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181. A Solution to ECM/NOS - in Ships and Modules [original thread]
Quote: Idea: How about after x amount of Jams/NOSs a ship begins to build resistance to ECM/NOS and can no longer be jammed/NOSed? /signed Quote: Or, how about, the overpowered jamming stuff is removed from the mod, and replaced by...
- by Wat0721 - at 2006.06.14 01:36:00
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182. Assault frig vs. Interceptor - in Ships and Modules [original thread]
I made the choice to go with the Ishkur about a month ago -- and I'm so far rather pleased with it. Too bad my drone skills are terrible Training those until the first of July "on the way" to my next ship, an Ishtar. If it makes you feel any b...
- by Wat0721 - at 2006.06.12 16:07:00
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183. ECM driving me crazy... - in Ships and Modules [original thread]
Originally by: Sir Bart I've got a solution: I think the best solution is have ECCM add an extra hitpoint so to speak of your locking computers. (ie, 1 ECCM will make it so you have to be double jammed (two mods hit) for you to lose your ...
- by Wat0721 - at 2006.06.12 03:33:00
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184. Frigate Roles, Frigates Changes, Frigate Whining or Simply... - in Ships and Modules [original thread]
I am actually willing to field this idea. I'm not usually up for throwing out changes that drastically alter the game, but... As far as the "interceptors as assault ships", thing, especially -- it seems to be unanimous among forum-goers that unt...
- by Wat0721 - at 2006.06.11 01:09:00
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185. Interceptors - A Discussion - in Ships and Modules [original thread]
Quote: why do you want the damage reduction?? It's simple: ROLE SPECIALIZATION. As-is, interceptors can efficiently tackle, tank, and deal enough damage fast enough to kill or simply opt out of a confrontation. I think that by def...
- by Wat0721 - at 2006.06.08 23:33:00
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186. Epic fleet battles that last hours? Yes please! :D - in Ships and Modules [original thread]
Sorry to further derail this thread with another interceptor comment (as if everyone else hasn't made one already...) In real life, warp scramblers and webbers don't exist. I know that it's hard for the people comparing real life and EVE with de...
- by Wat0721 - at 2006.06.08 18:21:00
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187. Novel new defences for haulers - in Ships and Modules [original thread]
I smell a practical use for the self-destruct button!
- by Wat0721 - at 2006.06.08 17:06:00
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188. [App] EVEMon: a robust, open source character monitor and planner - in Skill Discussions [original thread]
Not sure if this has been mentioned before -- I apologize if it has. Reconnecting after the deployment deleted my character info saved in EVEMon (and consequently my plan). I don't suppose this happened to anyone else? It's not a big deal, plans...
- by Wat0721 - at 2006.06.08 02:51:00
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189. Epic fleet battles that last hours? Yes please! :D - in Ships and Modules [original thread]
/signed for DC's post. I wish we had a dev's input here, instead of Maya trolling every other reply... (No offense, Maya, you contributed one or two useful posts somewhere around page 2.) Unrelated: If AFs are meant to be heavy offensive frigs....
- by Wat0721 - at 2006.06.07 03:54:00
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190. Move carriers to the front line, extend fleet battles etc, a new idea? - in Ships and Modules [original thread]
Originally by: Diablique ... If you get hit by a bullet, it does X damage to you. If you get hit by two bullets, the second one doesn't do any less damage than the first unless it happens to go through the exact same hole as the first. ...
- by Wat0721 - at 2006.06.03 06:25:00
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191. Overhyped Games (show and tell) - in Out of Pod Experience [original thread]
OOH! OOH! I want to make a first post! Enter the Matrix! (someone above mentioned it) That game was terrible ! "But hey, it's The Matrix , so let's give it a 9/10." ...I...don't have anything else to say. Sorry guys.
- by Wat0721 - at 2006.05.29 04:00:00
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