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41. New Resource Gathering Hull - in Player Features and Ideas Discussion [original thread]
not a bad concept, the game's industry will need to be re factored in order to properly support the idea but i can see a good use in using these BS sized hulls to transport gate components - though a ship for just one purpose would be a bit silly....
- by Wedgetail - at 2013.11.27 15:13:00
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42. Incursion Concept/Toy/Hobby/Thing - in Player Features and Ideas Discussion [original thread]
mm it's something that seems to sit well enough outside of the system, it's when it's working in the system I'm concerned with, though this was never really intended to be used, as I said in the OP it's just something I threw together out of boredom.
- by Wedgetail - at 2013.11.27 03:38:00
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43. Incursion Concept/Toy/Hobby/Thing - in Player Features and Ideas Discussion [original thread]
Ok, So i got bored about a month ago and decided I'd try my hand at redesigning a system I've thought could always use a bit of work - EvE, being full of good ideas that are terribly implemented, as well as being a system/environment i'm reasonabl...
- by Wedgetail - at 2013.11.26 12:13:00
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44. Probably the WORST event I've wasted my time on in my 10 years of eve - in Live Events Discussion [original thread]
Herzog Wolfhammer wrote: What I am trying to figure is, where did they get these that big deal blockbuster live events would work in such manner that they were implemented. That is, did they know live events were popular and try to bank on th...
- by Wedgetail - at 2013.11.18 04:30:00
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45. Probably the WORST event I've wasted my time on in my 10 years of eve - in Live Events Discussion [original thread]
epicurus ataraxia wrote: Mara Rinn wrote: Here's an alternate explanation: we have a new live events team who have no experience in running large scale events such as Arek'Jalaan and the Sansha Incursion precursors. CCP Dropbear is no longe...
- by Wedgetail - at 2013.11.17 23:43:00
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46. Amarr fleet NOW! - in Live Events Discussion [original thread]
cyndrogen wrote: yeah we didnt cover that. well now you know X) - fleet window's got the most important tools a fleet pilot'll need, surprised if they didn't cover it, maybe in their previous lecture thing? would've liked to sit in on t...
- by Wedgetail - at 2013.11.17 09:16:00
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47. Amarr fleet NOW! - in Live Events Discussion [original thread]
cyndrogen wrote: SeneschaI wrote: Executioner (combat/tackle) AB+scram and web; damage control, EANM and overdrive. Basically, it turned out to be a Dev roam (of one) with about 4-5 squads in fleet. we whelped into CVA nullsec. Great fun, ...
- by Wedgetail - at 2013.11.17 03:23:00
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48. Sticky:Dev Blog: Operation Spectre - Event Breakdown and FAQ - in EVE Information Portal [original thread]
Michael Turate wrote: As I said, proper organisation and doctrine can and will narrow the gap between hi-sec and null in an engagement that is fought within certain parameters under a gentlemen's agreement but, should the power blocs of null ...
- by Wedgetail - at 2013.11.17 00:04:00
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49. Sticky:Dev Blog: Operation Spectre - Event Breakdown and FAQ - in EVE Information Portal [original thread]
Michael Turate wrote: All good stuff. Re: the FC thing, you need to set up another branch of the volunteer programme where qualified (and vetted) players who wish to assist CCP with FC duties for live events can be brought 'in-house' and brief...
- by Wedgetail - at 2013.11.16 12:33:00
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50. Sticky:Dev Blog: Operation Spectre - Event Breakdown and FAQ - in EVE Information Portal [original thread]
Beyond the fact that your blog states that you simply did not think, everything i have to say in feed back's located: https://forums.eveonline.com/default.aspx?g=posts&t=295205&find=unread here and a random comment: https://forums....
- by Wedgetail - at 2013.11.15 22:04:00
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51. Probably the WORST event I've wasted my time on in my 10 years of eve - in Live Events Discussion [original thread]
Nevyn Auscent wrote: Which still has nothing to do with the complete screw up of the event by CCP. The rage is NOT OVER DYING. We are going to say this again and again. It is over CCP not even giving most of the several thousand high sec play...
- by Wedgetail - at 2013.11.15 03:46:00
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52. A view of what went bad, by an old bittervet - in Live Events Discussion [original thread]
Now we have the dev blog confirming the logic behind their choices I knew was there on the day I can add this part. rather than trying to blatantly thin out numbers through attrition, take an hour or two to establish two more event locations and...
- by Wedgetail - at 2013.11.14 12:48:00
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53. A view of what went bad, by an old bittervet - in Live Events Discussion [original thread]
Yet another Thread regarding the 'event' Several points that caused this to go very poorly wrong: First : you positioned the event without proper consideration of the forces involved and what each would need to face in order to accomplish their...
- by Wedgetail - at 2013.11.12 05:52:00
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54. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Wedgetail wrote: if it can kill a rat it can kill a player, it's just a question of when. Untrue. NPC ships act and fit nothing like us. This is why pve only players are so bad at fitting, flying and even adapting to cha...
- by Wedgetail - at 2013.10.18 18:40:00
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55. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: It was actually CCP who said Marauders were focused specifically with PVE in mind when they designed them. They were actually given low sensor strength in order for them to be almost useless in pvp. Now, with bastion, CCP i...
- by Wedgetail - at 2013.10.18 18:13:00
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56. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Shivanthar wrote: Vaju Enki wrote: There is no such thing as "PvE" in this game, and shootings ships is not the "PvP" part of the game. EvE is not split in half like the simplistic kindergarten themepark mmo-rpg games you play. LMAO. No ...
- by Wedgetail - at 2013.10.18 18:01:00
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57. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Daishan Auergni wrote: Lol. Have you SEEN the wankery that is incursion politics? No thanks. At least I don't have to worry about a gank squad sneaking in a logi and flagging the fleet. Only reason that farce was even allowed to happen was ...
- by Wedgetail - at 2013.10.17 13:02:00
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58. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Serge SC wrote: The Vargur, I'm trying to understand why our matari pride is so underpowered and doesn't really make sense. Tracking bonus is useless for a sniper, but damage and ROF is too much..100% to gun damage, 25% to gun damage AND 25% ...
- by Wedgetail - at 2013.10.17 07:51:00
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59. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cassius Invictus wrote: Summary: Bastion is meh. Immobility cancels out any bonuses it gives. Only ewar immunity is great. MJD is totally useless (IMHO). Tractor bonus does not correspond with range of guns and is next to useless now. ...
- by Wedgetail - at 2013.10.07 22:28:00
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60. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
limiting by role is what bastion iterations are doing, this means fitting creativity flies out the window defeating a very large portion of what this game's about. if i spend 800-1bn isk on a hull i want it to do more than the t1 hulls do and bett...
- by Wedgetail - at 2013.10.05 19:35:00
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