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1. challenge: DPS monster. - in Ships and Modules [original thread]
[Kronos, New Setup 1] Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer Cormack's Modified Magnetic Field Stabilizer ...
- by Xaen - at 2009.08.10 22:07:00
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2. Best way to take down a Drake? - in Ships and Modules [original thread]
Originally by: Kaileen Starsong Originally by: Xaen Random. There are no damage type specific bonuses on the drake, so don't assume anything. lol You can tell what I don't pvp in. Regardless, I've seen them use everyt...
- by Xaen - at 2008.08.04 20:02:00
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3. Best way to take down a Drake? - in Ships and Modules [original thread]
Originally by: Kano Sekor Well post nerf i predict a lot of Drakes will be flying around thinking they are all that, however i whould like to omgwtfpwn these guys and i want the ship to be able to do that be a BC and im thinking a harbinge...
- by Xaen - at 2008.08.04 19:55:00
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4. Speed nerf discussion. - in Ships and Modules [original thread]
I figure this will sock the fun out of two of the three ships I like to fly. So I'll probably just go play Age of Conan or Diablo III instead. I don't have a lot of free time as it is, so I doubt I'll have time to test anything out on Singularit...
- by Xaen - at 2008.07.25 15:11:00
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5. which curse setup - in Ships and Modules [original thread]
Originally by: Drona Renta I wonder what kind of setup will be viable for the curse if the changes in the Dev blog goes live in the future. Linkage More than likely it means I'll go play Age of Conan and Diablo III instead. - Suppo...
- by Xaen - at 2008.07.25 14:53:00
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6. which curse setup - in Ships and Modules [original thread]
Originally by: Tefkros Originally by: Xaen you can bet your ass I know what I'm doing. Oh boy does that show... Link before everyone jumps shouting "FIXED IT FOR YOU NOOB" How did you manage that, you were sitting red fac...
- by Xaen - at 2008.07.25 14:19:00
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7. which curse setup - in Ships and Modules [original thread]
Originally by: Pilot Abilene High 2x Medium Energy Neutralizer II 2x Nosferatu II 1x Improved Cloaking Device II Mids 1x 10MN Micro Warpdrive II 2x Tracking Disruptor II (both scripts) 1x Warp Disruptor II 1x Sensor Booster II (scan res) ...
- by Xaen - at 2008.07.25 14:08:00
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8. which curse setup - in Ships and Modules [original thread]
Originally by: IceAero Edited by: IceAero on 24/07/2008 21:31:53 Ok I agree about the active tanking battleship, in that case a nos in place of the 3rd neut is probably a good idea. The DPS isn't going to get any higher of course ;) ...
- by Xaen - at 2008.07.25 14:05:00
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9. which curse setup - in Ships and Modules [original thread]
Originally by: Kali Ananda Originally by: Xaen [WTB Curse w/1213.1 PG. You were right, I forgot the Power Diagnostic needed to replace the Nano. Fixed above. Also, it'll go faster with a 3rd overdrive instead of a nano. The ...
- by Xaen - at 2008.07.24 21:22:00
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10. which curse setup - in Ships and Modules [original thread]
Originally by: IceAero (BTW I don't have recon V or energy emission V) Heaving 3 medium neuts over 2 medium and 1 medium nos means you can drain you targets cap a LOT faster, and once their cap is broken there is no reason to keep running...
- by Xaen - at 2008.07.24 21:20:00
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11. which curse setup - in Ships and Modules [original thread]
Originally by: IceAero ok guys How about this?? [Curse, GOOD] Overdrive Injector System II Overdrive Injector System II Capacitor Power Relay II Capacitor Power Relay II 10MN MicroWarpdrive II Warp Disruptor II Large Shield Extender II L...
- by Xaen - at 2008.07.24 21:03:00
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12. which curse setup - in Ships and Modules [original thread]
Originally by: Arvald ok just so i dont have to open another thread, is it absolutely mandatory to have a cap booster on a solo curse? and, i right now have 3 medium neuts a medium nos and a c-type small nos, should i drop the medium nos a...
- by Xaen - at 2008.07.24 19:32:00
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13. which curse setup - in Ships and Modules [original thread]
Originally by: Kali Ananda Medium Unstable Power Fluctuator Medium Unstable Power Fluctuator Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II (use caldari navy missiles) <Mids> 10mn MWD II Warp Disrupt...
- by Xaen - at 2008.07.24 19:30:00
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14. which curse setup - in Ships and Modules [original thread]
Originally by: Spaztick Some setups are nice to have, depending on what you go against. You want to avoide missile boats (minny ships as well) because they don't depend on cap to shoot back, and you have no real tank to speak of (other tha...
- by Xaen - at 2008.07.24 15:20:00
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15. which curse setup - in Ships and Modules [original thread]
Originally by: Gartel Reiman Your Curse has a single medium neut on it. Congrats, you can read! Originally by: Gartel Reiman That's pretty sad, considering the amount of potential you're giving up. In your inexperienced opinio...
- by Xaen - at 2008.07.24 15:14:00
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16. Precision lights on a crow - in Ships and Modules [original thread]
Originally by: Gypsio III Originally by: Xaen About 5km/s to be safe. It's a bit more than that. With TNP V, Precision Lights have an explosion velocity of 4500 m/s. So your target will take half damage at 6000 m/s, and be immu...
- by Xaen - at 2008.07.24 14:55:00
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17. Precision lights on a crow - in Ships and Modules [original thread]
About 5km/s to be safe. - Support fixing the UI | Suggest Jita fixes | Compact logs
- by Xaen - at 2008.07.23 14:39:00
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18. which curse setup - in Ships and Modules [original thread]
Neither. You've sorta kinda got them halfassed nanoed. But neither ends up being fast enough to mitigate enough damage. A lone drake would kill you in the face long before you got through his HP. You don't have a scram. wtf is up with that? Also...
- by Xaen - at 2008.07.23 14:30:00
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19. Wolf [186 dps / 6481 effective tank] - in Ships and Modules [original thread]
Originally by: Dheorl I would never engage a pure drone ship though because yes, they are the death of frigs. People seem to think that even a T1 fit curiser is better than an AF though so why not roll along in a T1 fit rax, you still get ...
- by Xaen - at 2008.07.22 20:21:00
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20. Wolf [186 dps / 6481 effective tank] - in Ships and Modules [original thread]
Originally by: Dheorl I'd happily give any cruiser apart from arb of vex a go though if you want to try. I have nothing against you using NOS/neuts, I just would object to you fitting a specific setup just to try and prove a point. Funny...
- by Xaen - at 2008.07.22 20:06:00
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