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Ray McCormack
BIG
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Posted - 2006.10.10 00:43:00 -
[61]
Originally by: Zatch Note that the auto-pricing feature works with any item that has a blueprint. That means t1 modules, capital ship construction parts, etc...
/me cannot wait.
| The BIG Lottery | Skills Showroom | 255575 | |

Aldir Rundal
Gallente The Order of Chivalry
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Posted - 2006.10.10 01:50:00 -
[62]
I think you have a rounding error in your program. Great program, it's a wonderful tool, but it may be rounding wrong on the capital BPOs.
At ME 1 our Thanatos BPO had:
Capital Armor Plates - 8 Capital Capacitor Battery - 8 Capital Computer System - 8 Capital Construction Parts - 11 Capital Corporate Hangar Bay - 11 Capital Drone Bay - 53 Capital Jump Drive - 11 Capital Power Generator - 6 Capital Propulsion Engine - 8 Capital Sensor Cluster - 8 Capital Shield Emitter - 6 Capital Ship Maintenance Bay - 11
Which is VERY Different from the predicted value on MLCalc, Which is:
Capital Armor Plates - 8 Capital Capacitor Battery - 8 Capital Computer System - 8 Capital Construction Parts - 10 Capital Corporate Hangar Bay - 10 Capital Drone Bay - 52 Capital Jump Drive - 10 Capital Power Generator - 6 Capital Propulsion Engine - 8 Capital Sensor Cluster - 8 Capital Shield Emitter - 6 Capital Ship Maintenance Bay - 10
The problem continues at ME 2:
Thanatos BPO, In-Game:
Capital Armor Plates - 8 Capital Capacitor Battery - 8 Capital Computer System - 8 Capital Construction Parts - 10 Capital Corporate Hangar Bay - 10 Capital Drone Bay - 51 Capital Jump Drive - 10 Capital Power Generator - 6 Capital Propulsion Engine - 8 Capital Sensor Cluster - 8 Capital Shield Emitter - 6 Capital Ship Maintenance Bay - 10
MLCalc is closer this time, but still not quite. Which is:
Capital Armor Plates - 8 Capital Capacitor Battery - 8 Capital Computer System - 8 Capital Construction Parts - 10 Capital Corporate Hangar Bay - 10 Capital Drone Bay - 52 Capital Jump Drive - 10 Capital Power Generator - 6 Capital Propulsion Engine - 8 Capital Sensor Cluster - 8 Capital Shield Emitter - 6 Capital Ship Maintenance Bay - 10
I can't see any major difference in other BPOs, but I find it odd that a rounding error (if that is what it is) would affect this as much as it had. Then again, maybe not.
Anyways, I thought you might like to know.
Recruiting |

Tunajuice
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Posted - 2006.10.10 02:44:00 -
[63]
Looks like rounding error to me. Zac may be rounding and eve trunkating, or vice versa. Would need to look at the code to see.
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Zatch
Gallente Death of Virtue
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Posted - 2006.10.10 02:45:00 -
[64]
Edited by: Zatch on 10/10/2006 02:46:49 Somebody mentioned in an older thread that CCP uses "banker's rounding" on the component requirements, but they use normal rounding on raw materials (namely the basic minerals.) I'll look into implementing it.
I'm using traditional rounding: 0.x where x>=5 rounds up, <=4 rounds down. Banker's rounding is a method used to counteract the propagation of small rounding errors through large numbers of transfers, resulting in an overall loss of funds. To be honest I have no idea why this is used in EVE, if in fact it is. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Lab Technician071548
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Posted - 2006.10.10 19:51:00 -
[65]
Edited by: Lab Technician071548 on 10/10/2006 19:52:41
 http://en.wikipedia.org/wiki/Rounding
This is kind of important to deal with. For example, if I choose to research a BPO to perfect efficiency, it matters if that level is 650 or 651. At 650, and 300 levels before that, for example, there was no benefit.
For those stuck in empire, that's a REALLY big deal, because it can take a week or two to correct the problem.
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Zatch
Gallente Death of Virtue
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Posted - 2006.10.11 06:42:00 -
[66]
I may have found the issue: Visual Basic, for some idiotic reason or another, rounds down when the number is exactly x.500000...
So I'll need to override that behavior, and I'll compare the results with that Thanatos BP. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Lab Technician071548
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Posted - 2006.10.11 17:51:00 -
[67]
If you google rounding, you will find a ton of discussion about vbasic rounding and ways to implement other forms of rounding. Looking forward to the next version. 
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Mr Xofar
Minmatar
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Posted - 2006.10.11 20:44:00 -
[68]
Nice program Zatch. A couple of nit picky things though. Some of your controls are not set to the same background color as the form itself.
Also, I noticed there is no install, just an unzip. For me that's fine, because I do have the runtime libraries already, as well as .NET Framework. However, for folks who don't, they may be a bit reluctant to go loading the vb runtime files themselves. I'm not sure if your familiar with the Inno Setup Compiler, but it's a great setup.exe tool and it's free. You can include all the required files in the setup.
Another is, I should be able to double click on a manufactuarable material requirement and it should load, Capital Propulsion Engines for instance. I would keep a history of this so the user can click a [Back] button to return to the main item being contructed. There should be a Project page where, when viewing the blueprint, you can click [Add to Project]. Then on the Project page, the player can see the entire cost of the project. I'm sure there are other eve tools that do that, buit it just seems that your would lend itself to implement such a feature since all the data is there.
Anyway, just my .02, it's a great program as it is though, and I look forward to using it when I get into manfacturing, finally. Mr Xofar's EVE Website Miner Timer Auction |

Lab Technician071548
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Posted - 2006.10.11 21:38:00 -
[69]
Zatch,
I've been thinking about "decision tools" and I've come up with one that is probably easy to implement and would be very helpful.
It would be nice if I could set a waste level for a particular mineral and get the research level required. Let's say that I'd like to waste 0 zyd. I can put 0 in for zyd and see what that does to the others. I can put in a waste figure for other minerals and have it go to the lowest ME level required to reach the waste levels given.
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Zatch
Gallente Death of Virtue
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Posted - 2006.10.11 23:10:00 -
[70]
Thanks again for the suggestions, I'm adding them to my list. :)
I'll have a new version out within 2 hours. I found a few bugs in the auto-pricing and, although the rounding now works correctly, I'll need some examples to double-check the program's output. Since many of the people visiting this thread are researchers, I'm sure there are a few BPOs floating amongst us. I'm going to re-check the output against all of my BPOs, but since I lack a capital ship BPO or t2 BPO, I don't know how the "component" requirements should look. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.12 01:11:00 -
[71]
While the new version is compiling and then uploading to EVE-Files, I'll give a rundown of the changes:
1.3.5
* Rounding has been modified to work as expected, please check MLCalc's results against your ingame BPOs please. * A multiplier for number of production runs has been implemented. It is capped at 50 million so unless you plan on manufacturing 50,000,000 Tristans, I think we should be fine. :) - I will modify it though, if there are complaints. * Auto-pricing: Double click on the top of the Unit Price frame (meaning, double-click on the words "Unit Price) and all construction components that have blueprints will be auto-priced. Note that this price is the ideal price. I'll implement a method for setting the ML of those subcomponents soonÖ. * Several minor bugfixes.
Note: The new version will not be online until it says so in the first post (when it says "The current version is 1.3.5 as of October 11, 2006".)
Incomplete features in this version: * The "Breakdown" context-menu option is now available, when a component has a blueprint. This button doesn't do anything yet, it refers to a dummy method. * The new "Display unowned BPs" checkbox is disabled but still semi-visible.
I intended to have both of these features ready for this version but I realize the importance of addressing those rounding errors rapidly, so I'm releasing 1.3.5 a bit early and those other features will be ready for 1.3.6. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

1Of9
Artificial Horizons YouWhat
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Posted - 2006.10.12 01:57:00 -
[72]
Hi. Thank you so much for ur time and effort on this .. it's a awsome tool.
However, this new version, has somekind of bug. When i load it, and select any bpo, it starts using 100% cpu .. forever .. and freazes .. until i kill the process ..
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Zatch
Gallente Death of Virtue
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Posted - 2006.10.12 02:56:00 -
[73]
Edited by: Zatch on 12/10/2006 03:00:51 Ah yes I see the problem, it happens if you don't have the *.dat files already. I'll fix it in just a minute.
Edit: I changed the IdealML checking function for the last version, but I didn't think it through completely. I switched it back to the old (correct) version, and I'll be uploading 1.3.6 as soon as it finishes compiling. Keep refreshing the first post and download when it says the current version is 1.3.6. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Chris Karl
Caldari Safe Haven
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Posted - 2006.10.12 11:20:00 -
[74]
Uhh, it save me a lot time :) Finaly i can throw out my calculator and lists :)
Thank u !
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Ray McCormack
BIG
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Posted - 2006.10.12 11:37:00 -
[75]
Awesome, thanks very much for implementing the autoprice feature. One request that stems from this is an easy to edit list of all base materials. This would include Minerals and Advanced Materials as the programme is setup at the moment.
| BMBE Loans | Skills Showroom | 1103 | |

Lab Technician071548
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Posted - 2006.10.12 15:25:00 -
[76]
Edited by: Lab Technician071548 on 12/10/2006 15:29:00 OK, I'm still having a problem with the show next improvement feature. It has not worked for me since 1.2 or so, I'll edit this later and tell you the versiont that is working for me.
I open the calculator. I select a BPO. I check the show next improvement level. I enter a ME level.
The next improvement level is the same as the ME level I entered for all minerals no matter what number I enter up to the optimal level for that mineral. 1.3.6 does not correct this problem that has been ongoing for me. I run one machine that is windows 2k, updated to the current most level all the time and the other is on Windows XP home edition, also updated regularly.
BTW, sent you some ISKies and I hope everyone else is, too.
------
<edit>
OK, if I enter the BPO, hit return to do the search, THEN click the show next improvement box, it works. This seems like a work-around to me but I can see how there would be a timing issue. Maybe show-next should be a setting that persists across sessions?
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Fren Mallow
Gallente Bluestar Enterprises
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Posted - 2006.10.12 18:07:00 -
[77]
In the latest Version of your Prog, that I downloaded, the initial waste factors of Fusion S BPO is false..
In game and at the item database it states 0,1, where in your prog it shows 0,05.
As this value isn't adjustable in your prog..?! ;)
Thx for this great tool.
Greets Fren
PS: I allready advertised it on the german eve forum ;)
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Alaris Nightrunner
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Posted - 2006.10.12 20:16:00 -
[78]
Edited by: Alaris Nightrunner on 12/10/2006 20:17:39 Very nice program, it has saved me A LOT of time.
One thing that I would like to see though. For those Researchers that have access to a POS Mobile Lab, Blueprint research is 25% faster. If you could add a checkbox, eg. "(x) POS Lab?", that would take this into account it would be nice.
Other than that again a VERY useful program
EDIT:: I really dislike that the eve forums reset the posting char after you preview a post..... Alaris NightShadow
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Zatch
Gallente Death of Virtue
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Posted - 2006.10.12 21:17:00 -
[79]
Edited by: Zatch on 12/10/2006 21:20:12 I checked in the program and it says 0.1 when the ME is 0, as it should.
I'll try and figure out what's going on with the Next Improvement frame.
Edit: Is there any chance you could get me a screenshot of the buggy improvement display? -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Brazero
Amarr Noble House
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Posted - 2006.10.13 13:30:00 -
[80]
Great work, a small token of my gratitude is on it's way 
Is it possible to add the mineral requirements to Outpost platforms, just to see how much impact ME will have on these monsters.
********************* |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.13 19:08:00 -
[81]
Edited by: Zatch on 13/10/2006 19:14:38 They're already there. :P
Screenie: http://img124.imageshack.us/img124/2592/outpostseo4.gif
Remember to double click on the "Unit Price" frame to automatically generate all of the prices.
Edit: A preview of the ML to ML window (WIP): screenie -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Alaris Nightshadow
Caldari Nightshadow Industries
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Posted - 2006.10.13 20:01:00 -
[82]
Ah, cool. When will that version be posted??? ----------------------------------------------- "We fear that which we cannot see... we respect that which we cannot see... thus the blade will be wielded." |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.13 20:20:00 -
[83]
soonÖ
Probably some time tonight, depending on how quickly I can implement all of the bugchecking and possibly add in those other 2 features I mentioned would be in 1.3.6. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Lab Technician071548
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Posted - 2006.10.13 21:21:00 -
[84]
Originally by: Zatch
A preview of the ML to ML window (WIP): screenie
OMG, Ruv u rong time.
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Katriona Sarani
Gallente Federal Navy Academy
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Posted - 2006.10.13 23:39:00 -
[85]
I am getting a similar problem as Lab with the "Improve at" field showing the same value as the Material Level.
It seems to only happen if the production effeciency is set to less than 5. if set to 5 it displays correctly.
Keep up the great work though. I love this program. 
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Zatch
Gallente Death of Virtue
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Posted - 2006.10.14 02:04:00 -
[86]
I managed to replicate the error 3 times and then it simply stopped happening. I honestly have no idea what's causing it, because the production efficiency isn't even used in the relevant calculations. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.14 04:14:00 -
[87]
It's that time again!
Version 1.3.7 is now available, changes include:
* The "Display Unowned BPs" checkbox is now enabled and fully functional. Since this is the first version including it, there may be some errors in the code. Please report any strange functionality or crashing. * Click on the "Material Level" label (just to the left of the text box where you enter the ML) to open the new ML to ML Comparison window. Please note that you must select your BPO on the main screen, as well as set your Production Efficiency skill level, before clicking on the label. The main form is disabled until you close the ML to ML comparison (to avoid unnecessary ambiguity.)
Note: The Breakdown feature still isn't in yet, and the ML to ML window is in its early stages. If there is some piece of information you'd like to see on the ML to ML window, or any window for that matter, please let me know. :) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Katriona Sarani
Gallente Federal Navy Academy
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Posted - 2006.10.14 14:27:00 -
[88]
Hmmm. it seems your new version fixes the "Improve At" bug for Prod Efficiency values less than 5. Thanks :)
a couple of questions now:
What exactly is the Prod Level box for? I cant figure it out and changing the value seems to have no effects anywhere as far as i can tell.
When you click on the clear button would it be possible to reset all the other boxes as well as the blueprint one? In particular the Material Level and the Runs boxes? (back to 0 and 1 respectivly) Also if you change the selected BP could the Material Level (unless there is a stored ME for that BP of course) and Runs fields reset as well?
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Fren Mallow
Gallente Bluestar Enterprises
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Posted - 2006.10.14 23:34:00 -
[89]
I really don't want to be a moron, but I made this pic here 3 mins ago from a fresh install on another comp this time...
- I dl'ded the new 1.3.7 zip and the icon zip files.. - put all together in a directory - opened the prog - typed "fusio" in the search field - hit "enter" - selected "Fusion S BPO"
http://media.pixpond.com/6hag0lg.gif (the image will vanish after 30 days from now on.. sry for that)
OS is WinXP SP1..
Greets Fren
PS: I really like the work you're doing here.. ;)
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Fren Mallow
Gallente Bluestar Enterprises
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Posted - 2006.10.15 00:10:00 -
[90]
Edited by: Fren Mallow on 15/10/2006 00:11:27 nevermind.
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