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61. FPS cap - in EVE Technology Lab [original thread]
Thanks!
- by Xordan - at 2007.12.24 19:58:00
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62. FPS cap - in EVE Technology Lab [original thread]
Edited by: Xordan on 23/12/2007 21:03:05 Hey, I'm having a few problems while in stations, due to my graphics card overheating and then my PC switching off. The overheat is caused because I'm getting 120fps in stations and that's really worki...
- by Xordan - at 2007.12.23 20:54:00
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63. Eve 40k - in EVE General Discussion [original thread]
!!!!\o/!!!!
- by Xordan - at 2007.12.09 19:04:00
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64. Jumpclones destroying implants.. - in EVE General Discussion [original thread]
Fine, to be a bit more useful. The clone I jumped FROM had: +3 (Basic) implants in slots 1-4 and a +4 (Standard) in slot 5. These are still there. The clone I jumped TO had: +4 (Standard) in slots 1-5. After jumping I was left with a +4 (Standard...
- by Xordan - at 2007.12.09 12:58:00
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65. Jumpclones destroying implants.. - in EVE General Discussion [original thread]
:< Lost 4 of my +4 implants.
- by Xordan - at 2007.12.06 14:37:00
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66. SM.3 Q for you graphic Gurus (no not a 'can my card run Trinity Q' ) - in EVE General Discussion [original thread]
The shaders are applied to materials, which are virtual objects containing a texture. So to answer the first post, they are in effect 'layered' on top of the texture. It's entirely possible for the models and textures to be displayed without the s...
- by Xordan - at 2007.12.02 00:39:00
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67. Calling SDK developers! - in EVE General Discussion [original thread]
Originally by: kurg it would be nice to see someone from the Eve community make a nice interface that will allow skill changes, chat and even corp management for the new Android OS on the new mobile phones to soon come out. The best w...
- by Xordan - at 2007.11.30 21:25:00
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68. [WTB] 90 day GTC 410mill - in Timecode Bazaar [original thread]
Send to 'Xordan'.
- by Xordan - at 2007.11.30 13:10:00
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69. [WTS] 3x 30D GTC 220M - in Timecode Bazaar [original thread]
Edited by: Xordan on 29/11/2007 12:18:44 Reply below for it.
- by Xordan - at 2007.11.29 12:13:00
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70. my old system running trinity2 at good fps? - in EVE General Discussion [original thread]
Originally by: Anaalys Fluuterby Remember, the eve client is basically a remote windows session. Rendering, information being transfered, etc is all determined by server load. The client also is single threaded and is single threaded to ...
- by Xordan - at 2007.11.28 16:26:00
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71. my old system running trinity2 at good fps? - in EVE General Discussion [original thread]
Originally by: Kalazar Yeah, but you have to remember you're on SiSi, which isn't meant to be handling copious amounts of people, as opposed to TQ, which is. Graphical lag (low fps) is different to net lag. The server that you're conne...
- by Xordan - at 2007.11.28 15:15:00
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72. How are the FPS on SiSi? - in EVE General Discussion [original thread]
35fps in station, 20fps zoomed out outside with the whole station in view, with 1920x1080 resolution and all graphics settings as high as they go in client (driver settings default, so no AA or anything). That's on a Core 2 Duo 2.16 Ghz, GF 7950GT...
- by Xordan - at 2007.11.28 01:09:00
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73. No FSAA with HDR in Trinity? - in EVE General Discussion [original thread]
http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=1847 So it can be done, but not on GF 6 and 7 series cards unless the HDR is done in a certain way. I'd imagine that the equivalent ATI cards have the same limitation. ...
- by Xordan - at 2007.11.28 00:52:00
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74. EVE graphics engine question. - in EVE Technology Lab [original thread]
Edited by: Xordan on 22/11/2007 15:42:16 Actually, I believe that the majority of games use OpenGL... Add up the number of games for the consoles and compare them to the number of games for Windows.. consoles probably win. Xbox probably uses D...
- by Xordan - at 2007.11.22 15:41:00
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75. Trinity Lite - in EVE General Discussion [original thread]
Originally by: MotherMoon newest news seems to prove it's a new engine for the classic... or something... In which case the SM3.0 stuff *should* be totally unrelated to the async loading (unless they changed the format the meshes are ...
- by Xordan - at 2007.11.22 15:20:00
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76. Trinity Lite - in EVE General Discussion [original thread]
Originally by: Fanjita If your gonna reply to a thread at leaast read what the dev said :P I did :P I also happen to know exactly how a 3d engine works, and so it makes little sense unless the 'classic' version is actually just the cu...
- by Xordan - at 2007.11.22 15:12:00
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77. Trinity Lite - in EVE General Discussion [original thread]
Edited by: Xordan on 22/11/2007 15:05:49 SM3.0 is all about shaders, which are used to make pretty shiny graphics. They have little to do with the async loading or another non-shiny aspects of the engine. So everyone using 'classic' will get a...
- by Xordan - at 2007.11.22 14:59:00
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78. "asynchronous resource loading" - in EVE Technology Lab [original thread]
It means that the area of code which handles loading is run in a seperate thread to the rest of the engine. The engine will tell this loader what needs loading and then continue rendering and doing everything else while the loader loads, simultane...
- by Xordan - at 2007.10.14 10:23:00
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79. Server issues, again - in EVE General Discussion [original thread]
Heh, the last three times I've just finished a skill.. the server has gone down. It's not like I'm choosing 20 min skills either :P Just bad luck. All those lost hours of skill training /o\ Ah well. Unless it's my skill completion causing the prob...
- by Xordan - at 2007.09.12 18:01:00
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80. WTS 1x30 Day GTC 200M - Online now. - in Timecode Bazaar [original thread]
Secure method only.
- by Xordan - at 2007.09.07 09:51:00
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