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141. O.R.C Outrage Compliant leave Deklein - in Corporation, Alliance and Organization Discussions [original thread]
In case this thread tries to die off before I get a word in... o/ O.R.C. Will miss the...let's go with "characters"...from your corp! ---
- by Wat0721 - at 2006.07.16 09:09:00
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142. Autocannons vs. Blasters (and the Tempest): Something's Gotta Give - in Ships and Modules [original thread]
Interjection: Quote: Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters , ...
- by Wat0721 - at 2006.07.14 18:33:00
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143. Rare officer spawns - in Ships and Modules [original thread]
There is a serpentis officer named "Brynn Jerdola". Don't suppose it was maybe a typo? Sig removed, maximum allowed image size is 24,000 bytes. Please contact [email protected] for more info (including a copy of your picture!) -wystler aww...I...
- by Wat0721 - at 2006.07.13 15:44:00
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144. Isthar vs. Domi (PvE) - in Ships and Modules [original thread]
Originally by: Foulis Let me put it this way, I rat in 0.0 (1mill< spawns) in an ISHKUR. ... Me too! New school carebearing! But I go for the spawns up to 1.4mil sometimes; and 10 minutes later I might break the tank long enough fo...
- by Wat0721 - at 2006.07.12 10:02:00
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145. What dmg modifier do ur ions have on ur deimos? - in Ships and Modules [original thread]
Ain't no thing hit better than them there mackarels! Sig removed, maximum allowed image size is 24,000 bytes. Please contact [email protected] for more info (including a copy of your picture!) -wystler aww...I liked that picture.
- by Wat0721 - at 2006.07.12 09:58:00
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146. Railguns or blasters (why) - in Ships and Modules [original thread]
Originally by: Andrea Jaruwalski Originally by: Damien Smith railguns like rifles. You'd use them both in that manner. Take on a rifler at range and you'll get one between the eyes, yet get close enough and you just just out maneu...
- by Wat0721 - at 2006.07.12 09:50:00
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147. Railguns or blasters (why) - in Ships and Modules [original thread]
I <3 blaster combat. Blasters, autocannons, pulses, rockets, knives...that's how it ought to be, I say! But I'm not adverse to a bit of sniping -- feel like it adds balance -- and, for instance, blasters are just not practical if you're at med...
- by Wat0721 - at 2006.07.12 09:32:00
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148. Railguns or blasters (why) - in Ships and Modules [original thread]
I <3 blaster combat. Blasters, autocannons, pulses, rockets, knives...that's how it ought to be, I say! But I'm not adverse to a bit of sniping -- feel like it adds balance -- and, for instance, blasters are just not practical if you're at med...
- by Wat0721 - at 2006.07.12 09:32:00
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149. Ishkur (lvl 3)mission runner - tank too weak? - in Ships and Modules [original thread]
Edited by: Wat0721 on 12/07/2006 09:34:22 Edited by: Wat0721 on 12/07/2006 09:12:39 I brought mine straight out of 0.0 ratting to doing L3s, and I didn't worry about the tank a bit (this was actually a while ago...) For a lot of the L3s -...
- by Wat0721 - at 2006.07.12 09:11:00
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150. Ishkur (lvl 3)mission runner - tank too weak? - in Ships and Modules [original thread]
Edited by: Wat0721 on 12/07/2006 09:34:22 Edited by: Wat0721 on 12/07/2006 09:12:39 I brought mine straight out of 0.0 ratting to doing L3s, and I didn't worry about the tank a bit (this was actually a while ago...) For a lot of the L3s -...
- by Wat0721 - at 2006.07.12 09:11:00
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151. Executioner Love Thread - in Ships and Modules [original thread]
...Slasher is better. HIGH: 2x 150mm AC IIs, 1x Improved Cloak II MID: 1x Gistii A-Type 1MN MWD, Cap Recharger II LOW: 1x Nano II Price of the ship: pocket change Price of the mods: wtfalot Price of the look on the other guy's face when he rea...
- by Wat0721 - at 2006.07.12 08:52:00
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152. Fix the Destroyers or Get rid of them - in Ships and Modules [original thread]
Oh man...never expected it to come to this. I actually agree with just about 90% of what Maya's said here. Destroyers aren't underpowered at all -- they're just very, very highly specialized, and you have to train skills to fly them well. Just ...
- by Wat0721 - at 2006.07.12 08:44:00
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153. Goonswarm - in Corporations and Alliances Summit [original thread]
Originally by: Cythereon Here's an analogy for you. ... ... Sig removed, maximum allowed image size is 24,000 bytes. Please contact [email protected] for more info (including a copy of your picture!) -wystler a...
- by Wat0721 - at 2006.07.12 07:58:00
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154. Idea for making race count - in Ships and Modules [original thread]
Unfortunately enough for the guy who posted above me with all his detailed, sly comments, it's a very, very stupid idea. Even "small" bonuses mean that a character that started that way will be better than a character than didn't. Period. No, we...
- by Wat0721 - at 2006.07.08 04:07:00
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155. Recent experance with PC mission - in Missions & Complexes [original thread]
To my knowledge the "capsule" item is meant to be removed from the game as something you can actually grab and put in your hangar. At least, that's what I was told after watching a friend undock, see a floating capsule with someone else's name on...
- by Wat0721 - at 2006.07.07 08:00:00
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156. Missioning with NO INTEREST in PvP - in Missions & Complexes [original thread]
Originally by: Dark Shikari Fleet battles aren't PvP at all. They're boring as hell and involve no player skill other than the speed of your computer and how laggy CCP's servers are. If you think fleet battles are "fun", require "player s...
- by Wat0721 - at 2006.07.07 03:30:00
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157. Where are my T2 Sentries? - in Ships and Modules [original thread]
/signed Need T2 versions of ALL drones!
- by Wat0721 - at 2006.07.06 17:27:00
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158. Lvl3`s becomming the BC only playground? In need for a rewrite? - in Missions & Complexes [original thread]
/notsigned Level 1 - Frigates & Destroyers Level 2 - [Skilled] Frigates and Cruisers Level 3 - [Skilled] Cruisers and Battlecruisers Level 4 - Battleships ...Seems like a moderate progression to me. As the rewards increase, so should the risk. ...
- by Wat0721 - at 2006.07.06 17:04:00
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159. A great injustice (moved from General Discussion) - in Ships and Modules [original thread]
Originally by: Eternal Fury Edited by: Eternal Fury on 05/07/2006 23:44:46 Actually, i'd love to see a small gun that goes in a Turrent High Slot that shoots down(tries to) incomeing missles. I could use this on my raven :) Have it be...
- by Wat0721 - at 2006.07.06 00:15:00
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160. Target painters balance suggestion. - in Ships and Modules [original thread]
TPs don't help turrets track faster -- that's for tracking computers/enhancers. They have about the same effect on a target with both weapon systems, except that there isn't a module that will increase missile velocity, which I believe you may be ...
- by Wat0721 - at 2006.07.04 18:21:00
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