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41. Server crashed 2006.09.03 18:32 - in EVE General Discussion [original thread]
Here's a question -- of the people who paid ISK for safe travel through <region>...how many of you would be upset if we could have drastically-reduced lag, but all of your bookmarks were deleted? Personally, I'd be fine with that -- but I c...
- by Wat0721 - at 2006.09.03 22:28:00
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42. Server crashed 2006.09.03 18:32 - in EVE General Discussion [original thread]
Originally by: Siege Warp to 0 is just a step or two from making all PvP consensual, and renaming the game 'Veldspar Tycoon'. No thanks. Wow, you totally missed the point. Warp to 0 just means that all of the gate-catching moves t...
- by Wat0721 - at 2006.09.03 21:56:00
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43. Server crashed 2006.09.03 18:32 - in EVE General Discussion [original thread]
Originally by: Hakera been said a million times, delete any bm within 150k of a gate , add a warp to 0 option that cant be defaulted to so no one can ap without risk. --- ECM Fix
- by Wat0721 - at 2006.09.03 21:18:00
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44. [Idea] - Tractor Beams - in Ships and Modules [original thread]
I saw an idea about tractor beams adding mass to targeted ships a while back. I kinda liked that idea. But then, I'd also ask that webbers become less effective, because otherwise the inties get hit with a large tractor and heavy NOS and then get...
- by Wat0721 - at 2006.09.03 04:42:00
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45. Controling more than 5 Drones.. - in Ships and Modules [original thread]
Originally by: Rehmes Originally by: Marine HK4861 The only other ship that can control more than 5 drones is a Guardian-Vexor as CCP never fixed it when they re-did the drone system. Good luck trying to find one though. For...
- by Wat0721 - at 2006.09.03 02:19:00
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46. Battleship or Battlecruiser for Drones - in Ships and Modules [original thread]
Originally by: 6Bagheera9 Edited by: 6Bagheera9 on 03/09/2006 02:08:36 The Typhoon is the drone boat for Minmatar, and yes is it very skill intensive. But it is an awesome ship. The story goes that ages ago some Matari engineers sala...
- by Wat0721 - at 2006.09.03 02:17:00
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47. Mining . . . What's Next? - in Ships and Modules [original thread]
Originally by: Pairadice A hulk can hold just as much as a badger II, and fill it in just a few minutes instead of hours. But a Hulk will also run you... What's the current market price? 450 million? --- ECM Fix
- by Wat0721 - at 2006.09.03 00:19:00
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48. Interceptor Questions - in Ships and Modules [original thread]
Originally by: Shoele Lialos Edited by: Shoele Lialos on 02/09/2006 22:45:33 Originally by: Wat0721 I guess that extra bit of HP from Mechanic helps, too It only helps if your plan is to hull tank. Ironically, apparently...
- by Wat0721 - at 2006.09.03 00:17:00
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49. Interceptor Questions - in Ships and Modules [original thread]
Originally by: Segmentor Edited by: Segmentor on 01/09/2006 23:12:12 Interceptors first tbh. Interceptors have no particular tank you should be worrying about, all they have is speed, tackling gear and a few small guns. They rely on...
- by Wat0721 - at 2006.09.01 23:53:00
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50. ship nick's, i name that tune in . . - in Ships and Modules [original thread]
Originally by: Xiao Up Sniperest: Sniping Tempest (is there any other kind?) Sniperpest much? Vampkur! Vampire Ishkur! Bloa! Beagle! <--Blaster Moa & Eagle, of course! Gankerax! <--Gank Thorax! pwnercycle! <--Crow! --- ...
- by Wat0721 - at 2006.08.30 04:26:00
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51. Ferox question - in Ships and Modules [original thread]
Edited by: Wat0721 on 25/08/2006 03:28:30 Originally by: Talen Reaper no I havent pvp in this ship yet been running arround in an AF and was just training for HAC but the AF gets tossed about in some lv 2 missions..Had a bpc so I whipp...
- by Wat0721 - at 2006.08.25 03:28:00
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52. Complete Interceptor and Assault Ship Overhaul - in Ships and Modules [original thread]
Originally by: Maya Rkell DarKDruG, I don't think a moderate mass decrease / speed increase for AF's (still under T1 tier 3's) would hurt inties any, and would compensate for the uncessary sig radius increase. Wat, that bonus is going to...
- by Wat0721 - at 2006.08.23 04:14:00
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53. T2 Capacitor Power Relays - in Ships and Modules [original thread]
Originally by: HippoKing Small and Large t2 nos do not exist. This is almost 100% irrelevant... T2 small NOS apparently exist on the test server. I note this because it seems that items that are not seeded at all -- for instance, T2...
- by Wat0721 - at 2006.08.22 20:31:00
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54. Sad local chat regarding ECM - in Ships and Modules [original thread]
Originally by: Desaria The way I saw it is a noob is saying that jammers are as much part of pvp as guns. I... I think you lose. --- ECM Fix
- by Wat0721 - at 2006.08.22 06:28:00
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55. Complete Interceptor and Assault Ship Overhaul - in Ships and Modules [original thread]
Originally by: Malthros Zenobia A webbed AF won't ever get out of that web, an inty can. Also, a webbed AF has a tank, but no AF tank is going to stand up to most larger ships. Even a gistii booster isn't going to keep a shortrange cruis...
- by Wat0721 - at 2006.08.22 06:25:00
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56. T2 DCU? - in Ships and Modules [original thread]
It seems a bit hasty to say that they "don't" exist ingame... I do recall a while back a single person auctioning off a single T2 DC...but I'm far too lazy to find the link. Don't worry, the price still goes for "far out the ass". --- ECM Fix
- by Wat0721 - at 2006.08.22 05:20:00
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57. Laser Frequency Crystals - Suggestion - in Ships and Modules [original thread]
How could I possibly miss a bandwagon like this...? /signed. --- ECM Fix
- by Wat0721 - at 2006.08.21 19:23:00
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58. Why can't Carriers use jump gates? - in Ships and Modules [original thread]
Originally by: Talen Kross Capitals (carriers) can't use stargates because if they could they would be solopwnmobiles. But... Interceptors can use stargates... </flamebait> --- ECM Fix
- by Wat0721 - at 2006.08.19 23:08:00
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59. AF resist bonus problem *dev please* - in Ships and Modules [original thread]
I've noted before that it's a bit strange for other T2 ships to get resistance bonuses, HP boosts, speed boosts, etc. "Just Because It's T2", whereas T2 AFs apparently had T1 resistances and were boosted because you needed to train Frig. L5 to get...
- by Wat0721 - at 2006.08.13 00:17:00
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60. Deck size limitations - in CCG Rules Q&A [original thread]
Originally by: Sarleena Originally by: Malthros Zenobia It says a minimum of 52 cards in market. Does this mean the EVE-CCG is like old-school magic where you can have a 200 card deck? Old school? The rules are still like tha...
- by Wat0721 - at 2006.08.09 08:06:00
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