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1. Sticky:[Hyperion] Incursion changes on Sisi now - in Test Server Feedback [original thread]
Goldiiee wrote: Wedgetail wrote: ... In a final note Wedgetail, Start out doing lvl 1 missions.
Gain enough skill and ISK to do lvl 2.
Continue this progression to lvl 4.
Take on a few apprentices and fleet them through lvl ...
- by Wedgetail - at 2014.08.14 14:50:00
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2. Sticky:[Hyperion] Incursion changes on Sisi now - in Test Server Feedback [original thread]
for those of you with the stance of incursions being end game PVE: based upon content difficulty alone, there are only two requirements to clear an incursion site of any level: that your dps ships are at least equivalent to a t1 fit BC (70% res...
- by Wedgetail - at 2014.08.14 07:24:00
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3. Sticky:[Hyperion] Incursion changes on Sisi now - in Test Server Feedback [original thread]
colera deldios wrote: Again the question why are you giving Incursion runners more ISK for no Risk... one change at a time, test, compile, test again. to deliver the kind of change necessary to get a GOOD balanced system back into plac...
- by Wedgetail - at 2014.08.12 15:28:00
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4. Sticky:[Hyperion] Incursion changes on Sisi now - in Test Server Feedback [original thread]
Good to see some of this has gone through, however it does appear the simple 'cut vanguards in half because it's easy for us to do' idea isn't quite cutting it, - again mostly because of the kind of force a single player can exert vs the opponents...
- by Wedgetail - at 2014.08.12 14:46:00
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5. DUST and Incursions - in Player Features and Ideas Discussion [original thread]
Aquila Sagitta wrote: You jumped around quite a bit so was little hard to follow but you make good points. The whole IHUB thing was really just an after thought I threw in there. I was kinda thinking that sov upgrades would be changed to be pla...
- by Wedgetail - at 2014.05.26 10:29:00
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6. DUST and Incursions - in Player Features and Ideas Discussion [original thread]
Aquilla: I apologise here in the event my post appeared harsh or poorly targeted, i tried to cover as much ground in a single block as i could manage and several points may have gone off center in the process, if so clarify what it is you envision...
- by Wedgetail - at 2014.05.26 00:27:00
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7. DUST and Incursions - in Player Features and Ideas Discussion [original thread]
Aquila Sagitta wrote: Now running with this idea what if: planet infrastructure is linked to sov upgrades?
alliances could upgrade the defenses of planetary infrastructure?
blockade runners(or some new ship) carried strike teams to ho...
- by Wedgetail - at 2014.05.26 00:25:00
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8. DUST and Incursions - in Player Features and Ideas Discussion [original thread]
Good concept, the only Emphasis on the points i made to you earlier is in if this is to work and work well the two games do need to be properly integrated, this simply means that 'there are roles for both in the context of the other' these roles ...
- by Wedgetail - at 2014.05.25 20:21:00
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9. Sticky:Dev Blog: From Two Expansions To Ten Releases! - in EVE Information Portal [original thread]
Soldarius wrote: I have been playing for over 5 years now. Trust me. This new system will be better. It allows CCP to be more flexible and agile in their development and deployment. Having a single deadline once every 6 months is like having e...
- by Wedgetail - at 2014.05.14 14:22:00
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10. Sticky:Dev Blog: From Two Expansions To Ten Releases! - in EVE Information Portal [original thread]
Jeremiah Saken wrote: **snip** all we have to do now is sit and wait for the captains to get their crew sorted - ultimately how well this pans out will fall to them. previous to this I was (still for the most part am) with you regarding m...
- by Wedgetail - at 2014.05.14 11:35:00
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11. Sticky:Dev Blog: From Two Expansions To Ten Releases! - in EVE Information Portal [original thread]
Jeremiah Saken wrote: **snip** All i see is a mess now, nobody controls final stage of product/release. First i was happy to find this new expansions system, now i'm not so sure about it. and that's ideally what a useful implementation ...
- by Wedgetail - at 2014.05.14 10:29:00
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12. Sticky:Dev Blog: From Two Expansions To Ten Releases! - in EVE Information Portal [original thread]
Jeremiah Saken wrote: CCP Explorer wrote: The tooltips were first A/B tested on SiSi, then A/B tested on TQ (starting 1 April), then tested on SiSi and now fully deployed to all on TQ (13 May). Different features will be tested in different ...
- by Wedgetail - at 2014.05.14 06:56:00
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13. Sticky:Dev Blog: From Two Expansions To Ten Releases! - in EVE Information Portal [original thread]
Eurynome Mangeiri wrote: Kusum Fawn wrote: Katrina Bekers wrote: I'm a die-hard fan of open source mantra "release early, release often", and I really hope this concept sinks into corporate CCP. On one hand, iteration on code most likely...
- by Wedgetail - at 2014.05.13 09:30:00
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14. Sticky:Dev Blog: From Two Expansions To Ten Releases! - in EVE Information Portal [original thread]
Octoven wrote: As has been pointed out, this gives developers a bit more flexibility, if something goes horribly wrong in a release *cough cough Incarna* they can react much faster to resolve an issue without too much of an impact in the next r...
- by Wedgetail - at 2014.05.13 08:59:00
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15. Sticky:Dev Blog: From Two Expansions To Ten Releases! - in EVE Information Portal [original thread]
Change is four years behind schedule - so the only thing i can say is it's about <****> time you got around to doing this, i look forward to seeing your teams able to do their jobs. you're a far cry from proving your organisation's set stra...
- by Wedgetail - at 2014.05.13 01:52:00
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16. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: You are right but not in all aspects. Roaming groups - 5-10 people max. If you know that other group you want to engage is having 40 man backup on titan , will you engage ? This will be 5:1 , and they already reshipped...
- by Wedgetail - at 2014.05.02 09:45:00
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17. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Querns wrote: This sure is an awful lot of words for a 33,725,996.07 isk increase in the cost of a full tank of Rhea nitropes. This is a 100 isk/m^3 increase. Have you considered that the adjustment just isn't that severe? the adjustment i...
- by Wedgetail - at 2014.05.01 03:04:00
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18. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hello everyone! In the upcoming Summer release we are making a lot of changes that we expect will impact player behavior surrounding manufacturing, mining and starbase use. We see an opportunity here to make some adjustments ...
- by Wedgetail - at 2014.05.01 02:40:00
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19. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
CCP Fozzie wrote: Looking forward to all your feedback. CCP Rise and I have been working hard on these changes and we think they'll be great for the drone ecosystem as a whole. :Edit: I'm seeing a fair bit of confusion about the details of th...
- by Wedgetail - at 2014.04.03 02:23:00
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20. Teleportation Change - in Player Features and Ideas Discussion [original thread]
Ilyana Nehla wrote: As already stated, I for my part can't support your opinion here. However I want to comment on two statements of yours for last Quote: you overlook the fact that the fewer pilots i have the fewer people i can call upon ...
- by Wedgetail - at 2014.02.21 09:19:00
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