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81. EW - in Ships and Modules [original thread]
@ Maya -------- Your entire response leads me to believe that you think the only "realistic" situation in PvP is 200km+. It's not. My proposal has ECM giving a similar effect at close range to what sensor damps do at long range -- which is breaki...
- by Wat0721 - at 2006.08.02 17:35:00
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82. EW - in Ships and Modules [original thread]
Originally by: Hugh Ruka Originally by: Wat0721 Also, I hadn't had stacking ECM in mind when I made the above proposal -- I'd been thinking only that if you have enough strength with one racial to jam a target, it's jammed and ther...
- by Wat0721 - at 2006.08.02 10:05:00
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83. EW - in Ships and Modules [original thread]
Also, I hadn't had stacking ECM in mind when I made the above proposal -- I'd been thinking only that if you have enough strength with one racial to jam a target, it's jammed and there's no reason to hit another, and if you don't, then you can't j...
- by Wat0721 - at 2006.08.02 09:26:00
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84. EW - in Ships and Modules [original thread]
Originally by: Hugh Ruka Quote: Fourth, make ECM fight in falloff; reduce optimal range to point blank (<5km). Make the effect of falloff a reduced scan strength -- meaning that you might have just enough ECM strength to jam a sh...
- by Wat0721 - at 2006.08.02 09:22:00
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85. Gangmods cap use - in Ships and Modules [original thread]
/signed I'm a bit confused about why gangmods use cap at all -- the benefit, though extreme, is balanced by sacrificing a high-slot and a lot of time for training to be proficient. Or, if they have to remain active, why not make them take a mi...
- by Wat0721 - at 2006.08.02 03:32:00
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86. Sokratesz' brings you the 5th bargain lottery! Battleship of choice! - in Player Gatherings and Events [original thread]
Don't worry, I'll be ready tomorrow night. That's when the drawing is, correct? --- ECM Fix
- by Wat0721 - at 2006.08.02 03:21:00
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87. EW - in Ships and Modules [original thread]
Also, before anymore posts about how it "doesn't solve the problem with ECM" and such garbage, yes it does. ECM is broken because it can hit randomly and completely lock down a target for the "important bits" of a fight and it has no effective c...
- by Wat0721 - at 2006.08.02 02:56:00
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88. EW - in Ships and Modules [original thread]
Originally by: Maya Rkell So they've gone from a powerful Caldari EW to a backup mechanism for sensor damps? Right. So you need damps AND these now...reducing the number of both AND you get no damp bonus. Oh, and given stacking penalties t...
- by Wat0721 - at 2006.08.02 02:51:00
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89. Boost Command Ships - in Ships and Modules [original thread]
Originally by: Rigsta Either that or have a Raven firing torps at each one :) Or did you do something similar to that already? Uh...don't mean to be <word> here, but... I suppose the Ishtar still wins if the raven is firing tor...
- by Wat0721 - at 2006.08.02 00:13:00
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90. EW - in Ships and Modules [original thread]
Originally by: Maya Rkell Uh-huh. Breaking locks mean they relock 2s later. It just makes sensor boosters even more mandatory. Balancing entire for 1v1's breaks the idea in larger combat, very badly. Then you go ahead and nerf it FURTHER...
- by Wat0721 - at 2006.08.01 23:52:00
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91. Can a full skill domi survive vs. 4 full skill rocket Kestrels? - in Ships and Modules [original thread]
Originally by: Terraform Ewar and nos does not kill the kestrels, and the drones will probably be owned by the huge amount of rockets. Please explain a bit more in detail :) --- ECM Fix
- by Wat0721 - at 2006.08.01 22:16:00
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92. Amarr - in Ships and Modules [original thread]
Edited by: Wat0721 on 01/08/2006 22:15:11 So, Tux would have to reply right here to make it onto page 50, wouldn't he? Looks about like the last one for page 50. Looks like it's gonna need to be trolled for another 50 pages to get a sure de...
- by Wat0721 - at 2006.08.01 22:14:00
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93. EW - in Ships and Modules [original thread]
I apologize for the cross post, but it's suddenly struck me that I possibly posted in the wrong hugenormous thread. Idea for ECM Apologies again. --- ECM Fix
- by Wat0721 - at 2006.08.01 09:14:00
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94. Missing from the patch notes - in Ships and Modules [original thread]
Edited by: Wat0721 on 01/08/2006 09:00:35 Originally by: Myself Please, God (HAMMER!!!), let this post be flawless; I refuse to edit. Originally by: Top of that post Edited by: Wat0721 on 01/08/2006 08:58:17 --- ECM ...
- by Wat0721 - at 2006.08.01 09:00:00
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95. Missing from the patch notes - in Ships and Modules [original thread]
Edited by: Wat0721 on 01/08/2006 08:58:17 Funny thing, I was reading over this page and then I saw... My...own...response. I don't even remember posting here, or signing anything! I'm gonna say that ECM is pretty broken right now...and I ...
- by Wat0721 - at 2006.08.01 08:58:00
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96. AF or Intie ? - in Ships and Modules [original thread]
Originally by: fmercury Originally by: Wat0721 AFs solo level 4 missions. Fixed that for ya Mine doesn't... ... ... Yet. --- ECM Fix
- by Wat0721 - at 2006.08.01 07:00:00
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97. Spreadsheet - Damage Calculations @ Range - in Ships and Modules [original thread]
Edited by: Wat0721 on 01/08/2006 05:55:51 Just want to ask here... WHY hasn't this been stickied? I'm now hell-bent on inflicting some pain on the devs for forcing me to open my Downloads (firefox) to find out where this file came from to ...
- by Wat0721 - at 2006.08.01 05:55:00
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98. AF or Intie ? - in Ships and Modules [original thread]
One more thing, you want to be sure you're ready to fly an AF before you fly one. They're expensive little toys, and a Battlecruiser (well, Ferox.) would have an easier time with L3s out of the box -- and T1 BCs insure better than T2 flying deat...
- by Wat0721 - at 2006.08.01 04:55:00
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99. AF or Intie ? - in Ships and Modules [original thread]
I would suggest training for Assault Ships first because...well, because the skills are skills you already need (Engineering 5 and Mechanic 5 are necessities, basically). AFs solo level 3 missions. I won't comment on inties here at all -- I'...
- by Wat0721 - at 2006.08.01 03:57:00
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100. +1 midslot on Coercer and Retribution? Who would MIND? - in Ships and Modules [original thread]
Edited by: Wat0721 on 01/08/2006 03:03:39 Originally by: goodby2u You want a retribution with 3 mid slots?Get a vengeance... ... Originally by: OP I propose simply to give these two ships an extra med slot taking them up to...
- by Wat0721 - at 2006.08.01 03:03:00
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