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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.11.26 02:06:00 -
[361]
@Revolution Rising: Give me an example. Also make sure you are using the latest version of the program (1.7.1).
@Gerome Doutrande: Your minion needs to register the file. Tell him or her to click Start --> Run... --> cmd --> regsvr32 comdlg32.ocx
If that doesn't work (e.g. the confirmation message doesn't pop up,) (s)he may need to navigate to their system32 directory first in the command prompt. ----- MLCalc Creator HW2/EVE Mod Team Leader |
Revolution Rising
Venture Research and Resources
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Posted - 2007.11.26 09:12:00 -
[362]
Just for you !
Eve Screeny of my Hoarder BPO: http://i158.photobucket.com/albums/t106/magar_bucket/EVEBPO.jpg
Desktop Screeny of MLCalc Numbers: http://i158.photobucket.com/albums/t106/magar_bucket/MLCalc.jpg
You can see at a glance, the numbers are different. If you can tell me what I've done wrong I'd love to know thanks!
VRR Homepage
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.11.26 19:56:00 -
[363]
Check the totals tab. ----- MLCalc Creator HW2/EVE Mod Team Leader |
Emo Jelli
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Posted - 2007.11.29 08:56:00 -
[364]
In Vista, ML Calc seems incapable of remembering any 'Unit Price' I alter. It will remember what BPOs I own but not with the correct calculations listed.
I have tried checking the box on the shortcut 'Run as Administrator' to no avail.
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.11.29 12:48:00 -
[365]
Are you pressing enter after changing a unit price? You should get a confirmation popup after pressing enter, otherwise the data is not saved. ----- MLCalc Creator HW2/EVE Mod Team Leader |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2007.11.29 14:08:00 -
[366]
Edited by: Tres Farmer on 29/11/2007 14:09:09 version 1.7.1
..if you delete an entry from an items-price-cell and hit enter (if it's not filled with a zero) the prog crashes (happens sometimes accidently when I remove skill-book-prices from t2-gear-price-lists).
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.11.30 11:25:00 -
[367]
Edited by: Zatch on 30/11/2007 11:25:20 Skillbook prices are not factored in, so you shouldn't need to do that anyways. I'll fix the error and have it default to 0 if you enter an empty value. ----- MLCalc Creator HW2/EVE Mod Team Leader |
Emo Jelli
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Posted - 2007.12.01 08:28:00 -
[368]
Originally by: Zatch Are you pressing enter after changing a unit price? You should get a confirmation popup after pressing enter, otherwise the data is not saved.
Yes and despite the program having calculated correct figures which have been stored in the OWNED BPO txt file upon restarting MLCalc all values have been reset. |
Mother Inlaw
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Posted - 2007.12.01 11:02:00 -
[369]
Id love to get a copy of this. However when i follow the link to download it hangs? Is it working OK ?
Capital Sales You're worth it! |
Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.12.02 12:36:00 -
[370]
Edited by: Zatch on 02/12/2007 12:36:27 @Emo Jelli: I'll see if I can find anything that might be causing problems but it's a strange issue.
@Mother Inlaw: I just tried both MLC links, they're working fine (make sure you left-click them, they are EVE-files links.) ----- MLCalc Creator HW2/EVE Mod Team Leader |
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Emo Jelli
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Posted - 2007.12.03 11:31:00 -
[371]
OK I have deleted the BPO owned .txt file and started again to see what happens this time.
One thing I have noticed is that if you change the entry in the drop down box below 'Build Time' for one item this affects all others and hence any and all cost calculations are altered for everything. Consequently these incorrect new figures are saved each time you export to file.
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.12.03 18:21:00 -
[372]
That was intended functionality when I wrote it. I will write in a toggle between that mode and one where you can have a setting specific to each BP. ----- MLCalc Creator HW2/EVE Mod Team Leader |
Mik Nostrebor
Minmatar Light Angels
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Posted - 2007.12.06 22:26:00 -
[373]
Hi Zatch,
Soooo it looks like the Eve-Mon folk have the new Trinity module/ship data. How long before you can incorporate it?
Mik |
Trader Chic
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Posted - 2007.12.09 21:19:00 -
[374]
Would love to see this updated. Shout if we can be of any help! |
Galanodels
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Posted - 2007.12.12 19:57:00 -
[375]
Would love to see an update to this as well, just discovered it :D
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Aldelphius
Caldari
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Posted - 2007.12.17 03:30:00 -
[376]
heres to hoping that this project will be continued. Its such a usefull tool for budding industrialists.
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.12.18 08:15:00 -
[377]
It will be continued, don't worry. I'm enjoying a vacation from work of all kinds at the moment. ----- MLCalc Creator HW2/EVE Mod Team Leader |
Kismet X
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Posted - 2007.12.19 12:02:00 -
[378]
MLCalc rocks, Zatch. Thanks for your work on it! ____________________________________________________________________ "[D]rones are the alternative to everything... you defer all your combat to your cat herding skills" -Fryx, 1 |
Miko Yee
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Posted - 2007.12.20 17:53:00 -
[379]
This app is awsome !! anyone that uses this one should definatly donate !!
congrats Zatch You've made an efficient, easy to use flexible appliaction for the EVe Manufacturing community
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Helfrin
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Posted - 2007.12.21 20:07:00 -
[380]
A wonderful app and one I use all the time :)
Any eta on an update with Script blueprints included?
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pyklet uk1
The Graduates Brutally Clever Empire
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Posted - 2007.12.24 19:30:00 -
[381]
only just started using yoru lil program ... its great
Thank you
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Victor Valka
Caldari Archon Industries
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Posted - 2007.12.26 17:13:00 -
[382]
Zatch,
I get "Run-time error '13': Type mismatch."
Any suggestions?
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DTK FL
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Posted - 2007.12.27 18:35:00 -
[383]
I have used this nonstop forever. But itÆs no longer accurate since the BP nerf. As an example on my thermal nuclear triggers. Ideal ME was 5 which worked perfect before trinity. However now I am getting all kinds of loss because of the new calculations to 0.5. I have taken the ME to 50 on it and still getting loss. This happens on the smaller items that you make more than 1 of at a time. All my BPOs for making modules like the Plasma Thruster which ideal ME was 2 is no longer a fact. I have taken this to ME 60 and still get loss now where before I never did. Any idea if there will be an update to fix this? I have no idea how far I should keep goign with these BPO's.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2007.12.28 01:47:00 -
[384]
Originally by: DTK FL ...I have no idea how far I should keep goign with these BPO's.
Yeah.. ideal ML is a thing of the past. Just look in the left upper corner of the MlCalc Prog, where it tells you the procentual waste, it will never vanish... For batches this value is allways true now. At least by that you can calculate the waste into your buyings.
But I understand your demand for exact numbers for buying the stuff. Well.. Zatch needs to rewrite the code. Otherwise you only can switch to another prog or do it by yourself in excel..
Forge '07 on Sale
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DTK FL
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Posted - 2007.12.30 05:03:00 -
[385]
Well one thing is for sure. The BP's are bugged, I ME'd a BPO to finally get zero waste. I made 100 units, and the BPO does say ZERO waste. Yet the BPO say it takes 10 units to make, Yet when I make 100 that should work out to 1000 with zero waste. Well guess what it takes me 1012. Talk about BS.
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Drako Krakin
Okkelen Defense Force
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Posted - 2007.12.30 10:35:00 -
[386]
Noticed that they have released the data dumps but there was no Dev Blog, just a normal forum post. Here is the link to the data dump post.
Trinity 1.0 Static Data Export
Further into the post is an Access version if you desire that. It was at quote 42.
Also, thank you very much for this program. It has been a savior while I get started in this field.
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.12.31 17:22:00 -
[387]
I've been away for two weeks on vacation, sorry for not replying (no internet.) The new data update will be incorporated and ideal ML should be taken with a grain of salt now: it should still yield no waste on a single run assuming the internal data is correct, but higher runs will not take advantage of that favorable rounding. I will rewrite the code so that if you change the number of runs in the program, it will display the high-run waste.
Runtime error 13 is usually caused by problems in your *.dat files, try moving them all to another folder and then starting the program (essentially a fresh start, it will recreate all of those files.) ----- MLCalc Creator HW2/EVE Mod Team Leader |
Trader Chic
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Posted - 2008.01.10 21:10:00 -
[388]
I love the tool and use it for many of my calculations. How's the update coming? |
BokuWaBokuNo
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Posted - 2008.01.10 22:39:00 -
[389]
Hi but i didnt get it, can it be that this formular =Baseammount*(0,1/(ML+1)+(25-5*ME)/100)only works for +ME Bpo¦s ? i get wrong results if i do -. I tryed it now 4 6 hours to get right on this iam getting Nuts. Someone plz help me
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.01.16 15:13:00 -
[390]
Edited by: Zatch on 16/01/2008 15:14:06 That formula is correct for single runs if the base wastage factor is 0.1 (10%) and you aren't using a POS. That "ME" in the calculation should be PE though (your Production Efficiency skill level.)
I'll get back to you about the update, I may finish enough to release something later this afternoon (after classes.) ----- MLCalc Creator HW2/EVE Mod Team Leader |
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