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101. [Application] EVE Material Level Calculator - Researchers take a look! - in Science and Industry [original thread]
Try deleting any other files in your MLCalc directory other than mlcalc.exe and the icons folder. ----- MLCalc Creator HW2/EVE Mod Team Leader
- by Zatch - at 2007.10.06 01:40:00
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102. [Application] EVE Material Level Calculator - Researchers take a look! - in Science and Industry [original thread]
The negative ML calculations are already correct, just a few components aren't restricted yet. I've downloaded the latest data export so any discrepancies should be nixed. Planned changes for the next version: 1) Negative Productivity Levels will...
- by Zatch - at 2007.09.29 20:18:00
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103. [Application] EVE Material Level Calculator - Researchers take a look! - in Science and Industry [original thread]
Just want to let you all know that I'm still watching this thread and noting your suggestions. I've been devoting most of my time to the HW2 mod lately, hence the lack of MLCalc releases, but I'll shift gears for a bit and give you guys something ...
- by Zatch - at 2007.09.14 14:35:00
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104. EVE: Ascension - A Homeworld 2 Modification - in EVE General Discussion [original thread]
New screenshots available here: link My apprentice, mantaray, has been tearing through the Caldari ships and is doing a fantastic job. I haven't been working on the mod much because of my class schedule (over Summer, yeah, I know.) ----- MLCal...
- by Zatch - at 2007.08.19 18:36:00
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105. [Application] EVE Material Level Calculator - Researchers take a look! - in Science and Industry [original thread]
Ships already don't; I'll fix the R.A.M.s. ----- MLCalc Creator HW2/EVE Mod Team Leader
- by Zatch - at 2007.08.13 19:34:00
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106. [Application] EVE Material Level Calculator - Researchers take a look! - in Science and Industry [original thread]
Double clicking the column just auto-prices all materials that have blueprints associated with them (e.g. ships and tech 1 modules.) To use your own material prices at the moment, enter the value in one of the text boxes next to that material's na...
- by Zatch - at 2007.07.27 23:57:00
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107. [Application] EVE Material Level Calculator - Researchers take a look! - in Science and Industry [original thread]
Edited by: Zatch on 26/07/2007 11:52:43 What you're suggesting is you have 0 Mexallon wasted with Production Efficiency 4. Unless I have the formula seriously wrong, that shouldn't be possible... When you do a Show Info on the blueprint and l...
- by Zatch - at 2007.07.26 11:52:00
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108. [Application] EVE Material Level Calculator - Researchers take a look! - in Science and Industry [original thread]
Added to my list of things to fix. ----- MLCalc Creator HW2/EVE Mod Team Leader
- by Zatch - at 2007.07.21 01:13:00
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109. [Application] EVE Material Level Calculator - Researchers take a look! - in Science and Industry [original thread]
Oops, I didn't realize negative PLs were possible (I don't do invention at the moment.) I'll fix that and add in the Outpost modifiers. Also I'm trying to figure out how copy time is handled, kinda hard with all the research slots full from now un...
- by Zatch - at 2007.07.20 06:56:00
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110. [Application] EVE Material Level Calculator - Researchers take a look! - in Science and Industry [original thread]
*bump* New version released: 1.7.1 * Now using the latest data export as of this posting (new blueprints, updated research times and material requirements.) * ML textbox is less restricted now, you can type whatever you want. * The old POS Ass...
- by Zatch - at 2007.07.19 10:17:00
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111. [Application] EVE Material Level Calculator - Researchers take a look! - in Science and Industry [original thread]
Options -> Show Next Improvement ----- MLCalc Creator HW2/EVE Mod Team Leader
- by Zatch - at 2007.07.15 22:51:00
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112. [Application] EVE Material Level Calculator - Researchers take a look! - in Science and Industry [original thread]
Reprocessing an item yields the perfect material requirements, if you have your skills trained up. :) Also as ghosttr suggested, this program has always been somewhat simple, and I hope to keep it that way (EVE-MEEP is great for a do-it-all indus...
- by Zatch - at 2007.07.14 22:23:00
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113. [Application] EVE Material Level Calculator - Researchers take a look! - in Science and Industry [original thread]
Certainly. ----- MLCalc Creator HW2/EVE Mod Team Leader
- by Zatch - at 2007.07.13 22:34:00
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114. [Application] EVE Material Level Calculator - Researchers take a look! - in Science and Industry [original thread]
I am aware of and am incorporating the Revelations 2 data export into the upcoming release of MLCalc. Thanks for the heads up. :) ----- MLCalc Creator HW2/EVE Mod Team Leader
- by Zatch - at 2007.07.13 00:14:00
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115. EVE: Ascension - A Homeworld 2 Modification - in EVE General Discussion [original thread]
I have a short video to share with you: ascension_blinky_caracal.avi (~9MB, XviD) I had to shrink it to keep the filesize reasonable, so it is a 1680x1050 downscaled to 1024x640 video. The navlights can still be seen though, if you look close (...
- by Zatch - at 2007.07.12 06:58:00
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116. [Application] EVE Material Level Calculator - Researchers take a look! - in Science and Industry [original thread]
Edited by: Zatch on 10/07/2007 23:00:28 Supposedly the next data export will be released at the end of this week. So some time in the next few months, I hope. :) I'll try and release a new version today with the bugs above all fixed up. No ...
- by Zatch - at 2007.07.10 22:59:00
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117. [Application] EVE Material Level Calculator - Researchers take a look! - in Science and Industry [original thread]
Added to my list of things to fix. Current list: 1) Ammo blueprint research times (done.) 2) POS multipliers are wrong. 3) ML-to-ML window is non-functional. 4) Convert the new icons. ----- MLCalc Creator HW2/EVE Mod Team Leader
- by Zatch - at 2007.07.09 18:33:00
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118. Everyone move out of empire pirates will not like low security systems - in EVE General Discussion [original thread]
Edited by: Zatch on 08/07/2007 06:01:36 Have you ever shot a pirate? Below -5 means they don't generate a criminal flag (and thus sentry aggro) or a security hit if you pop their ship. Also pirating does bring real consequences: you can't ent...
- by Zatch - at 2007.07.08 05:57:00
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119. EVE: Ascension - A Homeworld 2 Modification - in EVE General Discussion [original thread]
Edited by: Zatch on 06/07/2007 19:45:46 Just so you all know I'm not yanking your collective chain, here's the Caracal in HW2: http://img241.imageshack.us/img241/4519/ss00004zy9.jpg http://img241.imageshack.us/img241/4439/ss00005rx9.jpg ...
- by Zatch - at 2007.07.06 19:35:00
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120. EVE: Ascension - A Homeworld 2 Modification - in EVE General Discussion [original thread]
Working on the glass shader and putting the Caracal ingame today (need a break from Gallente, even if it's just for one ship.) ----- MLCalc Creator HW2/EVE Mod Team Leader
- by Zatch - at 2007.07.06 18:51:00
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