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121. Torpedos - in Ships and Modules [original thread]
Edited by: Xaen on 17/06/2008 15:40:39 Originally by: Bronson Hughes Edited by: Bronson Hughes on 16/06/2008 20:31:57 Running most missions using only T1 torp launchers (i.e. no Javelin torps, max torp range 30km or less) can be pa...
- by Xaen - at 2008.06.17 15:36:00
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122. Arazu Tactics and Uses - in Ships and Modules [original thread]
Originally by: Ort Lofthus My arazu setup, requires a 3% cpu implant (a great investment @ approx. 20mil): 3x d150mm II w/ spike, scan probe launcher 10mn MWD II, 3x Phased Muon damps w/ lockrange scripts, cap battery, 30km point (republi...
- by Xaen - at 2008.06.17 14:43:00
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123. What battleship to use for lvl3/4 missions - in Ships and Modules [original thread]
Originally by: Nomakai Delateriel SoV intercepted and blew a 35 billion fitted Nightmare out of the water a few weeks ago. Now the amazing part was that he claimed that it could clear a level 4 Sansha blockade in 4 minutes or less. Given t...
- by Xaen - at 2008.06.17 14:36:00
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124. carrier or dread - in Ships and Modules [original thread]
Originally by: easei Originally by: Xaen Carrier. Carrier has more: gang support, DPS, transport, to a lesser degree: killing capitals Where did you get that a carrier has more DPS then a dread? lol. A moros with its sentry ...
- by Xaen - at 2008.06.17 14:11:00
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125. What battleship to use for lvl3/4 missions - in Ships and Modules [original thread]
Originally by: Liang Nuren Originally by: Xaen I tried a domi for a while, but go to so sick of waiting for Ogres to fly between rats. That coupled with the [change targets every 30-50 seconds] bug that was present at the time it ...
- by Xaen - at 2008.06.17 14:09:00
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126. What battleship to use for lvl3/4 missions - in Ships and Modules [original thread]
I can't speak to the Nightmare/Mach, but I'd go with a raven. It's not as good at particular missions as some, but it's very good at all of them. I tried a domi for a while, but go to so sick of waiting for Ogres to fly between rats. That couple...
- by Xaen - at 2008.06.16 21:23:00
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127. ECMS on a hauler? - in Ships and Modules [original thread]
No. Fit more HP, shield extenders/hardeners. Oh wait, since you're not stabbed if you get locked, you're dead. Without bonuses it's extremely unlikely you'll be able to break free using ECM. Fit stabs & some shield buffer in the highs. - Supp...
- by Xaen - at 2008.06.16 21:13:00
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128. carrier or dread - in Ships and Modules [original thread]
Carrier. Dread has two uses: Killing POSes, killing capitals Carrier has more: gang support, DPS, transport, to a lesser degree: killing capitals Plus the prerequisite drone skills will pay off on every ship with a drone bay. Drone Interfacing ...
- by Xaen - at 2008.06.16 21:10:00
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129. Arazu Tactics and Uses - in Ships and Modules [original thread]
Arazu has uses? In all seriousness, I trained for it, trained the tier 2 damp skills, bought the phased muons, full t2 gear... And eventually sold it. It's a decent scout/intel ship, but so is a covops or a more useful force recon. - Support...
- by Xaen - at 2008.06.16 21:07:00
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130. Torpedos - in Ships and Modules [original thread]
Originally by: Leandro Salazar Originally by: Sokratesz Javelins are needlessly expensive and do only a bit more dps than cruise missiles. Afterburner will take ages to get in range and MWD doesn't work in most missions, the 5% mis...
- by Xaen - at 2008.06.16 20:32:00
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131. Torpedos - in Ships and Modules [original thread]
Originally by: Pteranodon So- would I be better sticking with Cruise missiles on the Golem? as my principal interest for this ship is safer PVE with a good tank. I did AE Bonus room last night. Here's how I roll: [Golem, Current] Ballis...
- by Xaen - at 2008.06.16 20:12:00
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132. Drones question help required? - in Ships and Modules [original thread]
Originally by: Tamia Clant Edited by: Tamia Clant on 16/06/2008 19:19:22 Stick with Gallente drones. EDIT: Originally by: MotoMissles I would still switch damage types for your target. The 15%? extra damage from your skill w...
- by Xaen - at 2008.06.16 20:06:00
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133. I am in need of some personal advice. - in Ships and Modules [original thread]
Edited by: Xaen on 16/06/2008 19:52:15 Use this with rat specific hardeners. Leave the invuln on unless you're absolutely sure you don't need it.. Upgrade to T2 that your skills allow. Not very cheap though with arbalest launchers. [Raven, Be...
- by Xaen - at 2008.06.16 19:48:00
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134. Crazy Idea: Afterceptor - in Ships and Modules [original thread]
Originally by: Feilamya Originally by: Captain Falcord Edited by: Captain Falcord on 16/06/2008 16:23:05 Hits 6km/s with 22m2 sig radius. My Hyena hits 5km/s with a t2 1mn mwd and no polycarbs. Try harder. I think you comp...
- by Xaen - at 2008.06.16 19:19:00
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135. Crazy Idea: Afterceptor - in Ships and Modules [original thread]
Originally by: easei Yea so why not just use a frigate sized AB and snakes? you go 4k a sec with better acceleration, no cap issues, no sig issues, and no fittings issues. Snakes cost a billion ISK. That's the root reason. People who in...
- by Xaen - at 2008.06.16 19:18:00
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136. superfast targeting - in Ships and Modules [original thread]
Originally by: Margret Putnam Originally by: Firkragg Originally by: Arvald interceptor with sensor boosters, not even jesus can escape them We all know jesus was stabbed anyways oooouch. -2 pts for bad pun! +5...
- by Xaen - at 2008.06.16 19:13:00
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137. Stealth Bombers - Haven't seen many in FW, how come? - in Ships and Modules [original thread]
Because they can't kill anything larger than a frigate without a group of them. And if you have a group of ships you could bring something bigger and do even better for less ISK. They're novelty ships. - Support fixing the UI | Suggest Jita f...
- by Xaen - at 2008.06.16 17:31:00
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138. Pilgrim Fix - in Ships and Modules [original thread]
Originally by: Lyria Skydancer Originally by: Barbens The main reason behind the last of a range bonus, is the fact that i can warp cloaked. Think about it, why do you need 40k range, when you can sneak up on them? BaRbEnS B...
- by Xaen - at 2008.06.11 18:25:00
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139. Pilgrim Fix - in Ships and Modules [original thread]
I fly a curse primarily. Hell, I'm seriously considering a HG Talisman set and a Domination/Republic Fleet warp disruptor just to inject that much more ownage into it. But I cannot for the life of me find a single setup for the Pilgrim that does...
- by Xaen - at 2008.06.09 21:10:00
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140. Resists adjusted on ships, but not drones? - in Ships and Modules [original thread]
They didn't adjust NPCs either. Consistency fail FTL. - Support fixing the UI | Suggest Jita fixes | Compact logs
- by Xaen - at 2008.06.09 20:20:00
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