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Thread Statistics | Show CCP posts - 0 post(s) |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.27 22:21:00 -
[541]
I am aware of the PL issue and will address it in the first release of JMLC. :) ----- MLCalc Creator - New Java Version Coming SoonÖ |

Gotrek65
Caldari Shadows.
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Posted - 2009.09.27 23:16:00 -
[542]
Edited by: Gotrek65 on 27/09/2009 23:16:00 YOU ARE AWESOME!!!
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Usagi Tsukino
Miyazaki Zaibatsu APEX Conglomerate
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Posted - 2009.09.28 07:45:00 -
[543]
Looks sexy!
While using the calculator was easy enough, your program was awesome. Glad to see you back and can't wait to try out the JMLC! --- Usagi Tsukino // Miyazaki Zaibatsu
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Creepin
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Posted - 2009.09.28 09:55:00 -
[544]
Holy crap man I'm so happy MLCalc is back!
Just a thought: why don't you set some little price for it, nothing unaffordable but at least that will suffice for you to pay for a gtc here and now to keep you ingame no matter what RL brings and to keep us updated with new versions of MLCalc? :)
I, for one, am going to celebrate next version of MLCalc with a little donation 
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Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.28 18:40:00 -
[545]
I considered charging ISK for licenses to use the program, but decided against it in favor of promoting its widespread usage. Judging by the prices people charge for similar programs/spreadsheets, charging at the market rate would prevent new players from using the program (and thereby learning good research habits from the start.)
Part of the reason labs are tied up for months at a time in high-sec is the ignorance of new players and their insistence on research BPs to pointlessly high MLs. For example, an Antimatter Charge S blueprint is perfect at ME 36, less than 2 days worth of research at perfect skills, but a player who doesn't know any better might max out their 30 days worth of research by taking it to ME 576, a complete waste of time, ISK, and a lab slot.
Hopefully with JMLC being multiplatform, free, and less error-prone than MLC, it will achieve greater popularity and benefit EVE as a whole.
A note on current progress: * I haven't found a way to automatically categorize which materials will waste and which ones will not. I'm in the process of writing another JMLC support utility to easily create a "blacklist" file which JMLC will use to prevent blacklisted materials from wasting. * The program is currently fully functional with the exception of the search function.
I may be able to create a release candidate today. ----- MLCalc Creator - New Java Version Coming SoonÖ |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.28 22:12:00 -
[546]
BAMP
JMLCalc Version 1.0.0a1 Released!
See the first post for details.
Note that this first version is an alpha release, so it is missing a few features and has not been tested yet by the community. Please report any problems with the program in this thread, but refrain from requesting new features until the first version has been finalized.
Note: The blacklist.dat file included with this version has been very sparingly generated. It currently only includes RAM, ship, tech 1, tech 2, and a few trade goods. I've also included the Material Blacklister program so you can quickly update your own blacklist file, and I encourage you to post the names of any materials which should be added (so I can update the blacklist included with the official release of the program.)
Thanks, and enjoy this early version of JMLC! ----- Java Material Level Calculator Creator - Alpha Version Now Available! |

Mona X
Caldari Polish Task Forces C0VEN
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Posted - 2009.09.28 23:00:00 -
[547]
Good to have you and MLCalc back. :)
Is JMLC compatible with old database or I have to plug all my BPs again?
-- This "Time Flux Detected" crap is ****ing annoying. |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.28 23:08:00 -
[548]
It is currently incompatible but I'll write a tool to convert from the old to the new format. ----- Java Material Level Calculator Creator - Alpha Version Now Available! |

Sidrat Flush
Caldari Life is Experience New Eden Hardware Emporium
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Posted - 2009.09.28 23:11:00 -
[549]
Minerals are always effected by waste.
The amount of waste depends on the value stored in ActivityID=6, if it's higher than ID 1, then ignore it and go with activity id 1.
If it's lower then that value is used for wastage.
For the other bits if activity 6 is blank then GENERALY there is no wastage, otherwise follow the rule above.
There is no wastage on RAMS, damage however at least for my spreadsheet was a waste of time if the damage is over .51 as you'll need the total amount just to start the job in the first place regardless of the fact that you got a damaged unit back.
My spreadsheet is NEARLY ready for release too but I'm SOOOO glad that you're back.
Eve-online Industrial Organiser thread t1 & t2 batch manufacturing |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.29 00:20:00 -
[550]
Edited by: Zatch on 29/09/2009 00:19:55 Thanks for the tip, I'll look into re-parsing the typeActivityMaterials table for the next version.
In the meantime, here's the ownedbp.dat migration tool for MLCalc -> JMLCalc. It's a quick and dirty conversion and it will lose some of your BPs (namely the rigs) but for the most part it seems to work. Be sure to read the included ReadMe.txt for instructions. ----- Java Material Level Calculator Creator - Alpha Version Now Available! |

Sidrat Flush
Caldari Life is Experience New Eden Hardware Emporium
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Posted - 2009.09.29 00:34:00 -
[551]
From my spreadsheet experience and using EVE HQ's access database dump version they've left activity 6 values on some modules (namely the afterburner and mwd's) which means the previous rule about ALL minerals being subjected to waste is pretty much hard coded.
Wish I could give a more firmer statement of FACT, but with CCP and the datadump it's not possible.
Eve-online Industrial Organiser thread t1 & t2 batch manufacturing |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.29 02:07:00 -
[552]
JMLC Alpha 2 Released Get it here
This version implements Sidrat's suggestion, eliminating the need for a blacklist.dat file (you can delete it now) and improving the overall accuracy of the program. Make sure you replace your old bpdata.dat file with the new one though! ----- Java Material Level Calculator Creator - Alpha Version Now Available! |

Sidrat Flush
Caldari Life is Experience New Eden Hardware Emporium
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Posted - 2009.09.29 03:04:00 -
[553]
Wow that's trusting, if you want to make it awesome make it so you you get the requirements for more than one item type at a time :D
Good luck with that.
Eve-online Industrial Organiser thread t1 & t2 batch manufacturing |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.02 22:21:00 -
[554]
Edited by: Zatch on 02/10/2009 22:22:38 Version 1.0.0a3 Released!
Download v100a3
This version includes several changes over 100a2: * Added a menu bar * Added "Display only owned BPs" to the menu bar * Added "Always on top" to the menu bar * Implemented the "Buttonize" function * Implemented the "Search" function
See the first post for known issues and installation/usage notes.
Note that this version is still considered to be in the Alpha stage. Some key features are still missing, and many of the existing functions have been sparingly tested. Please report any issues with the program that aren't already listed in the Known Issues section of the first post.
Thanks, and enjoy! ----- Java Material Level Calculator - v100a3 Released Oct. 2, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.03 18:25:00 -
[555]
Edited by: Zatch on 03/10/2009 18:32:17 JMLC v100a6 Released
Download v100a6 (69KB)
Bugfixes: * In v100a4 the addition of a menubar caused problems with the automatic window resizing (the last material would be hidden.) This has been addressed. * The version display has been corrected. * Buttonized form is now Always On Top. ----- Java Material Level Calculator - v100a6 Released Oct. 3, 2009 |

Creepin
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Posted - 2009.10.03 19:52:00 -
[556]
Edited by: Creepin on 03/10/2009 19:55:30 Edited by: Creepin on 03/10/2009 19:52:53 Looking nice so far, however search option still didn't work for me.
Hmm, done bit more testing: when I'm typing stuff into "search" field and press "enter" afterwards, dropdown menu displays me a list of prints having typed stuff in the middle if it's name, but NOT prints starting from this stuff. E.g., by typing "exo" I'll get Vexor in dropdown menu, but by typing "vex" I'll get nothing. 
Update: done a bit more testing  It seems like search is now capital sensitive, it finds Vexor for "Vex" but doesn't find it for "vex". Is it a bug or intended? Because if it's not bug, it's bad idea.
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Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.03 21:24:00 -
[557]
It's an unintended result of switching to Java. I'll add an extra line or two to make it case-insensitive. Also the old MLCalc functionality of using "^Query" will return only results that start with "Query". ----- Java Material Level Calculator - v100a6 Released Oct. 3, 2009 |

Springun
Cross Medical Inc
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Posted - 2009.10.05 18:40:00 -
[558]
Thank you kind sir for the updates. I just started messing with the new java ver of Mcalc. One thing I noticed right away, it does not include next level of me improvement like the old one did. Will you toss implant bonuses for building and research, as well toss in a copy time? :).
Spring
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Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.05 20:38:00 -
[559]
Edited by: Zatch on 05/10/2009 20:41:49 JMLC Version 1.0.0 Alpha 7 Released!
Download 100a7 (69KB)
This version fixes several problems: * Searching is now case-insensitive so searching for "vexor" will return Vexor, Guardian-Vexor, and Vexor Navy Issue. * Searches with a ^ symbol in front will only return results that start with the query e.g. ^vexor does not return Guardian-Vexor. * Capital component blueprints now display wastage amounts (apparently these are an exception to the ActivityID 6 vs. 1 rule, there may be others.) * The ImproveAt column is now activated. It cannot be toggled off because the performance impact is now negligible (unlike in the old MLCalc.) * Changed the text "Display only owned BPs" to "Hide Unowned BPs" for clarity. * Shrunk the Buttonized form and moved it up a little bit to make it (in most cases) overlap with a useless portion of the EVE UI. * Changed the Back button so that it now disables if you do a search. This is to prevent situations where you click Back, but the list does not contain the blueprint you want to view. The primary reason for the Back button to exist is for when you look at a component BP and wish to return to the parent BP, but this functionality isn't implemented yet, so it may seem useless for now.
@Springun: I will probably add in the implant modifiers. In the past I have turned down the copy time suggestion, but it may make its way in. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Springun
Cross Medical Inc
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Posted - 2009.10.05 20:52:00 -
[560]
"cheers"
Thank you kindly
Spring
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Gearey
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Posted - 2009.10.05 22:00:00 -
[561]
Very nicely done!
Can you look at the t2 ship component waste? I think they are also exceptions like the cap components.
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Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.06 01:19:00 -
[562]
Which ones in particular? I think I checked the Kronos and Ishtar and they were accurate. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Gearey
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Posted - 2009.10.06 03:33:00 -
[563]
In particular I'm looking at Crystalline Carbonide Armor Plate. If I set my Production Efficiency to 4 I get a base amount of Crystalline Carbonide of 40 and Sylramic Fibers of 30. For both of these the waste column reads n/a.
In game the BP lists the Crystalline Carbonide requirement as 42 (perfect 40) and I didn't check the exact number for Sylramic Fibers but I guess it was 31 or 32 (perfect 30).
So it's possible that the problem lies in the PE waste adjustment calculation.
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Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.06 04:12:00 -
[564]
Thanks for the example. That was the same problem the Capital component blueprints were having (hence the fix) -- I'll take a closer look at the component blueprint data and see if I can find a blanket solution at the database parsing level. This might take a while (I'm about to go to sleep, and then I have classes tomorrow morning.) ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

fightingblind
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Posted - 2009.10.06 05:15:00 -
[565]
This is awesome :) I can now delete the bps of items I'll never make and not have to wade through all the rest of the bps :)
my hat's off to you again zatch!!!
~fightingblind~
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Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.06 15:06:00 -
[566]
Just make sure you aren't deleting them from bpdata.dat, that will cause erratic Autoprice functionality (materials have a BP index attached to them, so if you delete a few BPs the index will point to the wrong BP and thus throw off the autoprice return value.)
If you're referring to the Hide Unowned BPs function though, glad you like it. :) ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Nguyen Phred
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Posted - 2009.10.10 17:13:00 -
[567]
Edited by: Nguyen Phred on 10/10/2009 17:14:17 You, sir, are the ****-nit.
Donation Made.
edit: are you kidding me? S-H-I-Z is censored? |

Drako Krakin
Okkelen Defense Force
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Posted - 2009.10.11 18:56:00 -
[568]
Donation toward your GTCs. I should have done this along time ago, considering how much time/grind you saved me. Hopefully you will have less grind to do now.
Regards and thanks
Originally by: Barbens Make sure to reprocess your character, someone might want that name.
BaRbEnS
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Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.11 20:27:00 -
[569]
Holy crap, that's the biggest donation I've ever received, Drako! Many thanks to Drako Krakin and Nguyen Phred. :D ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

SCORPY
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Posted - 2009.10.12 15:57:00 -
[570]
Great program! Thank you for sharing it! But it has one bug. I've set up "large font" on my windows pc, and ..."half of the program" is off screen.
Could it be fixed?
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