyway... thats just to far. Instead try this ap...
- by WardogX - at 2008.02.14 19:54:00
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93. Hard to hold main tank aggro since Trinity? - in Missions & Complexes [original thread]
Has anyone who plays with alts or with friends noticed that since Trinity on multi waved missions its now very hard to hold aggro on main tank or damage dealer? I have tried everything and it seems aggro always going to weakest ships. I have dish...
- by WardogX - at 2008.02.14 19:45:00
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94. A Solution to Standings - in Player Features and Ideas Discussion [original thread]
Edited by: WardogX on 14/02/2008 18:01:51 There has been other ideas on the table (within this section of the forum) that same address the core issue your aimed at fixing. So that you can never get "too negative" to correct your standings. Scr...
- by WardogX - at 2008.02.14 17:59:00
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95. A Solution to Standings - in Player Features and Ideas Discussion [original thread]
Originally by: Nekopyat Originally by: WardogX It penalizes anyone trying to raise it higher then 0.0 and helps anyone trying to go from -10 to 0. Careful with phrasing like that. Changes that help pirates and hurt prey at the ...
- by WardogX - at 2008.02.14 17:46:00
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96. A Solution to Standings - in Player Features and Ideas Discussion [original thread]
I see where your going with this concept in an attempt to fix the issue where players can get negative standing so bad it becomes impossible to fix. The Problem with this approach.. it overlaps in a security status standing too since its all part ...
- by WardogX - at 2008.02.14 17:34:00
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97. Solution for Macro miners - in Player Features and Ideas Discussion [original thread]
Edited by: WardogX on 14/02/2008 17:19:24 Originally by: Morcam Give a ding, and have a jumpy button with a 1 min timer. If you're just afk, you'll hear the ding to go hit the button. I think a 15 minute response timer would be bet...
- by WardogX - at 2008.02.14 17:16:00
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98. Download Skill to Implants... - in Player Features and Ideas Discussion [original thread]
Edited by: WardogX on 14/02/2008 17:05:53 After later finding out that its only 1 skill per 1 implant after some back and forth discussion with the Op.. i am not anywhere near as object to this idea as I was initially. I thought you could dow...
- by WardogX - at 2008.02.14 17:01:00
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99. Paladin Fittings - in Ships and Modules [original thread]
This is very close to what I use.. but I use an oneiors on backup so I fit a bit more lean on tank and heavier on DPS. Paladin: Hi: 4x Tachyon Beam II's 1x Drone Link Augmentor 2x Salvager Mids: 1x PWNAGE Target Painter 3x Cap Recharger II's ...
- by WardogX - at 2008.02.14 04:31:00
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100. Download Skill to Implants... - in Player Features and Ideas Discussion [original thread]
Originally by: XFreedomX All that aside, I still do not see where you draw the conclusion where a person with (10) skill implant which adds 10 skills to a char would which by the way means he does not have them for attribute increase dimi...
- by WardogX - at 2008.02.14 03:52:00
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