| Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 .. 23 :: one page |
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Thread Statistics | Show CCP posts - 0 post(s) |

ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.09.26 00:11:00 -
[331]
Originally by: Zatch Just want to let you all know that I'm still watching this thread and noting your suggestions. I've been devoting most of my time to the HW2 mod lately, hence the lack of MLCalc releases, but I'll shift gears for a bit and give you guys something in the next few days.
Ghosttr sends isk for copying time function and correct negative me/pe levels.
Wait, aldready did that
/Me taps foot
A bigger eve Annndd..Player Factions |

Bambi
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Posted - 2007.09.26 18:46:00 -
[332]
Great tool, much handier than a clunking great excel spreadsheet.
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GraylStorm
Gallente Asgard Industries Safe And Fun Environment
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Posted - 2007.09.29 17:29:00 -
[333]
Awesome tool
any idea when the RoRQual BPO will be added ?
I have it researching for Me: 1 right now, and have no idea how many pieces I will need of each type.
If anyone knows what ME:1 will do, before even the tool is updated, plz post it and I will love you forever
Take care Grayl Gallente Federation Select Circle member Duvolle Labs, Creodron Corp. , Roden Labs and Core Complexion Inc. Contractor Builder of Fine Freighters Sankkassen System, Asgard Industries Director
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Fubar
Eagle Eye Inc.
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Posted - 2007.09.29 19:53:00 -
[334]
Originally by: GraylStorm Awesome tool
any idea when the RoRQual BPO will be added ?
I have it researching for Me: 1 right now, and have no idea how many pieces I will need of each type.
If anyone knows what ME:1 will do, before even the tool is updated, plz post it and I will love you forever
Take care Grayl
Material requirements for the Rorqual.
ML:0 ML:1 ML:2 Capital Armor Plates 7 6 6 Capital Capacitor Battery111110 Capital Cargo Bay 222121 Capital Clone Vat Bay 333231 Capital Computer System 333231 Capital Construction Parts444241 Capital Corporate Hangar Bay171616 Capital Drone Bay 6 5 5 Capital Jump Drive 111110 Capital Power Generator 111110 Capital Propulsion Engine 9 8 8 Capital Sensor Cluster 9 8 8 Capital Shield Emitter 9 8 8 Capital Ship Maintenance Bay333231
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Zatch
Gallente Royal Hiigaran Navy YouWhat
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Posted - 2007.09.29 20:18:00 -
[335]
The negative ML calculations are already correct, just a few components aren't restricted yet. I've downloaded the latest data export so any discrepancies should be nixed.
Planned changes for the next version: 1) Negative Productivity Levels will work properly. 2) All new BPs since the last release will be implemented. 3) Fix any problems with the auto-pricing. 4) R.A.M.s don't waste. 5) BP copy time. 6) Outpost modifiers. 7) Anything else I missed (I'll re-read the posts above before releasing.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

GraylStorm
Gallente Asgard Industries Safe And Fun Environment
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Posted - 2007.09.30 13:45:00 -
[336]
Fubar you rawk
Thx a million Bud, Plz add the rorqual to your awesome tool Zatch!
Thx again Grayl Gallente Federation Select Circle member Duvolle Labs, Creodron Corp. , Roden Labs and Core Complexion Inc. Contractor Builder of Fine Freighters Sankkassen System, Asgard Industries Director
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SSRs Mentat
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Posted - 2007.10.03 11:10:00 -
[337]
G'Day, When attepting to run ML Calculator i recive the Error, "Error Type 13" Mismatch i have window's Xp Sp2 any idea's how to fix this?
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Zatch
Gallente Royal Hiigaran Navy YouWhat
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Posted - 2007.10.06 01:40:00 -
[338]
Try deleting any other files in your MLCalc directory other than mlcalc.exe and the icons folder. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Rhaegor Stormborn
Pestilent Industries Amalgamated
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Posted - 2007.10.10 03:46:00 -
[339]
Originally by: Zatch Try deleting any other files in your MLCalc directory other than mlcalc.exe and the icons folder.
I am getting the same error and the above post does not fix it.
Rhaegor Stormborn Fleet Admiral - Pestilent Industries Amalgamated [PIA] Recruitment Thread |

Molachai
Gallente Nordmark
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Posted - 2007.10.10 12:52:00 -
[340]
Originally by: Rhaegor Stormborn
Originally by: Zatch Try deleting any other files in your MLCalc directory other than mlcalc.exe and the icons folder.
I am getting the same error and the above post does not fix it.
I am getting the same error. I've uninstalled, and deleted the folder. :(
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Zatch
Gallente Royal Hiigaran Navy YouWhat
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Posted - 2007.10.11 20:30:00 -
[341]
Edited by: Zatch on 11/10/2007 20:34:12 Edited by: Zatch on 11/10/2007 20:32:42 Okay I think it's a registry issue. I may have changed the way keys are handled between distant versions.
Run regedit.exe from the Start-->Run menu, navigate to: HKEY_CURRENT_USER\Software\VB and VBA Program Settings\MLCalc
You should have the following keys: Options\PricesFile [string] Options\ShowNextImprovement [string: True/False] Window\AlwaysOnTop [integer] Window\X [integer] Window\Y [integer]
If you don't, please tell me what you have instead so I can implement some relevant error handling (error handling that is too general risks introducing more problems.)
Also I need to modify the MLCalc uninstaller so it deletes the MLC registry entries, that would probably fix a few things. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Musayan
Amarr Menarth Corporation
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Posted - 2007.10.16 00:44:00 -
[342]
matprices file must end with .dat so it will look like that matprices.dat.
it work for me :)
Musayan
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Cyberneti
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Posted - 2007.10.16 13:28:00 -
[343]
Just wanted to say thanks for this tool, really good work!
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Notarri
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Posted - 2007.10.20 17:11:00 -
[344]
I am getting the same "run time 13" error when I use the launch icon from my desktop. However, I can open the program directly from where I saved it in "My Documents."
I looked at the registry editor as you suggested above and it has what you listed but each section (Options, Windows)also has the following: (Default) REG_SZ (value not set). Not sure if this has anything to do with it.
Other than that, love the program!
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Keith Eaton
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Posted - 2007.10.24 16:12:00 -
[345]
Can someone please straighten me out (preferably before this renders me entirely insane)?
I am attempting to create a new application utilizing material efficiency calculations, and cannot seem to get the formula to give me the correct results (relying on both the blueprint and Zatch's most excellent MLCalc to determine the correct values).
I am using the following formula:
MR = ROUND(BMR * (1 + (WF / (ME + 1))) * 1.25 * (1 - (0.04 * PE)), 0)
Where:
MR = material required BMR = base material required WF = wastage factor ME = material efficiency PE = Production Efficency skill level ROUND = normal rounding (i.e., fractional values of less than 0.5 round down and fractional values of 0.5 or greater round up)
Here's an example of the problem:
Given a Condor BPO with ME = 13, when PE = 0 the formula gives me an MR of 86 for Isogen, but both the blueprint and MLCalc indicate that the correct value is 85.
Actual numbers:
BMR = 68 WF = 0.10 ME = 13 PE = 0
ROUND(BMR * (1 + (WF / (ME + 1))) * 1.25 * (1 - (0.04 * PE)), 0) = ROUND(68 * (1 + (0.10 / (13 + 1))) * 1.25 * (1 - (0.04 * 0)), 0) = ROUND(68 * (1 + (0.10 / 14)) * 1.25 * (1 - 0), 0) = ROUND(68 * (1 + 0.007142857) * 1.25 * 1, 0) = ROUND(68 * 1.007142857 * 1.25 * 1, 0) = ROUND(68.485714276 * 1.25, 0) = ROUND(85.607142845, 0) = 86
So, at least for this blueprint, the correct MR for Isogen at PE 0 is rounded down.
What has me stymied is that while the formula does not give me the correct MR value when PE = 0, it does give me the correct values when PE = 1, 2, 3, 4, and 5. Specifically:
when PE = 1, the formula gives a value of 82.1828607559204 before rounding, which rounds down to the correct value of 82; when PE = 2, the formula gives a value of 78.7585748910904 before rounding, which rounds up to the correct value of 79; when PE = 3, the formula gives a value of 75.3342890262604 before rounding, which rounds down to the correct value of 75; when PE = 4, the formula gives a value of 71.9100031614304 before rounding, which rounds up to the correct value of 72; and when PE = 5, the formula gives a value of 68.4857172966003 before rounding, which rounds down to the correct value of 68.
Assuming that I am using the correct formula, can anyone enlighten me as to why it doesn't give the correct result when PE = 0? Or am I missing something else entirely?
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ROKUSH0
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Posted - 2007.10.25 12:36:00 -
[346]
i cant dl this, is there something wrong? |

Zatch
Gallente Royal Hiigaran Navy YouWhat
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Posted - 2007.10.26 20:23:00 -
[347]
Edited by: Zatch on 26/10/2007 20:25:15 Edited by: Zatch on 26/10/2007 20:24:54 It could be a precision problem. I've found that the best results are achieved if you do most subtractions with integers and then divide to account for decimal offset.
E.g.
* 1.25 * (1 - 0.04 * PE)
Should be:
* (125 - 5 * PE) / 100
Also if you're using Basic, it does not round correctly. Make your own rounding subroutine. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Keith Eaton
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Posted - 2007.10.27 05:58:00 -
[348]
Originally by: Zatch Edited by: Zatch on 26/10/2007 20:25:15 Edited by: Zatch on 26/10/2007 20:24:54 It could be a precision problem. I've found that the best results are achieved if you do most subtractions with integers and then divide to account for decimal offset.
E.g.
* 1.25 * (1 - 0.04 * PE)
Should be:
* (125 - 5 * PE) / 100
Also if you're using Basic, it does not round correctly. Make your own rounding subroutine.
Thanks for the response. I've tried your suggestion, but unfortunately it makes no difference in this case. 
Yes, I am using Visual Basic (in Microsoft Access 2003), and yes, I am aware that its built-in ROUND function does round-to-even, or banker's rounding, rather than normal rounding. Therefore, I have written and am using my own user-defined function to do normal rounding (which works correctly, as proven by the results it gives when the Production Efficiency skill level is anything other than zero).
The problem lies not in the rounding, but in the value that the formula gives to be rounded.
It appears to me that no matter how one manipulates the formula, given a base material amount of 68 (verified from the item database), a wastage factor of 10% (0.10), a material efficiency level of 13, and a Production Efficiency skill level of 0, the formula is always going to give a value of 85.6+, which both normal rounding and banker's rounding are going to round up to 86.
Even if one truncates the wastage factor / (material efficiency level + 1) part of the formula [WF / (ME + 1)] to its least significant value (0.007142857 truncated to 0.007), one gets:
68 * 1.007 * 1.25 = 85.595
which, again, rounds to 86 with either normal rounding or banker's rounding.
So, unless there's some consistently-applicable exception to the formula I'm not aware of (i.e., a "fudge factor" such as "If the Production Efficiency skill level is zero, always round down"), I don't see how in the world CCP and MLCalc come up with a value of 85.
Which leaves me a) still hopelessly stuck unless and until someone can help me see what I'm doing wrong, and b) one step closer to needing a rubber room. 
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.10.28 10:04:00 -
[349]
Edited by: Zatch on 28/10/2007 10:07:43 Here's my current formula (not the actual code, rounding takes place at the end) --
BaseAmount * (BaseWastage / (ML + 1) + (25 - 5 * PESkill) / 100)
68 * (0.1 / (13 + 1) + (25 - 5 * 0) / 100) 68 * (0.1 / 14 + (25 - 0) / 100) 68 * (0.007... + 0.25) 68 * 0.257... = 17.4857... wastage
68 + 17.4857... = 85.4857... which rounds to 85.
Make sure all values are Doubles (in the actual code I've basically plastered it with CDbl statements to get the best results.) Here's my actual code (may be different if Access 2003 is using VB.NET as its underlying scripting language.)
dblCurrentWaste = CDbl(lblAmount(i).Caption) * CDbl(WastageFactor(CLng(txtML.Text)) + (25 - 5 * cboPE.ListIndex + (dblMatMult - 1) * 100) / 100)
Note the dblMatMult variable is there for POS modifiers. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zheng Guo
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Posted - 2007.11.18 20:12:00 -
[350]
I start to produce something
and this program helps me a loot Thank You
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Leia Rabfar
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Posted - 2007.11.19 11:04:00 -
[351]
Awesome tool, I use it alot.
Any solution to the 'Runtime Error 9 - index out of range' prob with the materiallist editor ? Anything I can help to find that ?
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.11.19 21:18:00 -
[352]
Edited by: Zatch on 19/11/2007 21:20:26 The Material List Editor is probably incompatible with the current MLC because of the new materials. I'll release a new version of the MLE soon enough. Just a note: I'm currently reducing the amount of code in the MLC project. I've already eliminated many lines of redundant code and unnecessary loops, so the program will be easier to manage and will run faster for you folks.
When I'm done rewriting the redundant bits, I'll update MLC with the latest data export and include the PE calculations, among other things. I know it's been a long time since the last release and I appreciate your patience, I've been having a very stressful quarter and the last thing I've felt like doing is digging through the MLC behemoth. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Kei Nagase
Minmatar Delictum 23216
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Posted - 2007.11.19 21:24:00 -
[353]
Does this program support Construction of invented BPCs? It seems to be off with all of my BPCs.. And When I compair the programs material list to one I get in game it seems to be off a bit (When I look at Seeded T1 BPOs). I have production Efficency 4 but the list only matches when I set Production Effeciency to Level 3.
AxOatAo |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.11.20 02:45:00 -
[354]
You can enter negative material levels. Also would you mind giving some examples of BPs that are incorrectly represented in the program, as well as the exact numbers as seen ingame? ----- MLCalc Creator HW2/EVE Mod Team Leader |

Adaline Grey
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Posted - 2007.11.20 03:03:00 -
[355]
I do not understand how to determine what an ideal ME level is for my BPOs. I have turned on the "Improve At" option and, for example, if I set ME at 25 for a Hurricane BPO, how can I see if any futher research is worth doing on the BPO? I can see it will imprve at 26, but how does one determine the ideal ME level?
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Kei Nagase
Minmatar Delictum 23216
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Posted - 2007.11.20 09:10:00 -
[356]
Here is a pict of the program and Eve. Also I tried adding a minus to the Material Level but it doesn't accept it
AxOatAo |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.11.20 21:04:00 -
[357]
Edited by: Zatch on 20/11/2007 21:07:19 @Adaline: see here
There is room for improvement until you reach the Ideal ML. Of course, sometimes that improvement is only 1 Tritanium so it's a waste of your time; that is for you to decide (I don't intend to show you the exact best ML in cost/time efficiency, that would take the individual skill out of research.) The Ideal ML is the point at which you are wasting zero units of a particular material, by the way.
@Kei: You are using an outdated version of the program, try 1.7.1. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Leia Rabfar
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Posted - 2007.11.22 07:07:00 -
[358]
Originally by: Zatch The Material List Editor is probably incompatible with the current MLC because of the new materials. I'll release a new version of the MLE soon enough.
Cheers for that. I just discovered that I can actually edit and save material prices (like Trit) from MLCalc itself  
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Revolution Rising
Venture Research and Resources Free Trade Zone.
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Posted - 2007.11.24 21:19:00 -
[359]
I'm just comparing the BPO in MLCalc with the blueprint in-game and finding that the minerals required are different... Can you think why offhand?
I have PE5 and there's no research on either BP.
I just want to work out costs of production at the moment, so I need to fix this ;)
thanks
VRR Homepage
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Gerome Doutrande
Rue Morgue
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Posted - 2007.11.25 18:58:00 -
[360]
Hey Zatch,
One of my industrial minions has problems running your great program under windows vista. It crashes with the following error:
"Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid"
He tried copying the file into the system32 folder, but unfortunately that didn't help. any ideas or suggestions regarding this would be awesome. 
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