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1. LP Store Overhual - in Player Features and Ideas Discussion [original thread]
This is more of a UI thing that it is a economic or PVE thing. THe LP store would REALLY be WAY easier to use if we could have all the same market categories that the market itself has to sort and group them by. Right now we can duplicate this fu...
- by Xercodo - at 2016.11.26 12:35:09
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2. Should exploration ships get the mining ship treatment? - in Player Features and Ideas Discussion [original thread]
Yeah I totally see the logic here. We need an SoE equivalent of the venture to replace the factional exploration ships. What they get repurposed into though? No idea. Oh and as an aside, I think ships like the tristan, tormentor, breacher, and ...
- by Xercodo - at 2015.12.19 13:44:07
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3. Racial Ewar is Unbalanced. - in Player Features and Ideas Discussion [original thread]
I could see giving the typhoon a TP bonus to fit in with its missiles and for TPs get get a buff overall, but that's about it. Caldari and Amarr have their same bonuses at T1 and T2, but gallente and Minmatar, being the fast skirmishers gain an e...
- by Xercodo - at 2015.12.19 13:36:59
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4. Mining - Ore Categories - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Rowells wrote: Iain Cariaba wrote: Xercodo wrote: Iain Cariaba wrote: Or, you could take half a second, while looking at the chart that tells you either the payout for the mins or the mineral composition of the o...
- by Xercodo - at 2015.12.19 07:04:40
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5. CONCORD Epic Arc - Content that solves a problem - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: I can't imagine real life police in a uncorrupt country selling their weaponry and vehicles to people because they "trust" them... They sell old repainted police cruisers all the time.
- by Xercodo - at 2015.12.19 05:45:01
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6. Mining - Ore Categories - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Or, you could take half a second, while looking at the chart that tells you either the payout for the mins or the mineral composition of the ore, to look at the ore you're mining to find which are the +5% and +10%s. After yo...
- by Xercodo - at 2015.12.18 18:51:06
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7. CONCORD Epic Arc - Content that solves a problem - in Player Features and Ideas Discussion [original thread]
Well the problem here is that while I certainly can avoid all the CONCORD missions, if I or anyone else does them, there's no options to ever recover.
- by Xercodo - at 2015.12.18 18:44:24
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8. Mining - Ore Categories - in Player Features and Ideas Discussion [original thread]
This here is a little quality of life improvement... When people mine, they're usually out looking for a specific ore. Either the one that pass the best, or the one that has the mineral they need to finish building something. The thing that bugs...
- by Xercodo - at 2015.12.18 08:51:23
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9. Overview Freeze Panes - in Player Features and Ideas Discussion [original thread]
Yes, totally, do it. I'd love to be able to customize these just as much as the overview itself, letting me do stuff like have all reds in the freeze pane but keeping blues and neuts on the normal one. Or maybe putting drones in the freeze pane ...
- by Xercodo - at 2015.12.18 08:45:21
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10. CONCORD Epic Arc - Content that solves a problem - in Player Features and Ideas Discussion [original thread]
So main idea here is that we need a CONCORD based epic arc. Why? Because we have a pretty big problem here I've noticed... I've recently started doing nullsec missions for the pirate factions and will occasionally get combat missions against CON...
- by Xercodo - at 2015.12.18 08:37:03
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11. Ship Model Updates - in Player Features and Ideas Discussion [original thread]
Actually all the HICs have their own model, even if it's subtle. The broadsword might need a redo though... Actually the rupture itself looks to be a great candidate for a total redesign.
- by Xercodo - at 2015.12.18 08:28:08
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12. Make Turret Hardpoint Graphics for Neut, Draclira, and Smartbombs? - in Player Features and Ideas Discussion [original thread]
I've been saying this for years now Every targeted highslot module should have a visible model on the ship. Imagine how awesome logi would look. and the art devs have an awesome opportunity integrating large "turret" hardpoints onto the new capi...
- by Xercodo - at 2015.12.18 08:24:39
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13. Sticky:[June] Module Tiericide - Armor Plates and Shield Extenders - in Player Features and Ideas Discussion [original thread]
Fredric Wolf wrote: I am not sure we need XLSE as Armor do not have XLAR so there is a trade off. I do like your idea about giving SE a regen penalty. They are getting dual bonuses while AP one get buffer. Also like the idea of buffing shield...
- by Xercodo - at 2015.05.21 17:19:54
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14. Sticky:[June] Module Tiericide - Armor Plates and Shield Extenders - in Player Features and Ideas Discussion [original thread]
I think that the fitting of the plates and SEs need to reflect their active tanking counter parts. You need an SSE to be comparable to a small booster to fit, and 1600mm plates should match a LAR. Additionally, these modules should give benefits...
- by Xercodo - at 2015.05.21 07:51:08
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15. Skin Multiple License - Skin PACKS for multiple Ship - in Player Features and Ideas Discussion [original thread]
Quite simply most skins need to be ship class generic Like "Khanid Navy Cruiser SKIN" so that at least all the T1 ships can use it with one purchase. T2 can be separate if they want though.
- by Xercodo - at 2015.05.05 17:05:17
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16. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
Could you guys maybe throw punkturis at letting us view a fitting out of a kill report? If you could then import said fittings into the ghost fitting tool you could then see what sorts of stats that person might have had (but with your skills ins...
- by Xercodo - at 2015.05.05 17:01:08
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17. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
Yeah some of the cool goodies can be a rev 2 kinda thing. It doesn't have to be PERFECT the first time through. You're crazy if you think software will ever do that :P
- by Xercodo - at 2015.03.30 20:41:30
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18. What would you use these new structures for? - in Player Features and Ideas Discussion [original thread]
I want a pub and dodi probably and a market depot I can drop in the middle of a B-5RB event and sell them ammo and stront. If it survives anchoring then they won't be able to get rid of it and have no choice but to accept what aid it gives them.
- by Xercodo - at 2015.03.24 09:19:53
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19. Fast character switch - in Player Features and Ideas Discussion [original thread]
Andy Maque wrote: rewrite code? what i'm paying for? it's their job! It's also their job to prioritize and this is very low on the list atm.
- by Xercodo - at 2015.03.24 09:17:41
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20. Auto center probes - in Player Features and Ideas Discussion [original thread]
Nah this is pushing a little too far into dumbing down territory. The effort to move probes to a signature are minimal compared to the old pre-formation system.
- by Xercodo - at 2014.12.26 07:31:10
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