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Zatch
Death of Virtue
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Posted - 2006.09.21 12:35:00 -
[1]
Edited by: Zatch on 21/09/2006 12:39:40 After waiting for over 2 weeks at a time just to research a BPO, I figured it would be best to maximize my own researching efficiency by figuring out how far I should even bother to research a BPO. Although all of the math is readily available in this section of the forums, as well as a few spreadsheets here and there, I took it upon myself to incorporate the calculations into a very simple, straightforward standalone program. I used information extracted from the most recent data dump posted in a dev blog not too long ago, so the BPO material requirements are as up-to-date as possible. Anyways, here's the fun part:
Screenshot:
Link: EVE_MLCalc.zip (2.94MB)
The current version is 1.1.0 as of September 21, 2006.
Hopefully the program is easy enough to operate, but if any clarification is needed please feel free to ask questions in this thread (I'd prefer to answer questions here instead of through an EVE-mail because this way everybody can see the answers.)
Planned features for later versions: 1) Make a distinction between skill and material requirements. Currently they are displayed in a similar manner, though the skills will not affect the efficiency calculations (as they shouldn't.) 2) Add some useful information to the "description" frame. 3) Implement a graph depicting wastage amounts as affected by the ML, up to the ideal value. 4) Implement a more advanced suggestion feature (beyond the simple "IdealML" value) that, given a threshold, suggest a more practical ML to reach (where you get a substantial wastage reduction without needing to research an extra 100 ML just to beat the curve and remove that 1 last Tritanium...) 5) I may modify the interface so that it resizes dynamically, based on the extent of the material list. The only problem is that it opens a whole new can of worms when it comes to bugs, indices, and worst of all - the possibility that the interface could screw itself up (as GUIs sometimes do.) 6) Any suggestions made in this thread will be considered.
Note: You will need the Microsoft Visual Basic 6 Runtime libraries, SP5 or SP6. Available here. Try the program first; if it crashes then try getting the runtimes, install them, load up the program again; if it still crashes, please describe what you were doing in the program (loading it up, clicking something, etc...) as well as the error message you receive. :)
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Halafian
The Graduates
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Posted - 2006.09.21 17:07:00 -
[2]
A completely fantastic tool!
Great job, and thanks for sharing it.
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Gumiho
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Posted - 2006.09.22 01:21:00 -
[3]
Very nice.
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Pizi
Gallente Federal Navy Academy
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Posted - 2006.09.22 07:12:00 -
[4]
great tool !!
one request please: a search function =) _______________________________________________
EVEpedia [Deutsch/German]
Say no to BMs
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Zatch
Death of Virtue
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Posted - 2006.09.22 21:51:00 -
[5]
Version 1.2.0 is available (same link, first post.)
Changes: * Added a simple search function (mouse-over the text box to see the instructions on proper usage.) * Changed the colors a bit. * Skills are now displayed in yellow, and they are not factored into the Total material calculation any more.
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Zatch
Death of Virtue
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Posted - 2006.09.23 07:13:00 -
[6]
And now 1.3.0 is available, use the link in the first post. Changes include:
* The interface dynamically resizes based on the number of input materials for the selected BPO. You will no longer see several empty bars when you select a BPO requiring only a few different types of materials. * Double-clicking on a material name when the Ideal ML is between 1 and 500 will load the Graph form. The graph is a quick and easy way to see how quickly the wastage will be reduced when researching the BPO. Note that it will have more advanced functionality later, at the moment it is rather simplistic. See the new screenshot (first post) for a preview.
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Towtruck
Minmatar Celtic industries Interstellar Alcohol Conglomerate
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Posted - 2006.09.24 11:50:00 -
[7]
This is a great tool! Thanks for all the work you have put into it.
A potential improvement that I would find useful would being able to quickly cost items: if we were able to enter mineral prices and have the build cost displayed as we adjust the ME.
-Tow
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Zatch
Death of Virtue
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Posted - 2006.09.24 16:21:00 -
[8]
Edited by: Zatch on 24/09/2006 16:24:09 Version 1.3.1 is now available. Changes include:
* The total build cost and the wastage cost are now displayed in the Analysis frame. * Material prices are hard-coded unless overridden by a file (matprices.dat.) This file is generated by the program. Modifying the values does not require opening the file, however, as you just type in a new value after loading a BP and then hit enter. :)
Thus, if the program starts crashing after you load it up a second time, delete matprices.dat from the MLCalc directory.
Edit: I have a quick question: is there a maximum allowable Material Level hard-coded into EVE? I have BPOs ingame researched to 1540 (before I wrote the program, I swear!) So I know the limit must be higher than that (if there is one.)
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Ray McCormack
BIG
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Posted - 2006.09.24 21:13:00 -
[9]
I do not think there is a maximum allowable ME level.
One change that would be nice is with Tech Level 2 products. They always require a Tech 1 version, which has a cost price based on the mineral values entered in. Would it be possible to automatically adjust the cost price of these Tech 1 versions so you don't have to manually price them yourself.
Another change would be to break down Tech 2 Construction Components to their raw materials, enabling you to just have a cost sheet for some 20 odd minerals and materials. Although, being able to set the price for the components themselves is useful too.
| The BIG Lottery | BIG Sales | 842820 | |

Adromir Melg'arh
Caldari
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Posted - 2006.09.25 07:41:00 -
[10]
I was looking for such tool for over a year now, and finally my quest is over!!!
Thank's you so much for this tool! 
Adromir Melg'arh
--- Take care out there ! |

Calous Vadarm
Unified Agenda
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Posted - 2006.09.25 12:02:00 -
[11]
Edited by: Calous Vadarm on 25/09/2006 12:04:13 You just made the job of trying to explain to a corpmate, the finer points of Ideal Material Levels much, much easier. Thank you a lot for putting this program together.
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Zatch
Gallente Death of Virtue
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Posted - 2006.09.26 05:15:00 -
[12]
I'm happy to see you've found my program useful. :)
@Ray: I'm working on your suggestion, no ETA on a release though (yet.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Agrovale
Caldari FTATX Corp
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Posted - 2006.09.26 12:50:00 -
[13]
Very nice tool... thanks for sharing it!
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Guurzak
Minmatar
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Posted - 2006.09.26 13:26:00 -
[14]
Edited by: Guurzak on 26/09/2006 13:28:51 Very nice. 2 more suggestions:
COuld the wastage graph indicate specifically where the breakpoints are? For example, I may be able to see that there's a breakpoint somewhere between 45 and 60 but no easy way to determine exactly where in that range except trial and error. If it's not convenient to mark it on the graph, perhaps a "next improvement" field for each mineral on the main screen.
Also, 'enter'ing to re-search is a bit kludgey for loose searches. Could the dropdown blueprint list be filtered to only display prints which match on the search text?
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Pwett
Minmatar QUANT Corp.
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Posted - 2006.09.26 13:43:00 -
[15]
Edited by: Pwett on 26/09/2006 13:43:03 I was going to make one of these for my website, but you have the superior program. Good work!
I'll move onto something else now  _______________ Pwett CEO and Founder [QTC]QUANT & [QTC] Industries |

Lab Technician071548
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Posted - 2006.09.26 19:28:00 -
[16]
What a great service to the industrial world. Thanks!
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Natas Dog
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Posted - 2006.09.28 20:10:00 -
[17]
This thing is pretty awesome. Sticky-worthy to be sure.
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Tibullus
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Posted - 2006.09.29 01:15:00 -
[18]
You totally rock the house. |

Chitah
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Posted - 2006.09.29 03:20:00 -
[19]
What a fantastic tool!!! Congrats!!
Ideas: Inserting Production Level to calculations For this you migh need Industry Level and more 1 or 2.
Keep up th good work
Congrats once again
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Zatch
Gallente Death of Virtue
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Posted - 2006.09.29 17:46:00 -
[20]
Many thanks for the kind comments. I'm just posting to let you all know I'm tackling all of these new suggestions slowly but surely. Thus far the new searching routine has been implemented and tested. Player skill levels will be stored in a *.dat file and will be used to provide an accurate estimation of wastage for players with less than perfect skills.
I may release a version containing just the new searching routine later this afternoon, and release a bigger update this weekend. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Pick Me
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Posted - 2006.09.29 18:27:00 -
[21]
Sorry to have a serious tone after all theses blessing...
BUT...
This is an application, there is a very good chance that it's clean and safe. But there is also the chance it's bad.
Reasons why I think it could be bad: -"Researchers take a look!" in the title. Sure it's the target of the apps but the rest of the title is pretty clear already. -Lot of (!) alts replying it's very good. No need for alts to say that, it's not like bidding on a 10 bil bpo.
A trojan to get password is so easy to do theses days...
So Zatch, I hope it's a good one, and I'm sorry if it is, but I don't see this getting sticky unless the devs see the sources. |

Natas Dog
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Posted - 2006.09.29 20:10:00 -
[22]
Originally by: Pick Me -Lot of (!) alts replying it's very good.
I'm no alt TYVM. Just because someone has a ! for their pic doesn't make them an alt. I'm sorry, but I'm beginning to take offense to people calling anyone that is cursed with a ! on this crappy forum that never updates pics an alt. I'm no 3 year veteran, but I'm nobody's alt. To be honest, my alt is named Chuck U Farley :) I was merely doing my part to keep this on the front page so it doesn't get buried like so many other good things do on busy forums.
Now I can't say there isn't a trojan packed in here somewhere, that much is true. In fact, I wouldn't mind having this app released open-source so people can possibly even contribute to the development of it. Many hands makes light work and all.
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Zatch
Gallente Death of Virtue
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Posted - 2006.09.29 20:51:00 -
[23]
Edited by: Zatch on 29/09/2006 20:54:53 I'll provide the source if the devs ask for it, but I don't intend to have several people working on the program at once. Anybody who is actually paranoid enough is free to monitor their outgoing connections. I guarantee my program will not generate a single one. The program works whether you have an internet connection or not, so if you would rather run it on an offline computer, that won't cause any problems.
So please, before you start tossing evil omens in the face of generosity, come up with a little evidence instead of just speculation (namely: scan the program for viruses, monitor your bandwidth, etc...) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Ray McCormack
BIG
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Posted - 2006.09.29 23:20:00 -
[24]
A thumbs up from me on all accounts here for Zatch.
Great app, no issues, it doesn't even request net access.
| The BIG Lottery | BIG Sales | 183259 | |

Zatch
Gallente Death of Virtue
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Posted - 2006.09.29 23:51:00 -
[25]
Version 1.3.2 is now available. Changes include:
* New searching system. Type your query, press the enter key, and the list will be reduced to include only matching results. Clicking the "Clear" button or entering an empty query will retrieve the complete blueprint list. * New column "Improve At..." - this column lists the next ML at which you will see a reduction of the associated material's wastage amount. It lists the IdealML when your current ML is greater than that. Note: This is a performance-hungry feature. Later tonight I will provide a version where the column is optional. * Partially functional changes: 1) right-click on a material name to bring up a list of options, this is where you reach the graphs (no more double-clicking.) Note that only one option in the list works right now. 2) The new Skills frame contains the 4 most important research skills: Research, Metallurgy, Production Efficiency, Industry. Note that your selections in this frame will currently have no effect on the program's output; full functionality will be available in the next release. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Pick Me
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Posted - 2006.09.30 01:47:00 -
[26]
Originally by: Natas Dog
Originally by: Pick Me -Lot of (!) alts replying it's very good.
I'm no alt TYVM. Just because someone has a ! for their pic doesn't make them an alt. I'm sorry, but I'm beginning to take offense to people calling anyone that is cursed with a ! on this crappy forum that never updates pics an alt. I'm no 3 year veteran, but I'm nobody's alt. To be honest, my alt is named Chuck U Farley :) I was merely doing my part to keep this on the front page so it doesn't get buried like so many other good things do on busy forums.
I did'nt dismissed what you said, just indicated the fact that often, when a trick is pulled off, a lot of alts post one after the other.
You sure got an interesting and twisted name. |

Pick Me
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Posted - 2006.09.30 01:53:00 -
[27]
Originally by: Zatch
So please, before you start tossing evil omens in the face of generosity, come up with a little evidence instead of just speculation (namely: scan the program for viruses, monitor your bandwidth, etc...)
I did'nt say it was, I said it could be. I don't have time to scan/check it, anyway I will not run a suspect program on a production machine.
You can be sure if I would had got proof of any bad behavior, I would'nt have wrote my original reply the same way.
Like we say here, better safe than sorry. |

Ray McCormack
BIG
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Posted - 2006.09.30 02:11:00 -
[28]
Keep the changes coming.I like where it's going with the skill settings...
| The BIG Lottery | BIG Sales | 394845 | |

Jacqueline Skouris
Eth3real Forces of Freedom
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Posted - 2006.10.02 14:27:00 -
[29]
Lookin' good.
And a little isks to say thanks! - Jacq Serenity is worth fighting for! |

Guurzak
Minmatar
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Posted - 2006.10.02 14:59:00 -
[30]
Both improvements look great, Zatch. Thanks!
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Guurzak
Minmatar
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Posted - 2006.10.02 15:06:00 -
[31]
Originally by: Pick Me anyway I will not run a suspect program on a production machine.
It's only a "suspect program" if it has exhibited suspicious behavior or if there is other evidence suggesting that the program may be malware. In the absence of any such evidence the program is merely "unverified as secure", not "suspect".
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emepror
Gallente Flying Spaghetti Monsterz Serenus Letum
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Posted - 2006.10.02 19:58:00 -
[32]
i dont get it what do i do?
i put the skills in found the bpo put the me in and there is nothing else to do
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Zatch
Gallente Death of Virtue
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Posted - 2006.10.02 22:25:00 -
[33]
The purpose of the program is to give you an idea how much ISK you'll save by researching the BPO to a certain ME. What more were you hoping for? -----
Creator of the standalone EVE Material Level Calculator MLCalc |

NiBorg
Dominus Nihil EVE
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Posted - 2006.10.02 23:36:00 -
[34]
Fantastic tool. Is it safe to assume that by the addition of the skills calc along with the currently 0 time research you will be introducing research times? If so it would be nice to have a check box to differentiate between NPC stations and POSÆs along with a ôfrom ME to MEö time calculation. As it is right now itÆs a huge time saver, a few small additions including the possibility of recursive costs on sub components would make it spot on for anything needed that I can come up with.
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Lab Technician071548
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Posted - 2006.10.03 00:04:00 -
[35]
I would like to be able to compare the mineral savings on two levels of ME on the same BPO.
So, essentially, there would be two parts to the window that would allow me to show the requirements at each of two different ME levels.
This is a really great tool and hopefully it will prevent so much wasted lab time and reduce the waiting lines in empire for those BPOs you don't want to risk in 0.0.
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Zatch
Gallente Death of Virtue
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Posted - 2006.10.03 04:08:00 -
[36]
I need a suggestion for how to handle the cost generating routine for tech 1 equipment used in t2 production. Should the cost be equal to the production cost on an unresearched BPO manufactured with perfect skills (namely Production Efficiency 5?) Another option is to allow the user to set that item's BPO's ME and have that saved in the matprices file, it all depends on what you guys request. :)
Sorry for the lack of updates, I've taken a short break from working on this program so I could make some progress on the EVE HW2 Mod, but I do expect to get some programming done tonight. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

NiBorg
Dominus Nihil EVE
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Posted - 2006.10.03 06:33:00 -
[37]
Perhaps an inventory screen on the backside for owned BP's allowing storage of ME levels with a check filter for the front side. This would also allow for simpler calculations when figuring out a ôfrom toö time frame option. If itÆs possible it might be a good idea to set that info in a separate file so as to reduce any chance of corruption with changes to the main data file. Personally I'd rather have to reinput mineral prices then have to reinput dozens or hundreds of BPO stats. Another addition would be a very small routine to take the numbers off the front side and use the pop up screen like you have for the graph and make one for production numbers. Select your BP, right click and have a popup asking X quantity which multiplies out the mineral needs and costs by X value. Obviously you could just grab a calculator but it would make it quicker to eyeball inventories. Just a thought. 
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Zatch
Gallente Death of Virtue
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Posted - 2006.10.03 21:26:00 -
[38]
Edited by: Zatch on 03/10/2006 21:27:25 Thanks again for all of the suggestions! Also thanks to Jacqueline Skouris for the kind donation.
I have released version 1.3.3 of the program, changes include:
* "Next Improvement" field may now be toggled (since the lag is annoying.) * Metallurgy and Production Efficiency now appropriately affect ML Research Time and production costs. * Research time is now displayed in the Analysis frame. * Bugfix: Some tech 2 ships/items were displaying negative requirements on some of the minerals, these minerals are no longer displayed (they don't show up ingame either.)
Also, a complete list of the current planned changes:
1) Implement a more advanced suggestion feature (beyond the simple "IdealML" value) that, given a threshold, suggest a more practical ML to reach (where you get a substantial wastage reduction without needing to research an extra 100 ML just to beat the curve and remove that 1 last Tritanium...) 2) Expand the functionality of the Graph window to allow interaction such as scaling/zooming. 3) Create another graph, this one of ME versus ISK wastage. Include a modifiable threshold value that will graphically indicate where the wastage reduction per ME drops below a certain point (to help determine a "reasonable" ME.) 4) Auto-pricing of T1 components in T2 production. 5) Ability to break down T2 construction components into their raw materials. 6) Breakpoint display on wastage graph (aka improvement points.) 7) NPC versus POS research times (POS research speed multiplier.) 8) Popup ME-to-ME calculation (e.g. ME25 to ME55, display research time as well as savings between these two points.) 9) Productivity Level calculations (maybe.) 10) Save previous ME values for owned blueprints (e.g. provide a checkbox "Own" next to the BPO name, serving as a 'save this BPO' toggle.) 11) Multi-run readout (show mineral usage for multiple runs of the same BPO.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Akbar Jafarr
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Posted - 2006.10.03 22:02:00 -
[39]
Great job man! This thing is nice..but...am I dumb? I cant find the graph button.
Also, for finding the BPO- I would strongly suggest having a checkbox "Include faction parts?" They dont release faction BPO, although a fraction of eve-ites WILL see one at one point.
Being able to set minerals prices would be great as well.
and then, if you want to completely replace battleclinic's eve building tool, you can have it remember BPOs that I have.
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Zatch
Gallente Death of Virtue
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Posted - 2006.10.03 23:24:00 -
[40]
Edited by: Zatch on 03/10/2006 23:29:35 You can set mineral prices. Just type in the value and hit enter.
Also, right clicking on a material name will provide a context menu with the graphing option.
Faction BPOs aren't released, but BPCs are. I'll get to work on allowing you to toggle them, but it's going to take a while since that involves actually looking at each of the 2339 legal blueprints and then manually recoding them (I wrote other programs to parse the files released in the latest Data Export, to save me from a lot of repetitive work.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Lab Technician071548
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Posted - 2006.10.04 17:27:00 -
[41]
I can kind of narrow down what I was suggesting earlier now that I have made far more use of the tool.
It really drives home to your planned change number 1: what is the next "reasonable" level to research to.
Here are some thoughts that may help you refine the tool.
The reason why I asked for an additional window was so that I could compare the relative mienral savings at one leve of ME versus another. This same thing could be accomplished by adding an additional column of waste or savings indication that was set to a different ME level. The idea being that I can see the value of going from, say, 69 to 109 and, perhaps, learning that there's no additional savings beyond 83.
The thought process I find myself using as I use the tool as it is goes something like this:
OK, here's a BPO. I look it up with the handy search feature and select it from the drop down. I notice that it is optimal at, say, 732. However, I don't really want to mess with tying up a research slot for, say, an indicated 9 days and 3 hours (these numbers are all from the nether regions). So I plug in the magic 19. It says I get an improvement at 20. So I plug in 20. It says I can get an improvement at 21. Arghhhh, I plug in 21, etc.
So it dawns on me, that a handy column would indicate the ME you can improve to before there is a break and what the level after the break is. That would prevent a lot of incremental entry.
For example, let's say that a BPO improves at 1, 2, 4, 9, 21, 22, 23, 24, 25, 26, 27, 60, 159, 472, and maxes out at 112.
It would be nice if upon trying 19, and seeing 21, that when I plugged 21 in, it would tell me that the next break in the action is at 27 followed by 60.
It might be that the median number (the center number in a list of sorted numbers) is a good indicator of where to start or, even, where to end.
It also might be nice to know that, for instance, you have to pay 40,000 more ISK to research to ME level X and that you would have to manufacture 20,000 widgets at the same price to recoup the value of the savings (e.g., 1 trit per unit at 2 isk each).
Just some thoughts. Great tool, and thanks again.
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Zatch
Gallente Death of Virtue
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Posted - 2006.10.04 17:47:00 -
[42]
Let me make sure I'm understanding your suggestion properly before I start coding it:
When you say "break" you mean the next improvement where a subsequent ME increase will not affect wastage? E.g. the BPO improves at 1,2,3,4,12, then a breakpoint would be at 4 since there's a "gap" in the ME improvement levels?
I'm thinking about changing the internal array structure and re-sorting the BPOs, to improve performance, and I'm keeping any suggestions related to "improvement levels" in mind while I rethink the structure. Hopefully that means the program will run smooth even with the Improve At... column enabled. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Lab Technician071548
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Posted - 2006.10.04 21:08:00 -
[43]
That's exactly what I'm thinking.
Having put together several batches of research across accounts together by using the tool, I find myself looking for a sweet spot. it is often, but not always, at the end of a run of incremental improvements or not long thereafter.
I also have been observing that the median is a good startnig place. :)
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Guurzak
Minmatar
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Posted - 2006.10.04 21:19:00 -
[44]
Tritanium has no breakpoints at any reasonable level, on most blueprints.
What you're asking for is a tool that goes beyond presenting data, and moves into an expert system for deciding what that data means. It'd be very tricky to code enough intelligence into the tool to have it select optimal ME levels for you... and, I suspect, whatever system was coded in would not match my own preferences most of the time anyway.
The information it already provides is enough for you to make those decisions on your own... less than a minute of trial and error will get me results I'm happy with on any BP I've played with. The job of this program, or any program, ought to be to make it easier for people to make good decisions, not to tell them what those good decisions are.
One thing that might make things a little easier, though, is keyboard shortcuts for +1 and -1 ME. Cursor keys would be ideal. Maybe right/left +1/-1, up/down +10/-10?
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Audrea
Momentum.
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Posted - 2006.10.05 01:27:00 -
[45]
Edited by: Audrea on 05/10/2006 01:31:38 Great tool there! wanted one ever since I learned what is bpo 
Couple suggestions:
- BUG: When setting price of the minerals when trying various ME levels, and then cahnging shiptype, the price being reset. Instead, the last values used should be saved.
- Add a PE research functionality as well, would be useful to see.
- About the breakdowns of ME: Make a button which calls a sub window, and asks for input there, such as to what delta the player wants to reach: For example, say I want it to find for me the ME, where the diffrence between each level for Megathron BPO would be 300,000 ISK. This way everyone defines his own breakpoint, and its easy to program such algorithm.
- Seems that there is problem with capital ships: it doesnt have the costs of capital components to calculate cost of the ship. I would really love it if you could add in a way to set what ME to use for various components, to calculate the final product cost. and then of course it would use the mineral costs I am using :)
- Last but not least: Compile it for Linux too pls!

------------------ Save Deimos!
All posts are my personal opinions.  |

Lab Technician071548
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Posted - 2006.10.05 03:40:00 -
[46]
Originally by: Guurzak Tritanium has no breakpoints at any reasonable level, on most blueprints.
What you're asking for is a tool that goes beyond presenting data, and moves into an expert system for deciding what that data means. It'd be very tricky to code enough intelligence into the tool to have it select optimal ME levels for you... and, I suspect, whatever system was coded in would not match my own preferences most of the time anyway.
The information it already provides is enough for you to make those decisions on your own... less than a minute of trial and error will get me results I'm happy with on any BP I've played with. The job of this program, or any program, ought to be to make it easier for people to make good decisions, not to tell them what those good decisions are. [...]
Rubbish. I'm asking for improved search tools.
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Zatch
Gallente Death of Virtue
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Posted - 2006.10.05 07:06:00 -
[47]
@Audrea: All of your suggestions are currently planned features, with the exception of compiling it for Linux. The program is written in Visual Basic so, unless you're running a Windows emulator, you won't be able to run the program (it can only be compiled for Win32/64 systems.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

UK Glum
Gallente Azure Horizon
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Posted - 2006.10.05 14:27:00 -
[48]
Edited by: UK Glum on 05/10/2006 14:28:34 great tool,
what I'd like to see is a facility to enter the cost of renting the lab. that way we can determine the actual ISK cost of going from one ME level to another ME level. It only has to be a value. no need for look ups and stuff.
for example, the lab costs 1000 isk, plus 1000 isk an hour. A megathron takes 16 hours of research per ME level. thats 17,000 isk for 1 ME, 33k for 2 ME etc. Compare that with the saving of minerals going from ME 20 to to ME 21, which is about 16,000 isk. So its clear thats it not cost effective to increase the ME of the BPO
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Zatch
Gallente Death of Virtue
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Posted - 2006.10.05 20:10:00 -
[49]
It is if you manufacture the ship twice. :)
Thanks for the suggestion, I'll get right on it. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Lab Technician071548
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Posted - 2006.10.06 14:36:00 -
[50]
bump/sticky?
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MORRS
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Posted - 2006.10.06 20:11:00 -
[51]
Very Nice Tool!
Lately, working with capital component and capital ship BPO's where the pe is very important especially when the PE takes so long to achieve ie: modules 3.5 days per pe, ships 30 to 90 days per PE. I am very interested in a PE tool integrated into your program if possible. Curently, I have to do the PE and hope to get something out of it.
Would be real nice to see if I took, say, my cargo bay bpo to PE:20 or 30 to see what my manufacturing time would be on 100 peices. Or if I took my Fighter BPO to PE:10 or PE:20 what the result would be. Wonder what an Obelisk or Thanatos production time would be at PE:1. Should I spend 45 days doing it to PE:1?
|

Lab Technician071548
|
Posted - 2006.10.07 19:04:00 -
[52]
1.3.3 was not updating next improvement level for me (yes the box was checked)
Anybody else having this problem or should I try a reinstall?
|

Zatch
Gallente Death of Virtue
|
Posted - 2006.10.07 21:08:00 -
[53]
That's odd, it works fine on my computer. Are you sure you hadn't already researched past the BPO's IdealML? Also, did you enter a new ML after checking the box? It won't update immediately when you check the box (I'll change that in the next version.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
|
Posted - 2006.10.08 04:57:00 -
[54]
Version 1.3.4 is now available, it now supports saving your BPs and the search box should now clear the screen instead of leaving the last BP's stats viewable. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Kaaii
Caldari Equilibrium LLC United Confederation of Corporations
|
Posted - 2006.10.08 11:10:00 -
[55]
I just want to say what a fantastic tool this is..
Good job, and thank you very much!
Kaaii
"..Red Alliance aren't better pilots...just better exploiters..."
Trading 101 |

Spektral
Caldari THE LEGION OF STEEL WARRIORS.... Ascendant Frontier
|
Posted - 2006.10.08 13:00:00 -
[56]
A tool of this quality and usefulness should be appreciated by the community. I would suggest we start submitting donations to his His Supreme Code Monkeyness Zatch!!!
|

Dr Mary
|
Posted - 2006.10.09 12:09:00 -
[57]
Very nice and useful tool. Thank you Zatch! Would be nice if program could save which blueprints you have and at whihc ML and PL. Cheers!
|

Zatch
Gallente Death of Virtue
|
Posted - 2006.10.09 15:09:00 -
[58]
It does save which blueprints you have and their ML, just not their PL yet. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
|
Posted - 2006.10.09 19:07:00 -
[59]
Edited by: Zatch on 09/10/2006 19:08:23 Just a small update: the version I'm working on right now has an auto-pricing feature, and I'm working on getting the "breakdown" feature to work. Also I'll probably include an option to display only BPOs you own, in the list.
Note that the auto-pricing feature works with any item that has a blueprint. That means t1 modules, capital ship construction parts, etc... -----
Creator of the standalone EVE Material Level Calculator MLCalc |

test12346567
|
Posted - 2006.10.09 23:42:00 -
[60]
cheers for a great tool Zatch
|

Ray McCormack
BIG
|
Posted - 2006.10.10 00:43:00 -
[61]
Originally by: Zatch Note that the auto-pricing feature works with any item that has a blueprint. That means t1 modules, capital ship construction parts, etc...
/me cannot wait.
| The BIG Lottery | Skills Showroom | 255575 | |

Aldir Rundal
Gallente The Order of Chivalry
|
Posted - 2006.10.10 01:50:00 -
[62]
I think you have a rounding error in your program. Great program, it's a wonderful tool, but it may be rounding wrong on the capital BPOs.
At ME 1 our Thanatos BPO had:
Capital Armor Plates - 8 Capital Capacitor Battery - 8 Capital Computer System - 8 Capital Construction Parts - 11 Capital Corporate Hangar Bay - 11 Capital Drone Bay - 53 Capital Jump Drive - 11 Capital Power Generator - 6 Capital Propulsion Engine - 8 Capital Sensor Cluster - 8 Capital Shield Emitter - 6 Capital Ship Maintenance Bay - 11
Which is VERY Different from the predicted value on MLCalc, Which is:
Capital Armor Plates - 8 Capital Capacitor Battery - 8 Capital Computer System - 8 Capital Construction Parts - 10 Capital Corporate Hangar Bay - 10 Capital Drone Bay - 52 Capital Jump Drive - 10 Capital Power Generator - 6 Capital Propulsion Engine - 8 Capital Sensor Cluster - 8 Capital Shield Emitter - 6 Capital Ship Maintenance Bay - 10
The problem continues at ME 2:
Thanatos BPO, In-Game:
Capital Armor Plates - 8 Capital Capacitor Battery - 8 Capital Computer System - 8 Capital Construction Parts - 10 Capital Corporate Hangar Bay - 10 Capital Drone Bay - 51 Capital Jump Drive - 10 Capital Power Generator - 6 Capital Propulsion Engine - 8 Capital Sensor Cluster - 8 Capital Shield Emitter - 6 Capital Ship Maintenance Bay - 10
MLCalc is closer this time, but still not quite. Which is:
Capital Armor Plates - 8 Capital Capacitor Battery - 8 Capital Computer System - 8 Capital Construction Parts - 10 Capital Corporate Hangar Bay - 10 Capital Drone Bay - 52 Capital Jump Drive - 10 Capital Power Generator - 6 Capital Propulsion Engine - 8 Capital Sensor Cluster - 8 Capital Shield Emitter - 6 Capital Ship Maintenance Bay - 10
I can't see any major difference in other BPOs, but I find it odd that a rounding error (if that is what it is) would affect this as much as it had. Then again, maybe not.
Anyways, I thought you might like to know.
Recruiting |

Tunajuice
|
Posted - 2006.10.10 02:44:00 -
[63]
Looks like rounding error to me. Zac may be rounding and eve trunkating, or vice versa. Would need to look at the code to see.
|

Zatch
Gallente Death of Virtue
|
Posted - 2006.10.10 02:45:00 -
[64]
Edited by: Zatch on 10/10/2006 02:46:49 Somebody mentioned in an older thread that CCP uses "banker's rounding" on the component requirements, but they use normal rounding on raw materials (namely the basic minerals.) I'll look into implementing it.
I'm using traditional rounding: 0.x where x>=5 rounds up, <=4 rounds down. Banker's rounding is a method used to counteract the propagation of small rounding errors through large numbers of transfers, resulting in an overall loss of funds. To be honest I have no idea why this is used in EVE, if in fact it is. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Lab Technician071548
|
Posted - 2006.10.10 19:51:00 -
[65]
Edited by: Lab Technician071548 on 10/10/2006 19:52:41
 http://en.wikipedia.org/wiki/Rounding
This is kind of important to deal with. For example, if I choose to research a BPO to perfect efficiency, it matters if that level is 650 or 651. At 650, and 300 levels before that, for example, there was no benefit.
For those stuck in empire, that's a REALLY big deal, because it can take a week or two to correct the problem.
|

Zatch
Gallente Death of Virtue
|
Posted - 2006.10.11 06:42:00 -
[66]
I may have found the issue: Visual Basic, for some idiotic reason or another, rounds down when the number is exactly x.500000...
So I'll need to override that behavior, and I'll compare the results with that Thanatos BP. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Lab Technician071548
|
Posted - 2006.10.11 17:51:00 -
[67]
If you google rounding, you will find a ton of discussion about vbasic rounding and ways to implement other forms of rounding. Looking forward to the next version. 
|

Mr Xofar
Minmatar
|
Posted - 2006.10.11 20:44:00 -
[68]
Nice program Zatch. A couple of nit picky things though. Some of your controls are not set to the same background color as the form itself.
Also, I noticed there is no install, just an unzip. For me that's fine, because I do have the runtime libraries already, as well as .NET Framework. However, for folks who don't, they may be a bit reluctant to go loading the vb runtime files themselves. I'm not sure if your familiar with the Inno Setup Compiler, but it's a great setup.exe tool and it's free. You can include all the required files in the setup.
Another is, I should be able to double click on a manufactuarable material requirement and it should load, Capital Propulsion Engines for instance. I would keep a history of this so the user can click a [Back] button to return to the main item being contructed. There should be a Project page where, when viewing the blueprint, you can click [Add to Project]. Then on the Project page, the player can see the entire cost of the project. I'm sure there are other eve tools that do that, buit it just seems that your would lend itself to implement such a feature since all the data is there.
Anyway, just my .02, it's a great program as it is though, and I look forward to using it when I get into manfacturing, finally. Mr Xofar's EVE Website Miner Timer Auction |

Lab Technician071548
|
Posted - 2006.10.11 21:38:00 -
[69]
Zatch,
I've been thinking about "decision tools" and I've come up with one that is probably easy to implement and would be very helpful.
It would be nice if I could set a waste level for a particular mineral and get the research level required. Let's say that I'd like to waste 0 zyd. I can put 0 in for zyd and see what that does to the others. I can put in a waste figure for other minerals and have it go to the lowest ME level required to reach the waste levels given.
|

Zatch
Gallente Death of Virtue
|
Posted - 2006.10.11 23:10:00 -
[70]
Thanks again for the suggestions, I'm adding them to my list. :)
I'll have a new version out within 2 hours. I found a few bugs in the auto-pricing and, although the rounding now works correctly, I'll need some examples to double-check the program's output. Since many of the people visiting this thread are researchers, I'm sure there are a few BPOs floating amongst us. I'm going to re-check the output against all of my BPOs, but since I lack a capital ship BPO or t2 BPO, I don't know how the "component" requirements should look. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
|
Posted - 2006.10.12 01:11:00 -
[71]
While the new version is compiling and then uploading to EVE-Files, I'll give a rundown of the changes:
1.3.5
* Rounding has been modified to work as expected, please check MLCalc's results against your ingame BPOs please. * A multiplier for number of production runs has been implemented. It is capped at 50 million so unless you plan on manufacturing 50,000,000 Tristans, I think we should be fine. :) - I will modify it though, if there are complaints. * Auto-pricing: Double click on the top of the Unit Price frame (meaning, double-click on the words "Unit Price) and all construction components that have blueprints will be auto-priced. Note that this price is the ideal price. I'll implement a method for setting the ML of those subcomponents soonÖ. * Several minor bugfixes.
Note: The new version will not be online until it says so in the first post (when it says "The current version is 1.3.5 as of October 11, 2006".)
Incomplete features in this version: * The "Breakdown" context-menu option is now available, when a component has a blueprint. This button doesn't do anything yet, it refers to a dummy method. * The new "Display unowned BPs" checkbox is disabled but still semi-visible.
I intended to have both of these features ready for this version but I realize the importance of addressing those rounding errors rapidly, so I'm releasing 1.3.5 a bit early and those other features will be ready for 1.3.6. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

1Of9
Artificial Horizons YouWhat
|
Posted - 2006.10.12 01:57:00 -
[72]
Hi. Thank you so much for ur time and effort on this .. it's a awsome tool.
However, this new version, has somekind of bug. When i load it, and select any bpo, it starts using 100% cpu .. forever .. and freazes .. until i kill the process ..
|

Zatch
Gallente Death of Virtue
|
Posted - 2006.10.12 02:56:00 -
[73]
Edited by: Zatch on 12/10/2006 03:00:51 Ah yes I see the problem, it happens if you don't have the *.dat files already. I'll fix it in just a minute.
Edit: I changed the IdealML checking function for the last version, but I didn't think it through completely. I switched it back to the old (correct) version, and I'll be uploading 1.3.6 as soon as it finishes compiling. Keep refreshing the first post and download when it says the current version is 1.3.6. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Chris Karl
Caldari Safe Haven
|
Posted - 2006.10.12 11:20:00 -
[74]
Uhh, it save me a lot time :) Finaly i can throw out my calculator and lists :)
Thank u !
|

Ray McCormack
BIG
|
Posted - 2006.10.12 11:37:00 -
[75]
Awesome, thanks very much for implementing the autoprice feature. One request that stems from this is an easy to edit list of all base materials. This would include Minerals and Advanced Materials as the programme is setup at the moment.
| BMBE Loans | Skills Showroom | 1103 | |

Lab Technician071548
|
Posted - 2006.10.12 15:25:00 -
[76]
Edited by: Lab Technician071548 on 12/10/2006 15:29:00 OK, I'm still having a problem with the show next improvement feature. It has not worked for me since 1.2 or so, I'll edit this later and tell you the versiont that is working for me.
I open the calculator. I select a BPO. I check the show next improvement level. I enter a ME level.
The next improvement level is the same as the ME level I entered for all minerals no matter what number I enter up to the optimal level for that mineral. 1.3.6 does not correct this problem that has been ongoing for me. I run one machine that is windows 2k, updated to the current most level all the time and the other is on Windows XP home edition, also updated regularly.
BTW, sent you some ISKies and I hope everyone else is, too.
------
<edit>
OK, if I enter the BPO, hit return to do the search, THEN click the show next improvement box, it works. This seems like a work-around to me but I can see how there would be a timing issue. Maybe show-next should be a setting that persists across sessions?
|

Fren Mallow
Gallente Bluestar Enterprises
|
Posted - 2006.10.12 18:07:00 -
[77]
In the latest Version of your Prog, that I downloaded, the initial waste factors of Fusion S BPO is false..
In game and at the item database it states 0,1, where in your prog it shows 0,05.
As this value isn't adjustable in your prog..?! ;)
Thx for this great tool.
Greets Fren
PS: I allready advertised it on the german eve forum ;)
|

Alaris Nightrunner
|
Posted - 2006.10.12 20:16:00 -
[78]
Edited by: Alaris Nightrunner on 12/10/2006 20:17:39 Very nice program, it has saved me A LOT of time.
One thing that I would like to see though. For those Researchers that have access to a POS Mobile Lab, Blueprint research is 25% faster. If you could add a checkbox, eg. "(x) POS Lab?", that would take this into account it would be nice.
Other than that again a VERY useful program
EDIT:: I really dislike that the eve forums reset the posting char after you preview a post..... Alaris NightShadow
|

Zatch
Gallente Death of Virtue
|
Posted - 2006.10.12 21:17:00 -
[79]
Edited by: Zatch on 12/10/2006 21:20:12 I checked in the program and it says 0.1 when the ME is 0, as it should.
I'll try and figure out what's going on with the Next Improvement frame.
Edit: Is there any chance you could get me a screenshot of the buggy improvement display? -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Brazero
Amarr Noble House
|
Posted - 2006.10.13 13:30:00 -
[80]
Great work, a small token of my gratitude is on it's way 
Is it possible to add the mineral requirements to Outpost platforms, just to see how much impact ME will have on these monsters.
********************* |

Zatch
Gallente Death of Virtue
|
Posted - 2006.10.13 19:08:00 -
[81]
Edited by: Zatch on 13/10/2006 19:14:38 They're already there. :P
Screenie: http://img124.imageshack.us/img124/2592/outpostseo4.gif
Remember to double click on the "Unit Price" frame to automatically generate all of the prices.
Edit: A preview of the ML to ML window (WIP): screenie -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Alaris Nightshadow
Caldari Nightshadow Industries
|
Posted - 2006.10.13 20:01:00 -
[82]
Ah, cool. When will that version be posted??? ----------------------------------------------- "We fear that which we cannot see... we respect that which we cannot see... thus the blade will be wielded." |

Zatch
Gallente Death of Virtue
|
Posted - 2006.10.13 20:20:00 -
[83]
soonÖ
Probably some time tonight, depending on how quickly I can implement all of the bugchecking and possibly add in those other 2 features I mentioned would be in 1.3.6. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Lab Technician071548
|
Posted - 2006.10.13 21:21:00 -
[84]
Originally by: Zatch
A preview of the ML to ML window (WIP): screenie
OMG, Ruv u rong time.
|

Katriona Sarani
Gallente Federal Navy Academy
|
Posted - 2006.10.13 23:39:00 -
[85]
I am getting a similar problem as Lab with the "Improve at" field showing the same value as the Material Level.
It seems to only happen if the production effeciency is set to less than 5. if set to 5 it displays correctly.
Keep up the great work though. I love this program. 
|

Zatch
Gallente Death of Virtue
|
Posted - 2006.10.14 02:04:00 -
[86]
I managed to replicate the error 3 times and then it simply stopped happening. I honestly have no idea what's causing it, because the production efficiency isn't even used in the relevant calculations. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
|
Posted - 2006.10.14 04:14:00 -
[87]
It's that time again!
Version 1.3.7 is now available, changes include:
* The "Display Unowned BPs" checkbox is now enabled and fully functional. Since this is the first version including it, there may be some errors in the code. Please report any strange functionality or crashing. * Click on the "Material Level" label (just to the left of the text box where you enter the ML) to open the new ML to ML Comparison window. Please note that you must select your BPO on the main screen, as well as set your Production Efficiency skill level, before clicking on the label. The main form is disabled until you close the ML to ML comparison (to avoid unnecessary ambiguity.)
Note: The Breakdown feature still isn't in yet, and the ML to ML window is in its early stages. If there is some piece of information you'd like to see on the ML to ML window, or any window for that matter, please let me know. :) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Katriona Sarani
Gallente Federal Navy Academy
|
Posted - 2006.10.14 14:27:00 -
[88]
Hmmm. it seems your new version fixes the "Improve At" bug for Prod Efficiency values less than 5. Thanks :)
a couple of questions now:
What exactly is the Prod Level box for? I cant figure it out and changing the value seems to have no effects anywhere as far as i can tell.
When you click on the clear button would it be possible to reset all the other boxes as well as the blueprint one? In particular the Material Level and the Runs boxes? (back to 0 and 1 respectivly) Also if you change the selected BP could the Material Level (unless there is a stored ME for that BP of course) and Runs fields reset as well?
|

Fren Mallow
Gallente Bluestar Enterprises
|
Posted - 2006.10.14 23:34:00 -
[89]
I really don't want to be a moron, but I made this pic here 3 mins ago from a fresh install on another comp this time...
- I dl'ded the new 1.3.7 zip and the icon zip files.. - put all together in a directory - opened the prog - typed "fusio" in the search field - hit "enter" - selected "Fusion S BPO"
http://media.pixpond.com/6hag0lg.gif (the image will vanish after 30 days from now on.. sry for that)
OS is WinXP SP1..
Greets Fren
PS: I really like the work you're doing here.. ;)
|

Fren Mallow
Gallente Bluestar Enterprises
|
Posted - 2006.10.15 00:10:00 -
[90]
Edited by: Fren Mallow on 15/10/2006 00:11:27 nevermind.
|

Zatch
Gallente Death of Virtue
|
Posted - 2006.10.15 01:45:00 -
[91]
Oh boy, now I really feel like a moron. I found the error, will have it fixed within the hour. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
|
Posted - 2006.10.15 02:32:00 -
[92]
:bump:
New version released: 1.3.8
* Fixed the incorrect base wastage factor that appeared sometimes after clicking on a search result. * The material level and runs are reset after the search is cleared, or when an unowned BP is selected. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Mara nitsat
|
Posted - 2006.10.17 03:30:00 -
[93]
Hi Zatch,
Are you willing to share the source for this? I'd love to see it for a few different reasons: 1) I'm more of a hobbyist coder and it seems you can always learn alot looking at other people code. 2) there a couple of things that I would like to see that aren't there now- (sale price for items to calc profitability, maybe inventory etc..) 3) I already like the framework that I see and it appears it would be fairly easy to adapt for my specific needs.
If your not up to sharing right now I completely understand. Im sure you have a bit of time invested getting the tool to this point :)
I can assure you that if I had the source it would be for my own personal use- I have no interest in redistributing another version- just learning and modding for my own use.
If you'd like to discuss anything off the forum, just send me an eve-mail
Mara
|

Zatch
Gallente Death of Virtue
|
Posted - 2006.10.17 07:55:00 -
[94]
I'm currently restructuring parts of the program to be faster and more readable. There are virtually no comments in the code at the moment so it would be more of a headache to interpret than is necessary. I do intend to release the source code soon though, just need to finish this drudgery :X. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Ray McCormack
BIG
|
Posted - 2006.10.17 16:35:00 -
[95]
/me pokifies for an easy to access/edit raw materials list.
| BMBE ISK Loans | Skills Showroom | 841767 | |

Mara nitsat
|
Posted - 2006.10.20 13:32:00 -
[96]
Comments? It was hard to write. It should be hard to read :) I'll be on the lookout for the source-
Mara
|

Linda Duane
Gallente Bluestar Enterprises
|
Posted - 2006.10.29 02:55:00 -
[97]
Why does the prog allow to write "2,1" to the Mineral Price field, but only saves a "2"? I first thought it calculates in the back with the "2,1", but in the dat-file it only saves the "2", so this isn't possible...
Can this get corrected soon, please?
Thx.
|

M3ta
Amarr
|
Posted - 2006.10.29 15:56:00 -
[98]
Edited by: M3ta on 29/10/2006 15:59:01 I typed a "1,8" price for a mineral, and it was written on the .dat file. Rerun the program, price was "2".
Edited the .dat manually, typed "1.8" instead. Worked fine.
So, it appears it allows and writes ",", but in fact, it only accepts ".". It must have something to do with the internationalization settings.
EDIT ----
Confirmed. Select "." as your separator in the regional settings. Everything will work (as MLcalc will save 1.9 or 1.8 instead of 1,9 or 1,8) ------------------------------ loose != lose you're != your it's != its (CCP, fix Moa description) they're != there != their
|

Linda Duane
Gallente Bluestar Enterprises
|
Posted - 2006.10.29 18:10:00 -
[99]
Edited by: Linda Duane on 29/10/2006 18:10:23
Originally by: M3ta I typed a "1,8" price for a mineral, and it was written on the .dat file. Rerun the program, price was "2".
Edited the .dat manually, typed "1.8" instead. Worked fine.
So, it appears it allows and writes ",", but in fact, it only accepts ".". It must have something to do with the internationalization settings.
EDIT ----
Confirmed. Select "." as your separator in the regional settings. Everything will work (as MLcalc will save 1.9 or 1.8 instead of 1,9 or 1,8)
Germans usually separate with "," .. and I won't change that, as I use more than eve on this comp :D
However.. I think it's fixable, as I did a test:
editet the .dat file, so the separator was a dot. Then opened the prog, it showed "," as separator. Closed the prog, opened the .dat file, which now showed "," as separators. Then opened the prog again.. now the decimals where gone. And when closed, the decimals also disappeared in the .dat file.
If by closing the app, the mat prices written in the .dat file would get saved with a dot instead a semicolon, everything would be fine..
Greetz Linda
PS: nevertheless, a stunning tool.
|

Zatch
Gallente Death of Virtue
|
Posted - 2006.10.29 21:27:00 -
[100]
Eek, I figured something like this would happen. I'll try to get that all fixed for the next version.
Also I'm sorry for the lack of updates, I'm almost done with my midterms and projects so I'll be less stressed and more inclined to work on the program soon (same goes for the EVE HW2 mod, for those of you that know about it.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
|
Posted - 2006.10.29 22:23:00 -
[101]
:bump:
New version (1.3.9) released. This version contains no new features but should address the localization problem (the program wasn't handling decimal separators properly in all countries/languages.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
|
Posted - 2006.10.30 02:19:00 -
[102]
A new version (1.3.10) is available.
I've added in the 4 new Battleship and Battlecruiser blueprints, but none of the equipment. These are the only new blueprints I will be adding until the next EVE Data Export is released, so please don't start requesting random new item BPs.
Note that there may be slight (as in +/- 1 trit) inaccuracies until I get the actual internal values from the next data export. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Ray McCormack
BIG
|
Posted - 2006.10.30 11:43:00 -
[103]
I was thinking of an easy way for you to add a quick-edit screen. Perhaps add an item called Base Materials that uses one of each Mineral and Advanced Material. That way we can quickly update our pricelists without too much hassle.
| BMBE ISK Loans | Skills Showroom | 425053 | |

Ray McCormack
BIG
|
Posted - 2006.10.31 15:32:00 -
[104]
I get the following error in the latest version (1.3.10) when I try to autoprice an item :
Run-time error '13': Type mismatch
| BMBE ISK Loans | Skills Showroom | 545130 | |

Zatch
Gallente Death of Virtue
|
Posted - 2006.11.01 05:53:00 -
[105]
Fixed it, version 1.3.11 is available. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Talaron Delar
Minmatar Admiralty Contract Deepspace Courier
|
Posted - 2006.11.03 09:09:00 -
[106]
 Same Error, now if you do not have a Me level selected.
|

Linda Duane
Gallente Bluestar Enterprises
|
Posted - 2006.11.03 11:02:00 -
[107]
Edited by: Linda Duane on 03/11/2006 11:03:00 nvm.
|

Lenid Kalkin
Ars Caelestis Ascendant Frontier
|
Posted - 2006.11.04 04:19:00 -
[108]
Bug report: If I type in a number of runs, and then hit backspace enough times to clear the number in the runs box, i get the following error
"Run Time error 13 - type mismatch"
|

Zatch
Gallente Death of Virtue
|
Posted - 2006.11.05 12:07:00 -
[109]
Both bugs should be fixed in version 1.3.12. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
|
Posted - 2006.11.05 13:20:00 -
[110]
*bump*
Just released the new MaterialListEditor version 1.0.0. Available here (44KB).
The MLE is very simple to use, just scroll up or down until you find the material you wish to edit the price for, and then change the value. Make sure you click Save before closing, or none of your changes will be saved (this is a safety feature in case you realize you screwed something up bigtime. Also note that MaterialListEditor.exe must be placed in the same directory as your matprices.dat file. This should be the same directory as MLCalc.exe also. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

An'rea G'anan
|
Posted - 2006.11.06 03:09:00 -
[111]
Thank you for sharing the program...
Found that one of the old bugs are still in the .12 version:
"Run Time error 13 - type mismatch" and a program termination still happens if you by accident empty the ME input box. Perhaps a NULL == 0 or something similar would solve it easy.
For now I just select the current value before writing a new thus never leaving the box empty.
Have fun! |

Zatch
Gallente Death of Virtue
|
Posted - 2006.11.06 04:02:00 -
[112]
Are you sure you're using version 1.3.12? I just downloaded the version I have posted on EVE-files and it works fine, even with an empty ML and Runs box. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Victor Valka
Caldari Archon Industries
|
Posted - 2006.11.06 04:10:00 -
[113]
Edited by: Victor Valka on 06/11/2006 04:10:55
Originally by: Zatch Are you sure you're using version 1.3.12? I just downloaded the version I have posted on EVE-files and it works fine, even with an empty ML and Runs box.
I'm using 1.3.12 and I still get "Run time error '13'".
This error only occurs when you have "Own this BPO" ticked and if ML is empty. Might wanna look into that. 
Edit: Empty "Runs" is fine.
|

Girdan Keirge
eXceed Inc. Ascendant Frontier
|
Posted - 2006.11.06 05:47:00 -
[114]
Can't seem to find the graph function.
I tried right click on a material and do get a menu that shows 'Breakdown' which is greyed out, and 'ML vs. Waste', but I don't seem to get any graph if I choose 'ML vs. Waste'
Maybe I need the runtimes? Or am I doing something else wrong?
Otherwise, seems to be a really useful tool. Not that I really do any production, but I like to know how many minerals to save for those BYOM deals.
|

Zatch
Gallente Death of Virtue
|
Posted - 2006.11.06 06:47:00 -
[115]
Edited by: Zatch on 06/11/2006 06:53:57 The graph will not load if the IdealML is greater than 500. This will be changed in a later version. Also version 1.3.13 will be online in a few minutes (takes about 5 minutes to compile,) just refresh the first post until it says the current version is 1.3.13. Hopefully this time I actually fixed the bug completely (I'm pretty sure I did.) Also thanks for the tip about the "own this BPO" being related, it actually calls different procedures if you own the BPO so while I had changed that procedure elsewhere, I missed that particular instance.
Edit: 1.3.13 is now available. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Victor Valka
Caldari Archon Industries
|
Posted - 2006.11.06 07:00:00 -
[116]
Originally by: Zatch Also thanks for the tip about the "own this BPO" being related, it actually calls different procedures if you own the BPO so while I had changed that procedure elsewhere, I missed that particular instance.
Edit: 1.3.13 is now available.
Add "Cost per unit" for multiple runs/ammo/drones and we'll call it even. 
|

Zatch
Gallente Death of Virtue
|
Posted - 2006.11.06 10:08:00 -
[117]
Edited by: Zatch on 06/11/2006 10:09:05 Drones are already produced one at a time, are they not?
I do intend to add a cost per unit display though, expect to see it in the next version. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Victor Valka
Caldari Archon Industries
|
Posted - 2006.11.06 10:12:00 -
[118]
Originally by: Zatch Drones are already produced one at a time, are they not?

So they are... shame on me.
Originally by: Zatch I do intend to add a cost per unit display though, expect to see it in the next version.
Yay! Thanks a bunch. That will be a very welcome addition! 
|

Ray McCormack
BIG
|
Posted - 2006.11.09 11:28:00 -
[119]
Originally by: Zatch Just released the new MaterialListEditor version 1.0.0. Available here (44KB).
Many thanks for that. Is there a way to order it? Preferrably going Raw, Advanced Material, Trade Good, Item Tech 1, Item Tech 2, Ship Tech 1, Ship Tech 2, etc.
| BMBE ISK Loans | Skills Showroom | 369472 | |

Lab Technician071548
|
Posted - 2006.11.13 18:09:00 -
[120]
Edited by: Lab Technician071548 on 13/11/2006 18:09:52 I would like to see an option to dump a delimited file of production costs and materials required for all owned BPOs. When I'm looking at various mineral costs and sale prices, it would be nice to have an easy reference that I could print out that came directly from the tool that has all the data versus retyping it all into a spreadsheet.
wewties: first guy on the fifth page. 
|

Zatch
Gallente Inner Void
|
Posted - 2006.11.18 21:17:00 -
[121]
How is this for a file format?
{BPOName};{MaterialLevel};{BuildCost};{ResearchTimePerRun};{MetallurgySkillLevel};{ProductionEfficiencySkillLevel} Thorax Blueprint;15;123456.78;1D1H1M1S;5;5 Vexor Blueprint;15;123456.78;1D1H1M1S;5;5
-----
Creator of the standalone EVE Material Level Calculator MLCalc |

Linda Duane
Gallente Bluestar Enterprises
|
Posted - 2006.11.19 12:14:00 -
[122]
Originally by: Zatch How is this for a file format?
{BPOName};{MaterialLevel};{BuildCost};{ResearchTimePerRun};{MetallurgySkillLevel};{ProductionEfficiencySkillLevel} Thorax Blueprint;15;123456.78;1D1H1M1S;5;5 Vexor Blueprint;15;123456.78;1D1H1M1S;5;5
I have some thoughts, and as you're allready at it.. :) I merely use your programm for production (mineral demand calculations, market price vs. internal corp price) instead of me-calculations, as it's so sleek and slim.. :D
So an exchange system for corp-owned-bpos/bpc's is a very genius addition to your tool and I appreciate it and would go even further.. ;)
(actually I use 1.3.10)
1) Can you add bpc-tags? ..maybee a field, which states how much runs are aviable ('infinite' would be standard for bpo)?
2) Can you add a 2nd material-price level/base? ..we have corp internal prices x% below market prices, so a switch would be nice (at the moment I run the prog 2 times ;) Don't know how to implement (as simple checkbox, with a field, where the discount can be insertet.. or with your global-mat-price-change-prog and a simple switch in the me-calculator?)
3) Can we export material prices too/only (by choice) with your exchange-feature? .. so keeping corpmates up to date by simply running the programm and put up mat-prices would be possible? (actually I spot prices in our forum, but.. ;)
4) Can you make the programm start with 'Own this BPO' for manufacturing purposes?
Future wishes for production purposes.. - can you please add separators (,.) in the unit-numbers for the materials needed? - an summable production list (export) function would be cool for materials needed.. - ...
Ya see, in what direction I'm heading.
Your file format doesn't comply with my thoughts.. I don't know why you put in Metallurgy/ProductionEfficiency-SkillLevel in every row? Wouldn't it be easier, to put that in a starting row, together with material prices? (so the BPO/BPC list wouldn't be needed allways?)
A BPC-Tag with runs aviable would be a nice addition.
The price doesn't need to be exchanged if you instead transfer the mat prices in the first row.. The Time needed doesn't need to be exchanged also, as you're allready exchanging the me-lvl, not?
I surely could build up more wishes/thoughts, but before that I'll see if you like what I think.
Thanks for your efforts. Linda
|

Zatch
Gallente Inner Void
|
Posted - 2006.11.20 03:18:00 -
[123]
Edited by: Zatch on 20/11/2006 03:17:57 Wow, thanks for the detailed suggestions! That'll help tremendously.
Also, I'll still provide the option of displaying the skills on each line, as previously requested (since for a corp there may be several manufacturers, all with different skill levels.) Ideally any serious manufacturer should have the relevant skills at 5, but that's not always a reasonable assumption.
Sorry for the lack of updates recently, I've been busy with midterms and several rather large projects, and working on yet another program isn't always a good way to relieve stress. I promise I'll be picking up speed again soonÖ; just one more midterm and one more project, then I'm free until finals week. :D -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Talidorn
Pandoras Mining Covanant Prime Orbital Systems
|
Posted - 2006.11.26 16:34:00 -
[124]
great program... should keep this thread on pg 1.
Talidorn
|

Fitz VonHeise
|
Posted - 2006.11.30 23:44:00 -
[125]
Looks like a great program. But I'm getting this error msg:
Run-Time error '76' Path not found: 'C:\ (path to folder were program is)
I have loaded the basic library and restarted. I get the message when I attempt to select any item in list.
|

Zatch
Gallente Inner Void
|
Posted - 2006.12.01 09:27:00 -
[126]
You need to download the icons as well and extract them to the same folder as the main program. I'll get rid of that requirement in a later revision, but I'm a little too busy with schoolwork at the moment (things should lighten up this weekend, but next week is finals week so I'll be out of commission again.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Fitz VonHeise
|
Posted - 2006.12.02 00:24:00 -
[127]
I have all the icon files in same folder as calc.exe and still getting that message.
|

Zatch
Gallente Inner Void
|
Posted - 2006.12.02 03:06:00 -
[128]
They need to be in the ..\icons subfolder. If you extract the zip directly, preserving the directory structure, the icons will already be in the correct subfolder. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

HighlanderUK
Gallente Interstellar Business Machines Corp. 9th Fleet
|
Posted - 2006.12.04 12:56:00 -
[129]
Aye, it's a great program, keep up the good work.
Mods - get the post stickied already.....
************************************************** Maker of the finest Scottish drones and ammo...all combined with Active Peat Camouflage (tm) -- so dark, you won't see them coming!! |

Carnye Dubro
Caldari Shock and Awe
|
Posted - 2006.12.08 04:27:00 -
[130]
Any idea when the Revelations patch for this very useful tool will come out?
|

Zatch
Gallente Inner Void
|
Posted - 2006.12.08 06:52:00 -
[131]
I'm taking my last exam tomorrow, after which I'll be spending my (very long) Winter break at home. I'm bringing my PC with me so I'll be spending lots of time programming. ;)
Expect a version of MLCalc including the new Revelations content sometime in the next week. I'm not sure if the icons will be released by then but most of the data is available (as of yesterday.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Padreic
ICE is Coming to EVE
|
Posted - 2006.12.08 09:22:00 -
[132]
Good luck with your exams ^^
|

Klinsanthoor
|
Posted - 2006.12.08 11:22:00 -
[133]
Edited by: Klinsanthoor on 08/12/2006 11:23:13 Nice program...
Have this stuff atm in an excel-sheet but its not so comfortable and restricted
So im programming too if ya would/need help let me know Would be nice to help improving this nice tool.
So and some things to the tool itself...
Theres an error if you selected a bpo and have owned it and then demark 'display unowned BP's' Then the tool reset the screen..so you have to select the bpo again
Another little error is that the graph positioned itself right of the tool. So if you position the tool on the right side of the screen you cant access (see/move) the graph anymore.
And on some Bpo's its much cheaper to produce the raw-materials on your own to lower the build-cost, so there should be a compare between both (building/buying) to see how much it is.
|

Ray McCormack
BIG
|
Posted - 2006.12.10 01:06:00 -
[134]
Poke for a Revelations data update.
Hope the exams went well.
| How To Afford A Tech II BPO | the all mighty BIG industrial corp from hell with a slong the size of a walrus. |

Zatch
Gallente Inner Void
|
Posted - 2006.12.10 01:32:00 -
[135]
I'm writing a new parser tonight (the previous one dealt with CSV files instead of SQL) so that I can extract the important information from the latest data dump. It should take about 1 or 2 hours if I don't get distracted. Once I've written the parser and translated the information into a usable format (namely code) I'll update MLCalc and post here again. :) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Inner Void
|
Posted - 2006.12.10 08:25:00 -
[136]
Edited by: Zatch on 10/12/2006 08:28:35 New version available: 1.4.0
This version adds support for the new Revelations blueprints, as well as addressing the missing icons issue (you no longer need the icons to run the program, they're purely an aesthetic option.) Note that the new menu commands do not work yet, they're placeholders and they are by no means the only menu items I'll be adding. Same link as usual: EVE_MLCalc.zip.
Please let me know if the program doesn't load (this may occur because of the menu items.) If it does crash on loading, try copying the included COMDLG32.OCX file to your ..\Windows\System32\ folder.
Edit: I forgot to mention that the color-coding of the materials is broken in this version. I need to manually rename every material so it will take some time to recreate the previous system. Expect an update tonight or tomorrow. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Ray McCormack
BIG
|
Posted - 2006.12.10 16:14:00 -
[137]
Thanks for the new update, just a few bugs.
Items seem to be adding the skill price into their cost. Only the first 2 items seem to have the erronious skills listed. Show Next Improvement won't keep its checked status each time you restart.
The ML to ML level calculator is awesome, thanks for that.
| How To Afford A Tech II BPO | the all mighty BIG industrial corp from hell with a slong the size of a walrus. |

Linda Duane
Gallente Bluestar Enterprises
|
Posted - 2006.12.10 20:50:00 -
[138]
Two thumbs up! ..looks very promising, especially the import functions. :) .
|

Tanis Bastar
Caldari Interstitial Incorporated
|
Posted - 2006.12.11 02:53:00 -
[139]
well, the program looks interesting but when I try to download it I can't get past your advertising page. Pity...
|

Zatch
Gallente Inner Void
|
Posted - 2006.12.11 13:22:00 -
[140]
It's not "my" advertising page, it's hosted on EVE-Files. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Dirk Fallows
Caldari Distribution 4 Corporation
|
Posted - 2006.12.16 11:08:00 -
[141]
First of all: Love the program for its features, but primarily for its speed and ease of use.
Then a feature request: Is there any special character that you can put first of the row so that matches MUST start with text you typed? Like the ^ in regular expressions. Ie. When I search for "^Gamma" I only want to find those that begin with "Gamma", ie "Gamma S", "Gamma M" etc. Not "Amarr Navy Gamma S", "Blood Gamma L" etc. It's probably very easy to implement and would make the program even snappier to use.
|

Linda Duane
Gallente Bluestar Enterprises
|
Posted - 2006.12.29 20:52:00 -
[142]
...any news? :) .
|

Zatch
Gallente Inner Void
|
Posted - 2007.01.02 11:41:00 -
[143]
Sorry again for the very slow progress, ironically I have more free time during the school quarter than while I'm on a "break." Our second quarter starts today so expect progress again soonÖ. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Emma Royd
Ravished Husk Industries
|
Posted - 2007.01.05 10:16:00 -
[144]
So glad I've found this excellent tool, amazing job Zatch
However, I might have missed something, but can't get the material list editor to work, I get a "Run-Time Error'9': Subscript Out Of Range"
Any ideas?
Emma
|

ForceM
Gallente POS Builder Inc.
|
Posted - 2007.01.05 11:57:00 -
[145]
Originally by: Padreic Good luck with your exams ^^
Good luck with keeping your sig ...
Me being a pessimist is a win-win situation: Either i am right .. or its even better then i said. |

BravoFox
Capital Armaments
|
Posted - 2007.01.07 19:18:00 -
[146]
Link seems to be broken. Eve Files says they can not find the file in system. Any chance you have a backup hosting site (or can get one)?
Now Taking Freighter Service Contracts |

Zatch
Gallente Inner Void
|
Posted - 2007.01.10 01:53:00 -
[147]
That's odd, I just tried and the link worked. Temporary downtime/server bug probably. At the moment I don't have a mirror but might get one soon. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Inner Void
|
Posted - 2007.01.11 21:06:00 -
[148]
@Emma Royd: Does that happen immediately upon opening the program, or after you click Save? Also are you using the matprices.dat generated by MLCalc? If you are, try putting matprices.dat in a different directory and then running the MaterialListEditor (so it should just be the executable in a folder.) That way it should automatically generate a new matprices.dat. I suspect it has something to do with the disparity between MLCalc and the MaterialListEditor post-Kali. I'll get it fixed when I go home from school in a couple hours. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Emma Royd
Caldari Ravished Husk Industries
|
Posted - 2007.01.12 09:21:00 -
[149]
Hi, putting the Material List Editor in a different folder worked fine thanks :)
RAHUI are recruiting Miners, Industrialists, Mission Runners etc. Join "RAHUI" channel for a chat. |

Zatch
Gallente Inner Void
|
Posted - 2007.01.12 10:16:00 -
[150]
Edited by: Zatch on 12/01/2007 11:53:24 New version of the Material List Editor released - 1.1.0
Download
This version should be fully compatible with the material list exported by MLCalc. It wasn't working before because Kali added some new materials, which pushed over the internal static arrays' sizes. No features have been added, just the fixing.
Edit: I'll be trying very hard this morning to get rid of that nasty bug in the data parser that is putting bogus materials on some BPs. Another change I'll hammer out this morning is the batch size and cost per unit display. These are changes specifically for MLCalc.
Edit: Progress as of 2:50AM PST, 1/12/07 = Fixed the data dump parsing error that added bogus materials to the 100mm Reinforced Steel Plates I blueprint. Now for the batch sizes...
MLCalc Version 1.5.0 Released - Changes include:
* Prefix a search query with ^ to only display results beginning with the query (e.g. ^antimatter does not give Shadow Serpentis Antimatter Charge S, but it does give Antimatter Charge S in the search results.)
* Batch size and cost/waste per unit are now displayed on the main screen.
* The blueprints should now all have the correct materials listed (the 100mm Reinforced Steel Plates, for example, no longer list obscure skillbooks.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Majorana Ettore
|
Posted - 2007.01.12 14:26:00 -
[151]
When I click on "Own this BPO" I now have the error: "Run-Time Error'9': Subscript Out Of Range" It also look like the multi frequency probe bpo is not included.
|

Zatch
Gallente Inner Void
|
Posted - 2007.01.12 16:10:00 -
[152]
That BP isn't in the data export, though I do see it ingame (Multispectral Frequency Probe.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Inner Void
|
Posted - 2007.01.13 05:15:00 -
[153]
Edited by: Zatch on 13/01/2007 05:11:22 Bump. New version released: 1.5.1. This version fixes at least one issue relating to the "Own this BP" checkbox. Unchecking "Display Unowned BPs" will provide a list of some of the BPs you may have previously selected (in previous versions) as well as some that you probably don't own. I don't know for a fact what causes this, but some of the IDs may have been changed for blueprints in Revelations (again, though, I have not verified this.)
Same link as usual: EVE_MLCalc.zip -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Linda Duane
Gallente Bluestar Enterprises
|
Posted - 2007.01.15 16:46:00 -
[154]
Originally by: Zatch Edited by: Zatch on 12/01/2007 22:15:19 That BP isn't in the data export, though I do see it ingame (Multispectral Frequency Probe.)
Edit: I'll try to get that error fixed today.
The "multiy frequenzy probe" is there, just without the leading "multi".. ;)
Greetz & thanks for this awesome tool. Linda .
|

Zatch
Gallente Inner Void
|
Posted - 2007.01.19 10:05:00 -
[155]
Edited by: Zatch on 19/01/2007 10:02:16 Heads up: I will be releasing a new version this afternoon (Friday) before heading home to visit my parents for the weekend. The version fixes the mis-named Multispectral Frequency Probe Blueprint and addresses the incorrect "owned blueprints" list. Also I may be able to squeeze in the ability to load or a set a different default matprices.dat file (it isn't an issue of difficulty, only an issue of time.)
I will post again when the new version is available. If you have any last-minute fixes to suggest, or bugs to report, please do so ASAP as I will be mostly unavailable for the next 2-3 days. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Inner Void
|
Posted - 2007.01.19 21:12:00 -
[156]
New version released: 1.5.2 Changes include:
1) Fixed the Multispectral Frequency Probe Blueprint's name and re-sorted the list. 2) Possibly fixed the issue with incorrect BPs appearing when you uncheck "Display Unowned BPs." 3) Added the ability to import a custom matprices.dat file (note that the filename must end with .dat, and it must be in the same folder as MLCalc.exe. I will remove the latter limitation in a future version.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Jasmin Black
|
Posted - 2007.01.21 16:20:00 -
[157]
Nice tool, but there are something fishy about calculations.
Example: If I have module witch need 125 nocx to build and my BPO isn't researched (ME 0) then 125 is my max mineral need with waste. Now when I use this tool, it gives me 13 units of waste and total nocx need is 138. How come it would take more minerals what are printed in BPO?
It should be like this:
ME0 = 125 units of nocx ME1 = 119,32 ME2 = 117,42 ME3 = 116,48 ME4 = 115,91 ... Max ME = 113,64 Max Waste (ME0) = 11,36
|

Sidurii
AoD Holdings
|
Posted - 2007.01.21 20:09:00 -
[158]
The production efficency dropdown box seems to be bugged right now.
|

JForce
N.W.A
|
Posted - 2007.01.22 00:16:00 -
[159]
Well I think your tool rocks.
Here are some questions/suggestions I have:
- I started using the app. Went through all the BPs, adding the "owned" tick to the ones I own. - I then checked how long it would take to get them to an ideal ME level (they're all new BPOs) - Whilst I can set my Metallurgy skill to 5 and my Prod. Eff. to 5, both Research and Industry are greyed out - what's the deal there? - Having completed adding in my BPOs and setting the ME level to the largest "Ideal ML" level indicated (usually against Trite) I would LOVE to be able to export a sheet showing my BPOs and the level to research them to, and the time. On a single sheet, so I can rock up to my POS and quickly see what I need to research and to what level -Couple that with an inventory where I can store my list of BPOs and their current levels, and look through the list, with the ones that are sorted in green and the ones that could do with more in red, in a single list. - Have you considered getting together with the guy who does the Eve-MEEP program? I also find that very useful, and to group your programs together would be awesome!
|

Zatch
Gallente Inner Void
|
Posted - 2007.01.22 20:44:00 -
[160]
@Jasmin: Which blueprint are you referring to? I'd like to see if I can duplicate the error.
@Sidurii: Thanks for pointing that out, I've fixed it in version 1.5.3, which I will release some time later today.
@JForce: Research and Industry are greyed out because they have no effect on the Material Efficiency research time, or on the wastage amount. As for a text file output of some kind, I'll get to work on one (finally.) I'm aware of EVE-MEEP's existence, but I don't particularly like the interface. It's a better program for general industry, whereas I'm trying to fill a niche and keep this program relatively small in scope. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Mudkest
|
Posted - 2007.01.22 21:49:00 -
[161]
great tool, thanks for sharing it
wondering if it would be possible to have an option for production time research added. I have no idear how that one works though so no idear if it would be needed(or if it is even known how it works exactly) would be nice to know how researching production efficiency actually affect production time so its easier to decide if its worth researching it a bit more or not - When talking about the itsy bitsy spider, try not to start with itchy, you'll get the second part wrong as well |

JForce
N.W.A
|
Posted - 2007.01.23 03:29:00 -
[162]
Originally by: Zatch Edited by: Zatch on 22/01/2007 21:03:02 @Jasmin: Which blueprint are you referring to? I'd like to see if I can duplicate the error.
@Sidurii: Thanks for pointing that out, I've fixed it in version 1.5.3, which I will release some time later today.
@JForce: Research and Industry are greyed out because they have no effect on the Material Efficiency research time, or on the wastage amount. As for a text file output of some kind, I'll get to work on one (finally.) I'm aware of EVE-MEEP's existence, but I don't particularly like the interface. It's a better program for general industry, whereas I'm trying to fill a niche and keep this program relatively small in scope.
Edit: How's this for an early form of the output?
Quote: Name: Tristan Blueprint ML: 28 Time: 29D 4H 0M 0S ------------------------------------------------- Name: Vexor Blueprint ML: 28 Time: 58D 8H 0M 0S ------------------------------------------------- Name: Wasp I Blueprint ML: 225 Time: 4D 16H 30M 0S -------------------------------------------------
Looks awesome as an output.
I agree that Eve-Meeps interface isn't the friendliest, however working together could possibly result in the ultimate industrial tool ever |

Zatch
Gallente Inner Void
|
Posted - 2007.01.23 04:52:00 -
[163]
New version available: 1.5.3 -- Changes include:
* Production Efficiency dropdown fixed. * Basic BP list output added. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Jasmin Black
|
Posted - 2007.01.23 06:58:00 -
[164]
I used Omber Mining Crystal II BPO in my example, but same error are in all of BPOS.
Seems like you are calculating max waste like this 125*0.1=12.5 rounded to 13. But you should do it like this 125/1.1=113.64 (witch is your max ME) and then you can get your max waste 125-113.64= 11.36.
I used PE5 in my calculations.
|

Zatch
Gallente Inner Void
|
Posted - 2007.01.23 08:18:00 -
[165]
Edited by: Zatch on 23/01/2007 08:24:12 On the contrary, 125 is the lowest achievable Nocxium requirement for an Omber Mining Crystal II. The wastage is calculated like so:
(Base Material Amount) * ((Base Wastage Factor) / (1 + Material Level) + 0.25 - 0.05 * (Production Efficiency Level))
So at ME0, we have (125) * ((0.1) / (1 + 0) + 0.25 - 0.05 * 5) = 12.5, which rounds up to 13 wasted Nocxium, a total of 138. The blueprint has a floor cap of 125 Nocxium, which is your ideal requirement (at ML 25.) I am certain of these calculations because they are correct for every blueprint I have researched, and the base material requirements are extracted directly from the latest data export.
The method you are describing is the general "hack" people have developed, since most people don't bother to read the data exports (and I don't blame them, it's a real pain in the butt without a parser.) The true method for calculating waste is the one I've described above, and will yield the correct results (as opposed to the general, quicker method which involves only a semi-useful backwards calculation.)
Edit: It seems the mining crystal blueprints are handled differently. Their material requirements are wrong in the data dump. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Jasmin Black
|
Posted - 2007.01.23 09:46:00 -
[166]
Sorry, I was too hasty when I said that they all are bugged. Seems to be only mining crystals like you already discovered.
Ok, so your calculations are right. My head just got mixed, then my numbers didn't match with those crystals.
|

Zatch
Gallente Inner Void
|
Posted - 2007.01.23 20:11:00 -
[167]
No worries, thank you for reporting the error (it is an error, after all.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Max Kentarii
Chaos Faction
|
Posted - 2007.01.25 18:49:00 -
[168]
Thanks for this great application. Just what I needed right now  -----
Wreck Salvaging Database |

Arushia
Nova Inc.
|
Posted - 2007.01.26 05:35:00 -
[169]
Quote:
Failed to load control 'CommonDialog' from COMDLG32.OCX. Your version of COMDLG32.OCX may be outdated. Make sure you are using the version of the control that was provided with the application.
This is with the 2 files in the zip extracted to a completely empty directory. ---- I accept that this post reflects upon my corp, even if I claim it does not. |

Zatch
Gallente Inner Void
|
Posted - 2007.01.26 09:43:00 -
[170]
Sorry about that, I'll look into creating a proper installation package for future versions (so there won't be any need to manually move files to your system directories.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Bakterienschleuder
|
Posted - 2007.01.28 11:22:00 -
[171]
Nice to have an Installer..but why you have to be logged in as an Admin to install it?
|

Zatch
Gallente Inner Void
|
Posted - 2007.01.28 23:16:00 -
[172]
Edited by: Zatch on 28/01/2007 23:14:07 Because it copies a file (COMDLG32.OCX) to your System32 directory.
That OCX file allows me to use the Open and Save dialog boxes, as well as the menu items at the top of the window. The name stands for "[Microsoft] Common Dialog [Control]." ----- MLCalc Creator HW2/EVE Mod Team Leader |

Putain
Caldari Project Mayhem Corp
|
Posted - 2007.01.29 01:08:00 -
[173]
Edited by: Putain on 29/01/2007 01:10:06 Just a quick little UI bug... when you check the POS Lab box, it doesn't update the research time for the ML that was specified before you checked the box. You have to change the ML for the POS Lab bonus to factor in.
EDIT: Also, the research time doesn't update when you change the metallurgy skill dropdown, but it does update if you change metallurgy and then production efficency. ---- "Pity stands in opposition to all the tonic passions that augment the energy of the feeling of aliveness: it is a depressant. A man loses power when he pities." - Friedrich Nietzsche |

Zatch
Gallente Inner Void
|
Posted - 2007.01.29 16:36:00 -
[174]
New version released: 1.5.4
* Fixed the Research Time not updating bug related to both the POS research checkbox and the Metallurgy skill level selector. * Removed the 500 idealML limit for the graph (the maximum it will display and calculate up to is still 500, but you can at least see the curve for the first 500 material levels on very high-idealML materials.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zirator
Times of Ancar THE R0NIN
|
Posted - 2007.01.30 16:55:00 -
[175]
This topic deserves a serious bump :D
|

MrTaz
|
Posted - 2007.02.08 19:22:00 -
[176]
Is there anyway to modify it before another release to change things like the new probe bill of materials?
|

xThe Prophetx
|
Posted - 2007.02.08 20:04:00 -
[177]
Excellent tool!
Is there some way to edit the list of materials needed?
Example: Gravity Capacitor Upgrade I Blueprint shows me needing
104 Charred Micro Circuit 78 Damaged Artifical Network 117 Fried Interface Circuit
I have ME and PE both at 2
the program shows 100 Charred Micro Circuit 75 DANN's 113 Fried Interface Circuit
Or am i doing something incorrectly?
Thanks again for the program.
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.02.09 04:59:00 -
[178]
The program doesn't read any data files when it starts up, I've hardcoded the material reqs into the program to make it start up much faster (and be less error-prone.) Thankfully it's still easy for me to edit stuff from the coding side, List any blueprints with discrepencies (or missing BPs) and I'll fix them in the next release (some time in the next week or so if I have time.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

ForceM
Gallente POS Builder Inc.
|
Posted - 2007.02.09 13:00:00 -
[179]
Originally by: xThe Prophetx Excellent tool!
Is there some way to edit the list of materials needed?
Example: Gravity Capacitor Upgrade I Blueprint shows me needing
104 Charred Micro Circuit 78 Damaged Artifical Network 117 Fried Interface Circuit
I have ME and PE both at 2
the program shows 100 Charred Micro Circuit 75 DANN's 113 Fried Interface Circuit
Or am i doing something incorrectly?
Thanks again for the program.
I did some calculations .. you either got Production effeciency skill at lvl 2 or your numbers are way off.
MLCalc is set to Production effeciency skill lvl 5 by default.
Me being a pessimist is a win-win situation: Either i am right .. or its even better then i said. |

MrTaz
|
Posted - 2007.02.13 22:56:00 -
[180]
All the exploration probes changed their BOM's in the last big patch. Do you want me to list them individually?
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.02.14 02:43:00 -
[181]
Only if you have an actual manufacturing quote minus the wastage (e.g. the absolute minimum material requirements, no waste included.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Cal Morg
Gallente Morpheus industries
|
Posted - 2007.02.17 13:32:00 -
[182]
The mineral requirements for exploration probes are wrong. They don't require T2 components any more.
Except this, a very good tool.
|

Luxo
|
Posted - 2007.02.18 10:53:00 -
[183]
lo there.. nice tool. only if i make changes in that mineral list editor the program wont see it and still takes the old prices... am i doing some wrong here?
Greetz
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.02.18 21:07:00 -
[184]
Make sure you move the newly generated matprices.dat to the same folder as MLCalc.exe. Also if you are using a differently-named material prices file, you'll need to click File-->Import and import your new matprices.dat. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Mr Xofar
The Devil's Mafia
|
Posted - 2007.03.02 18:28:00 -
[185]
Hi Zatch, great tool. I've finally gotten around to researching BPO's.
I have a few requests/suggestions though. One of which I brought up before. 1) If a raw material can be constructed, double clicking on it should enable a search event for that component BPO and display it. A [Back] button would revert back to the "mother component". 2) Can you add an "Allways on top" option? I run EVE using the EVE Launcher, and this would make things much simpler than having to minimize eve everytime I want to look up a BPO on MLCalc. 3) To support the "Allways on top" feature, a "buttonize" button would be nice as well. I use one in my Miner Timer app to minimize and move the timer out of the way and into that usless spot in the upper left corner of the screen where your name is displayed. It's no bigger than the other buttons on the left, and clicking on it restores it to its original position.
Great app though, I'll use it often. Thanks.
Miner Timer |

Triana
Gallente MMK Design and Logistic
|
Posted - 2007.03.04 09:24:00 -
[186]
Can u make another package with the pics included? -- War is like any other bad relationship. Of course you want out, but at what price? And perhaps more importantly, once you get out, will you be any better off? |

AgentDD
Gallente GALAXIAN Rule of Three
|
Posted - 2007.03.04 22:52:00 -
[187]
i havn't read all the post so forgive me if this is a repeat question.. buttt Your PE fuction.. any idea when it will be ready for use.. i am a little tired of guessing if the PE is worth doing on half my bpos.. or doing it find out.. it wasn't worth anything.. and its pretty much all ur program is missing.. otherwise its Grade A Stuff..
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.03.05 00:31:00 -
[188]
Edited by: Zatch on 05/03/2007 00:29:49 I'll work on all of these suggestions and the bug Mr Xofar reported via EVE-mail over the next week. I have more tests scheduled and projects due so it'll be slow-going, but I will definitely get a few things done. Sorry for the lack of updates lately.
@Triana: The icons are available in a separate archive here. Just extract them to your main MLCalc folder. I'll create a full-featured installation package (including the icons) when I release the next version this week. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.03.10 21:37:00 -
[189]
*bump*
New version released: 1.6.0
Changes in this version include --
1) Fixed a bug where checking "Show Next Improvement" when the ML textbox was empty would result in a crash.
2) "Always on Top" toggle is now available from the Tools menu, note that the window will only stay on top if you are running EVE in windowed mode.
3) "Buttonize" button will turn the window into a very small box at the top left of the screen, so that it doesn't get in your way while you are playing EVE (thanks for the first 3 suggestions Mr Xofar.)
4) Fixed the incorrect materials listed on exploration probes.
Note: I haven't added in the PE calculations yet, they'll be done soon. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Mr Xofar
The Devil's Mafia
|
Posted - 2007.03.11 06:34:00 -
[190]
Originally by: Zatch *bump*
New version released: 1.6.0
Changes in this version include --
1) Fixed a bug where checking "Show Next Improvement" when the ML textbox was empty would result in a crash.
2) "Always on Top" toggle is now available from the Tools menu, note that the window will only stay on top if you are running EVE in windowed mode.
3) "Buttonize" button will turn the window into a very small box at the top left of the screen, so that it doesn't get in your way while you are playing EVE (thanks for the first 3 suggestions Mr Xofar.)
4) Fixed the incorrect materials listed on exploration probes.
Note: I haven't added in the PE calculations yet, they'll be done soon.
Awesome! I'll be downloading this tonight.
One other suggestion for the future would be to add a textbox that will load any of your exports. That way, you can view them from your program instead of having to copy them to the limited notes in EVE. A Rich Text control would work best imo.
Maybe making the interface a tabbed control, and add the tab "View Exports". Then include a combo on that tab that lists all the exported .txt files, along with a RichTextBox that fills most of that tab.
Your program is very useful Zatch, kudos. Keep up the good work.
---------------------------------------- Miner Timer |

Mr Xofar
The Devil's Mafia
|
Posted - 2007.03.11 15:12:00 -
[191]
Bummer, links aren't working, Zatch.
Miner Timer Reward:10,000,000 isk |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.03.11 18:37:00 -
[192]
Links updated, it seems that the old files were partially deleted for no reason (I didn't receive an e-mail explaining it or anything.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Mr Xofar
The Devil's Mafia
|
Posted - 2007.03.17 11:05:00 -
[193]
Thanks Zatch. After waiting over 2 weeks for all 3 hours of my research to complete, I finally got to confirm the results.
I was a little confused at first because I still didn;t have perfect ME, but then I realized my Production Efficiency at lvl 1 wasn't helping. 
After setting production efficiency on MLCalc to confirm result, g2g. Thanks again.
Miner Timer
|

Kirov VIII
|
Posted - 2007.03.17 11:11:00 -
[194]
I'm sorry but ME calc isn't right !!!
I have a BPO of Small Tractor Beam ME247 and the trit need is 100010 and not 100040 !!! There is a mistake in the formula.
|

Beldaws
Gallente Just Me and My Alts
|
Posted - 2007.03.17 11:57:00 -
[195]
Zatch,
Love your work!
Can you add one small change to your Build Cost calculations? The cost of the R.A.M.s used for production really throws the build costs off. The calculations don't take into account the percentage of the R.A.M used in production. If a R.A.M. cost 30,000 isk but I only use 5% of the R.A.M. per production run then the cost of the R.A.M. in the build cost should be 5% of the cost of the R.A.M or 1,500 isk.
For high price items it's not a big deal, but when you are producing some thing that is a low cost but high volumn item it really throws things off.
Thanks,
Beldaws
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.03.17 18:44:00 -
[196]
Thanks for the suggestions, I'll get right on it. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Lady Lojik
|
Posted - 2007.03.19 11:38:00 -
[197]
Very nice piece of software Zatch, i'm gonna make a link for this on my site :)
Not sure if this has been asked but is there a possibility to show how long it will take to make "x"Run BPC's from the BPO.
Regards Lady Lojik
|

Lonia Marc'et
|
Posted - 2007.03.22 04:35:00 -
[198]
i just dl'ed this program, i type into the search box, hit enter and it just beeps... i get no list of bpos...
|

Mr Xofar
The Devil's Mafia
|
Posted - 2007.03.22 04:43:00 -
[199]
Edited by: Mr Xofar on 22/03/2007 04:41:33
Originally by: Lonia Marc'et i just dl'ed this program, i type into the search box, hit enter and it just beeps... i get no list of bpos...
Make sure 'Display Unowned BP's' is checked. Miner Timer
|

Lonia Marc'et
|
Posted - 2007.03.22 06:23:00 -
[200]
yes it was unchecked
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.03.22 09:33:00 -
[201]
The same thing happens no matter what you type in? Make sure you aren't using quotes or apostrophes, and don't put a space before your query. Give me some examples of what you're typing and I'll see if I can replicate the error. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Lovingly Spankable
|
Posted - 2007.03.23 18:53:00 -
[202]
For no reason I can figure, MLCalc just stopped working for me. I launched it today (haven't used it in a couple days) and the application launches alright but no window ever appears. The application button in the taskbar reads: "EVE Material Level Calculator 1.6.0 - matrprices.dat".
I tried uninstall/reinstall from the full 1.60 Package, reinstalled and updated VB6, to no avail.
Any ideas what may cause that ?
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.03.23 23:08:00 -
[203]
My guess is that you've changed screen resolutions in the last few days, though that isn't necessarily the only cause of this problem. Try this version: MLCalc161.zip (just overwrite MLCalc.exe with the one contained in this archive.) It should automatically move the window back onto your screen if it is too far to the right or bottom. Please let me know if that does/doesn't work. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Lovingly Spankable
|
Posted - 2007.03.24 00:20:00 -
[204]
Thank you for your quick reply. Unfortunately, the 1.6.1 version didn't fix it for me.
It really looks like MLCalc is loadingt just fine, so the "fugitive window" theory sounds right, though. 
It had occurred to me it could be the problem too, so I checked the app didn't went and hide on some non-plugged extended desktop, but neither that nor the 1.6.1 version solved the problem.
More ideas ? 
|

Mr Xofar
The Devil's Mafia
|
Posted - 2007.03.24 03:11:00 -
[205]
Lovingly Spankable, did you shut down your computer while the program was "buttonized"? and Zatch, does it save that state when the program closes?
Maybe the program is trying to load as the buttonized state, but ends up off screen. Just a guess. -------- Miner Timer v(1.2.2) Works best with EVE Launcher by Grismar. |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.03.24 09:48:00 -
[206]
The "buttonized" state is not saved, so I doubt it's the problem. I'll look for another fix, maybe something a little more aggressive (forcing the window to the top-left of the screen, foreground, with the Show event forced also.) I'd release it tonight but I'm exhausted and don't feel like sitting through another long compile; check back some time in the next 24 hours (I'll edit this post with a link at the bottom.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Lovingly Spankable
|
Posted - 2007.03.26 03:05:00 -
[207]
Originally by: Zatch Try version 1.6.2. I found an error in the window position correction code, hopefully this will address the issue. Let me know either way please. :)
Woot ! Fixed it. Many thanks for the great (and quick) support. 
|

Iuris Proeliator
Caldari Eve University Ivy League
|
Posted - 2007.03.30 05:56:00 -
[208]
Having a downloading issue using Firefox. Only getting 2kb of the files, then they finish. So, naturally, can't isntall anything :(
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.03.30 08:17:00 -
[209]
I just tried all the links, they seem to be working fine (I'm also using Firefox.) If you're using a download manager, try the links without it, otherwise try with one (if you have one installed.) It could just be a time-of-day issue, I've had trouble with EVE-Files in the past. ----- MLCalc Creator HW2/EVE Mod Team Leader |

HerrWolf
|
Posted - 2007.03.31 11:40:00 -
[210]
Very usefull application Zatch. It will definitly get better if you will add the update minerals prices from Matari Mineral Index. Just thought i'd help with that.
Thanks for the nice software you released. Herr "The Jew" Wolf
|

Kang To
|
Posted - 2007.04.02 02:11:00 -
[211]
I just updated from 1.5 to 1.6.2
Why isnt the wastage calculator changing for me? Cant seem to get it to budge regardless of what ML I put in or where any program folder or file is.
Should I just delete it all and start over?
TIA
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.04.02 06:02:00 -
[212]
Is this the case with every blueprint you've tried? Some blueprints are at their Ideal ML without doing any research. If there are values other than 0 in the waste column, though, then we have a problem... ----- MLCalc Creator HW2/EVE Mod Team Leader |

Kang To
|
Posted - 2007.04.02 07:02:00 -
[213]
Yes it is the case with everything I try.
For example lets try something simple: Antimatter Charge S
I open the program and it shows v.1.6.2 (for some reason it also shows MATPRICES.DAT in the title line)
At ML 0 I show 1.68 cost per unit waste and 64 units of trit and 5 pyerite wasted. At ML 36 (max ML) I show 1.24 coste per unit waste and 46 trit 4 pyerite wasted.
I started from scratch and DLed the mlcsetup160 file and then DLed the mlcalc162 file. Program works as it used to, except nothing is calculating properly for me.
I hope you can help me sort it out....I loved v1.5 and am going through withdrawals.
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.04.02 09:03:00 -
[214]
It looks like you forgot to set your Production Efficiency skill level. At level 0, the numbers you posted are correct. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Kang To
|
Posted - 2007.04.02 22:53:00 -
[215]
Doh!
A Homer Simpson moment...
Thanks for smacking me upside the head.
Love ya Babe
|

Kang To
|
Posted - 2007.04.02 22:53:00 -
[216]
Doh!
A Homer Simpson moment...
Thanks for smacking me upside the head.
Love ya Babe
|

Sathamarid
|
Posted - 2007.04.03 23:08:00 -
[217]
Edited by: Sathamarid on 03/04/2007 23:04:23 Some people in my corp have asked about porting this over to Linux. If you built it in .NET (VB.NET) then they would be able to run it with Mono (which is now in an almost-.NET-2.0-compliant state). I'd be willing to help. I'm good with .NET :)
|

Ricdic
Caldari Corporate Research And Production Pty Ltd Zzz
|
Posted - 2007.04.05 12:43:00 -
[218]
Hi, first just wanted to say great tool.
However,I have hit a snag
I used the boss key, and now I don't know how to get the software back up. It just sits in bottom start bar, and I cannot get it to maximise. Does anyone know how I can fix this? I have tried reinstalling the software but it isn't fixing this problem.
Thanks in advance
Sick of the waits with empire research slots? Use mine! |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.04.05 14:46:00 -
[219]
Edited by: Zatch on 05/04/2007 14:49:24 By "boss" key do you mean the Buttonize button, or a 3rd party app used to hide the window?
Another user had a similar problem (on the previous page) where the window would no longer show up because it was (probably via some bug in the program) moved off of the screen and that position was saved. The fix is present in version 1.6.2 which is not linked on the first page yet. Try extracting that to your MLCalc directory and then run the program as usual. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Ricdic
Caldari Corporate Research And Production Pty Ltd Zzz
|
Posted - 2007.04.05 15:00:00 -
[220]
Thanks mate, it was the buttonise key. The problem happened when I exited the program whilst in buttonised mode. I have tested with that new version, and exiting in buttonised mode won't cause a lockup now. Great work :)
Sick of the waits with empire research slots? Use mine! |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.04.05 15:03:00 -
[221]
Awesome, I'm glad it worked. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Dirk Fallows
Caldari Galley-la
|
Posted - 2007.04.11 12:32:00 -
[222]
Love the app. Best production app yet!
Could you add support for negative ME? (like those you get when doing invention)
|

Mirotsu Tobi
|
Posted - 2007.04.14 11:44:00 -
[223]
EVE files is down, can't download it. 
|

Bigby
angels of darkness LTD Interstellar Starbase Syndicate
|
Posted - 2007.04.27 09:02:00 -
[224]
ust a quick bump for a great program
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.04.27 21:15:00 -
[225]
Thanks for the continued interest, I hope to release a new version some time this weekend, by the way. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Peterson Lavan
|
Posted - 2007.04.28 15:48:00 -
[226]
I have encountered some problem and would like to ask to help me with it, pls.
The amount of raw material for some bp in the programm are not the same as it in EVE.
For example Animatter Charge M bp. In EVE it said perfect values are: Tritanium 444 Pyerite 413 Mexallon 7
In the programm it said: Tritanium 404 Pyerite 375 Mexallon 6
Reading some posts in this tread I understood that the problem might be that matprices file is not correct. So where or how I can get a correct one?
And again: thanks a lot for very usefull tool.
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.04.30 09:58:00 -
[227]
The matprices file won't affect BP material costs, only the ISK value of each mineral. Make sure you have set your Production Efficiency skill level in the program to the same level as it is in EVE. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Slate Fistcrunch
Direct Intent
|
Posted - 2007.04.30 21:06:00 -
[228]
I broke it. I don't know what I did but when I try to load the program, it loads but it's not on the screen. It's like it loads off the desktop in the top left or something. I tried uninstalling and reinstalling the program and that didn't work. Does it write any window position entries into the registry? I just want to get back to a clean install.
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.05.01 14:05:00 -
[229]
If you aren't using 1.6.2 please download and install that (it isn't linked in the first post.) If you are already using that version, try the solution below...
Here's the registry export for a fresh, top left corner window:
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\VB and VBA Program Settings\MLCALC\Window] "AlwaysOnTop"="0" "X"="0" "Y"="0"
Try putting that in a text file, rename it to whatever.reg, and then run it. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Slate Fistcrunch
Direct Intent
|
Posted - 2007.05.01 17:29:00 -
[230]
Edited by: Slate Fistcrunch on 01/05/2007 17:26:18 Edited by: Slate Fistcrunch on 01/05/2007 17:25:38
Originally by: Zatch If you aren't using 1.6.2 please download and install that (it isn't linked in the first post.) If you are already using that version, try the solution below...
Here's the registry export for a fresh, top left corner window:
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\VB and VBA Program Settings\MLCALC\Window] "AlwaysOnTop"="0" "X"="0" "Y"="0"
Ok downloading the new exe and running that worked. Many many thanks. For kicks I opened up regedit and went to the above location. x=4095 y=10875
Not sure how that could've happened. Fixed the values while I was there.
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.05.01 21:49:00 -
[231]
The value is stored in twips, which for most screens are 15x the pixel position. ----- MLCalc Creator HW2/EVE Mod Team Leader |

William Alex
Caldari Viscosity Dark Synergy
|
Posted - 2007.05.01 23:07:00 -
[232]
Do you have any plans for including the t2 bpc's from invention into this program?
Originally by: G.W. Part of the facts is understanding we have a problem, and part of the facts is what you're going to do about it.
|

Bee Levana
|
Posted - 2007.05.02 09:41:00 -
[233]
Edited by: Bee Levana on 02/05/2007 09:37:45
Originally by: Zatch The matprices file won't affect BP material costs, only the ISK value of each mineral. Make sure you have set your Production Efficiency skill level in the program to the same level as it is in EVE.
I checked it again. As I said the difference is in the RAW MATERIAL REQUIRED section. Is it affected by my Production Efficiency skill level? I though it is not, as well as PERFECT material list in EVE BPIO is not effected by my Production Efficiency skill level. Am I wrong?
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.05.02 12:12:00 -
[234]
Edited by: Zatch on 02/05/2007 12:25:22 Sorry, I misread, I'll find the problem today.
Edit: My program is correct: perfect Antimatter Charge M BPO ----- MLCalc Creator HW2/EVE Mod Team Leader |

Bee Levana
|
Posted - 2007.05.02 12:51:00 -
[235]
I found what is the problem: in EVE the material amount shown in the bill of materials shows material amount necessary to use for the CURRENT LEVEL of the Material Level of the BPO. So "perfect" there means perfect with current ML, when my Prod Eff is at 5. I confused it with the "Ideal" in your program that means 0 wastage at all. So "case" is closed, thanks for help.
|

MrLobster
Cosmic Odyssey YouWhat
|
Posted - 2007.05.02 15:45:00 -
[236]
You need to allow negative values in the Material level for Invented BPC's __________________________
My sig changes once work gets boring... yes it was a slow day today. |

William Alex
Caldari Viscosity Dark Synergy
|
Posted - 2007.05.02 19:55:00 -
[237]
I second that, as a 'feature request' |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.05.02 23:44:00 -
[238]
Negative ME code is being finalized today. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Ammath
The 5 Amigo's LLC. NxT LeveL
|
Posted - 2007.05.03 03:32:00 -
[239]
Anyone have a problem where MLCalc opens to the taskbar and you cant restore it? I cant use it.. argh!!! Ammath Director The 5 Amigos LLC
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.05.03 05:14:00 -
[240]
Edited by: Zatch on 03/05/2007 05:10:32 That shouldn't happen with version 1.6.2 or 1.6.3, it's a known issue with 1.6.0. Have you updated yet? ----- MLCalc Creator HW2/EVE Mod Team Leader |

Khan Dhu
Khan Dhu Research and Cloning
|
Posted - 2007.05.03 08:45:00 -
[241]
A *slight* bug - going from ME-4 to ME-7 on an invented 425mm Railgun II BPC says I need two 425mm Railgun Is per 425mm Railgun II - something I know not to be true, and it's skewing the build cost calcs.
|

Ray McCormack
BIG
|
Posted - 2007.05.03 10:36:00 -
[242]
In 1.6.3, whenever I input the negative symbol into the ME box, it doesn't move the input cursor along. So when I type -12, it comes out as 12-.
| Get A Loan For That Must Have Ship / Module | BMBE | |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.05.03 13:22:00 -
[243]
Edited by: Zatch on 03/05/2007 13:19:29 Sorry about that, this version was a bit rushed but I'll get it fixed for the next one (possible release today.) It shouldn't crash, just displays "Invalid ML" until the error is corrected. In the meantime, just type 12 and then the -, or - and then move the cursor, type 12.
Also the extra t1 items bug will be fixed for the upcoming version. Thanks for reporting both bugs. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Khan Dhu
Khan Dhu Research and Cloning
|
Posted - 2007.05.03 19:23:00 -
[244]
The misplaced numbers is fixed easily enough, just type the minus sign and then click to the right of it and add the number.
Might I suggest adding another checkbox which allows you to check "invented" and when it's checked it automatically defaults to ME-4?
|

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.05.06 23:15:00 -
[245]
Could you maybe add build time, and pe stuff? 
|

Conscious
Gallente Haru Chai
|
Posted - 2007.05.08 12:03:00 -
[246]
Thanks for taking the time to make this great tool!! Now I'm just waiting breathlessly for the time and PE stuff to become enabled! 
|

Bluebeard
LoneStar Industries
|
Posted - 2007.05.11 19:50:00 -
[247]
Could you add a tickbox for the 1.1 multiplier when building at a POS Assembley array ?
|

Ray McCormack
BIG
|
Posted - 2007.05.12 12:59:00 -
[248]
Found a mistake in Spodumain Mining Crystal II. It lists Nocxium as a required material, but it's only required in the Tech I version. So it's counting it twice.
| Get A Loan For That Must Have Ship / Module | BMBE ISK Loans | |

Khan Dhu
Khan Dhu Research and Cloning
|
Posted - 2007.05.13 03:31:00 -
[249]
Another glitch - I was looking into the stats for an "ideal" ME for a Cyno Field Gen BPO, and the totals are off.
The program has 29256T/11436P/1400Mx/828I/308N/120Z/297Mc, when the *game* has 32182T/12580P/1540Mx/911I/339N/132Z/327Mc. And yes, I have PE V and have it set in the game as well.
|

Zatch
Gallente Royal Hiigaran Navy The Sani Sabik
|
Posted - 2007.05.14 02:54:00 -
[250]
Edited by: Zatch on 14/05/2007 02:56:06 My program is correct on the Cynosural Field Generator I blueprint. Read the tabs again, notice the Total tab. :)
At ME0 with perfect skills you are still wasting 10%, the raw materials required are the ideal materials, not the wasted materials. I'm going to change the name of the Raw Materials column to Ideal Requirements to eliminate any future confusion.
Also, with regards to the other suggestions/bugs/requests: I'll fix the mining crystals, I've fixed the t1 item duplicates bug already, I've fixed the - symbol causing strangeness in the ML input box, I'll add the 1.1x multiplier for POS assembly, and I'll try to squeeze in the PE calculations for the upcoming version. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Khan Dhu
Khan Dhu Research and Cloning
|
Posted - 2007.05.14 04:05:00 -
[251]
Of course. Brain fart. =/
|

Mik Nostrebor
Minmatar ORKS
|
Posted - 2007.05.16 23:29:00 -
[252]
Zatch, you are a god.
Can I make a small suggestion? Is it possible to code a popup (info button) with the invention requirements on a tech I BPO? Just for the info. That would be really nice and probably fairly easy to add - if the data dump has that info.....
Mik
AUSSIE AND KIWI EVE Fansite |

Lo B0B
|
Posted - 2007.05.17 12:25:00 -
[253]
Edited by: Lo B0B on 17/05/2007 12:23:13 Is it possible to cross link cap ship components with the cap ship bpo's
so it takes into account the ME level of your components in the build cost of the capital ship ?
cheers
|

Zatch
Gallente Royal Hiigaran Navy The Sani Sabik
|
Posted - 2007.05.18 14:29:00 -
[254]
Yes and yes, all hail the weekend! Expect a release soonÖ. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Telis Guevera
Minmatar de Prieure Four Elements
|
Posted - 2007.05.20 17:21:00 -
[255]
Cheers,
gotta say I love this tool, but i stumbled over some gravely mis-adjusted requirements for Exploration probes (running 1.6.3):
Gravimetric Quest Probe I BPO, inGame/e-o database Mexallon 25 (perfect), 27 (base)
MLCalc says: Mexallon 18 (perfect), 19 (base)
Prod Eff is set right, and even at 0 it would not fit.
Same goes for other probes and the other minerals, this is just the example with the biggest numbers.
|

Zatch
Gallente Royal Hiigaran Navy The Sani Sabik
|
Posted - 2007.05.21 04:37:00 -
[256]
I'll see what I can do about it, I really need an up to date data export. :( ----- MLCalc Creator HW2/EVE Mod Team Leader |

Ray McCormack
BIG
|
Posted - 2007.05.21 09:49:00 -
[257]
Originally by: Zatch I'll see what I can do about it, I really need an up to date data export. :(
Check out Chruker's website.
| How To Afford A Tech II BPO | BMBE ISK Loans | |

Zatch
Gallente Royal Hiigaran Navy The Sani Sabik
|
Posted - 2007.05.22 17:11:00 -
[258]
Sorry for the slow progress, I've been very sick for the last couple weeks so it is hard for me to concentrate on writing good code. I have managed to implement several fixes and redesigned the interface, it's just taking a long time. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Lab Technician071548
Astro-Support Services
|
Posted - 2007.05.25 14:35:00 -
[259]
Humble Request: I would really, really love it if the owned BPs report would also provide cost to build with current price data (and even sell price at a particular % markup)!
|

Won Swunglow
Caldari Dead By Dawn
|
Posted - 2007.05.25 17:14:00 -
[260]
Edited by: Won Swunglow on 25/05/2007 17:12:56 Like that Natasha Beddingfield song goes... I WANNA HAVE YOUR BABIES... oh wait i'm a bloke...
Hugg
--
|

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.05.26 04:14:00 -
[261]
Do you intend to add a PE function?
If so I will make it a point to get you some iskies
Make Mining Better |

DARKVALE
Caldari Black Lotus Heavy Industries Ethereal Dawn
|
Posted - 2007.05.28 01:23:00 -
[262]
Very nice program, Does anyone have an upto date price.dat file please
thanks
|

Mintoko
Nova Inc.
|
Posted - 2007.05.28 20:59:00 -
[263]
I'm getting a "Subscript out of range" error when loading a large BPO file. If I reduce the size, it'll load without problems. What's the maximum number of items the program can import?
|

Zatch
Gallente Royal Hiigaran Navy The Sani Sabik
|
Posted - 2007.05.30 18:59:00 -
[264]
I don't believe I implemented BPO file importing yet. Do you mean price file importing? ----- MLCalc Creator HW2/EVE Mod Team Leader |

Mintoko
Nova Inc.
|
Posted - 2007.06.01 19:25:00 -
[265]
Edited by: Mintoko on 01/06/2007 19:25:37 Sorry, I misspoke. I went through and added close to 200 BPOs. As each one was added, the program would get slower and slower and after closing and reopening, I got the error. Upon manual removal of most of the entries, it opened successfully. My question should have been, "How many owned BPOs can the data file handle?"
|

Zatch
Gallente Royal Hiigaran Navy The Sani Sabik
|
Posted - 2007.06.02 04:13:00 -
[266]
Ah I see the problem, I'll work on getting that sorted. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Hooker CEO
|
Posted - 2007.06.07 14:00:00 -
[267]
Edited by: Hooker CEO on 07/06/2007 14:00:56 hey Zatch first off thanks bucketloads for all your work =)
second the raw materials required are off for the interfaces; listed as 80/50/25/10/5 for data interfaces while they are actually 16/10/5/2/1
*edit cause i speel gut*
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.06.11 00:37:00 -
[268]
Edited by: Zatch on 11/06/2007 00:38:17 Progress report: I think I fixed the BPO list lag (when you have several BPOs in your owned BP list.) The interface is a bit more snazzy now, completely ready for PE implementation (which will be coded before I release this version,) the incorrect material requirements on BPs updated post-Revelations-data-export will be fixed, price data can be exported with your BPO list, and I've squashed a few bugs that weren't reported yet. I appreciate your patience as I pick away at this beast of a release, and apologize for the delay (I've had a rough couple of months.)
Please feel free to continue reporting bugs and feature requests, if I forgot to mention something that one of you posted, don't worry, I re-read all posts since the last update any time I work on the program.
I would also like to thank Lab Technician for his kind donation. After all, the more BPOs I own the better I can test my program. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Lab Technician071548
Astro-Support Services
|
Posted - 2007.06.11 16:37:00 -
[269]
Edited by: Lab Technician071548 on 11/06/2007 16:40:26 Wewt, name up in lights. Some day, I'll get on that list on the first page 
Thanks for the pricing info. I constantly get requests for pricing on some list of items as I do a lot of bulk manufacturing but there is no convenient way to do that. The fact that price lists require exactly the same information that is already in ML Calc made it a natural feature in my mind.
When you do the PE stuff, and perhaps as an addition to the ME stuff, displaying % change (from raw or in use of the comparatvive tool) as well as raw change would be helpful.
I'm eagerly awaiting this release! ----
signature replaced (max size 24000 bytes) - should be ok now. OK? |

Ray McCormack
BIG
|
Posted - 2007.06.11 21:24:00 -
[270]
Originally by: Lab Technician071548 I'm eagerly awaiting this release!
Same here.
| Researched Capital Component BPOs Auction | BMBE ISK Loans | |

ForceM
Gallente POS Builder Inc.
|
Posted - 2007.06.12 11:47:00 -
[271]
1 thing i miss is the option to load in market exports. If you would implement this it could read the buyers prices and see if one of your BPO's if profitable.
Sounds like a hell of a programming work but might be doable ... just think about it :)
I aint playing eve that much .. i just spend very little time on anything else :) |

Ray McCormack
BIG
|
Posted - 2007.06.12 19:28:00 -
[272]
Originally by: ForceM 1 thing i miss is the option to load in market exports. If you would implement this it could read the buyers prices and see if one of your BPO's if profitable.
I'm not sure that would be entirly useful, as you would be fixing an average price to something (presumably) as opposed to what you paid for it. When Zatch implements the unit price into the export you'll be able to compare that with the market exports and see what's profitable.
| Researched Capital Component BPOs Auction | BMBE ISK Loans | |

Elisa Day
Koshaku Interstellar Starbase Syndicate
|
Posted - 2007.06.15 06:27:00 -
[273]
I didn't read the whole mammoth topic, so sorry if this has been suggested already, but I'd like the ability to see how much materials get consumed when building at the different pos arrays.
Also for invented BP's with negative ME, the numbers for t2 materials/trade goods seem way off to me, in game bad PE skill or bp ME doesn't seem to affect the numbers needed for these materials.
|

Calamor NL
|
Posted - 2007.06.19 12:09:00 -
[274]
I'm look the toric for the pack "icons" and "TrayIcon" but i can't find them. Have them till V1.5.6. And the new stuff I get a "?" as pic.
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.06.19 22:37:00 -
[275]
Icons for the new blueprints were not officially released. I have them from another source though and will be including them in the upcoming release. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Wikkid
|
Posted - 2007.06.22 20:51:00 -
[276]
It just stopped working for me...when I try to change the number of ME runs (say I add 10) it adds a zero to all the mineral reqs..i've re-installed and re-installed and nothing works..any suggestions?
|

Mintoko
Nova Inc.
|
Posted - 2007.06.24 02:46:00 -
[277]
How will the PE be figured? I racked my brain for a long time trying to figure out the equations and finally setup a spreadsheet that would figure the times. The only problem is that there is no clear point at which research becomes useless, unless you figure in the hourly rate and increased revenue due to decreased production times. "Perfect" PE is ridiculous and if you look at the changes from one level to another, you see smaller and more worthless changes.
The spreadsheet is in excel 97-2003 format. The user-editable fields are colored grey.
PE Spreadsheet
|

Wikkid
|
Posted - 2007.06.24 15:28:00 -
[278]
Edited by: Wikkid on 24/06/2007 15:27:49 there's no need for 'perfect' PE since it really doesn't exist..it's just nice to know what kind of time difference you're looking at. I've found another little program that calculates this stuff for you but It would be nice if it were all in one place 
|

Ragnar Darkmane
|
Posted - 2007.06.25 11:48:00 -
[279]
Hello. I enjoy using your program, but have encountered the bug where if you close it while minimized it opens off-screen.
I found you addressed the problem in a post 1.6.0 release, but all of the links in this thread to the newer versions are greeted with a Error 404 on the host site. Is there another location where I can download this or am I doing something wrong to get the Error 404?
|

Lab Technician071548
Astro-Support Services
|
Posted - 2007.06.25 20:37:00 -
[280]
Is there any estimate on the release of the enxt version with all the juicy options? ----
signature replaced (max size 24000 bytes) - should be ok now. OK? |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.06.26 03:21:00 -
[281]
Edited by: Zatch on 26/06/2007 03:21:55 I have decided to work on it all night tonight. Whether that means a release or not is yet to be seen. I'll take a look at the EVE-files links to see what's wrong also.
Edit: The link in the first post works. That is version 1.6.3 so it should have the off-screen glitch fixed. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.06.28 04:51:00 -
[282]
Edited by: Zatch on 28/06/2007 04:50:18 *bump*
Version 1.7.0 Released!
Download (220KB)
Changes include:
* Productivity Level calculations are in place * Rapid Assembly is supported. * Interface has been rearranged and cleaned up a little * Several small bugs were squashed * Most recent 3rd party data export is now being used (Chruker's) but there are still some BPs with incorrect requirements * Owned Blueprint code was completely rewritten. There may still be problems with owning large numbers of blueprints but overall performance should be greatly improved. * Added PL, PL Research Time, Build Time, Build Cost to Owned Blueprint Exports. * Components that you own should now properly auto-price on capital ships and tech 2 items.
Known Issues:
* Crash when trying to Find BP on a component after a search. * Back button is buggy. * I expect some more bugs in this release, please report them as you find them.
Example BP Export File:
POS Research: False POS Assembly: True ------------------------------------------------- Name: 100MN Afterburner I Blueprint ML: 4 Research Time: 0D 10H 0M 0S PL: 5 Research Time: 0D 12H 30M 0S Assembly Time: 0D 0H 4M 20S Cost: 210,300.26 ------------------------------------------------- Name: Capital Propulsion Engine Blueprint ML: 82269 Research Time: 45705D 0H 0M 0S PL: 0 Research Time: 0D 0H 0M 0S Assembly Time: 0D 2H 18M 40S Cost: 6,545,600.49 ------------------------------------------------- Name: Erebus Blueprint ML: 42 Research Time: 7466D 16H 0M 0S PL: 10 Research Time: 2666D 16H 0M 0S Assembly Time: 25D 5H 5M 27S Cost: 68,474,667,207.66 ------------------------------------------------- ----- MLCalc Creator HW2/EVE Mod Team Leader |

Khan Dhu
Khan Dhu Research and Cloning
|
Posted - 2007.06.28 05:58:00 -
[283]
Edited by: Khan Dhu on 28/06/2007 05:58:21 I think you linked to or uploaded the wrong file, Zatch. Both files say "modified 5/2/07" and are the same size.
Yep, it's still 1.6.3.
|

Ray McCormack
BIG
|
Posted - 2007.06.28 09:56:00 -
[284]
Originally by: Khan Dhu Yep, it's still 1.6.3.
It's 1.7.0 for me (from the link in his post above yours).
From a quick glance all I can say is very nice changes, Zatch. Still as simple to use as ever. I'll give it a full going over tonight.
| How To Afford A Tech II BPO | BMBE ISK Loans | |

Khan Dhu
Khan Dhu Research and Cloning
|
Posted - 2007.06.28 10:39:00 -
[285]
Got it now, manually searching for it on the eve-files site found the 5h old upload.
|

HoRnY CoRnY
Caldari Vendetta Underground Rule of Three
|
Posted - 2007.06.28 11:18:00 -
[286]
looks pretty good theres a few things thats seem a bit off tho, the pos assembly array calc wat values did u use for that? as there are adv manudacturing arrays for t2 ships that have a different build, req / time than normal arrays, it would be nice to see that implemented/corrected
good program been using a long time :-)
also wats the formula for build time efficeny im doing up a db to do all the calcs based on the data dump (whenever the new ones released) and would like to implement that too if possible
|

Bluebeard
LoneStar Industries
|
Posted - 2007.06.28 12:07:00 -
[287]
Edited by: Bluebeard on 28/06/2007 12:06:38 Edited by: Bluebeard on 28/06/2007 12:05:58 It's still applying the waste formula to ships that are consumed in the build process.
An example is the Absolution at a ME of -7, where it says:
Prophecy Required: 1 Waste: 1 Total: 2
Other than that, looks good so far.
Bluebeard
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.06.28 13:35:00 -
[288]
Edited by: Zatch on 28/06/2007 13:35:13 I am aware of the waste issue with invented BPs, I forgot to mention that in the known issues. I'll add in more control over the POS manufacturing properties also (right now it's using stats from the rapid equipment assembly array.)
The Productivity Level calculations are available here http://oldforums.eveonline.com/?a=topic&threadID=305211&page=1#9 ----- MLCalc Creator HW2/EVE Mod Team Leader |

Ammath
The 5 Amigo's LLC. NxT LeveL
|
Posted - 2007.06.29 00:50:00 -
[289]
Bomb Launchers and Bomb BPs are not in yet or am i missing them? Ammath Director The 5 Amigos LLC *snip* Your signature is inappropriate for these forums. Please email [email protected] with a link to your signature if you have questions. Thanks, Rauth Kivaro ([email protected]) |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.06.29 01:03:00 -
[290]
They aren't in the data export so they aren't in the program. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Mintoko
Nova Inc.
|
Posted - 2007.06.30 01:52:00 -
[291]
Edited by: Mintoko on 30/06/2007 01:50:45 Still getting an error when attempting to run the program with a long list of bpos marked as owned.
Runtime error '9': Subscript out of range
The data file i have includes 186 bpos.
BPO data file
I hope this helps.
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.06.30 09:23:00 -
[292]
Edited by: Zatch on 30/06/2007 09:22:04 I downloaded the bp file and opened the program, no errors so I'm not sure what's wrong. Are you sure the version you're using is 1.7.0 and not 1.6.3? ----- MLCalc Creator HW2/EVE Mod Team Leader |

Mintoko
Nova Inc.
|
Posted - 2007.06.30 16:10:00 -
[293]
It's 1.7.0. I don't know what's going on with it. However, I did notice a difference in the files that are being produced.
The ownedbps.dat that was being used with 1.6.3 produced a line with two fields
ie. 12067{0
1.7.0 produces 3 fields:
ie. 12067{0{0
I added that third field to my file and still couldn't open it without removing most of the blueprints. I had determined that I am unable to load a file that contains more than 108 blueprints. What's strange is that after loading that file of 108, I can add more blueprints to it and subsequently be able to load it.
/me throws his hands up.... I guess everything is ok. I needed to go back through my blueprints anyway. Great program btw.
|

Carled Widar
Caldari Collateral Damage Unlimited
|
Posted - 2007.06.30 21:24:00 -
[294]
Edited by: Carled Widar on 30/06/2007 21:23:17 I've just downloaded the upgrade zip file from the first page and also the post on page 10 for version 1.7 and the version information on the file in the zip still says 1.6.0.3.
Running it, the program appears the same as version 1.6.0.3.
Could it be a caching issue with eve-files? Can you put the file onto eve-files with a different name (e.g. MLCalc_1_7.zip) to ensure we don't get the wrong file?
Really looking forward to seeing how PE affects production times. I've never bothered with anything but ME but that may change shortly. --- Can he build it? Yes he can! (as long as he has the BP and materials) |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.07.01 05:25:00 -
[295]
Here is a link to MLCalc 1.7 with a different filename: MLCalc_1_7.zip. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Conscious
Gallente Haru Chai
|
Posted - 2007.07.01 14:57:00 -
[296]
great stuff Zatch....thanks for all your work!! :)
|

Lemonx
Ascent of Ages Dark Matter Coalition
|
Posted - 2007.07.01 20:04:00 -
[297]
Great program, I use it alot.
Regarding rig production at a rapid assembly array, there is no waste. Not the extra 20% from the array nor from production efficency. |

Carled Widar
Caldari Collateral Damage Unlimited
|
Posted - 2007.07.01 20:45:00 -
[298]
Thanks, the file with the different name works a treat! Can he build it? Yes he can! (as long as he has the BP and materials) |

Goodlookin Gus
Gallente Viking Research and Production space weaponry and trade
|
Posted - 2007.07.03 17:38:00 -
[299]
hia zatch.
very nice programm.
i howere did notice today that the pos me research time dosent show up correctly compared to what the game shows up as.
this is in an pos. max skilsl etc. Example
Xray L ml research to me12 in an pos in mlcalc V1.7.0 says 0d6h0m03
but in reality it uses 11.25 hours
known bug? or recent changes?
High sec research service avalible. join channel viking research for more info |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.07.03 23:23:00 -
[300]
Edited by: Zatch on 03/07/2007 23:26:46 Thanks Gus. I just checked ingame and you are right, CCP's data export has failed me yet again.
All Large ammo blueprint research times are wrong (and probably all the other sizes too,) I'll fix them for the next version. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Cardnyl Sin
Gallente Agony Unleashed Agony Empire
|
Posted - 2007.07.09 18:28:00 -
[301]
After installing and updating from 1.6 to 1.7 I ran into issues with the ML to ML comparison never showing a research time. Additionally the Wastage Factor always reads as Invalid ML.
I tried to delete all of the dat files and reinstall only to run into the same issue. I tried to reinstall except skip the update from 1.6 to 1.7 only to run into a version mismatch error. I ended up having to crawl through the registry and hose every key related to MLcalc before I could get a working install of 1.6.
It should be mentioned that for me, 1.6 does not suffer from the aforementioned quirks/bugs. -So newbie its not even funny.- |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.07.09 18:33:00 -
[302]
Added to my list of things to fix.
Current list: 1) Ammo blueprint research times (done.) 2) POS multipliers are wrong. 3) ML-to-ML window is non-functional. 4) Convert the new icons. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Ammath
The 5 Amigo's LLC. NxT LeveL
|
Posted - 2007.07.10 03:28:00 -
[303]
I dont suppose they have a new data export with the Remote Hull Reps, Triage Module, Bombs, and Bomb Launcher that you can incorporate yet do they?
Ammath Director The 5 Amigos LLC *snip* Your signature is inappropriate for these forums. Please email [email protected] with a link to your signature if you have questions. Thanks, Rauth Kivaro ([email protected]) |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.07.10 22:59:00 -
[304]
Edited by: Zatch on 10/07/2007 23:00:28 Supposedly the next data export will be released at the end of this week. So some time in the next few months, I hope. :)
I'll try and release a new version today with the bugs above all fixed up. No new BPs will be added until the next data export. For those who want to get ahead with the new blueprints, just remember that researching to ME 1 cuts the wastage in half, two more material levels and you cut that wastage in half, four more and it halves again, 8 more, 16 more, etc... ----- MLCalc Creator HW2/EVE Mod Team Leader |

Mintoko
Nova Inc.
|
Posted - 2007.07.11 21:10:00 -
[305]
I was told that they released the database in the eve irc channel. You could check with the evemon developers to find out how to get it.
|

Mik Nostrebor
Minmatar Cardinal Foundation
|
Posted - 2007.07.12 04:04:00 -
[306]
Reading through the patch notes a number of BPO's have changed.
Eg: The destroyer blueprint job times have been updated and balanced leading to decreased run times on some research job types. from the rev 2.0 patch notes
Also from the Rev 2.0.1 notes: # The copy time of Miner II Blueprints has been changed to be inline with other tech 2 blueprints. # The effectiveness of time efficiency research of some tech 2 Assault, Heavy, and Light Missiles and Rockets have been increased.
Just FYI
Mik
AUSSIE AND KIWI EVE Fansite |

Conscious
Gallente Haru Chai
|
Posted - 2007.07.12 22:25:00 -
[307]
yup, my evemon data updated with the new data. Definately been released.
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.07.13 00:14:00 -
[308]
I am aware of and am incorporating the Revelations 2 data export into the upcoming release of MLCalc. Thanks for the heads up. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.07.13 18:51:00 -
[309]
Could you also add a copy time calculator? . Do not read this thread!!!
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.07.13 22:34:00 -
[310]
Certainly. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Kitsune Foxfire
|
Posted - 2007.07.14 16:32:00 -
[311]
Edited by: Kitsune Foxfire on 14/07/2007 16:37:46 Any word on a new data dump with bombs etc in it?
Also ever thought of adding a Reprocessing Calculator?
|

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.07.14 18:08:00 -
[312]
Originally by: Kitsune Foxfire Edited by: Kitsune Foxfire on 14/07/2007 16:37:46 Any word on a new data dump with bombs etc in it?
Also ever thought of adding a Reprocessing Calculator?
I like it as a research tool, and would rather it be light like it is now rather than like eve meep. (compared to this eve meep is teh suck ) . Do not read this thread!!!
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.07.14 22:23:00 -
[313]
Reprocessing an item yields the perfect material requirements, if you have your skills trained up. :)
Also as ghosttr suggested, this program has always been somewhat simple, and I hope to keep it that way (EVE-MEEP is great for a do-it-all industrial tool.) Anything not related to creating a product using a blueprint will not be included (remember BPCs are a product, so copy time and such will be implemented soon.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Craminu
Gallente Red Dwarf Mining Corporation space weaponry and trade
|
Posted - 2007.07.15 12:23:00 -
[314]
Edited by: Craminu on 15/07/2007 12:27:59 question.
i have this installed on 1 of my pc. currently this pc isent working very good. so cant have in on for more then an few minutes.(overheating)
i have downloaded this again on this pc. install the program and running it.
but there is an difference on the 2 programms. on the not working pc when checking an bpo and its research lvl, the colum named improve ml at shows max me lvl.
the programm installed on this pc. dosent show anything there. only 0
anyone know what might be the problem?
Red dwarf are recruiting. convo/mail me if interested. or join channel red dwarf recruitment |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.07.15 22:51:00 -
[315]
Options -> Show Next Improvement ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.07.19 10:17:00 -
[316]
*bump*
New version released: 1.7.1
* Now using the latest data export as of this posting (new blueprints, updated research times and material requirements.) * ML textbox is less restricted now, you can type whatever you want. * The old POS Assembly Array checkbox was removed and replaced by a dropdown list (choose the type of assembly array.) Hover your mouse over the box after making a selection to see the multipliers. * The ML-to-ML window should function properly again.
Please notify me of any bugs. ----- MLCalc Creator HW2/EVE Mod Team Leader |

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.07.20 02:29:00 -
[317]
It seems that the negative pe levels for blueprints do not giv the proper drawbacks. I tried it on cap recharger II, and with a -4 pe it gave me less time than pe 0 . Also as an afterthought, you could also add outpost modifiers as well.
Keep the good **** comin   . Do not read this thread!!!
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.07.20 06:56:00 -
[318]
Oops, I didn't realize negative PLs were possible (I don't do invention at the moment.) I'll fix that and add in the Outpost modifiers. Also I'm trying to figure out how copy time is handled, kinda hard with all the research slots full from now until Christmas. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Bluebeard
LoneStar Industries
|
Posted - 2007.07.20 19:13:00 -
[319]
The 'total' column for the ship needed in T2 ship building, should say '1', but instead says '0' 
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.07.21 01:13:00 -
[320]
Added to my list of things to fix. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Gekkoh
Caldari Eve University Ivy League
|
Posted - 2007.07.26 06:09:00 -
[321]
First, thank you for keeping this up to date!
I've noticed something strange with the "total" column. I have PE4, and a Paradise Cruise Missile BPO researched to ME12. For 100 runs, Eve listed 6100 Mexallon as needed, and indeed, it only needed 6100 to start the job.
However, if I input this into MLCalc, it shows as a total of 6500 needed, with 400 wasted. Now, 6500 - 400 = 6100... but why didn't Eve account for my waste and require me to have 6500 on hand to start the job?
Am I just not understanding how this all works?
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.07.26 11:52:00 -
[322]
Edited by: Zatch on 26/07/2007 11:52:43 What you're suggesting is you have 0 Mexallon wasted with Production Efficiency 4. Unless I have the formula seriously wrong, that shouldn't be possible...
When you do a Show Info on the blueprint and look at the Bill of Materials, does it say "61 [65: You]" or something like that? ----- MLCalc Creator HW2/EVE Mod Team Leader |

Hawidere
|
Posted - 2007.07.26 21:12:00 -
[323]
I have found an issue with the POS arrays:
If a blueprint has 0% waste on a certain material, the station penalty is not applied to this material.
That is the current situation in the game.
|

Willow Whisp
Sadist Faction
|
Posted - 2007.07.27 07:05:00 -
[324]
Edited by: Willow Whisp on 27/07/2007 07:11:58 Amazing tool, thank you. I don't know if this was covered, but is there a way of importing our own mineral prices into MLCalc? I would use the Matari Mineral Index, but it shows as offline for several weeks now.
Edit: Duh, just double click on the column. ...
Sadist Faction is recruiting |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.07.27 23:57:00 -
[325]
Double clicking the column just auto-prices all materials that have blueprints associated with them (e.g. ships and tech 1 modules.) To use your own material prices at the moment, enter the value in one of the text boxes next to that material's name and then press the Enter key (this saves the value.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

F4LC0N
|
Posted - 2007.08.12 10:33:00 -
[326]
Could you remove the waste from R.A.M. moduls aswell as t1 ships from t2 bp's cause they shouldnt increase when you have a negative me |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.08.13 19:34:00 -
[327]
Ships already don't; I'll fix the R.A.M.s. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Slamiam
|
Posted - 2007.09.05 05:32:00 -
[328]
Great tool , can you Add the new capital industreal shp bpo. thanks
|

fightingblind
|
Posted - 2007.09.08 09:24:00 -
[329]
great tool... one thing u could think about is that market sell orders have a "broker's fee" and a "market tax" it would be nice to be able to calculate that all in a single program. 
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.09.14 14:35:00 -
[330]
Just want to let you all know that I'm still watching this thread and noting your suggestions. I've been devoting most of my time to the HW2 mod lately, hence the lack of MLCalc releases, but I'll shift gears for a bit and give you guys something in the next few days. ----- MLCalc Creator HW2/EVE Mod Team Leader |

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.09.26 00:11:00 -
[331]
Originally by: Zatch Just want to let you all know that I'm still watching this thread and noting your suggestions. I've been devoting most of my time to the HW2 mod lately, hence the lack of MLCalc releases, but I'll shift gears for a bit and give you guys something in the next few days.
Ghosttr sends isk for copying time function and correct negative me/pe levels.
Wait, aldready did that
/Me taps foot
A bigger eve Annndd..Player Factions |

Bambi
|
Posted - 2007.09.26 18:46:00 -
[332]
Great tool, much handier than a clunking great excel spreadsheet.
|

GraylStorm
Gallente Asgard Industries Safe And Fun Environment
|
Posted - 2007.09.29 17:29:00 -
[333]
Awesome tool
any idea when the RoRQual BPO will be added ?
I have it researching for Me: 1 right now, and have no idea how many pieces I will need of each type.
If anyone knows what ME:1 will do, before even the tool is updated, plz post it and I will love you forever
Take care Grayl Gallente Federation Select Circle member Duvolle Labs, Creodron Corp. , Roden Labs and Core Complexion Inc. Contractor Builder of Fine Freighters Sankkassen System, Asgard Industries Director
|

Fubar
Eagle Eye Inc.
|
Posted - 2007.09.29 19:53:00 -
[334]
Originally by: GraylStorm Awesome tool
any idea when the RoRQual BPO will be added ?
I have it researching for Me: 1 right now, and have no idea how many pieces I will need of each type.
If anyone knows what ME:1 will do, before even the tool is updated, plz post it and I will love you forever
Take care Grayl
Material requirements for the Rorqual.
ML:0 ML:1 ML:2 Capital Armor Plates 7 6 6 Capital Capacitor Battery111110 Capital Cargo Bay 222121 Capital Clone Vat Bay 333231 Capital Computer System 333231 Capital Construction Parts444241 Capital Corporate Hangar Bay171616 Capital Drone Bay 6 5 5 Capital Jump Drive 111110 Capital Power Generator 111110 Capital Propulsion Engine 9 8 8 Capital Sensor Cluster 9 8 8 Capital Shield Emitter 9 8 8 Capital Ship Maintenance Bay333231
|

Zatch
Gallente Royal Hiigaran Navy YouWhat
|
Posted - 2007.09.29 20:18:00 -
[335]
The negative ML calculations are already correct, just a few components aren't restricted yet. I've downloaded the latest data export so any discrepancies should be nixed.
Planned changes for the next version: 1) Negative Productivity Levels will work properly. 2) All new BPs since the last release will be implemented. 3) Fix any problems with the auto-pricing. 4) R.A.M.s don't waste. 5) BP copy time. 6) Outpost modifiers. 7) Anything else I missed (I'll re-read the posts above before releasing.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

GraylStorm
Gallente Asgard Industries Safe And Fun Environment
|
Posted - 2007.09.30 13:45:00 -
[336]
Fubar you rawk
Thx a million Bud, Plz add the rorqual to your awesome tool Zatch!
Thx again Grayl Gallente Federation Select Circle member Duvolle Labs, Creodron Corp. , Roden Labs and Core Complexion Inc. Contractor Builder of Fine Freighters Sankkassen System, Asgard Industries Director
|

SSRs Mentat
|
Posted - 2007.10.03 11:10:00 -
[337]
G'Day, When attepting to run ML Calculator i recive the Error, "Error Type 13" Mismatch i have window's Xp Sp2 any idea's how to fix this?
|

Zatch
Gallente Royal Hiigaran Navy YouWhat
|
Posted - 2007.10.06 01:40:00 -
[338]
Try deleting any other files in your MLCalc directory other than mlcalc.exe and the icons folder. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Rhaegor Stormborn
Pestilent Industries Amalgamated
|
Posted - 2007.10.10 03:46:00 -
[339]
Originally by: Zatch Try deleting any other files in your MLCalc directory other than mlcalc.exe and the icons folder.
I am getting the same error and the above post does not fix it.
Rhaegor Stormborn Fleet Admiral - Pestilent Industries Amalgamated [PIA] Recruitment Thread |

Molachai
Gallente Nordmark
|
Posted - 2007.10.10 12:52:00 -
[340]
Originally by: Rhaegor Stormborn
Originally by: Zatch Try deleting any other files in your MLCalc directory other than mlcalc.exe and the icons folder.
I am getting the same error and the above post does not fix it.
I am getting the same error. I've uninstalled, and deleted the folder. :(
|

Zatch
Gallente Royal Hiigaran Navy YouWhat
|
Posted - 2007.10.11 20:30:00 -
[341]
Edited by: Zatch on 11/10/2007 20:34:12 Edited by: Zatch on 11/10/2007 20:32:42 Okay I think it's a registry issue. I may have changed the way keys are handled between distant versions.
Run regedit.exe from the Start-->Run menu, navigate to: HKEY_CURRENT_USER\Software\VB and VBA Program Settings\MLCalc
You should have the following keys: Options\PricesFile [string] Options\ShowNextImprovement [string: True/False] Window\AlwaysOnTop [integer] Window\X [integer] Window\Y [integer]
If you don't, please tell me what you have instead so I can implement some relevant error handling (error handling that is too general risks introducing more problems.)
Also I need to modify the MLCalc uninstaller so it deletes the MLC registry entries, that would probably fix a few things. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Musayan
Amarr Menarth Corporation
|
Posted - 2007.10.16 00:44:00 -
[342]
matprices file must end with .dat so it will look like that matprices.dat.
it work for me :)
Musayan
|

Cyberneti
|
Posted - 2007.10.16 13:28:00 -
[343]
Just wanted to say thanks for this tool, really good work!
|

Notarri
|
Posted - 2007.10.20 17:11:00 -
[344]
I am getting the same "run time 13" error when I use the launch icon from my desktop. However, I can open the program directly from where I saved it in "My Documents."
I looked at the registry editor as you suggested above and it has what you listed but each section (Options, Windows)also has the following: (Default) REG_SZ (value not set). Not sure if this has anything to do with it.
Other than that, love the program!
|

Keith Eaton
|
Posted - 2007.10.24 16:12:00 -
[345]
Can someone please straighten me out (preferably before this renders me entirely insane)?
I am attempting to create a new application utilizing material efficiency calculations, and cannot seem to get the formula to give me the correct results (relying on both the blueprint and Zatch's most excellent MLCalc to determine the correct values).
I am using the following formula:
MR = ROUND(BMR * (1 + (WF / (ME + 1))) * 1.25 * (1 - (0.04 * PE)), 0)
Where:
MR = material required BMR = base material required WF = wastage factor ME = material efficiency PE = Production Efficency skill level ROUND = normal rounding (i.e., fractional values of less than 0.5 round down and fractional values of 0.5 or greater round up)
Here's an example of the problem:
Given a Condor BPO with ME = 13, when PE = 0 the formula gives me an MR of 86 for Isogen, but both the blueprint and MLCalc indicate that the correct value is 85.
Actual numbers:
BMR = 68 WF = 0.10 ME = 13 PE = 0
ROUND(BMR * (1 + (WF / (ME + 1))) * 1.25 * (1 - (0.04 * PE)), 0) = ROUND(68 * (1 + (0.10 / (13 + 1))) * 1.25 * (1 - (0.04 * 0)), 0) = ROUND(68 * (1 + (0.10 / 14)) * 1.25 * (1 - 0), 0) = ROUND(68 * (1 + 0.007142857) * 1.25 * 1, 0) = ROUND(68 * 1.007142857 * 1.25 * 1, 0) = ROUND(68.485714276 * 1.25, 0) = ROUND(85.607142845, 0) = 86
So, at least for this blueprint, the correct MR for Isogen at PE 0 is rounded down.
What has me stymied is that while the formula does not give me the correct MR value when PE = 0, it does give me the correct values when PE = 1, 2, 3, 4, and 5. Specifically:
when PE = 1, the formula gives a value of 82.1828607559204 before rounding, which rounds down to the correct value of 82; when PE = 2, the formula gives a value of 78.7585748910904 before rounding, which rounds up to the correct value of 79; when PE = 3, the formula gives a value of 75.3342890262604 before rounding, which rounds down to the correct value of 75; when PE = 4, the formula gives a value of 71.9100031614304 before rounding, which rounds up to the correct value of 72; and when PE = 5, the formula gives a value of 68.4857172966003 before rounding, which rounds down to the correct value of 68.
Assuming that I am using the correct formula, can anyone enlighten me as to why it doesn't give the correct result when PE = 0? Or am I missing something else entirely?
|

ROKUSH0
|
Posted - 2007.10.25 12:36:00 -
[346]
i cant dl this, is there something wrong? |

Zatch
Gallente Royal Hiigaran Navy YouWhat
|
Posted - 2007.10.26 20:23:00 -
[347]
Edited by: Zatch on 26/10/2007 20:25:15 Edited by: Zatch on 26/10/2007 20:24:54 It could be a precision problem. I've found that the best results are achieved if you do most subtractions with integers and then divide to account for decimal offset.
E.g.
* 1.25 * (1 - 0.04 * PE)
Should be:
* (125 - 5 * PE) / 100
Also if you're using Basic, it does not round correctly. Make your own rounding subroutine. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Keith Eaton
|
Posted - 2007.10.27 05:58:00 -
[348]
Originally by: Zatch Edited by: Zatch on 26/10/2007 20:25:15 Edited by: Zatch on 26/10/2007 20:24:54 It could be a precision problem. I've found that the best results are achieved if you do most subtractions with integers and then divide to account for decimal offset.
E.g.
* 1.25 * (1 - 0.04 * PE)
Should be:
* (125 - 5 * PE) / 100
Also if you're using Basic, it does not round correctly. Make your own rounding subroutine.
Thanks for the response. I've tried your suggestion, but unfortunately it makes no difference in this case. 
Yes, I am using Visual Basic (in Microsoft Access 2003), and yes, I am aware that its built-in ROUND function does round-to-even, or banker's rounding, rather than normal rounding. Therefore, I have written and am using my own user-defined function to do normal rounding (which works correctly, as proven by the results it gives when the Production Efficiency skill level is anything other than zero).
The problem lies not in the rounding, but in the value that the formula gives to be rounded.
It appears to me that no matter how one manipulates the formula, given a base material amount of 68 (verified from the item database), a wastage factor of 10% (0.10), a material efficiency level of 13, and a Production Efficiency skill level of 0, the formula is always going to give a value of 85.6+, which both normal rounding and banker's rounding are going to round up to 86.
Even if one truncates the wastage factor / (material efficiency level + 1) part of the formula [WF / (ME + 1)] to its least significant value (0.007142857 truncated to 0.007), one gets:
68 * 1.007 * 1.25 = 85.595
which, again, rounds to 86 with either normal rounding or banker's rounding.
So, unless there's some consistently-applicable exception to the formula I'm not aware of (i.e., a "fudge factor" such as "If the Production Efficiency skill level is zero, always round down"), I don't see how in the world CCP and MLCalc come up with a value of 85.
Which leaves me a) still hopelessly stuck unless and until someone can help me see what I'm doing wrong, and b) one step closer to needing a rubber room. 
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.10.28 10:04:00 -
[349]
Edited by: Zatch on 28/10/2007 10:07:43 Here's my current formula (not the actual code, rounding takes place at the end) --
BaseAmount * (BaseWastage / (ML + 1) + (25 - 5 * PESkill) / 100)
68 * (0.1 / (13 + 1) + (25 - 5 * 0) / 100) 68 * (0.1 / 14 + (25 - 0) / 100) 68 * (0.007... + 0.25) 68 * 0.257... = 17.4857... wastage
68 + 17.4857... = 85.4857... which rounds to 85.
Make sure all values are Doubles (in the actual code I've basically plastered it with CDbl statements to get the best results.) Here's my actual code (may be different if Access 2003 is using VB.NET as its underlying scripting language.)
dblCurrentWaste = CDbl(lblAmount(i).Caption) * CDbl(WastageFactor(CLng(txtML.Text)) + (25 - 5 * cboPE.ListIndex + (dblMatMult - 1) * 100) / 100)
Note the dblMatMult variable is there for POS modifiers. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zheng Guo
|
Posted - 2007.11.18 20:12:00 -
[350]
I start to produce something
and this program helps me a loot Thank You
|

Leia Rabfar
|
Posted - 2007.11.19 11:04:00 -
[351]
Awesome tool, I use it alot.
Any solution to the 'Runtime Error 9 - index out of range' prob with the materiallist editor ? Anything I can help to find that ?
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.11.19 21:18:00 -
[352]
Edited by: Zatch on 19/11/2007 21:20:26 The Material List Editor is probably incompatible with the current MLC because of the new materials. I'll release a new version of the MLE soon enough. Just a note: I'm currently reducing the amount of code in the MLC project. I've already eliminated many lines of redundant code and unnecessary loops, so the program will be easier to manage and will run faster for you folks.
When I'm done rewriting the redundant bits, I'll update MLC with the latest data export and include the PE calculations, among other things. I know it's been a long time since the last release and I appreciate your patience, I've been having a very stressful quarter and the last thing I've felt like doing is digging through the MLC behemoth. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Kei Nagase
Minmatar Delictum 23216
|
Posted - 2007.11.19 21:24:00 -
[353]
Does this program support Construction of invented BPCs? It seems to be off with all of my BPCs.. And When I compair the programs material list to one I get in game it seems to be off a bit (When I look at Seeded T1 BPOs). I have production Efficency 4 but the list only matches when I set Production Effeciency to Level 3.
AxOatAo |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.11.20 02:45:00 -
[354]
You can enter negative material levels. Also would you mind giving some examples of BPs that are incorrectly represented in the program, as well as the exact numbers as seen ingame? ----- MLCalc Creator HW2/EVE Mod Team Leader |

Adaline Grey
|
Posted - 2007.11.20 03:03:00 -
[355]
I do not understand how to determine what an ideal ME level is for my BPOs. I have turned on the "Improve At" option and, for example, if I set ME at 25 for a Hurricane BPO, how can I see if any futher research is worth doing on the BPO? I can see it will imprve at 26, but how does one determine the ideal ME level?
|

Kei Nagase
Minmatar Delictum 23216
|
Posted - 2007.11.20 09:10:00 -
[356]
Here is a pict of the program and Eve. Also I tried adding a minus to the Material Level but it doesn't accept it
AxOatAo |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.11.20 21:04:00 -
[357]
Edited by: Zatch on 20/11/2007 21:07:19 @Adaline: see here
There is room for improvement until you reach the Ideal ML. Of course, sometimes that improvement is only 1 Tritanium so it's a waste of your time; that is for you to decide (I don't intend to show you the exact best ML in cost/time efficiency, that would take the individual skill out of research.) The Ideal ML is the point at which you are wasting zero units of a particular material, by the way.
@Kei: You are using an outdated version of the program, try 1.7.1. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Leia Rabfar
|
Posted - 2007.11.22 07:07:00 -
[358]
Originally by: Zatch The Material List Editor is probably incompatible with the current MLC because of the new materials. I'll release a new version of the MLE soon enough.
Cheers for that. I just discovered that I can actually edit and save material prices (like Trit) from MLCalc itself  
|

Revolution Rising
Venture Research and Resources Free Trade Zone.
|
Posted - 2007.11.24 21:19:00 -
[359]
I'm just comparing the BPO in MLCalc with the blueprint in-game and finding that the minerals required are different... Can you think why offhand?
I have PE5 and there's no research on either BP.
I just want to work out costs of production at the moment, so I need to fix this ;)
thanks
VRR Homepage
|

Gerome Doutrande
Rue Morgue
|
Posted - 2007.11.25 18:58:00 -
[360]
Hey Zatch,
One of my industrial minions has problems running your great program under windows vista. It crashes with the following error:
"Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid"
He tried copying the file into the system32 folder, but unfortunately that didn't help. any ideas or suggestions regarding this would be awesome. 
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.11.26 02:06:00 -
[361]
@Revolution Rising: Give me an example. Also make sure you are using the latest version of the program (1.7.1).
@Gerome Doutrande: Your minion needs to register the file. Tell him or her to click Start --> Run... --> cmd --> regsvr32 comdlg32.ocx
If that doesn't work (e.g. the confirmation message doesn't pop up,) (s)he may need to navigate to their system32 directory first in the command prompt. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Revolution Rising
Venture Research and Resources
|
Posted - 2007.11.26 09:12:00 -
[362]
Just for you !
Eve Screeny of my Hoarder BPO: http://i158.photobucket.com/albums/t106/magar_bucket/EVEBPO.jpg
Desktop Screeny of MLCalc Numbers: http://i158.photobucket.com/albums/t106/magar_bucket/MLCalc.jpg
You can see at a glance, the numbers are different. If you can tell me what I've done wrong I'd love to know thanks!
VRR Homepage
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.11.26 19:56:00 -
[363]
Check the totals tab. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Emo Jelli
|
Posted - 2007.11.29 08:56:00 -
[364]
In Vista, ML Calc seems incapable of remembering any 'Unit Price' I alter. It will remember what BPOs I own but not with the correct calculations listed.
I have tried checking the box on the shortcut 'Run as Administrator' to no avail.
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.11.29 12:48:00 -
[365]
Are you pressing enter after changing a unit price? You should get a confirmation popup after pressing enter, otherwise the data is not saved. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Tres Farmer
Gallente Federation Intelligence Service
|
Posted - 2007.11.29 14:08:00 -
[366]
Edited by: Tres Farmer on 29/11/2007 14:09:09 version 1.7.1
..if you delete an entry from an items-price-cell and hit enter (if it's not filled with a zero) the prog crashes (happens sometimes accidently when I remove skill-book-prices from t2-gear-price-lists).
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.11.30 11:25:00 -
[367]
Edited by: Zatch on 30/11/2007 11:25:20 Skillbook prices are not factored in, so you shouldn't need to do that anyways. I'll fix the error and have it default to 0 if you enter an empty value. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Emo Jelli
|
Posted - 2007.12.01 08:28:00 -
[368]
Originally by: Zatch Are you pressing enter after changing a unit price? You should get a confirmation popup after pressing enter, otherwise the data is not saved.
Yes and despite the program having calculated correct figures which have been stored in the OWNED BPO txt file upon restarting MLCalc all values have been reset. |

Mother Inlaw
|
Posted - 2007.12.01 11:02:00 -
[369]
Id love to get a copy of this. However when i follow the link to download it hangs? Is it working OK ?
Capital Sales You're worth it! |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.12.02 12:36:00 -
[370]
Edited by: Zatch on 02/12/2007 12:36:27 @Emo Jelli: I'll see if I can find anything that might be causing problems but it's a strange issue.
@Mother Inlaw: I just tried both MLC links, they're working fine (make sure you left-click them, they are EVE-files links.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Emo Jelli
|
Posted - 2007.12.03 11:31:00 -
[371]
OK I have deleted the BPO owned .txt file and started again to see what happens this time.
One thing I have noticed is that if you change the entry in the drop down box below 'Build Time' for one item this affects all others and hence any and all cost calculations are altered for everything. Consequently these incorrect new figures are saved each time you export to file.
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.12.03 18:21:00 -
[372]
That was intended functionality when I wrote it. I will write in a toggle between that mode and one where you can have a setting specific to each BP. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Mik Nostrebor
Minmatar Light Angels
|
Posted - 2007.12.06 22:26:00 -
[373]
Hi Zatch,
Soooo it looks like the Eve-Mon folk have the new Trinity module/ship data. How long before you can incorporate it?
Mik |

Trader Chic
|
Posted - 2007.12.09 21:19:00 -
[374]
Would love to see this updated. Shout if we can be of any help! |

Galanodels
|
Posted - 2007.12.12 19:57:00 -
[375]
Would love to see an update to this as well, just discovered it :D
|

Aldelphius
Caldari
|
Posted - 2007.12.17 03:30:00 -
[376]
heres to hoping that this project will be continued. Its such a usefull tool for budding industrialists.
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.12.18 08:15:00 -
[377]
It will be continued, don't worry. I'm enjoying a vacation from work of all kinds at the moment. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Kismet X
|
Posted - 2007.12.19 12:02:00 -
[378]
MLCalc rocks, Zatch. Thanks for your work on it! ____________________________________________________________________ "[D]rones are the alternative to everything... you defer all your combat to your cat herding skills" -Fryx, 1 |

Miko Yee
|
Posted - 2007.12.20 17:53:00 -
[379]
This app is awsome !! anyone that uses this one should definatly donate !!
congrats Zatch You've made an efficient, easy to use flexible appliaction for the EVe Manufacturing community
|

Helfrin
|
Posted - 2007.12.21 20:07:00 -
[380]
A wonderful app and one I use all the time :)
Any eta on an update with Script blueprints included?
|

pyklet uk1
The Graduates Brutally Clever Empire
|
Posted - 2007.12.24 19:30:00 -
[381]
only just started using yoru lil program ... its great
Thank you
|

Victor Valka
Caldari Archon Industries
|
Posted - 2007.12.26 17:13:00 -
[382]
Zatch,
I get "Run-time error '13': Type mismatch."
Any suggestions?
|

DTK FL
|
Posted - 2007.12.27 18:35:00 -
[383]
I have used this nonstop forever. But itÆs no longer accurate since the BP nerf. As an example on my thermal nuclear triggers. Ideal ME was 5 which worked perfect before trinity. However now I am getting all kinds of loss because of the new calculations to 0.5. I have taken the ME to 50 on it and still getting loss. This happens on the smaller items that you make more than 1 of at a time. All my BPOs for making modules like the Plasma Thruster which ideal ME was 2 is no longer a fact. I have taken this to ME 60 and still get loss now where before I never did. Any idea if there will be an update to fix this? I have no idea how far I should keep goign with these BPO's. 
|

Tres Farmer
Gallente Federation Intelligence Service
|
Posted - 2007.12.28 01:47:00 -
[384]
Originally by: DTK FL ...I have no idea how far I should keep goign with these BPO's. 
Yeah.. ideal ML is a thing of the past. Just look in the left upper corner of the MlCalc Prog, where it tells you the procentual waste, it will never vanish... For batches this value is allways true now. At least by that you can calculate the waste into your buyings.
But I understand your demand for exact numbers for buying the stuff. Well.. Zatch needs to rewrite the code. Otherwise you only can switch to another prog or do it by yourself in excel.. 
Forge '07 on Sale
|

DTK FL
|
Posted - 2007.12.30 05:03:00 -
[385]
Well one thing is for sure. The BP's are bugged, I ME'd a BPO to finally get zero waste. I made 100 units, and the BPO does say ZERO waste. Yet the BPO say it takes 10 units to make, Yet when I make 100 that should work out to 1000 with zero waste. Well guess what it takes me 1012. Talk about BS.
|

Drako Krakin
Okkelen Defense Force
|
Posted - 2007.12.30 10:35:00 -
[386]
Noticed that they have released the data dumps but there was no Dev Blog, just a normal forum post. Here is the link to the data dump post.
Trinity 1.0 Static Data Export
Further into the post is an Access version if you desire that. It was at quote 42.
Also, thank you very much for this program. It has been a savior while I get started in this field.
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2007.12.31 17:22:00 -
[387]
I've been away for two weeks on vacation, sorry for not replying (no internet.) The new data update will be incorporated and ideal ML should be taken with a grain of salt now: it should still yield no waste on a single run assuming the internal data is correct, but higher runs will not take advantage of that favorable rounding. I will rewrite the code so that if you change the number of runs in the program, it will display the high-run waste.
Runtime error 13 is usually caused by problems in your *.dat files, try moving them all to another folder and then starting the program (essentially a fresh start, it will recreate all of those files.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Trader Chic
|
Posted - 2008.01.10 21:10:00 -
[388]
I love the tool and use it for many of my calculations. How's the update coming? |

BokuWaBokuNo
|
Posted - 2008.01.10 22:39:00 -
[389]
Hi but i didnt get it, can it be that this formular =Baseammount*(0,1/(ML+1)+(25-5*ME)/100)only works for +ME Bpo¦s ? i get wrong results if i do -. I tryed it now 4 6 hours to get right on this iam getting Nuts. Someone plz help me
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2008.01.16 15:13:00 -
[390]
Edited by: Zatch on 16/01/2008 15:14:06 That formula is correct for single runs if the base wastage factor is 0.1 (10%) and you aren't using a POS. That "ME" in the calculation should be PE though (your Production Efficiency skill level.)
I'll get back to you about the update, I may finish enough to release something later this afternoon (after classes.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2008.01.16 23:23:00 -
[391]
Edited by: Zatch on 16/01/2008 23:24:31 It's that time again, a new release!
Version 1.8.0 is now available, changes include: * Vastly improved runtime efficiency (less redundant memory usage.) Should only be noticeable on very slow systems, since MLC already ran very fast. * Squashed some bugs related to the back button. * Streamlined much of the code for easier updating. * Include runs in waste calculations (side addition: subjective ideal ML) * Fixed a crash bug related to saving blank values for materials. * R.A.M.s no longer waste. * Implemented the latest data export.
Features planned for the next revision of 1.8: 1) Outpost modifiers. 2) Allow storing POS selection for each individual BP 3) BP copy time calculator.
See the first post for a download link.
Also an important note: Since the program now factors runs into the wastage calculations, the numbers are larger and the IdealML checking + the Next Improvement checking both handle large numbers rather slowly. Use discretion and don't crank the numbers too high (too high means way outside the bounds of reason) or the program may freeze up for several seconds. Example: A Dominix with ML 860 thousand and 10 runs will take a good 5-10 seconds to load.
Please report any bugs with the new version through this thread, not EVE-mail.
Before asking about COMDLG32.OCX, make sure you've tried the installer + upgrade method (download the installer in the first post, run it, then download 1.8.0 and overwrite your old version.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Jess Ica
Gallente Star Productions and Research
|
Posted - 2008.01.19 00:17:00 -
[392]
Would be cool if u could also fix that the T1 items on T2 BPO's are included in the total calculation of the price......ships, t1 modules etc are not added to the price of the final build.....u broke that in 1,6 patch..... :(
|

Drako Krakin
Okkelen Defense Force
|
Posted - 2008.01.20 11:58:00 -
[393]
First of all, thank you very much for this program. It has saved me days of figuring stuff out.
I have noticed that if I use the "Backspace" key in either Material Level: or Prod. Level: field and backspace all the way back to the blank point, then the program gives me an error and closes. Any changes to anything I made during the program running are lost.
The error says Run-time error '13': Type mismatch
Hope this helps. And again thanks.
|

Iris Lyania
Caldari Research Excess
|
Posted - 2008.01.20 16:29:00 -
[394]
Nice changes. Thx for all the work You had. Much appreciated. I guess i should donate some cash again :).
Best regards.
|

Komatose
Caldari Libertas Contraho
|
Posted - 2008.01.23 09:30:00 -
[395]
I open it and its in my task bar but the program itself is just GONE, I cant see it anywhere, cant alt tab, none of that to it, min/restore does nothing. Uninstall/reinstall does nothing.
|

Fh'ear
Caldari Baptism oF Fire VENOM Alliance
|
Posted - 2008.01.24 10:48:00 -
[396]
The runtime error 13 Mismatch crash can be replicated by the following.
Search for a BP, anything.
Tick the owned box.
click the material level box and hit delete. if the box is empty, or if you try to hit delete and theres nothing in there it crashes. This bug is a minor inconvienience untill tied in with the other one I seem to be having.
After it's crashed and I reload it, it's lost all my BP's, I was updating my collection in MLCalc and pre-empted it crashing and losing them so I kept exporting, however I've now got a text file and no way of importing them as the import function is blanked out.
Hope the bug report above helps Zatch and hopefully you can bring me a quick nub solution to my inability to import.
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2008.01.24 12:56:00 -
[397]
Edited by: Zatch on 24/01/2008 13:00:30 Now available, version 1.8.1.
This is a bugfix release, it addresses the following issues: * T1 items now factored into T2 production costs. * Empty ML/PL fields should no longer cause a crash. * You can now re-import your exported BP lists (the *.txt files, not the *.dat file that is automatically imported.) Any errors in the *.txt file should be easy to locate and fix, if the import fails initially. * More bounds checking has been implemented for the program's startup position, it may or may not fix the problem Komatose is having.
Download EVE_MLCalc181.zip (214KB) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Fh'ear
Caldari Baptism oF Fire VENOM Alliance
|
Posted - 2008.01.24 13:22:00 -
[398]
Zatch you are awesome
Downloading now, will post if I have any bugs
|

Springun
Cross Medical Inc
|
Posted - 2008.01.28 22:49:00 -
[399]
Edited by: Springun on 28/01/2008 22:50:16 Thank you for the work you have done on this sweet little utility. I have been using it since ver 1.3.
Since trinity and the changes in waste, I was noticing that when say selected the efficient equipment array for a pos changes the cost, but when looking at the materials used it does not update it. So I was thinking, is it possible for you to take the effects of the production array and tie it in with the ideal ME with the number of production runs. This way, at least for me, will have a good idea of what the new ME levels will need to be.
Thank you kindly,
Spring
|

Ciuby
Gallente Romania Production Inc.
|
Posted - 2008.01.31 05:53:00 -
[400]
this is a very nice tool, but please put the copy time calculator faster in it :D
imo, it's the only thing missing from it __________ Manufacturing whatever you need... |

Verstal
|
Posted - 2008.02.06 06:26:00 -
[401]
Great program, thanks for updating it, I just switched to 1.81 trying to update the ML prices, the online update seems to be grayed out all the time. I am most trying to just use the prices in my area, create my own .dat file and use it different versions of the .dat's depending on where I am at. When I try to change the prices and save the .dat file with the MatListEditor.exe it doesn't seem to save it or keep what I just changed. Not even sure if this program was for generating me price .dat's. Any help would be great!
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2008.02.06 23:09:00 -
[402]
Edited by: Zatch on 06/02/2008 23:09:16 The Material List Editor won't work with the new versions yet, I haven't updated it. Also the online update button is greyed out because I haven't implemented that functionality. I'm still uncertain whether I should bother since people are so paranoid about closed-source programs that connect to the internet. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Healer Axim
|
Posted - 2008.02.11 02:06:00 -
[403]
is there a list of what numbers in the matprices.dat file correspond to what items? just so i can edit it without guessing...hehe
|

quayde
|
Posted - 2008.02.13 00:57:00 -
[404]
The error says:
Run-time error '13': Type mismatch
I have the latest version just downloaded it now and its not working, any ideas?
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2008.02.16 23:16:00 -
[405]
You get this error when the program is starting up? Try moving the three *.dat files in your MLCalc directory to another folder (matprices.dat, skills.dat, ownedbps.dat.) Don't delete them though, since that's saved data. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Lord Grulak
|
Posted - 2008.02.17 17:38:00 -
[406]
i have a problem in vista when i try to run the program it says
component comdlg32.ocx or one of its dependencies not correctly registered: a file is missing or invalid
i run the file with admin rights
tryed to copy the file manualy into windows/system32/
any solution |

Rhaegor Stormborn
Volition Cult The Volition Cult
|
Posted - 2008.02.18 00:21:00 -
[407]
Originally by: Lord Grulak i have a problem in vista when i try to run the program it says
component comdlg32.ocx or one of its dependencies not correctly registered: a file is missing or invalid
i run the file with admin rights
tryed to copy the file manualy into windows/system32/
any solution
Same problem and never had it before.
Volition Cult Recruitment Post |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2008.02.18 06:40:00 -
[408]
I am removing that dependency for the next version. Will work on it tonight. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Raymond Caleatry
|
Posted - 2008.02.18 11:08:00 -
[409]
I think your link is broken as i can't download your program.
Ray
|

Raymond Caleatry
|
Posted - 2008.02.18 11:16:00 -
[410]
Nevermind...fixed now.
|

Lord Grulak
|
Posted - 2008.02.18 17:42:00 -
[411]
tnx for the quick fix
great program
|

Ethen Bejorn
Pestilent Industries Amalgamated
|
Posted - 2008.02.19 18:52:00 -
[412]
Can anyone explain to me how I use this program to determine the "perfect" research level of any given BPO?
|

Drakkor Solakkir
|
Posted - 2008.02.25 13:55:00 -
[413]
The only thing I can see readily that this program SCREAMS for is to be connected up via internet to Eve Central or another data source and query it every x hours for the prices on minerals and then allow you to have the program input those values on its own.
Its a right pain to have to manually update those prices every time I want to build something.
|

Saelv Miren
|
Posted - 2008.03.02 10:32:00 -
[414]
Firstly, many thanks for providing such a useful tool ! A couple of q's though....
1. Is there a formal FAQ anywhere? other than the eve forums I can't find any support options? 2. Where do i get/export a .dat file of the mineral prices so i can import into MLcalc?? 3. Will the currently offline function of retrieving mineral prices from an online resource (matari index, eve-central etc) be available soon as it is in eve-mon??
|

Puk Jinn
Tempestas Oriens Sev3rance
|
Posted - 2008.03.15 14:24:00 -
[415]
thanx for that great tool,
was pretty happy when i saw the Material List Editor, but it's not working..
got a:
Runtime Error 9 Subscript out of range
fly safe Puk
|

Talzaris
The Greater Goon GoonSwarm
|
Posted - 2008.03.16 18:32:00 -
[416]
If you have "Own this BPO" checked and you enter in a really high number into ML or PL you get an overflow error. Doesn't happen if "Own this BPO" is unchecked. |

Lord GeMini
Superbia Inc. Empire Research
|
Posted - 2008.03.27 03:18:00 -
[417]
When PL>0 then the Manufacturing Time is wrong, not much but there is an Error.
Industry is at 5 BPO=Paradise Cruise Missile Runs=330
PL=0 Time MLCalc=22h Time EVE= 22h
PL=10 Time MLCalc=17h 58m Time EVE= 18h Error=0,185185...%
The Error is to high to be an rounding Error, so i asume the formula is wrong.
The right Formula for the Manufacturing Time should be: Manufacturing Time = BASE Time * (1 - Industry * 0,04) * (0,8 + Base Time Wasteage Factor / (1 + PL)) * Runs for the Paradise Cruise Missile the BASE Time is 5 min and the Base Time Wasteage Factor seems to be 0,2 so this calculates to 5 min * (1 - 5 * 0,04) * (0,8 + 0,2/(1 + 10)) * 330 = 1080 min 5 min * (0,8) * (0,818181...) * 330 = 1080 min
I have checked with other Tech 1 Blueprints and could get the numbers that eve puts out.
|

Mysticaa
Fringe Roamers of Goa
|
Posted - 2008.03.29 16:06:00 -
[418]
Zatch,
First off love the program been using it since you made it available.
Is there a link somewhere to update the icon folder? Last update I found was on page 4 of this thread and it does not include alot of BP's
Thanks again for all your hard work on this program. ----------------------------------------------- Why do I post here?
Originally by: Tao Han
"TANK CEO!!!" Quick Wrangler, to the Banmobile!!!
Sig snatched by Xorus
|

Sidrat Flush
|
Posted - 2008.03.30 04:18:00 -
[419]
Great tool thank you - You're a God amongst builders.
One suggestion/request/extra cool feature that would make the application an all you can eat buffet with extra toilet rights and a hammock reservation is the following....
Sorry, got carried away there. How about an "Invoice Sheet" where a shopping list of modules/ships/ammo/drones and the rest of it can be selected and the total unit requirements would be automatically calculated so you'd know exactly how much/many isk/units it's going to take to outfit a team, or simply to fulfill a private purchase contract.
Hope it fits in with the overall scheme that you're trying to create, personally I think it would be awesome.
Life is about memories the more the better.
http://lifeisexperience.freeforums.org (because it's a small corp) |

Kilostream
|
Posted - 2008.03.30 11:34:00 -
[420]
Neat App!
I was looking for a BP on the list and did a search typo, which brang up 'Buffy' Vampire Slayer I Blueprint.
Sounds like an awesome mod but I just can't seem to find it in eve.......
Please visit your user settings to re-enable images. |

Athamai
|
Posted - 2008.03.30 18:23:00 -
[421]
First of all, AMAZING TOOL!
I have found what appears to be a bug-- In MaterialListEditor sometimes after editing the values and running MLCalc re-opening Material ListEditor will cause a Run-time error '9': Subscript out of range error. Would you like me to provide you with a matprices dat file so you can see what might be amiss?
|

Vecana Rayne
|
Posted - 2008.03.31 04:59:00 -
[422]
I tried to download the .zip from the first post, but it didn't work... I got a .zip file but my comp can't read it. It reads others zips just fine though (I tested that to make sure my comp wasn't just being weird), so I'm thinking there's something wrong with the file, the network, or some other thing between me and the file. Is there another place I can get this at? All my corp-mates are telling me to get it and say it's great, so I really want to try it out.
|

Kaivos
|
Posted - 2008.04.06 15:25:00 -
[423]
I use this utility for making material orders
Feature request: -Copy Total Material amount to clipboard so its possible to directly copy the amount to the new buy order -make it easy. maybe just by clicking the line..
|

Krall Hoar
Stardust Trading Company
|
Posted - 2008.04.08 14:44:00 -
[424]
Hi Zatch, first, this is one of the best Eve programs I've seen in my 4 1/2 years of Eve. But since a few weeks my MLCalc dosn't work anymore, so I tried to download the newest version (1.8.2) all the time. But if I download it and run the exe file (theres nothing else in the download) I still get this Runtime Error '13' Type mismatch. Is there any solve for this problem?
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2008.04.09 15:55:00 -
[425]
Edited by: Zatch on 09/04/2008 16:10:07 I know it's been a while since I last posted but I will look into all the problems/suggestions.
Edit: Material List Editor 1.2.0 released, see the first post. ----- MLCalc Creator HW2/EVE Mod Team Leader |

BNAF
|
Posted - 2008.04.11 08:27:00 -
[426]
Would it be possible to incorporate one of two changes...
1/ When working out build cost of say a stabber, could the program not then save that value as the true build cost, rather than having to write the figure down and type it into a vagabond cost list.
i.e - Build cost of a stabber in Heimetar region is 6.5 mill, which is displayed correctly under the stabber BPO. However when you switch to a vagabond BP it says build cost of a stabber is only 4.5 mill.
2/ Have a copy paste function to ease the above niggle.
Other than this it is an awesome app, head and shoulders above the others i feel, fly safe Zatch 
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2008.04.11 08:31:00 -
[427]
Your first suggestion is already incorporated, try double clicking the Unit Price column header. ----- MLCalc Creator HW2/EVE Mod Team Leader |

JohnnyGoofy
|
Posted - 2008.04.12 05:40:00 -
[428]
Sorry if this has been mentioned, but I noticed that all R.A.M usage on (atleast) T2 BPO's are 100% damage per run.
ex Large Energy Transfer Array II Blueprint. 100 runs = 100 R.A.M Energy Tech, but the BPO only does 55% damage per R.A.M so it would only end up using 55x R.A.M.
Except from that, GREAT program :)
/Johnny
|

BNAF
|
Posted - 2008.04.13 02:26:00 -
[429]
Originally by: Zatch Your first suggestion is already incorporated, try double clicking the Unit Price column header.
Perfect! It just gets better, ty Zatch :)
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2008.04.15 20:40:00 -
[430]
I have a question about R.A.M.s before properly implementing them (I've been aware of the damage/job issue for a while, just haven't bothered) - does research or the facility used affect the damage per job or is it a fixed number? ----- MLCalc Creator HW2/EVE Mod Team Leader |

JohnnyGoofy
|
Posted - 2008.04.15 20:58:00 -
[431]
I'm pretty certain its fixed value that only varies from BPO to BPO.
/Johnny
|

Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2008.04.15 21:29:00 -
[432]
Confirming the above. Bear in mind that if you put in a single build job that needs 10x R.A.M. @ 25% damage, you end up using 2 complete R.A.M.s and you have another left over @ 50% hp. There's no opportunity to repair & re-use the first two. My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Pydoctis
|
Posted - 2008.04.18 14:16:00 -
[433]
Edited by: Pydoctis on 18/04/2008 14:16:41 What may lie with me that the prices are not displayed correctly?
http://img249.imageshack.us/my.php?image=mlcalcfm2.jpg
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2008.04.18 15:45:00 -
[434]
Edited by: Zatch on 18/04/2008 16:01:15 Shenanigans.
Screenshot.
If it's actually displaying the way it appears in your screenshot, what are your locale settings? E.g. what's the decimal symbol and the digit grouping symbol set to on your computer? You can check this via Settings -> Control Panel -> Regional and Language Settings. |

Ankanos
Caldari School of Applied Knowledge
|
Posted - 2008.04.18 21:24:00 -
[435]
Originally by: Athamai First of all, AMAZING TOOL!
I have found what appears to be a bug-- In MaterialListEditor sometimes after editing the values and running MLCalc re-opening Material ListEditor will cause a Run-time error '9': Subscript out of range error. Would you like me to provide you with a matprices dat file so you can see what might be amiss?
the new Material ListEditor vession fixes this (v1.20)
-ank --- |

Schneiderr
Asgard Schiffswerften Ev0ke
|
Posted - 2008.04.22 17:15:00 -
[436]
just saw the build time for 'miner II' is wrong now in your tool. the bpo stats got changed on tranq. maybe time for fresh data update, dont really know if there are more mods that might be affected.
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2008.04.22 21:54:00 -
[437]
If anybody finds a more recent data export than the one in December 2007, I'd be happy to implement it. |

jantik
Caldari Vengeance of the Fallen CORPVS DELICTI
|
Posted - 2008.04.24 02:38:00 -
[438]
Import data from Eve's database dumps if possible?
************************************************ |

Jonas Vinthyn
Cassandra's Light Caeruleum Alliance
|
Posted - 2008.04.24 15:49:00 -
[439]
Zatch - great program.
-Jonas
My POS - POS Fitting and Fuel Calc
Stats! |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2008.04.26 19:06:00 -
[440]
Originally by: jantik Import data from Eve's database dumps if possible?
I would if there were a recent one. ----- MLCalc Creator HW2/EVE Mod Team Leader |

JohnnyGoofy
|
Posted - 2008.04.27 14:20:00 -
[441]
Hi again m8, I just thought I'd come by and bug you again 
I noticed that when you build T2 items, ML Calc also calculates ME waste on the T2 components (like Quantum microprocessor, Nonomechanical Microprocessor, so on.)
Ingame ME levels are ignored on t2 components. (always perfect)
Cheers!
/Johnny
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2008.04.27 22:27:00 -
[442]
Added to my list of things to change, thanks for the input! ----- MLCalc Creator HW2/EVE Mod Team Leader |

Elisa Day
Koshaku Brutally Clever Empire
|
Posted - 2008.05.04 22:41:00 -
[443]
When fixing that, please note that there is still waste on T2 materials when building ships. |

Dewayne Hicks
Alcohol Fueled Brutality
|
Posted - 2008.05.18 00:33:00 -
[444]
Edited by: Dewayne Hicks on 18/05/2008 00:34:06
Originally by: Pick Me Sorry to have a serious tone after all theses blessing...
BUT...
This is an application, there is a very good chance that it's clean and safe. But there is also the chance it's bad.
Reasons why I think it could be bad: -"Researchers take a look!" in the title. Sure it's the target of the apps but the rest of the title is pretty clear already. -Lot of (!) alts replying it's very good. No need for alts to say that, it's not like bidding on a 10 bil bpo.
A trojan to get password is so easy to do theses days...
So Zatch, I hope it's a good one, and I'm sorry if it is, but I don't see this getting sticky unless the devs see the sources.
FFS go find something better to do than posting a bs post in a thread by a guy that is obviously trying to help folks. Btw aren't you posting with an alt, before you go trying to clean someone else's doorstep maybe you should check out your own first....
Btw hats off on the proggy, nicely done :)
|

Becki
Caldari Draconis Cooperation
|
Posted - 2008.05.18 11:10:00 -
[445]
Edited by: Becki on 18/05/2008 11:11:11 oky even i so mayn pplz said, i do again, great tool ^^
I am currently using Blueprint Profit Calculator v1.1.1 in addition, therfore i got some ideas: - I am missing the perfect PE displayed anywhere - Missing Support for the Beancounter Hardwireings - Missing a Profit/margin calc, incl. a calc when a BPO/BPC pays off - And maybe a Version for Windows Mobile 6 
Becks
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2008.05.19 21:33:00 -
[446]
Edited by: Zatch on 19/05/2008 21:34:58 @Elisa Day: Noted. :)
@Dewayne Hicks: That was ages ago, but thanks. ^_^
@Becki: 1) Perfect PE sounds like a good idea, expect to see it eventually. 2) Need a new data export. 3) These are outside the bounds of the program's intended functionality. I don't want to make things too easy. :) 4) Already implemented; the Build Cost (Total) value is the total cost of all runs. The Cost Per Unit (Total) is the cost per unit given the number of runs (even though it's still just one unit, increasing the number of contiguous runs results in previously rounded-off waste becoming a factor again, so the cost will go up per unit.) 5) Correct, installation costs are not factored in, and probably won't be. 6) In case you really really need to know how much an Executioner at ME 32 costs while you're at work? :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Becki
Caldari Draconis Cooperation
|
Posted - 2008.05.20 11:04:00 -
[447]
Originally by: Zatch Edited by: Zatch on 19/05/2008 21:34:58 @Elisa Day: Noted. :)
@Dewayne Hicks: That was ages ago, but thanks. ^_^
@Becki: 1) Perfect PE sounds like a good idea, expect to see it eventually. 2) Need a new data export. 3) These are outside the bounds of the program's intended functionality. I don't want to make things too easy. :) 4) Already implemented; the Build Cost (Total) value is the total cost of all runs. The Cost Per Unit (Total) is the cost per unit given the number of runs (even though it's still just one unit, increasing the number of contiguous runs results in previously rounded-off waste becoming a factor again, so the cost will go up per unit.) 5) Correct, installation costs are not factored in, and probably won't be. 6) In case you really really need to know how much an Executioner at ME 32 costs while you're at work? :)
@3) hm would be nice tough, well then will need to use Excell then next to MCalc =/ @5) well that not that big prob, but a pitty still @6) well thats something i was thinking of^^ to plan while en route IRL^^
Becks
|

Trader Axim
|
Posted - 2008.06.01 01:58:00 -
[448]
Edited by: Trader Axim on 01/06/2008 01:58:17 you can ignore me if its been address already, but on T2 BPC's there is no waste generated for thing categorized as "items"
using a 10 run job of magnetic field stabilizer 2 -4/-4 BPC, "ideal" takes 50 Mechanical Parts (assuming that's ideal taken from the column to the right of the item name). if i run that BPC and look at the "accept quote" page, it says the total used will be 50. in MLCalc, your total shows 75. it skews figures for t2 componants.
|

Elhina Novae
Sky's Edge deadspace society
|
Posted - 2008.06.11 09:33:00 -
[449]
Will there be any modifications on this since the Empyrean Age which seems too have changed stuff slightly? |

Zatch
Royal Hiigaran Navy
|
Posted - 2008.06.13 12:16:00 -
[450]
Yes, once I get a new data dump. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Jess Ica
Gallente
|
Posted - 2008.07.17 14:24:00 -
[451]
Originally by: Zatch Yes, once I get a new data dump.
When is this coming? Any idea?
|

Drako Krakin
Okkelen Defense Force
|
Posted - 2008.07.30 19:41:00 -
[452]
New data dump arrived today. 
http://www.eveonline.com/community/toolkit.asp
Not sure if it is yet in a format that will be of immediate use to you.
Originally by: Barbens Make sure to reprocess your character, someone might want that name.
BaRbEnS
|

Striopach
|
Posted - 2008.08.05 19:38:00 -
[453]
bump for possible update
|

Pronas
Scoopex Zenith Affinity
|
Posted - 2008.08.14 11:35:00 -
[454]
is it a way to define per default the own blueprint file load on startup and always save on same ?
Also if 2 MLCalc is open and you try to save on the loaded own bpo file, MLCalc said can't write file and close. -- Scoopex CEO Scoopex is Recruting |

Ran Echelon
Caldari THE MuPPeT FaCTOrY Interstellar Alcohol Conglomerate
|
Posted - 2008.08.29 18:41:00 -
[455]
The program seems to be getting ideal ML wrong for probes. For example MLCalc says that the ideal ME for "Ladar Quest Probe Blueprint" is 2, when ME 2 actually gives 1.66% wastage.
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2008.08.29 21:59:00 -
[456]
Edited by: Zatch on 29/08/2008 22:00:29 The wastage factor may be 1.6% but that does not translate to actual wasted resources. The Ideal ML is the point at which all wasted materials round down to zero, hence you aren't really wasting anything (although you will see wastage on multi-run jobs, since the wastage factor is now applied after the run multiplier.)
By the way I do intend to update the program with the new data dump, I just haven't had the time lately (and I won't have access to my desktop for at least the next week.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Lord GeMini
Gallente Superbia Inc. Empire Research
|
Posted - 2008.09.02 18:29:00 -
[457]
Zatch, CCP has changed it:
The waste is now calculated for the batch, and then multiplied with the runs, so on some BPO's like Probe's or Rig's we can produce without waste, with verry low ME.
GeMini
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2008.09.03 20:52:00 -
[458]
Edited by: Zatch on 03/09/2008 20:53:11 So it was reverted to the old method?
If so I'll revert to the old calculations for the next version. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Lord GeMini
Gallente Superbia Inc. Empire Research
|
Posted - 2008.09.04 11:49:00 -
[459]
It is now NOT exacly how it was, before they changed it. With your current Version (1.8.3) the runs get multiplied before the rounding, now in game its done outside of the rounding!
The new formula's are:
First the Material without Waste is calculated:
material whithout waste = round(material@ME0/(1+Wastefactor);0)
then the material with the ME of the BP
material@MEx = round((material whithout waste*(1+(Wastefactor/(1+MEx))));0)
and then this material gets multiplied by the runs
material@runs = runs * material@MEx
GeMini
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2008.09.04 18:09:00 -
[460]
In other words, how they used to do it. ;) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Lord GeMini
Gallente Superbia Inc. Empire Research
|
Posted - 2008.09.06 01:42:00 -
[461]
The old method was without rounding, so that the waste on one run was small, and got bigger with greater runs.
GeMini
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2008.09.06 07:43:00 -
[462]
Rounding has always taken place, the only difference is whether it occurs before multiplying by the number of runs (old method) or after multiplying by the number of runs (new and now apparently deprecated method.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Jess Ica
Gallente
|
Posted - 2008.09.08 16:15:00 -
[463]
Zatch.....how long till u fix it.....???
|

Sidrat Flush
Caldari Diversity 101
|
Posted - 2008.09.09 03:51:00 -
[464]
Thanks for the program I use it often to see what's worth building at a glance depending on local sell prices.
What I really really like though is the calculator for the full number of runs.
Now if you could possibly incorporate an Order sheet style of thing with the number of minerals required for the full order that would be awesome. Of course it's possible already by doing it manually, but it would be a great addition.
For clarity.
Order number 1, Sidrat Flush:
10 runs of Merlins
Tritanium = xxxx Pyerite = XXX etc
300 runs of Ammo of your choice
Tritanium = xxxx etc
500 runs of Missiles of your choice
etc.
Grand total of minerals required = A great way of getting buy orders on the market for maximum impact and failing that a great way of knowing when to stop mining :p
You've done the first step already and it's very well done. All I need is the multiple item list featuring a grand mineral total underneath.
Is it possible?
Life is about memories the more the better.
http://lifeisexperience.freeforums.org (because it's a small corp) |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2008.09.09 06:32:00 -
[465]
Edited by: Zatch on 09/09/2008 06:32:33 It's possible and is on my list of things to add.
No ETA on an update yet. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Sidrat Flush
Caldari Diversity 101
|
Posted - 2008.09.09 16:05:00 -
[466]
Thank you great news Sir!!
Life is about memories the more the better.
http://lifeisexperience.freeforums.org (because it's a small corp) |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2008.09.13 02:30:00 -
[467]
Edited by: Zatch on 13/09/2008 02:31:21 Currently fighting with the EA 1.1 data dump. Not a fan of the new format but it's what we've got; hopefully I'll have all the new data parsed soon, then I'll get to work on the "order sheet" functionality.
Note: I'll probably get side-tracked so don't expect an update tonight. Just wanted to let you all know what I'm working on, and that the new version is crawling towards the light of day. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2008.09.15 20:53:00 -
[468]
*bump* Version 1.9.0 uploaded.
This is a data and math update (EA 1.1 data dump, reverted to previous calculations - runs are multiplied after rounding.)
The order sheet is still in progress (cannot be used in the current version.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

BrainSeller
BrainSeller Trade Consortium
|
Posted - 2008.09.16 11:38:00 -
[469]
thx for the update Zatch!
whenever you find the time, would be nice if you could add possible implant use for production and research time into mlcalc. |

BlackFrog
|
Posted - 2008.09.17 07:15:00 -
[470]
Guys, I get corrupt archive message when i try to extract the MLCalc and MLEditor archives but not the icons archive.
Are the archives OK?
|

Zatch
Gallente Royal Hiigaran Navy
|
Posted - 2008.09.17 09:04:00 -
[471]
Edited by: Zatch on 17/09/2008 09:04:30 Make sure you left-click the download links, they'll take you to the EVE-Files page where the files are hosted, from there you can right-click the links and Save-as. I've tested all the downloads this way and they work fine. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

BlackFrog
|
Posted - 2008.09.17 18:07:00 -
[472]
tnx, changed to another extraction software and now it works just fine.
|

Elhina Novae
Sky's Edge
|
Posted - 2008.09.27 21:57:00 -
[473]
Nice been waiting for this update (even if iam abit late )
Full support and thanks for the Researchers equality to EFT  ------------
Originally by: Boz Well
Originally by: SurrenderMonkey ... There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
|

Gerardd
Caldari Khanid Division
|
Posted - 2008.10.01 20:20:00 -
[474]
Zatch, Don't think i have every thanked you before, which is shame on me. This is the single most useful tool for playing Eve
Many, many thanks for a very great job!
|

Startupaholic
Gallente Mining and Manufacturing Inc Werewolves.
|
Posted - 2008.10.06 16:40:00 -
[475]
Thank you for producing a tool like this.
It does not look like it supports a Macintosh. If it does, can you point me to directions? If not, any chance of Mac support in the future?
Start If you're reading this signature, you have too much time on your hands... |

Sidrat Flush
Caldari Diversity 101
|
Posted - 2008.10.16 02:38:00 -
[476]
Just got a new PC so I've updated the software and now I see the "Order Sheet (TBA)" under tools tab. GOOD LUCK AND HURRY UP!!
Can't wait to see this in action and hope it arrives soon. Life is about memories the more the better.
|

Mintoko
Gallente Nova Remnants
|
Posted - 2008.11.12 05:03:00 -
[477]
I love this program, but is there any way blueprint data can be stored externally, instead of in the program itself? This way, those who want to venture into new manufacturing won't need to wait for the data dump for the program to be updated.
|

Schens
|
Posted - 2008.11.12 19:34:00 -
[478]
Edited by: Schens on 12/11/2008 19:35:01 Each data update requires a substantial amount of manual editing and filtering (it's not all programmatic.) Loading from an external file would also increase the program's footprint, introduce a loading time every time the program is opened, and reduce the ease of deployment, so I'm very much opposed to changing it.
Edit: Oops, new alt post. Rawr.
|

JONRA CALI
|
Posted - 2008.11.13 02:02:00 -
[479]
Hello Zatch, From the examples of the windows it is a great prog, and, yes like many others I have been searching for a tool like this. I have a problem , I downloaded the program, unzipped the program and started it. what I get is a screen that is in the upper left corner of the screen and I am unable to expand it to get a full screen (program full screen). SOO I am not able to see the screen as it should be. any Ideas? suggestions? Thanks.. for all your work and assistance. Jonra
|

Lacolo Basema
Caldari Vulcan Foundry
|
Posted - 2008.11.14 14:14:00 -
[480]
Simply love this program, it's an industrialists dream! I've been using it to keep a database over my BPO's for a while now.
Any word on when the Orca is getting added?  |

Shiyama
Zun Yan
|
Posted - 2008.11.16 08:34:00 -
[481]
Amazing program, thank you for saving me a lot of time and hassle!
Originally by: Lacolo Basema Any word on when the Orca is getting added? 
Yeah it'd very very useful to get the Orca BPO added.
|

Zatch
Gallente Aliastra
|
Posted - 2008.11.18 16:08:00 -
[482]
Edited by: Zatch on 18/11/2008 16:12:22 Update: 1.9.3 Released * Quantum Rise data is included (Orca BP yay!) * Only [Raw] and capital ship components should have wastage calculations applied now. *** * Temporary: Capital ship components are now labeled as [Comp] and display with white text.
*** I do not produce Capital/T2 ships/modules so I'm relying on you, the industrialists, to correct me when I'm wrong. Do capital ship components waste like raw materials (tritanium, pyerite, etc...)?
Note that R.A.M. modules are still being consumed whole (so their usage will be inaccurate) but I need confirmation from T2 BPC holders that the other materials are being displayed/calculated properly. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Mia Morningstar
|
Posted - 2008.11.18 17:23:00 -
[483]
Build time for BPCs with negative PL is showing incorrectly (according to MLCalc it takes less time to build from BPC with negative PL than from a BP with PL0).
IIRC build time for PL -4 is 2x longer than PL 0
|

Zatch
Gallente Zatch's Little Slice of Heaven
|
Posted - 2008.11.18 19:40:00 -
[484]
I was told those components do not waste, will need a screenshot of a BPC ingame so I can see which components do and which components do not experience wastage. |

Mia Morningstar
|
Posted - 2008.11.18 23:20:00 -
[485]
Pics taken with a character with Industry V and Prod. Eff. V
golem ML-1 golem ML-4 golem ML-5
T2 polycarb ML-1 T2 polycarb ML-4 T2 polycarb PL-1 T2 polycarb PL-4 T2 polycarb PL0
|

Zatch
Gallente Zatch's Little Slice of Heaven
|
Posted - 2008.11.19 03:03:00 -
[486]
Edited by: Zatch on 19/11/2008 03:04:42 I updated the link to version 1.9.4 in the first post. This should address the materials not being wasted, and makes a minor change to the calling of the display update function - you must now hit the [Enter] key when modifying a price-per-unit value to get the readout to update (removes some annoying redundant calls.)
As a side note, I'm aware of the negative PL issue and will try to get it fixed for the next version. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Sidrat Flush
Caldari Life is Experience Rally Against Evil
|
Posted - 2008.12.13 06:33:00 -
[487]
Dear Santa-Zatch,
I've been a very good guy for the last year, please can you make available (preferably) in a spreadsheet or database (Access for the icing on the cake) the actual data.
Or failing that, complete the multiple item mineral totalling section, and while you're at it let us enter the amount of inventory we have, either via API or just manually entering things in.
Thank you, and I promise to be good for the next 12 months if you can pull this out of the bag before christmas.
Sidrat Flush.
-------------------------- Life is about memories the more the better.
|

Schens
|
Posted - 2008.12.24 19:01:00 -
[488]
Edited by: Schens on 24/12/2008 19:02:54 Edit: Alt post. >_<
|

Zatch
Gallente Zatch's Little Slice of Heaven
|
Posted - 2008.12.24 19:03:00 -
[489]
Sorry mate, I've been really busy over the last few weeks with Christmas shopping, partying, visiting friends who flew home for Christmas, etc... Your suggestions are still on my to-do list, and having just finished a class on SQL database design/management, I'm now equipped to handle database interactions. I'll be back at my apartment on January 1st, so once the hangover dissipates I should be able to get back to work. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Doggy dawg
Minmatar Sebiestor tribe
|
Posted - 2009.01.05 16:00:00 -
[490]
Nice tool.
I have only 1 gripe and it could be something I have missed.... T2 components!
If you are a t2 caldari ship builder and own all the relevant Component BPO's and have marked them as owned BPO's with correct ME/PE levels etc. Why is that when you then look at a Falcon blueprint for instance that it doesn't pick up any of the information relating to your Owned BPO's? Having to change all the unit prices for bpo's you own is annoying.
Would be awesome if it all updated when you alter the unit price of its raw components.
I think that made sense
Also...the obvious nice to have would be an auto price updater....but can't have everything i suppose!
|

Zatch
Gallente Zatch's Little Slice of Heaven
|
Posted - 2009.01.05 23:20:00 -
[491]
Search for the component BP, update the ML, check "Own this BPO", search for the t2 ship BP, Double-click the Unit-Price column header, profit. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Rita Leeds
|
Posted - 2009.01.07 04:19:00 -
[492]
i love your program.
I found one minor flaw, and I have one request.
ammunition array doesn't reflect the .75 build time bonus.
could you have a check box or drop down for the beancounter implants to reflect their effect on build/copy times?
thanks,
-rita
|

Fan Shu
|
Posted - 2009.01.07 05:03:00 -
[493]
This is a great tool.
It would be really handy if the job costs could be added in. (Maybe been mentioned, sorry, didn't read all 492 replies) Two simple boxes for users to list the install and hourly job cost and have those added to the total cost and cost per unit prices. It's fairly easy but kind of a hassle to figure the hourly cost, and true it does tell you when you install the job, but it just doesn't seem like that difficult a thing to add. I already use the calculator enough with EVE, the buttons are wearing out.
Again, it's an excellent program and very useful. Thanks for writing it.
|

Sen Quenten
|
Posted - 2009.01.07 14:48:00 -
[494]
Originally by: Rita Leeds
could you have a check box or drop down for the beancounter implants to reflect their effect on build/copy times?
this.
Overall, this is definitely my most used tool for EVE. Having it include my beancounter implants would be a huge help. The one other thing is that it would be neat if mineral prices could be updated from MLCalc without the need for a separate program, but that's minor.
Thanks, Sen Q |

Zatch
Gallente Zatch's Little Slice of Heaven
|
Posted - 2009.01.07 16:44:00 -
[495]
Edited by: Zatch on 07/01/2009 16:43:56 They can be updated within MLC. Change the unit price and hit enter. The change is stored and reflected in all relevant blueprints. |

Callista Omenswarm
Astronautical Engineering
|
Posted - 2009.01.07 20:01:00 -
[496]
Originally by: Zatch Edited by: Zatch on 07/01/2009 16:43:56 They can be updated within MLC. Change the unit price and hit enter. The change is stored and reflected in all relevant blueprints.
Many thanks for adding that, don't know if that's a new-ish feature, but noticed it recently and was like 'woot! thank you'.
|

Edmond F
|
Posted - 2009.01.14 06:12:00 -
[497]
Import Purchased BP list function, I'm sure it's in here somewhere, but pouring over 17 pages to find it is a real pain. If it's not could you run thru how to use that function? |

TR1 MASTER
aa mining missions and R n D
|
Posted - 2009.02.05 00:15:00 -
[498]
great program :D
is it posible to add implants fitted to this, trying to work out if what difference ME lvls have on cap ship build times when built at a pos
thanks |

Brock Nelson
Caldari Flux Technologies Inc
|
Posted - 2009.02.24 04:09:00 -
[499]
I don't see X-Large Assembly Array as one of the places where you can build ships.
Blueprint Store |

Vincent Jarjadian
|
Posted - 2009.03.01 23:54:00 -
[500]
great program,
i did notice the ammunition assembly array has an incorrect time multiplier.
Any chance of an 'in progress' list on new features?
|

ISEE ALL
|
Posted - 2009.03.10 17:04:00 -
[501]
when to expect update for Apocrypha? :)
|

Qelen Seastrider
Accelerated Research and Manufacturing Sciences The Second Genesis
|
Posted - 2009.03.10 21:29:00 -
[502]
Too bad that I just get a 404 error when I try to download the "latest version". I really wanted an updated version!
Qelen Seastrider /
|

Zatch
Gallente Zatch's Little Slice of Heaven
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Posted - 2009.03.11 21:46:00 -
[503]
The 1.9.4 link works fine (just checked.) No ETA on an update, I'm too busy with school. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Implicatus
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Posted - 2009.03.22 18:42:00 -
[504]
I repeatedly get CRC error on extract, via DL manager and 'right click save-as'
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Sexier Labchick
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Posted - 2009.04.01 19:12:00 -
[505]
Any word on an update for apocrypha to accomodate for Component assembly arrays losing their inefficiency (and a couple new added modules?) Thanks, LOVE this service.
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Jokke Jr
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Posted - 2009.04.02 08:00:00 -
[506]
Zatch ,
Anything I can do to help you out on the updates ? I love your program. I've got some programming skills myself so if you want some help just let me know
|

Zatch
Gallente Zatch's Little Slice of Heaven
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Posted - 2009.04.04 14:44:00 -
[507]
I've acquired the latest DB dump and will parse it today for a data update, nothing else (no guarantees the update will be released today.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Sen Quenten
Gallente Mining and Manufacturing Inc
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Posted - 2009.04.04 19:27:00 -
[508]
Many thanks Zatch!
MLCalc has saved me countless hours of work. In fact, when I get home tonight, I'll be sending a little something your way to say thanks. ;-)
Sen
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asp viper
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Posted - 2009.04.07 10:55:00 -
[509]
I just installed this. Looks like a fine piece of software. I might not understand it exactly. (maybe because I did not read all 17 pages, sry)
i.e. photon shattering field II
I have a BPC with -4 ME and it says, I need 16 Linear Shield Emitters per unit.
MLcalc shows me 16+2 in the waste column for ME 0. If I put -4 in the ME box, I would see 16+8= 24.
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Zatch
Gallente Death of Virtue
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Posted - 2009.04.07 17:46:00 -
[510]
It seems T2 components are wasted on some items, and not on others. It's going to take a while to sort this out if that's the case. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Dominic Jacara
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Posted - 2009.04.08 09:22:00 -
[511]
First, my congrats on your program. I've only run it a couple of times and some of the features are a bit difficult to work out how to use or what the various widgets mean (still haven't figured out what the dropdown box below build time is supposed to be for). Is anyone planning to do a Help file for you and a summary of features you are working on? I echo what otehrs have said here that it is hard work reading through 17 pages of postings to figure it all out.
Unless I've missed something obvious, it would help if we could record which ones were originals and which were copies. In some cases I have both types, and in many cases I only buy copies; which would also mean holding multiples of the copies with their different ME and PE values. I realise that is probably quite a big change if the design of the saved data only caters for a unique instance of a BP name, but maybe if you used a suffix to designate the duplicates and strip that part off to use as the Original / Copy staus and instance number? What do you think? Do-able?
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Dominic Jacara
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Posted - 2009.04.08 09:28:00 -
[512]
Sorry, also forgot to say that the other BPC attribute that would be handy to have would be 'Licensed Production Runs Remaining'. Oh, and to have a search or sort order to find the best Copy BPC based on desired ME, PE or Runs Remaining values. Looking more like a major addition of data attributes and functionality every passing moment.
Don't ask for much do we?

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Zatch
Gallente Death of Virtue
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Posted - 2009.04.09 00:43:00 -
[513]
Bah, my last post didn't go through I guess.
The dropdown menu under the build time is for selecting a POS assembly array as your manufacturing location. This affects the material cost and production time in most cases.
Although it is possible to rewrite the storage format to allow for BPC data storage, it would require significant modification of the interface as well. It may happen somewhere down the line, but I'm restricting my efforts to data updates and fixing the t2 wastage problems until I feel compelled to add more functionality. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Implicatus
|
Posted - 2009.04.11 19:17:00 -
[514]
My CRC errors on extraction are coming from the program I used, ALzip. Using built in WinXP extraction works correctly.
Thanks for your time and effort producing this, you help me make millions 
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Gekkoh
Caldari Rule of Five The Junta
|
Posted - 2009.04.24 07:52:00 -
[515]
I have a problem with matprices.dat, where MaterialListEditor.exe errors on open with a subscript out of range error.
I can consistently reproduce this one of two ways: 1. Execute MLCalc.exe 2. Exit 3. Execute MaterialListEditor.exe
or
1. Execute MaterialListEditor.exe 2. Click Save 3. Exit 4. Execute MLCalc.exe 5. Exit 6. Execute MaterialListEditor.exe
Diffing the original matprices.dat file created by MaterialListEditor.exe with the one saved by MLCalc.exe shows there to be a difference. The original matprices.dat file has 850 lines, while the modified version has 913 lines.
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Drexciyian
The Water Margin
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Posted - 2009.04.24 12:13:00 -
[516]
Anyway to import prices from eve central?
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Gekkoh
Caldari Rule of Five The Junta
|
Posted - 2009.04.29 00:33:00 -
[517]
Does anyone have any idea why I'm having the issue I reported 2 posts above this one?
I would expect multiple people to be complaining, but I only see one post in this thread, and that was awhile ago.
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Zatch
Gallente Death of Virtue
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Posted - 2009.04.29 04:21:00 -
[518]
The Material List Editor hasn't been updated since Apocrypha, so it won't work until I update it.
@Drexciyian: No, and there probably won't be (trying not to create any further dependencies in the program.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Dutch Romano
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Posted - 2009.04.30 00:51:00 -
[519]
Love the program,as it's saved me from over-researching ME on a bunch of BPOs. Glad to see the new scanner probes were added with the latest release. The batch size for the bombs still needs updating from 3 to 20, though. Great program!
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pius Fabrica
|
Posted - 2009.05.01 00:00:00 -
[520]
Love the program, More or less exactly what I was looking for
One question, Is there any way to set the price of materials permanently by hand? (Prices where I live tend to be 10-20% outside the prices of empire, would be nice to be able to set to local prices)
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Vested Interest
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Posted - 2009.05.01 00:15:00 -
[521]
Maybe I'm missing something but could you make it display BP copy times also?
And could you make it so scrolling the mouse wheel increments either the ME or the PE if the cursor is there?
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Zatch
Gallente Death of Virtue
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Posted - 2009.05.01 19:50:00 -
[522]
Edited by: Zatch on 01/05/2009 19:50:52 I have some bad news: due to RL issues I am suspending my subscription. Because of this, MLCalc will no longer be supported (I will resume support for it if I resubscribe somewhere down the line.)
BP Copy Times aren't considered a necessary feature, nor are the ME/PE scrolling. Sorry about not getting the bomb blueprints up to date, or fixing T2 wastage, it's not likely to happen now. :\
@Pius: Hit enter when you change a material price in MLCalc. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Lena Cakelicious
Minmatar LEGION OF PROFESSOR CHAOS
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Posted - 2009.05.03 21:08:00 -
[523]
Sorry to hear that Zatch, your work is a great tool for any industrialist and i'm sure i speak for any of us when i say thanks for your great work, we really appreachiate the effort you have put into it and we hope you get things in rl sorted out so that we can welcome you once more in our mids.
Good luck with whatever needs your full attention.
L.
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Cr00klyn
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Posted - 2009.05.30 19:23:00 -
[524]
Hey, First off thanks for the tool. Secondly, what's the blue highlight mean on some of the bpos, usually the bpos that require a lot of minerals, like the Omen. The blue highlight is on megacyte on the Omen, but is often on other minerals like isogen. What's it mean? --Cr00k
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Mona X
Caldari Polish Task Forces C0VEN
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Posted - 2009.05.30 20:29:00 -
[525]
Edited by: Mona X on 30/05/2009 20:35:44
Originally by: Cr00klyn Hey, First off thanks for the tool. Secondly, what's the blue highlight mean on some of the bpos, usually the bpos that require a lot of minerals, like the Omen. The blue highlight is on megacyte on the Omen, but is often on other minerals like isogen. What's it mean? --Cr00k
Click other minerals.
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Raazyr
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Posted - 2009.07.04 20:31:00 -
[526]
Did the source code get released yet? I'm very interested in learning how to make tools for Eve. This tool would be a great place to start.
Thanks!
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fightingblind
|
Posted - 2009.07.20 02:25:00 -
[527]
Awesome probably would've given up on manufacturing a long time ago if it wasn't for this program. 'Cept for couple glitches with negative ME (post invention calculations) and not being able to figure out this "buttonize" tool, it's awesome!!! (if someone would explain the buttonize tool to me that'd be awesome)
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Khana Loaris
Seidh Technologies
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Posted - 2009.07.22 18:01:00 -
[528]
Is it just me or are the component quantities for T2 bp's out of date? And yes, I have installed the latest version ;p
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Muestereate
Minmatar
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Posted - 2009.07.24 22:37:00 -
[529]
The material levels in Capital Capacitor Battery blueprint are not in agreement with the numbers on the actual print in game.
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Sakane
Caldari
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Posted - 2009.08.09 14:42:00 -
[530]
I had a runtime error with the latest version. I tried to search for mlcalc with regedit, found under "HKEY_CURRENT_USER\Software\VB and VBA Program Settings". After a deletion, mlcalc works again. Thank you very much for this nice program 
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Bulids
|
Posted - 2009.08.12 02:59:00 -
[531]
Any updates coming to this product?
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Lucy Lucy
|
Posted - 2009.08.21 01:20:00 -
[532]
For those who may have missed the developers last post in May...
Originally by: Zatch Edited by: Zatch on 01/05/2009 19:50:52 I have some bad news: due to RL issues I am suspending my subscription. Because of this, MLCalc will no longer be supported (I will resume support for it if I resubscribe somewhere down the line.)
Great tool, Zatch. Hope your RL issues end soon or it becomes possible for someone else to pickup the torch. |

Georgiy Giggle
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Posted - 2009.08.22 10:38:00 -
[533]
Edited by: Georgiy Giggle on 22/08/2009 10:37:44 Hi there. As all of you know, after launching apocrypha 1.5 all rig's bpos had been changed to 3 sizes, small bp, medium, large.
Please update MLCALC and make new link to download. Or please link new bp database for MCLACL.
If new verison of this soft is alredy exist, please share LINK 
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Gyala Frey
Gallente Cryogenic Operations
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Posted - 2009.08.23 16:56:00 -
[534]
Originally by: Zatch Edited by: Zatch on 01/05/2009 19:50:52 I have some bad news: due to RL issues I am suspending my subscription. Because of this, MLCalc will no longer be supported (I will resume support for it if I resubscribe somewhere down the line.)
BP Copy Times aren't considered a necessary feature, nor are the ME/PE scrolling. Sorry about not getting the bomb blueprints up to date, or fixing T2 wastage, it's not likely to happen now. :\
@Pius: Hit enter when you change a material price in MLCalc.
Since we haven't seen an update from the author since this post I would expect we will not see any changes to this program for the current patch or any future patches. MLCALC is dead.
 Gyala Frey |

Researcher Anabiosis
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Posted - 2009.08.23 17:28:00 -
[535]
I feel somewhat ridiculous asking this, but as I've always used MLCalc I have no idea how to calculate things manually - is there a way of me figuring out what levels I need to research the new BPO's to?
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Gyala Frey
Gallente Cryogenic Operations
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Posted - 2009.08.23 17:33:00 -
[536]
Originally by: Researcher Anabiosis I feel somewhat ridiculous asking this, but as I've always used MLCalc I have no idea how to calculate things manually - is there a way of me figuring out what levels I need to research the new BPO's to?
See this thread for a discussion on the topic:
ME Calculations Gyala Frey |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.09.20 00:47:00 -
[537]
I'm still poor as dirt, but I've found the time to resume working on MLCalc. I am in the process of completely rewriting the program in Java. The primary reason for this is platform-independence, but it is also an opportunity to rethink how the program works. I will be opting for external data files instead of hard-coding the blueprint data. This, coupled with a released data dump parsing utility, should allow you all to continue using an up-to-date version of the program in my absence (although code changes will still require my input.)
I will continue to develop MLCalc (now JMLC -- "Java Material Level Calculator") under the same philosophy I started with: JMLC will run without an internet connection, will run fast, and will provide only the features necessary for effective and efficient research.
Thanks for your continued support, and I apologize sincerely for my long absence. I spent the last several months dealing with long periods of illness, moving twice, jury duty, and man-handling my school's red tape so I can graduate in December. ----- MLCalc Creator HW2/EVE Mod Team Leader |

W3370Pi4
Caldari
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Posted - 2009.09.20 00:49:00 -
[538]
good job i hope you make it as light as MLC
nice work your app made me understand lots of things about bpos _______ Join The"Legit Trading" channel |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.09.23 11:34:00 -
[539]
Edited by: Zatch on 23/09/2009 11:39:56 Current progress:
[JMLCDumper] - Nearly finalized - This utility, coupled with some BCP scripts to dump queries from MSSQL Server 2008, allows you to automatically extract and format all of the necessary data for use in JMLC. Since JMLC will no longer depend on internal data files, this allows anybody with MSSQL Server 2008 to provide new, up-to-date data files.
[JMLC] - Mid development - JMLC will provide slightly less functionality than MLCalc. I have decided not to include any graphing in the initial version, and I will likely never include an icon package (these serve no functional purpose, unless you count 'looking blue and square' as functional.) At present, blueprints can be loaded and basic ML-based calculations are in place. - JMLC is currently much plainer looking than MLCalc, but all of the familiar UI elements are in place (and about 1/3 of them are currently functional.) Visual styles may be adjusted for readability. - Unless the application gets substantially larger, the whole thing (including data files) will fit on a floppy disk. - JMLC is not currently in a releasable state, but should be soonÖ.
Early preview: screenshot ----- MLCalc Creator |

Gotrek65
Caldari Shadows.
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Posted - 2009.09.27 21:54:00 -
[540]
not sure if you know but the PL calculation seems a little off.
I've got a Plagioclase mining crystal I with 20 PL and it's produce time is 1 minute and 56 seconds with lvl 5 skills. according to MLcalc that BPO with 20 PL should produce in 1 minutes 57 seconds. Same things seems to happen with all the rest of the T1 mining crystals.
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Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.09.27 22:21:00 -
[541]
I am aware of the PL issue and will address it in the first release of JMLC. :) ----- MLCalc Creator - New Java Version Coming SoonÖ |

Gotrek65
Caldari Shadows.
|
Posted - 2009.09.27 23:16:00 -
[542]
Edited by: Gotrek65 on 27/09/2009 23:16:00 YOU ARE AWESOME!!!
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Usagi Tsukino
Miyazaki Zaibatsu APEX Conglomerate
|
Posted - 2009.09.28 07:45:00 -
[543]
Looks sexy!
While using the calculator was easy enough, your program was awesome. Glad to see you back and can't wait to try out the JMLC! --- Usagi Tsukino // Miyazaki Zaibatsu
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Creepin
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Posted - 2009.09.28 09:55:00 -
[544]
Holy crap man I'm so happy MLCalc is back!
Just a thought: why don't you set some little price for it, nothing unaffordable but at least that will suffice for you to pay for a gtc here and now to keep you ingame no matter what RL brings and to keep us updated with new versions of MLCalc? :)
I, for one, am going to celebrate next version of MLCalc with a little donation 
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Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.09.28 18:40:00 -
[545]
I considered charging ISK for licenses to use the program, but decided against it in favor of promoting its widespread usage. Judging by the prices people charge for similar programs/spreadsheets, charging at the market rate would prevent new players from using the program (and thereby learning good research habits from the start.)
Part of the reason labs are tied up for months at a time in high-sec is the ignorance of new players and their insistence on research BPs to pointlessly high MLs. For example, an Antimatter Charge S blueprint is perfect at ME 36, less than 2 days worth of research at perfect skills, but a player who doesn't know any better might max out their 30 days worth of research by taking it to ME 576, a complete waste of time, ISK, and a lab slot.
Hopefully with JMLC being multiplatform, free, and less error-prone than MLC, it will achieve greater popularity and benefit EVE as a whole.
A note on current progress: * I haven't found a way to automatically categorize which materials will waste and which ones will not. I'm in the process of writing another JMLC support utility to easily create a "blacklist" file which JMLC will use to prevent blacklisted materials from wasting. * The program is currently fully functional with the exception of the search function.
I may be able to create a release candidate today. ----- MLCalc Creator - New Java Version Coming SoonÖ |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.09.28 22:12:00 -
[546]
BAMP
JMLCalc Version 1.0.0a1 Released!
See the first post for details.
Note that this first version is an alpha release, so it is missing a few features and has not been tested yet by the community. Please report any problems with the program in this thread, but refrain from requesting new features until the first version has been finalized.
Note: The blacklist.dat file included with this version has been very sparingly generated. It currently only includes RAM, ship, tech 1, tech 2, and a few trade goods. I've also included the Material Blacklister program so you can quickly update your own blacklist file, and I encourage you to post the names of any materials which should be added (so I can update the blacklist included with the official release of the program.)
Thanks, and enjoy this early version of JMLC! ----- Java Material Level Calculator Creator - Alpha Version Now Available! |

Mona X
Caldari Polish Task Forces C0VEN
|
Posted - 2009.09.28 23:00:00 -
[547]
Good to have you and MLCalc back. :)
Is JMLC compatible with old database or I have to plug all my BPs again?
-- This "Time Flux Detected" crap is ****ing annoying. |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.09.28 23:08:00 -
[548]
It is currently incompatible but I'll write a tool to convert from the old to the new format. ----- Java Material Level Calculator Creator - Alpha Version Now Available! |

Sidrat Flush
Caldari Life is Experience New Eden Hardware Emporium
|
Posted - 2009.09.28 23:11:00 -
[549]
Minerals are always effected by waste.
The amount of waste depends on the value stored in ActivityID=6, if it's higher than ID 1, then ignore it and go with activity id 1.
If it's lower then that value is used for wastage.
For the other bits if activity 6 is blank then GENERALY there is no wastage, otherwise follow the rule above.
There is no wastage on RAMS, damage however at least for my spreadsheet was a waste of time if the damage is over .51 as you'll need the total amount just to start the job in the first place regardless of the fact that you got a damaged unit back.
My spreadsheet is NEARLY ready for release too but I'm SOOOO glad that you're back.
Eve-online Industrial Organiser thread t1 & t2 batch manufacturing |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.09.29 00:20:00 -
[550]
Edited by: Zatch on 29/09/2009 00:19:55 Thanks for the tip, I'll look into re-parsing the typeActivityMaterials table for the next version.
In the meantime, here's the ownedbp.dat migration tool for MLCalc -> JMLCalc. It's a quick and dirty conversion and it will lose some of your BPs (namely the rigs) but for the most part it seems to work. Be sure to read the included ReadMe.txt for instructions. ----- Java Material Level Calculator Creator - Alpha Version Now Available! |

Sidrat Flush
Caldari Life is Experience New Eden Hardware Emporium
|
Posted - 2009.09.29 00:34:00 -
[551]
From my spreadsheet experience and using EVE HQ's access database dump version they've left activity 6 values on some modules (namely the afterburner and mwd's) which means the previous rule about ALL minerals being subjected to waste is pretty much hard coded.
Wish I could give a more firmer statement of FACT, but with CCP and the datadump it's not possible.
Eve-online Industrial Organiser thread t1 & t2 batch manufacturing |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.09.29 02:07:00 -
[552]
JMLC Alpha 2 Released Get it here
This version implements Sidrat's suggestion, eliminating the need for a blacklist.dat file (you can delete it now) and improving the overall accuracy of the program. Make sure you replace your old bpdata.dat file with the new one though! ----- Java Material Level Calculator Creator - Alpha Version Now Available! |

Sidrat Flush
Caldari Life is Experience New Eden Hardware Emporium
|
Posted - 2009.09.29 03:04:00 -
[553]
Wow that's trusting, if you want to make it awesome make it so you you get the requirements for more than one item type at a time :D
Good luck with that.
Eve-online Industrial Organiser thread t1 & t2 batch manufacturing |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.10.02 22:21:00 -
[554]
Edited by: Zatch on 02/10/2009 22:22:38 Version 1.0.0a3 Released!
Download v100a3
This version includes several changes over 100a2: * Added a menu bar * Added "Display only owned BPs" to the menu bar * Added "Always on top" to the menu bar * Implemented the "Buttonize" function * Implemented the "Search" function
See the first post for known issues and installation/usage notes.
Note that this version is still considered to be in the Alpha stage. Some key features are still missing, and many of the existing functions have been sparingly tested. Please report any issues with the program that aren't already listed in the Known Issues section of the first post.
Thanks, and enjoy! ----- Java Material Level Calculator - v100a3 Released Oct. 2, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.10.03 18:25:00 -
[555]
Edited by: Zatch on 03/10/2009 18:32:17 JMLC v100a6 Released
Download v100a6 (69KB)
Bugfixes: * In v100a4 the addition of a menubar caused problems with the automatic window resizing (the last material would be hidden.) This has been addressed. * The version display has been corrected. * Buttonized form is now Always On Top. ----- Java Material Level Calculator - v100a6 Released Oct. 3, 2009 |

Creepin
|
Posted - 2009.10.03 19:52:00 -
[556]
Edited by: Creepin on 03/10/2009 19:55:30 Edited by: Creepin on 03/10/2009 19:52:53 Looking nice so far, however search option still didn't work for me.
Hmm, done bit more testing: when I'm typing stuff into "search" field and press "enter" afterwards, dropdown menu displays me a list of prints having typed stuff in the middle if it's name, but NOT prints starting from this stuff. E.g., by typing "exo" I'll get Vexor in dropdown menu, but by typing "vex" I'll get nothing. 
Update: done a bit more testing  It seems like search is now capital sensitive, it finds Vexor for "Vex" but doesn't find it for "vex". Is it a bug or intended? Because if it's not bug, it's bad idea.
|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.10.03 21:24:00 -
[557]
It's an unintended result of switching to Java. I'll add an extra line or two to make it case-insensitive. Also the old MLCalc functionality of using "^Query" will return only results that start with "Query". ----- Java Material Level Calculator - v100a6 Released Oct. 3, 2009 |

Springun
Cross Medical Inc
|
Posted - 2009.10.05 18:40:00 -
[558]
Thank you kind sir for the updates. I just started messing with the new java ver of Mcalc. One thing I noticed right away, it does not include next level of me improvement like the old one did. Will you toss implant bonuses for building and research, as well toss in a copy time? :).
Spring
|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.10.05 20:38:00 -
[559]
Edited by: Zatch on 05/10/2009 20:41:49 JMLC Version 1.0.0 Alpha 7 Released!
Download 100a7 (69KB)
This version fixes several problems: * Searching is now case-insensitive so searching for "vexor" will return Vexor, Guardian-Vexor, and Vexor Navy Issue. * Searches with a ^ symbol in front will only return results that start with the query e.g. ^vexor does not return Guardian-Vexor. * Capital component blueprints now display wastage amounts (apparently these are an exception to the ActivityID 6 vs. 1 rule, there may be others.) * The ImproveAt column is now activated. It cannot be toggled off because the performance impact is now negligible (unlike in the old MLCalc.) * Changed the text "Display only owned BPs" to "Hide Unowned BPs" for clarity. * Shrunk the Buttonized form and moved it up a little bit to make it (in most cases) overlap with a useless portion of the EVE UI. * Changed the Back button so that it now disables if you do a search. This is to prevent situations where you click Back, but the list does not contain the blueprint you want to view. The primary reason for the Back button to exist is for when you look at a component BP and wish to return to the parent BP, but this functionality isn't implemented yet, so it may seem useless for now.
@Springun: I will probably add in the implant modifiers. In the past I have turned down the copy time suggestion, but it may make its way in. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Springun
Cross Medical Inc
|
Posted - 2009.10.05 20:52:00 -
[560]
"cheers"
Thank you kindly
Spring
|

Gearey
|
Posted - 2009.10.05 22:00:00 -
[561]
Very nicely done!
Can you look at the t2 ship component waste? I think they are also exceptions like the cap components.
|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.10.06 01:19:00 -
[562]
Which ones in particular? I think I checked the Kronos and Ishtar and they were accurate. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Gearey
|
Posted - 2009.10.06 03:33:00 -
[563]
In particular I'm looking at Crystalline Carbonide Armor Plate. If I set my Production Efficiency to 4 I get a base amount of Crystalline Carbonide of 40 and Sylramic Fibers of 30. For both of these the waste column reads n/a.
In game the BP lists the Crystalline Carbonide requirement as 42 (perfect 40) and I didn't check the exact number for Sylramic Fibers but I guess it was 31 or 32 (perfect 30).
So it's possible that the problem lies in the PE waste adjustment calculation.
|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.10.06 04:12:00 -
[564]
Thanks for the example. That was the same problem the Capital component blueprints were having (hence the fix) -- I'll take a closer look at the component blueprint data and see if I can find a blanket solution at the database parsing level. This might take a while (I'm about to go to sleep, and then I have classes tomorrow morning.) ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

fightingblind
|
Posted - 2009.10.06 05:15:00 -
[565]
This is awesome :) I can now delete the bps of items I'll never make and not have to wade through all the rest of the bps :)
my hat's off to you again zatch!!!
~fightingblind~
|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.10.06 15:06:00 -
[566]
Just make sure you aren't deleting them from bpdata.dat, that will cause erratic Autoprice functionality (materials have a BP index attached to them, so if you delete a few BPs the index will point to the wrong BP and thus throw off the autoprice return value.)
If you're referring to the Hide Unowned BPs function though, glad you like it. :) ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Nguyen Phred
|
Posted - 2009.10.10 17:13:00 -
[567]
Edited by: Nguyen Phred on 10/10/2009 17:14:17 You, sir, are the ****-nit.
Donation Made.
edit: are you kidding me? S-H-I-Z is censored? |

Drako Krakin
Okkelen Defense Force
|
Posted - 2009.10.11 18:56:00 -
[568]
Donation toward your GTCs. I should have done this along time ago, considering how much time/grind you saved me. Hopefully you will have less grind to do now.
Regards and thanks
Originally by: Barbens Make sure to reprocess your character, someone might want that name.
BaRbEnS
|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.10.11 20:27:00 -
[569]
Holy crap, that's the biggest donation I've ever received, Drako! Many thanks to Drako Krakin and Nguyen Phred. :D ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

SCORPY
|
Posted - 2009.10.12 15:57:00 -
[570]
Great program! Thank you for sharing it! But it has one bug. I've set up "large font" on my windows pc, and ..."half of the program" is off screen.
Could it be fixed?
|

Lena Cakelicious
|
Posted - 2009.10.12 22:19:00 -
[571]
Edited by: Lena Cakelicious on 12/10/2009 22:18:58 Hey zatch thanks for your great work :)
with the old (pre java) MLCalc perfect PE (PL whatever you wanna call it) for modules used to be somewhere around 239. with the new one java app it's 96 or so which is a drastic change. can you look into it if the old or new calculation is correct?
example: strip miner I, guns, kinda every module :P
|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.10.13 00:17:00 -
[572]
JMLC has the most up-to-date formulae, including revised PL calculations. I would trust JMLC over MLC since I have done more PL testing with JMLC. That aside, keep in mind the build time reported by JMLC is more accurate than the build time reported in-game, since the build times (namely the number of seconds) are often truncated ingame for display purposes (but not when manufacturing.)
@SCORPY: Thanks for the bug report, I'll see what I can do to fix it. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Lena Cakelicious
|
Posted - 2009.10.13 00:49:00 -
[573]
Originally by: Zatch JMLC has the most up-to-date formulae, including revised PL calculations. I would trust JMLC over MLC since I have done more PL testing with JMLC. That aside, keep in mind the build time reported by JMLC is more accurate than the build time reported in-game, since the build times (namely the number of seconds) are often truncated ingame for display purposes (but not when manufacturing.)
i see.. so researching to 239 was way overdone i guess? :P aww so much wasted time ;) thanks for the quick reply
|

Eulalinda
|
Posted - 2009.10.14 12:01:00 -
[574]
Edited by: Eulalinda on 14/10/2009 12:03:08 Very interesting app so far! I love the "Ideal ML" indicator.
For anyone that pays for their manufacturing or BPCs, it would be nice if JMLC had text boxes for 1) the cost of manufacturing per hour, and 2) the cost of a BPC. Without such boxes, the "Cost/Unit" box is meaningless.
Is the Auto-Price button under construction? I can't seem to get it to work.
|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.10.14 13:21:00 -
[575]
The auto-price button calculates the cost of sub-components (materials that can be built) based on the current costs of their material requirements. If the component cost calculates to zero, the materials needed to build it all cost 0 ISK (some materials are 0 ISK by default and need to be overwritten.) ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Gotrek65
Caldari Shadows.
|
Posted - 2009.10.15 04:08:00 -
[576]
Edited by: Gotrek65 on 15/10/2009 04:14:26 Would it be possible for you to code in a option to set individual material prices and it open a widow that has a list of all the materials so we can set them manually?
Just curious about this cause I'd like to set the prices for all the salvage.
Edit: Are any of the small rig stats implemented into JMLC yet? cause the ML research, PL Research Time ML/PL researching doesn't seem to make a difference.
|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.10.15 04:21:00 -
[577]
The small rig blueprints are implemented and working fine, make sure you set non-zero material prices to get the full effect. Also, I might create something like the old material list editor as a separate tab within JMLC (achieves what you suggested.) ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Gotrek65
Caldari Shadows.
|
Posted - 2009.10.15 09:12:00 -
[578]
Ok I see how it is I have to press enter after inputing a number, it's not like MLC where it displays right as you type it in.
|

Springun
Cross Medical Inc
|
Posted - 2009.10.15 19:05:00 -
[579]
I just wanted to let you know the calculations on t2 heavy missiles and cruise missiles is off. Only item not getting properly accounted for is rocket fuel. With a -4 me it comes up with 120, but in reality it is 129. So I am going to assume this is going to be affecting all t2 missile types not specified as well. Not sure why in the case of ammo, the t2 components are not staying like a me 0 print like mods's, but it seems every part of a ammo print is effected. I have not looked at other ammo types, but those take raw advance moon mats and no component parts unlike missile types.
Spring
|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.10.15 19:48:00 -
[580]
Use this updated bpdata file: bpdata.zip. It may or may not break other blueprints, another issue with the activityID-based parsing it seems. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Dominic Jacara
|
Posted - 2009.10.17 11:11:00 -
[581]
Fantastic. You're back! I've checked from time to time hoping you would be, especially with the advent of the new rigs.
Your program has proved it's worth time and time again and I've sent you some ISK today as a thank you. I've not even run the new program yet (that's how confident I am that it is going to be a continued asset to my Indy efforts), and I'll send more as I continue to use it.
I'll happily feed back any info on bugs or improvements I can suggest to make this the best resource there is for EVE Industry.
|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.10.17 16:19:00 -
[582]
Thanks for the donation, hope you like the new version. :)
As a side note, I'm still trying to tackle the waste vs. no waste issue programmatically (without flagging every material by hand) but I haven't found a solution yet. The reprocessing results can't be used because, in the case of t2 ships (for example), many of the input materials that do waste are not present in the reprocessing results (and thus, although they are not present, they should not be flagged as no-waste.) Also it seems when the reprocess amount of a particular material is lower than the manufacturing use of that material (activityID 6 vs 1) the material amount used is still the activityID 1 amount (that's what was wrong with the t2 missile blueprints.) ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Lena Cakelicious
|
Posted - 2009.10.17 23:10:00 -
[583]
Hey i just found a couple of error and i thought i'd let you know.
T2 component parts got 2 issues:
#1: waste isn't caluclated properly they do have a 0.1 wastage modifier but even with ME 0 they yield 100% efficiency (e.g. antimatter reactor or tungesten carbide armor plate)
#2 their production time is 4 minutes with industry 5 and PE 0 tho it is 2:30 minutes ingame
also bombs have a completly wrong material list (e.g. concussion bomb)
|

Petsoukos
Gallente IDEON ANDRON Manifest Destiny.
|
Posted - 2009.10.18 12:27:00 -
[584]
How do you calculate the wastage? (Not the materials wasted) I've found some formulas but I'm doing something wrong.... Take care now, bye bye then... |

Zatch
Gallente Blue Republic
|
Posted - 2009.10.18 17:35:00 -
[585]
if(ML>=0) { return BaseWastageFactor / (ML + 1); } // Normal ML else { return BaseWastageFactor * (1 - ML); } // Negative ML from invention ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Gotrek65
Caldari Shadows.
|
Posted - 2009.10.20 04:17:00 -
[586]
Edited by: Gotrek65 on 20/10/2009 04:19:59 I think the Prototype Cloaking Device I is off in JMLC
My Prototype Cloaking Device I has 50 ML and it requires: 5 graviton pulse generator 415 isogen 15 megacyte 781 mexallon 5 miniature electronics 10 morphite 154 nocxium 5 photon microprocessor 5729 pyerite 1 ram - electronics 5 transmitter 14,657 tritanium 60 zydrine
JMLC 0-9999999 ML 5 Graviton Pulse Generator 414 isogen 15 megacyte 700 mexallon 5 miniature electronics 10 morphite 154 nocxium 5 photon microprocessor 5718 pyerite 1 ram - eletronics 5 transmitter 14628 tritanium 60 zydrine
Looking up the BPO with 0 ML in eve: 5 graviton pulse generator 455 isogen 17 megacyte 770 mexallon 5 miniature electronics 11 morphite 169 nocxium 5 photon microprocessor 6290 pyerite 1 ram - eletronics 5 transmitter 16091 tritanium 66 zydrine
|

Zatch
Gallente Blue Republic
|
Posted - 2009.10.20 13:55:00 -
[587]
Thanks, I'll add it to the list of things to fix. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Springun
Cross Medical Inc
|
Posted - 2009.10.21 19:20:00 -
[588]
I just wanted to let you know, it seems the t2 component parts are not showing a ideal ML or Improved At. Just wanted to let you know.
Spring
|

Gotrek65
Caldari Shadows.
|
Posted - 2009.10.21 21:40:00 -
[589]
Theres is an extra 0 added onto every mineral requirement for Bane Torpedo, Inferno Torpedo, Juggernaut Torpedo, and Mjolnir Torpedo
|

Jess Ica
Gallente
|
Posted - 2009.10.24 09:46:00 -
[590]
Edited by: Jess Ica on 24/10/2009 09:47:13 On several T2 BPO's the numbers using an adv. array to build them (ships) does not add the waste properly on the total material needs!
For example: Viator BPO ME10
In adv. med. array should need per: (enlisting just the T2 Components)
Ion Thrusters: 83 (prog says 76) Magnetometric Sensor Clusters: 55 (prog says 51) Photon Microprocessors: 55 (prog says 51) Crystalline Carbonide Armor Plates: 166 (prog says 152) Fusion Reactor: 83 (prog says 76) Oscillator Capacitor Unit: 83 (prog says 76) Pulse Shield Emitter: 166 (prog says 152)
Maybe u can find out where the problem lies?
|

Eulalinda
|
Posted - 2009.10.24 13:33:00 -
[591]
Edited by: Eulalinda on 24/10/2009 13:35:27 I'm lovin' this app! A little concerned about the accuracy.
I've noticed that the "Build Time" is rarely exactly accurate when I do more than 100 runs. I presume that many others have reported this issue in the 20 pages of before my post, but I can provide specifics upon request.
|

Dominic Jacara
|
Posted - 2009.10.24 15:51:00 -
[592]
Zatch, when you've nailed the accuracy issues that have been reported which are an obvious priority, I hope you will be able to turn your attention to adding the "ML to ML" calculator from the previous version, and maybe even add the same feature for PL?
At the moment the only option is to note the time taken for the current ML, change it, note the value and find the difference. Of course, you then have to revert the ML to the original current value to be able to correctly calculate the costs until such time as you research the BP to the new target value.
In fact, I have a suggestion. Tt would be more functional to have the calculator as part of the main screen instead of a separate dialog as previously. with some layout changes you could add two more input fields next to the existing ML and PL values to hold a 'target' value, and display fields to show the time and cost savings you'd achieve. The functionality would be much more visible than previously where it was placed on a menu option.
That way your bp would retain the correct values for the current level, you could add a button to easily copy the target value to the current value and zero the target (for when the research was complete), and a search feature to list only the bps which had a non-zero target value (which would help researchers to quickly find bps which they had planned to research next).
Does that sound feasible?
|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.10.25 18:14:00 -
[593]
Okay here are the updated known issues for JMLC 1.0.0a7:
1) POS material multipliers are not being applied correctly (fixed in dev version, 1.0.0a8) 2) On some BPs (T2 components, a few T1 BPs), the correct materials are not wasting. The ActivityID-based parsing is clearly flawed, so I'm going to try parsing the DB by market category (since, from what I've seen, materials in certain market groups always do/don't waste.) 3) Build times inaccurate? Please provide some examples. 4) Missing features: ML-to-ML, right-click menu for materials (load BP is the main feature there)
@Gotrek65: I just checked ingame and the t2 missile material requirements are accurate. Perhaps you entered 10 in the "Runs" textbox? That would multiply everything by 10.
@Dominic Jacara: Yes that sounds feasible.
Sorry for the slow replies over the last couple weeks. I've been extremely busy with schoolwork and simply cannot take the time to work on JMLC some days. Still, I'm making progress wherever I can, and the next version includes at least one new major feature (multiple profiles.) ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Envy Draconus
|
Posted - 2009.10.26 17:50:00 -
[594]
Nice work you did there. Though I have a useful feature request and I would be happy if you add it to JMLC.
Here the request: A shopping list which adds the needed materials until I clear the list.
For example: I want to build 20 Ravens. I lookup the BP, set the ME level, set 20 runs and then click "Add to Shopping list". The materials needed to build 20 Ravens are now in the shopping list. After that I want to build some Zealots. I enter the numbers and click "Add to shopping list".
After that I have a list with the materials needed for these two jobs. In case of the Zealot there are Omens and T2 components in the shopping list. Next to the Omen and T2 components should be a text field where I can enter the ME level of the BPO and a button "I build it myself" which calculates the materials needed and adds them to the shopping list.
With this feature it will be very easy to get the numbers. I hope you like this idea. |

Dominic Jacara
|
Posted - 2009.10.26 18:33:00 -
[595]
I agree with Envy's posting. I have to resort to adding the amounts together on paper or in Excel as I work through the bps I want to build from. Having MLCalc keep a total 'shopping list' would be very cool.
Although I might want to reduce it by the amounts I had 'in stock' I'd hate to have to add that into MLCalc as well and keep it up to date! I'll happily do those adjustments myself, as sometimes I still buy the required amount so as not to use up my 'stock'.
Add whilst we are furiously adding requests that make it even harder for you to get on with RL and school can you consider a tickbox that quickly takes out the price of a material from the total costing? I often discount teh cost of making something for our corp by taking out common minerals that we mine in group ops. Having to zero the amounts and then add them back in is a way of doing this, but a very tedious one. Alternatively, maybe a percentage field that would give us even more flexibility in discounting the materials used? defaults to zero of course, but you could put in any figure to reduce the amounts being charged for.
|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.10.26 23:53:00 -
[596]
I like the idea of a percentage discount field. It would be easy to implement if I tied it to the materials, slightly more complicated if it's tied to the individual blueprints. The question is whether you want the discounts to apply universally (to all blueprints containing Tritanium, for example) or only to particular blueprints (so only the Tritanium on a Vexor, for example.)
Also the shopping list has been a long-requested feature. I'll try to finally add it in, but I'm not going to commit to a release schedule any time soon. Had a midterm and project due today, another project due tomorrow, another project which I work on every day (a very involved iPhone group project,) a presentation in a couple weeks, take-home tests twice-a-week, etc... ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Gotrek65
Caldari Shadows.
|
Posted - 2009.10.27 06:45:00 -
[597]
Originally by: Zatch
@Gotrek65: I just checked ingame and the t2 missile material requirements are accurate. Perhaps you entered 10 in the "Runs" textbox? That would multiply everything by 10. (multiple profiles.)
doh now i feel sheepish
|

sunc0
|
Posted - 2009.10.27 08:43:00 -
[598]
Hi!
You're program is a great tool! Thank you!
I think I found a possible bug. In my country we are using commas in the numbers (like 2,57) instead of periods. The prices in the tool are shown with commas (i bet the regional settings couses that). If I enter a material price with comma and hit the enter, nothing happens. The manufacturing prices still remain the same and after exit, the price also will remain the price it was set before. If i try to modify the last few digits of an existing price it does the same. I have to fully clear fields and enter the full prices with periods. Then if i hit the enter the price actualizes everything and also being stored but it will be displayed with commas again instead of periods.
Is there any way to solve this?
Thanks!
|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.10.27 13:59:00 -
[599]
I'll work on the regional settings issue as well. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Weelin
|
Posted - 2009.11.02 06:41:00 -
[600]
First and foremost, AWESOME tool. it has saved me a ton of time and money for sure and certain.
my issue is im not installing it right or something, i click the jmljar but it doesnt come up. so i must have installed it wrong. the old mlcalc ran and does run like a champ. any chance of doing an idiot proof self extractor? not like you are busy or anything... lol .. if you are busy i completely understand. maybe a line by line task breakdown?
as an asside one feature me and a friend would love to see is a reverse build/profit to show when it is more profitable to scrap an existing ship for mats.
example would be going to market put in a ship name and it would show the list of mats needed to produce the ship and we could put in our skill level and rep at that station and it would show a profit or loss
many thanks!
|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.11.02 18:05:00 -
[601]
JMLCalc does not have an installer. The *.jar file is the executable. You need to download the latest Java runtime files if you can't run it, see here: Java Runtime Download Page. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Dominic Jacara
|
Posted - 2009.11.04 12:03:00 -
[602]
Originally by: Zatch I like the idea of a percentage discount field. It would be easy to implement if I tied it to the materials, slightly more complicated if it's tied to the individual blueprints. The question is whether you want the discounts to apply universally (to all blueprints containing Tritanium, for example) or only to particular blueprints (so only the Tritanium on a Vexor, for example.) <snip>
I wouldn't always want to discount the same materials, nor at the same level across all bps. I'd take a very different view of the discounting of a T1 module compared to a large ship for example.
I'd be quite happy with a non-persistent field against each material or component that is just used at the time you pull up a bp. No changes to the database of saved bp info needed, just a bit of recalculation to the cost and the amount needed.
If there was support for the idea and you got more time later you could always introduce the option to make it persistent per bp. Sound feasible?
|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.11.04 20:01:00 -
[603]
Certainly, it's feasible either way. :)
I'll get back to work on JMLC once things at school calm down a little. It's crunch time with the end of our first development sprint on Friday this week. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Dominic Jacara
|
Posted - 2009.11.05 23:18:00 -
[604]
Hope that goes well for you then Zatch - and thanks for all your hard work. Between your expertise and the feedback and support of the users I'm sure this will continue to grow in functionality and continue to be a most useful tool for EVE industrialists or anyone whoever wanted to 'have a go' with blueprints. I promote it heavily in our corp becuase I don't want anyone jamming up POS lab slots with ill considered ME and PE research jobs. As you yourself have said, Iinorance of productive values to use is the main reason why there are such long queues on public research slots and is something that your program would solve if only more people used it.
|

Mar'Dur Taren
Gallente The Copernicus Institute
|
Posted - 2009.11.08 15:57:00 -
[605]
I don't know if anyone has already flagged this but I've just noticed that where JMLC calculates Waste for a blueprint it seems to get the numbers wrong. I'm seeing this for positive and negative MEs. Also applies to advanced components when waste is calculated for them.
Haven't check cap ships as I don't have any BPs to compare against.
|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.11.09 19:11:00 -
[606]
Which blueprints in particular? I know the advanced component blueprints are not displaying waste when they should, but most other blueprints should be working fine. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Mudkest
Dark Renewal Gypsy Nation
|
Posted - 2009.11.10 17:16:00 -
[607]
awesome tool, but any chance you can add a dot between thousands and millions in the material list? specialy when you need for example 45873808 tritanium for a bunch of ships, it would be a lot easier to read if it said 45.873.808 ;) ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie! |

Mar'Dur Taren
Gallente The Copernicus Institute
|
Posted - 2009.11.12 20:35:00 -
[608]
Compare a 100MN Microwarpdrive II BPC (At ME -4) to the same in JMLC. The amounts for the advanced materials is correct but the minerals are wrong. Eg Pyerite in game = 24075, In JMLC its 28088.
Now look at a ship BPC. I'm using a Vargur at ME -5 as a test. Morphite in game is 1040 and in JMLC it is 1203. The Adv Components are also wrong. Eg Plasma Thrusters in game are 1682 and in JMLC they are 1944.
Lets check a T1 Ship BP. Mine is a dominix BP at ME 60. Isogen is 67509 in game and 84359 in JMLC.
Lastly we look at a T2 BP with positive ME. We'll use the 800mm Reinforced Steel Plates II at me 50. In game the Armour plates is 19 and Pyerite is 100. In JMLC they are 19 (Correct because its not doing the waste for modules) and 125 for pyerite.
Hope this gives you an idea of what is going on. I use the tool for calculating profit margins and build lists. I look forward to it being fully functional.
|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.11.13 19:31:00 -
[609]
Edited by: Zatch on 13/11/2009 19:31:26 Your production efficiency skill is set to 0. Thus you are adding 25% to all your resource requirements. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Mar'Dur Taren
Gallente The Copernicus Institute
|
Posted - 2009.11.14 22:54:00 -
[610]
Whoops. I've had level 5 set on the old tool so long I forgot you needed it. Thanks.
|

Miranda Plathe
|
Posted - 2009.11.17 13:31:00 -
[611]
Edited by: Miranda Plathe on 17/11/2009 13:31:05 Great program! 
I have troubles running it on LinuxMint 7 (ubuntu clone). I can't find any WM machine to run it on.
Foxfire Rage Rocket does not need R.A.M.- Ammunition Tech.
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Mar'Dur Taren
Gallente The Copernicus Institute
|
Posted - 2009.11.19 21:55:00 -
[612]
Hey is there a price editing tool coming? I use JMLC to work out build costs for items and it would be very helpful to have all the materials and prices in a single list.
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Tinytacohead
|
Posted - 2009.11.20 21:24:00 -
[613]
Great tool/program, thanks! I'm totally new to it, and somewhat to building items as well.. if you can't get a better build time by inputting a higher PE level, does that mean you've reached the most efficient level possible for said item? If so, (and if possible within the program mechanics), it would be great if you could simply click a button and be shown the most efficient research levels for an item. Or maybe I'm a total dumbass & missing something important here? lol.
|

Dominic Jacara
|
Posted - 2009.11.23 17:56:00 -
[614]
In answer to your question, "No, you aren't being a dumbass", just that it hasn't been implemented yet, nor was there any mechanism in the pre-java version other than trying different values for PE.
Hopefully Zatch will find time later to put a similar 'Improve At' value on screen for PE as well so we can see how much insane amount of research will be needed to knock one second off the manufacturing time and decide it isn't worth it 
The graph feature of ME values in the old version looked nice but the figures it gave were only true if you had level 5 skills and I find the 'Improve At' figure informative enough to spot whether it is worth any more research time.
|

Dyonna
Gallente DY Capital Industries
|
Posted - 2009.11.24 00:00:00 -
[615]
I'm having a strange problem with JMLC. Everything works as expected except for the fact that I it doesn't seem to be saving any data I put into it. When I first installed it, I went through all my BP's and marked them as owned and set their ME/PE levels. The next time I went in, none of the data was saved and no BP's were marked as owned. No new files were written to the folder I have JMLC in. Am I missing something really obvious? I can't find a SAVE button anywhere.
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Varo Jan
Minmatar
|
Posted - 2009.11.24 01:20:00 -
[616]
Originally by: Tinytacohead Great tool/program, thanks! I'm totally new to it, and somewhat to building items as well.. if you can't get a better build time by inputting a higher PE level, does that mean you've reached the most efficient level possible for said item? If so, (and if possible within the program mechanics), it would be great if you could simply click a button and be shown the most efficient research levels for an item. Or maybe I'm a total dumbass & missing something important here? lol.
Copied from this thread, which I think is in the stickies: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=348689
Quote: Production time is governed by 3 factors.
1) Achievable time saving from PE research, only found in the above mentioned data transfers 2) PE level on the blueprint 3) Your Industry skill
So lets start with the easy stuff. By training Industry you save 4% production time per level up to a total saving of 20% at Industry level 5.
Additionally you can save some extra time be researching PE on the blueprint. For 90% of all blueprints, the maximum time you can save by researching PE is another 20%. The last 10% (253 blueprints) are a mix of COSMOS and some T2 items (I know you're gonna ask, so I made a list of them here). The time you can save on these are very varied and are listed too, though I doubt you will find most of these as BPOs ingame.
Using Fubar's formula we find that we can save the following time at different PE lvl's:
PE 1 - 10% PE 2 - 13% PE 5 - 17% PE10 - 18% PE20 - 19%
It's clear that this follows the same pattern as we saw with ME. Now I've never researched PE that high, but when you reach PE39 you are at exactly 19.5% and at ME1000 you are at 19.98%
Long story short - PE20 max.
|

Erimisha
Minmatar
|
Posted - 2009.11.25 09:18:00 -
[617]
For some reason this has just stopped running for me. I downloaded the utility, uncompressed it, executed the .jar file and the program came up once and once only.
I have since rebooted, redownloaded the utility, redownloaded the JAVA install file, did a system rollback and even tried it all again. No error message, no error log (that I can find), just nothing happens when I click the JMLC.jar file.

|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.11.27 07:18:00 -
[618]
Sorry I haven't been active lately, I'm literally graduating in 2 weeks so I'm quite busy with end-of-quarter projects and whatnot.
@Tinytacohead: The PE research is considered a secondary feature for this program, but I may add a little more to it in the future.
@Dyonna: Are you running the program from a folder you don't inherently have permission to modify? An example would be any subdirectory of "Program Files" on Windows 7 (overzealous file protection to the max). Try moving your JMLC folder to your desktop or some other location, and then running it. If that doesn't address the issue, please post the contents of your DAT files (excluding bpdata and matdata).
@Erimisha: What operating system are you using? Does "javaw.exe" show up in your task manager when you run the program? Does it pop up once every time you overwrite the JMLC files? ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Loaby
Amarr Imperial Forces
|
Posted - 2009.11.27 11:06:00 -
[619]
i dont get the auto-pricing to work. jmlc is installed on an external drive. how does the auto-pricing actually work? where does it receive the prices from? is it from downloaded market cache files?
|

Dyonna
Gallente DY Capital Industries
|
Posted - 2009.11.28 15:59:00 -
[620]
Thank you! That was the problem. I moved it to a folder on my desktop and it worked fine.
|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.11.28 22:17:00 -
[621]
Edited by: Zatch on 28/11/2009 22:18:12 Auto pricing works by checking the material requirements of all sub-blueprints, calculating the end cost of the item, and then updating the price of that item for the current blueprint.
For example, say you are constructing an Ishtar. If you click on Auto Price, the program will load up the blueprint for a Vexor internally, check the material requirements (including any reduction if you own the blueprint and have researched it), calculate the cost of the Vexor, and then update the Ishtar blueprint's cost sheet with the Vexor's new cost. It does this for each material that has a blueprint associated with it.
At present, the program does not fetch any data from any remote source (it refers only to the data files you have in the same folder as the program).
@Dyonna: I'm glad that solved the problem. File permissions are something I didn't account for in the code, so thanks for pointing out the issue. :) ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Forranz
Malice. Tentative Nature
|
Posted - 2009.11.29 19:41:00 -
[622]
Just a personal thing mostly, but for your Text Box, Can you add in a little data validation?
Basically, if the text box is empty, textbox = 0
Cheers
|

Mihai1
Caldari
|
Posted - 2009.11.30 04:29:00 -
[623]
in this new version it is any way to modify mat prce wit a external tool like MaterialListEditor.exe from the oldversion? and tx is a great app:)
|

Erimisha
Minmatar
|
Posted - 2009.11.30 08:23:00 -
[624]
Originally by: Zatch
@Erimisha: What operating system are you using? Does "javaw.exe" show up in your task manager when you run the program? Does it pop up once every time you overwrite the JMLC files?
For some odd reason I had to delete the folder and then uncompress the DL again and it works fine now..
./shrug
Thanks for responding tho and I always liked this program :)
|

Sidrat Flush
Caldari Life is Experience New Eden Hardware Emporium
|
Posted - 2009.11.30 13:03:00 -
[625]
congrats on the graduation malarky how long was the course three years? four?
Anyway have you thought about coming up with a batch calculator yet, ie you enter x number of runs for one item, x number of runs for a second, third etc probably up to ten slots and you'll get the full list of minerals/input items required to build those items including the requisite number of manufacturable items whose amount should be editable by the user - if you have them in stock enter zero which will take out that requirement from the final total.
I've tried doing it in a standalone programme it's just my coding skills are lacking. I did do a tech 1 version only but that only produced a report - print out if you like - of the total minerals required sadly I have no idea how I managed it either probably wrong as I don't remember using the manufacturing formula.
Any how I'm sure it can be done elegantly enough so it's down to you or Eve HQ as to who will get there first.
Good luck now, ps you could charge ISK for that as I'm sure the isk to be made with that information will make people billions, or weep as they see the mineral total rise and rise!
Eve-online Industrial Organiser thread full batch manufacturing
|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.12.01 18:54:00 -
[626]
A batch calculator is on my list of things to do, as well as a material list editor (built into the program, this time). I'll probably get back to working on JMLC this weekend, or after I graduate (next week). I started at my job yesterday so I now have virtually zero free time on weekdays (and won't be able to work on personal projects while I'm on the job). ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Dominic Jacara
|
Posted - 2009.12.02 11:02:00 -
[627]
Good luck with the job and all your endeavours Zatch. I hope you do get some time, or at least some help to modify data files for the program if not actual coding, because the Dominion expansion has adjusted T2 component material reqs quite drastically. We'll need an update quite urgently.
|

Keledia
The Photon Raiders
|
Posted - 2009.12.03 18:57:00 -
[628]
Originally by: Dominic Jacara Good luck with the job and all your endeavours Zatch. I hope you do get some time, or at least some help to modify data files for the program if not actual coding, because the Dominion expansion has adjusted T2 component material reqs quite drastically. We'll need an update quite urgently.
Here, here. Good luck with graduation, looking forward to the updated JMalc. (i actually still just use MCalc 
|

Mikael Deco
|
Posted - 2009.12.03 22:54:00 -
[629]
Mobile Large Warp Disruptor I Blueprint Mobile Medium Warp Disruptor I Blueprint Mobile Small Warp Disruptor I Blueprint Covert Cynosural Field Generator I Blueprint Cynosural Field Generator I Blueprint
All show 100% efficiency at 0 ME
|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.12.04 05:09:00 -
[630]
Thanks to the new table structure in the data dump, I should now be able to further improve JMLC's accuracy. Also thanks to the new table structure, I have to rewrite my parsing tools again. :|
I would do it tonight, but it's already been a very long day. Expect an update within the next couple days with the new data. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Mihai1
Caldari
|
Posted - 2009.12.04 11:26:00 -
[631]
ok i can't wait:) an another bug report:) Medium salvage tackler II need on perect at JMLC: Tripped Power Circuit 100 Burned Logic Circuit 100 Ward Console 40 on eve:)
Nanite Compound 2 Interface Circuit 3 Intact Armor Plates 3 tx and kep the god work:)
|

Lacolo Basema
Kotar Engineering
|
Posted - 2009.12.04 16:59:00 -
[632]
Great work on this Zatch! Can't wait for the dominion version :D
|

SencneS
Rebellion Against Big Irreversible Dinks
|
Posted - 2009.12.08 00:53:00 -
[633]
Not sure if this has been mentioned yet, but the new Java version appears to have errors with some component bpos.. All the component BPOs are perfect ME at ME0, which is confirmed by EVE they are not. It's just the T2 Sub capital components, but it's all of them.
While you're at it fixing this, you might want to adjust the armor plates component bpos from needing 30 Sylramic Fibers to just 10.
Cystalline Carbonide Armor Plate Fernite Carbide Composite Armor Plate Titanium Diborite Armor Plate Tungsten Carbide Armor Plate
Amarr for Life |

Dominic Jacara
|
Posted - 2009.12.08 19:47:00 -
[634]
Yes, component BPS are known to be wrong. Zatch has said he will fix it, and provide a Dominion update for all the bp changes just as soon as he can get the time.
|

ropnes
|
Posted - 2009.12.10 23:12:00 -
[635]
Setting manual prices isn't working for me I enter them, hit enter and the build cost doesn't change
|

Miranda Plathe
|
Posted - 2009.12.13 12:38:00 -
[636]
Edited by: Miranda Plathe on 13/12/2009 12:38:14 I updated my previous post with errors I got from running the file in (terminal) w/ linux
I have troubles running it on LinuxMint 7 (ubuntu clone). user@computer ~/mlc/JMLCv100a7_incl_updated_bpdata $ java -jar JMLC.jar java.io.FileNotFoundException: /home/user/mlc/JMLCv100a7_incl_updated_bpdata/ownedbps.dat (No such file or directory)java.io.FileNotFoundException: /home/user/mlc/JMLCv100a7_incl_updated_bpdata/ownedbps.dat (No such file or directory)java.io.FileNotFoundException: /home/user/mlc/JMLCv100a7_incl_updated_bpdata/settings.dat (No such file or directory)
*edited the "user" and "computer" values and put in standard (not reviling myself).
Something is needed to be unpacked... this was "first run"-errors. The program runs without errors the second time!
|

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.12.20 07:00:00 -
[637]
I'm really sorry I haven't had the time to address these issues, I'm currently working about 12 hours every day (including weekends) all the way til Christmas Eve. Factor in a 1-hour commute each way and I pretty much just have time to work, eat, drive, and sleep. :\ ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Seth Ruin
Minmatar Ominous Corp Cult of War
|
Posted - 2009.12.21 01:01:00 -
[638]
Originally by: Zatch I'm really sorry I haven't had the time to address these issues, I'm currently working about 12 hours every day (including weekends) all the way til Christmas Eve. Factor in a 1-hour commute each way and I pretty much just have time to work, eat, drive, and sleep. :\
Yikes. Just posting to say thanks for this tool! Get some rest and I hope you have a relaxing holiday 
|

Ponadol
|
Posted - 2009.12.21 01:37:00 -
[639]
+ ne-==±±OF 8eµfe fanF±a=? +±=n na== n=sSdeµsfFT F ta8s˜afFT. +G=e= neT8s= ? + 8sf nde)e ± afpd.!
P.S. +=dF˜fa =aße=a!! -=e±=e F =Seßfa n=ep=a88a.
|

Mr BlingBlings
|
Posted - 2009.12.21 17:19:00 -
[640]
Great tool, appreciate all the work you've put into it. I'm having a small problem, the window that I have for the app is too small and I can only see a few of the minerals or components needed for the build. Is there any way to to expand the window so I can see everything? It doesn't give me the option to resize the window.
Thanks Mr BlingBlings
PS: looked through 3 pages to see if someone else was having any probs, if someone is and I didn't see it blame it on all the posts 
|

Frigo Noram
Gallente Care Bear Society
|
Posted - 2009.12.24 11:22:00 -
[641]
Hi Zatch,
I've love this tool and because you have no time, I've started a rewrite of your tool (also in Java). It would be helpful if you could give a link to the sources?
If you can't give them out it will just take a litte longer to finish. 
Great work and I wanted to contribute to it...
Frigo PS: Some Ideas I've got in mind: Use of EveApi to import first the skills and later maybe the Blueprints the character owns... -- I a world without walls and fences, who need Windows and Gates? |

kyrieee
Psykotic Meat Wildly Inappropriate.
|
Posted - 2009.12.30 23:32:00 -
[642]
Is there any way to rearrange the order in which the minerals are listed? The current order is different from the one in the ingame market. Having them be the same would be helpful
|

Aiko Ito
|
Posted - 2010.01.04 23:59:00 -
[643]
Hi there,
I bet this is a great tool, if I could only make it work. I downloaded the latest Java files first and then your tool, but it simply doesn`t work. I mean, I doubleclick on the data, and there is simply a message, that the "destination file" (I don`t know, what Zieldatei means in english) can`t be found. Can somebody help me?
Thanks
|

Miranda Plathe
|
Posted - 2010.01.07 15:08:00 -
[644]
@Aiko Ito
what sys do you run, in windows (7 x64) it works fine just doubleclick the .jar file. in linux you run the jar-file in console
|

Capsups
Minmatar flaming logistics
|
Posted - 2010.01.09 02:12:00 -
[645]
So will this ever get updated to dominion numbers? It can't be that hard, really.
|

Demetrios III
|
Posted - 2010.01.12 06:31:00 -
[646]
Originally by: Capsups So will this ever get updated to dominion numbers? It can't be that hard, really.
you could edit the data files yourself, after you figure out how they have been laid out. its not hard, just time consuming
|

Athena Renim
|
Posted - 2010.01.12 07:53:00 -
[647]
Edited by: Athena Renim on 12/01/2010 07:55:24 Edited by: Athena Renim on 12/01/2010 07:53:18 actually it is hard. the base number is easy to change, but the other numbers have to change too. or the Material level calculation is inaccurate. I did it for the hulk data and it was not calculated to the same as the bpc.

|

Dominic Jacara
|
Posted - 2010.01.16 23:18:00 -
[648]
If MLCALC is going to be dead in the water from Zatch not having time anymore, I wish Frigo or anyone else well in coding a replacement program. I too have had, and suggested in this forum, some useful features that could be built into such a program. I have written programs in the past but lack the specific language skills to do it myself in this case, otherwise I'd have a go.
I'd encourage anyone who can to see if it can be done as a plugin to EVEhq. Some of the hard work will already have been done, you could collaborate with other authors so that the application would stand a better chance to grow and be supported should any one person be unable to spend the time on it in future.
You'd also have the character skill data already available without having to write that code, and there seems to be data available between plugins maybe which means you could draw on the Assets data in the Prism module to catalog the blueprints.
What do people think?
|

Vessper
SI Radio
|
Posted - 2010.01.17 12:27:00 -
[649]
Originally by: Dominic Jacara I'd encourage anyone who can to see if it can be done as a plugin to EVEhq.
You might want to take a look at the BP Manager section of Prism together with the Blueprint Calculator tool.
EveHQ Character App |

Gizan
Gods Killing Machines Ihatalo Cartel Navy
|
Posted - 2010.02.12 11:58:00 -
[650]
Zatch's program is editable the way it is, it takes a few minutes to understand how the values work, but you can change it to any way you wait, even to have the items in alphabetical order, it just takes a few steps.
Ive changed it myself so that its easier for me to understand, and also, to implement the recent changes to t2 ships.
|

Dominic Jacara
|
Posted - 2010.02.16 12:11:00 -
[651]
You mean you've edited the data files, or the code itself? I wasn't sure he'd released the code. For the benefit of all those waiting for an update, can you confirm what you hav ebeen able to do and if you have a means to share your changes. I'm sure if Zatch hasn't the time there's a lot of users of it who would collaborate to continue the work.
|

Ryalck
|
Posted - 2010.02.24 22:30:00 -
[652]
amasing tool.. thanks... just have one question/surguestion, when you have the t1 version of a bpo and there are me and pe on it... then is it posibel to project what the me and pe at the t2 version is going to be from the saved data about the t1 version??? and the same thing about the price of the t2 version, wich depends on the ME and PE of the t1 version... hope you understand.. othervice mail me ingame... :)
once again, thanks for the nice tool..
Ryalck
|

Dominic Jacara
|
Posted - 2010.03.01 22:54:00 -
[653]
Edited by: Dominic Jacara on 01/03/2010 22:54:14 Ryalc - The ME and PE of the T1 bp have no bearing on the ME and PE of the T2 bp. Without a decryptor they will both be -4. The materials used in the T2 bp will also be different to those of the T1 blueprint, which you'll see if you call up the T2 version in JMLC.
|

grotnisse
|
Posted - 2010.03.03 12:39:00 -
[654]
Supercarriers still contain the clone vat bay :( hope you will get time to sort this...
Thanks for a great program!
|

Dominic Jacara
|
Posted - 2010.03.17 10:37:00 -
[655]
Zatch appears to have disappeared into a wormhole.
R.I.P. JMLCALC 
|

Sedontane
|
Posted - 2010.03.19 19:36:00 -
[656]
Found a bug
Ishtar recipie a number of components are way way way off.
Note: Photon Microprocessor Magnetometric Sensor Cluster Crystalline Carbonide Armor Plate Oscillator Capacitor Unit
/Sedontane
|

Dominic Jacara
|
Posted - 2010.03.21 11:11:00 -
[657]
Originally by: Sedontane Found a bug
Ishtar recipie a number of components are way way way off.
Note: Photon Microprocessor Magnetometric Sensor Cluster Crystalline Carbonide Armor Plate Oscillator Capacitor Unit
/Sedontane
This has been known for a long time. If you read back you'd see this, and people's growing frustration about the lack of fixes. T2 component waste calculation errors and the fact that we still haven't got an update for the changes that happened in the Dominion expansion have rendered this software a pointless waste of disk space. Typical bad timing, as I'd contributed isk to its continued development only shortly before Zatch abandoned it for RL. As he hasn't posted anything here for ages I assume he's completely forgotten about us all and wants to keep the software code to himself instead of handing it on to someone with the time and skills to fix it. Shame.
|

Femaref
Armageddon Day
|
Posted - 2010.03.31 10:26:00 -
[658]
http://femaref.killmail.de/JMLC.src.zip
Source for this program (decompiler 4tw). the *.dat files are just textfiles, and can be easily reverse engineered.
Maybe I can do something about it.
|

Femaref
Armageddon Day
|
Posted - 2010.03.31 22:40:00 -
[659]
Okay, I'm halfway there, just some problems in the calculation of the data
|

Femaref
Armageddon Day
|
Posted - 2010.04.01 15:06:00 -
[660]
http://femaref.killmail.de/jmlc.rar
new version, contains dominion data. Sadly, auto-pricing isn't working, as I had to make small changes to the code which broke it. The decompiled version is utterly unreadable, so don't expect it anytime soon, maybe in a rewrite of my courtesy.
Contact me if any problems arise.
|

Jinnosuke
|
Posted - 2010.04.18 23:18:00 -
[661]
thank you
|

Dominic Jacara
|
Posted - 2010.04.23 23:33:00 -
[662]
Originally by: Femaref http://femaref.killmail.de/jmlc.rar
new version, contains dominion data. Sadly, auto-pricing isn't working, as I had to make small changes to the code which broke it. The decompiled version is utterly unreadable, so don't expect it anytime soon, maybe in a rewrite of my courtesy.
Contact me if any problems arise.
To satisfy my curiosity, what was the reason for changing the order of data in matdat.dat and including a new first element of data as some sort of index number? And why are there entries for some blueprints in bpdata.dat (e.g. the Hulk) for materials that aren't used in their construction? Is this because the files were created from a database dump and not parsed correctly? I suspect the autopricing is broken not because of changes you made but because the BPID element of the MaterialProperties class no longer points to a valid blueprint any more.
|

Dominic Jacara
|
Posted - 2010.04.24 00:10:00 -
[663]
Femaref... Now I've checked, I see that the eve items db does list minerals in the mat reqs for the Hulk, although they never used to be part of the build (Only a spot of Morphite). So is eve items db wrong? And why include them in the bpdata.dat file with zero quantities if eve items is right? Sadly I don't have a Hulk bp atm to check this in game.
Either way, I think a reparse of the data is needed to clean it up and put it back into the original format. We could then use Zatch's original code again. Unless you've made changes to fix the reported wastage calculation bugs and it's not easy to revert to the original classes and methods for the data handling?
|

Plattestan
|
Posted - 2010.05.01 20:58:00 -
[664]
The Onyx ME -5 and PE -2 was waaaay off for building a 5 run.
Please look at the in-game data when you can.
Also, send me a mail in-game when this is fixed and I'll delete this post. TY for the program, but it cost me alot of ISK today :P
o7 for the group efforts here!! |

Becki
Caldari
|
Posted - 2010.05.26 12:40:00 -
[665]
hey Zatch, a long time i havent checked. the more i am happy for the new MLCalc to see. OK i hate Java but thats ok, i still love this tool
|

Hacra
Minmatar Cosmodynamics
|
Posted - 2010.05.31 13:58:00 -
[666]
Are the control towers added to the new version ? (Tyrannis)
|

Trin T
|
Posted - 2010.06.11 14:57:00 -
[667]
the new version is old and doesnt even account for the patch prior to dominions changes to some t2 stuff. PLEASE PLEASE PLEASE UPDATE THIS. its near useless atm and buggy at time. Please update this for us all. I know everyone just wants a simple standalone non web based building calc. how else are we going to know how much to charge for stuff or at the least how much its costing us. Please update this or someone with some programming skills make a replacement.
|

AliceIW
|
Posted - 2010.07.14 14:34:00 -
[668]
Please let me know of a few items that have changed and I will see if I can modify this to be up to date. No promises though! 
|

Frigo Noram
Gallente Care Bear Society
|
Posted - 2010.08.02 12:42:00 -
[669]
Hi Guys,
I've got no time due private live issues (I only say "Summertime" and other important stuff ).
I've decompiled Zatch's program and I'm currently in the stage of a complete rewrite of the code. In its original form it isn't reusable, so I have to do all the "I-Will-Invent-New-Stuff-Here" and "New-Data-Structures-Are-Needed".
This can take just a little longer but if I'm get anything for showing you I will do it here. Maybe I will check in my decompiled/rewritten stuff somewhere in that some other guy can work on it further.
If someone is interested please let me know...
Frigo -- I a world without walls and fences, who need Windows and Gates? |

Gulmuk
Gallente Net 7 The Last Brigade
|
Posted - 2010.09.06 22:52:00 -
[670]
So how bout making this program easy to use as it was before.. I know **** about Java, and without a TRUE installer this program now does nothing for me.
Thank you so very much.
|

Neogalia
|
Posted - 2010.09.19 19:05:00 -
[671]
Edited by: Neogalia on 19/09/2010 19:06:16 Wont start Win 7 32bit
C:\Users\Peacekeeper>C:\Users\Peacekeeper\Desktop\JMLC.jar Exception in thread "main" java.lang.NoClassDefFoundError: C:\Users\Peacekeeper\ Desktop\JMLC/jar Caused by: java.lang.ClassNotFoundException: C:\Users\Peacekeeper\Desktop\JMLC.j ar at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) Could not find the main class: C:\Users\Peacekeeper\Desktop\JMLC.jar. Program w ill exit.
|

ShaolinRocket
|
Posted - 2010.11.29 12:43:00 -
[672]
Great tool, did next version will be able to copy or export material to text file 
|

Doctor K'halid
|
Posted - 2010.12.03 17:08:00 -
[673]
Could we please get the format of the bpdata.dat file? I'm trying to add the Noctis and while some of the columns are obvious, most are not. Reverse-engineering it is proving to be a time-consuming pain in the rear.
|

Alweo
Amarr Magus Initiative
|
Posted - 2011.01.20 16:33:00 -
[674]
Originally by: Doctor K'halid Could we please get the format of the bpdata.dat file? I'm trying to add the Noctis and while some of the columns are obvious, most are not. Reverse-engineering it is proving to be a time-consuming pain in the rear.
Think I've managed to crack it:
Name | Build Quantity | Base Wastage | Tech Level | Build Time | Research ML Time | Research PL Time | Productivity Modifier | Material Modifier | Mats | Mats Count | Mats Unit | Waste: 1 Auto \ 0 NA
Notepad will edit the bpdata.dat file 
Hope this helps - it works for me.
|

Cerrano
Caldari
|
Posted - 2011.01.21 23:43:00 -
[675]
This is the best ME research tool I've found thus far (I'm a returning player). Back in the days there was spreadsheets :)
But there is one option I'd like to see, and that is the possibility to compare ME levels more direct. For example, I've researched a BPO to level 50. I'm now thinking about researching it to 75. How much research time would that take, and what is the profit?
I hope you understand what I mean. With that addition this tool will be better IMO.
regards, Cerrano
|

what thehek
|
Posted - 2011.03.13 02:30:00 -
[676]
Please foregive me in advance for I am a total noob when it comes to computers. I have downloaded the latest version to my hard drive. I click on the java icon to run the program and nothing happens. Advice? Thank you in advance.
w.t. |

Niko Lorenzio
United Eve Directorate
|
Posted - 2011.03.15 18:11:00 -
[677]
Originally by: what thehek Please foregive me in advance for I am a total noob when it comes to computers. I have downloaded the latest version to my hard drive. I click on the java icon to run the program and nothing happens. Advice? Thank you in advance.
w.t.
You have to extract it from the zip folder first (right click/extract) Make sure you have the latest version of Java installed. Link is provided in the post.
Hope this helps, on another note, is the development for this tool over? Some numbers are outdated and incorrect such as for for bombs.
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Femaref
Armageddon Day WE FORM VOLTRON
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Posted - 2011.04.01 12:09:00 -
[678]
Edited by: Femaref on 01/04/2011 12:10:04 don't use the tool, it is bugged in some areas and will give out wrong results. I did some work on it some time ago but as I had to decompile it the results were... unsatisfying.
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Pun Ishment
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Posted - 2011.04.21 19:25:00 -
[679]
will there be an update involving new ships, tools, fittings,... ?
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Hephaestus Makhai
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Posted - 2011.06.10 13:57:00 -
[680]
I'm looking to get into manufacturing/ researching and am trying to understand the research aspect and understand what the optimal research is for bp's.
I see the last edit by Zatch is in 2009, is there a more recent and up to date tool?
thanks for the help
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Sky Mart
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Posted - 2011.06.12 02:12:00 -
[681]
http://zofu.no-ip.de/bpo excellent site for deciding ME/PE for blueprints.
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Hephaestus Makhai
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Posted - 2011.06.16 15:59:00 -
[682]
Thanks, I'll have a look at that although it looks very confusing and daunting, are there instructions anywhere?
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