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Cardnyl Sin
Gallente Agony Unleashed Agony Empire
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Posted - 2007.07.09 18:28:00 -
[301]
After installing and updating from 1.6 to 1.7 I ran into issues with the ML to ML comparison never showing a research time. Additionally the Wastage Factor always reads as Invalid ML.
I tried to delete all of the dat files and reinstall only to run into the same issue. I tried to reinstall except skip the update from 1.6 to 1.7 only to run into a version mismatch error. I ended up having to crawl through the registry and hose every key related to MLcalc before I could get a working install of 1.6.
It should be mentioned that for me, 1.6 does not suffer from the aforementioned quirks/bugs. -So newbie its not even funny.- |
Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.09 18:33:00 -
[302]
Added to my list of things to fix.
Current list: 1) Ammo blueprint research times (done.) 2) POS multipliers are wrong. 3) ML-to-ML window is non-functional. 4) Convert the new icons. ----- MLCalc Creator HW2/EVE Mod Team Leader |
Ammath
The 5 Amigo's LLC. NxT LeveL
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Posted - 2007.07.10 03:28:00 -
[303]
I dont suppose they have a new data export with the Remote Hull Reps, Triage Module, Bombs, and Bomb Launcher that you can incorporate yet do they?
Ammath Director The 5 Amigos LLC *snip* Your signature is inappropriate for these forums. Please email [email protected] with a link to your signature if you have questions. Thanks, Rauth Kivaro ([email protected]) |
Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.10 22:59:00 -
[304]
Edited by: Zatch on 10/07/2007 23:00:28 Supposedly the next data export will be released at the end of this week. So some time in the next few months, I hope. :)
I'll try and release a new version today with the bugs above all fixed up. No new BPs will be added until the next data export. For those who want to get ahead with the new blueprints, just remember that researching to ME 1 cuts the wastage in half, two more material levels and you cut that wastage in half, four more and it halves again, 8 more, 16 more, etc... ----- MLCalc Creator HW2/EVE Mod Team Leader |
Mintoko
Nova Inc.
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Posted - 2007.07.11 21:10:00 -
[305]
I was told that they released the database in the eve irc channel. You could check with the evemon developers to find out how to get it.
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Mik Nostrebor
Minmatar Cardinal Foundation
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Posted - 2007.07.12 04:04:00 -
[306]
Reading through the patch notes a number of BPO's have changed.
Eg: The destroyer blueprint job times have been updated and balanced leading to decreased run times on some research job types. from the rev 2.0 patch notes
Also from the Rev 2.0.1 notes: # The copy time of Miner II Blueprints has been changed to be inline with other tech 2 blueprints. # The effectiveness of time efficiency research of some tech 2 Assault, Heavy, and Light Missiles and Rockets have been increased.
Just FYI
Mik
AUSSIE AND KIWI EVE Fansite |
Conscious
Gallente Haru Chai
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Posted - 2007.07.12 22:25:00 -
[307]
yup, my evemon data updated with the new data. Definately been released.
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.13 00:14:00 -
[308]
I am aware of and am incorporating the Revelations 2 data export into the upcoming release of MLCalc. Thanks for the heads up. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |
ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.07.13 18:51:00 -
[309]
Could you also add a copy time calculator? . Do not read this thread!!!
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.13 22:34:00 -
[310]
Certainly. ----- MLCalc Creator HW2/EVE Mod Team Leader |
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Kitsune Foxfire
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Posted - 2007.07.14 16:32:00 -
[311]
Edited by: Kitsune Foxfire on 14/07/2007 16:37:46 Any word on a new data dump with bombs etc in it?
Also ever thought of adding a Reprocessing Calculator?
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.07.14 18:08:00 -
[312]
Originally by: Kitsune Foxfire Edited by: Kitsune Foxfire on 14/07/2007 16:37:46 Any word on a new data dump with bombs etc in it?
Also ever thought of adding a Reprocessing Calculator?
I like it as a research tool, and would rather it be light like it is now rather than like eve meep. (compared to this eve meep is teh suck) . Do not read this thread!!!
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.14 22:23:00 -
[313]
Reprocessing an item yields the perfect material requirements, if you have your skills trained up. :)
Also as ghosttr suggested, this program has always been somewhat simple, and I hope to keep it that way (EVE-MEEP is great for a do-it-all industrial tool.) Anything not related to creating a product using a blueprint will not be included (remember BPCs are a product, so copy time and such will be implemented soon.) ----- MLCalc Creator HW2/EVE Mod Team Leader |
Craminu
Gallente Red Dwarf Mining Corporation space weaponry and trade
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Posted - 2007.07.15 12:23:00 -
[314]
Edited by: Craminu on 15/07/2007 12:27:59 question.
i have this installed on 1 of my pc. currently this pc isent working very good. so cant have in on for more then an few minutes.(overheating)
i have downloaded this again on this pc. install the program and running it.
but there is an difference on the 2 programms. on the not working pc when checking an bpo and its research lvl, the colum named improve ml at shows max me lvl.
the programm installed on this pc. dosent show anything there. only 0
anyone know what might be the problem?
Red dwarf are recruiting. convo/mail me if interested. or join channel red dwarf recruitment |
Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.15 22:51:00 -
[315]
Options -> Show Next Improvement ----- MLCalc Creator HW2/EVE Mod Team Leader |
Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.19 10:17:00 -
[316]
*bump*
New version released: 1.7.1
* Now using the latest data export as of this posting (new blueprints, updated research times and material requirements.) * ML textbox is less restricted now, you can type whatever you want. * The old POS Assembly Array checkbox was removed and replaced by a dropdown list (choose the type of assembly array.) Hover your mouse over the box after making a selection to see the multipliers. * The ML-to-ML window should function properly again.
Please notify me of any bugs. ----- MLCalc Creator HW2/EVE Mod Team Leader |
ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.07.20 02:29:00 -
[317]
It seems that the negative pe levels for blueprints do not giv the proper drawbacks. I tried it on cap recharger II, and with a -4 pe it gave me less time than pe 0. Also as an afterthought, you could also add outpost modifiers as well.
Keep the good **** comin . Do not read this thread!!!
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.20 06:56:00 -
[318]
Oops, I didn't realize negative PLs were possible (I don't do invention at the moment.) I'll fix that and add in the Outpost modifiers. Also I'm trying to figure out how copy time is handled, kinda hard with all the research slots full from now until Christmas. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |
Bluebeard
LoneStar Industries
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Posted - 2007.07.20 19:13:00 -
[319]
The 'total' column for the ship needed in T2 ship building, should say '1', but instead says '0'
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.21 01:13:00 -
[320]
Added to my list of things to fix. ----- MLCalc Creator HW2/EVE Mod Team Leader |
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Gekkoh
Caldari Eve University Ivy League
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Posted - 2007.07.26 06:09:00 -
[321]
First, thank you for keeping this up to date!
I've noticed something strange with the "total" column. I have PE4, and a Paradise Cruise Missile BPO researched to ME12. For 100 runs, Eve listed 6100 Mexallon as needed, and indeed, it only needed 6100 to start the job.
However, if I input this into MLCalc, it shows as a total of 6500 needed, with 400 wasted. Now, 6500 - 400 = 6100... but why didn't Eve account for my waste and require me to have 6500 on hand to start the job?
Am I just not understanding how this all works?
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.26 11:52:00 -
[322]
Edited by: Zatch on 26/07/2007 11:52:43 What you're suggesting is you have 0 Mexallon wasted with Production Efficiency 4. Unless I have the formula seriously wrong, that shouldn't be possible...
When you do a Show Info on the blueprint and look at the Bill of Materials, does it say "61 [65: You]" or something like that? ----- MLCalc Creator HW2/EVE Mod Team Leader |
Hawidere
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Posted - 2007.07.26 21:12:00 -
[323]
I have found an issue with the POS arrays:
If a blueprint has 0% waste on a certain material, the station penalty is not applied to this material.
That is the current situation in the game.
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Willow Whisp
Sadist Faction
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Posted - 2007.07.27 07:05:00 -
[324]
Edited by: Willow Whisp on 27/07/2007 07:11:58 Amazing tool, thank you. I don't know if this was covered, but is there a way of importing our own mineral prices into MLCalc? I would use the Matari Mineral Index, but it shows as offline for several weeks now.
Edit: Duh, just double click on the column. ...
Sadist Faction is recruiting |
Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.27 23:57:00 -
[325]
Double clicking the column just auto-prices all materials that have blueprints associated with them (e.g. ships and tech 1 modules.) To use your own material prices at the moment, enter the value in one of the text boxes next to that material's name and then press the Enter key (this saves the value.) ----- MLCalc Creator HW2/EVE Mod Team Leader |
F4LC0N
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Posted - 2007.08.12 10:33:00 -
[326]
Could you remove the waste from R.A.M. moduls aswell as t1 ships from t2 bp's cause they shouldnt increase when you have a negative me |
Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.08.13 19:34:00 -
[327]
Ships already don't; I'll fix the R.A.M.s. ----- MLCalc Creator HW2/EVE Mod Team Leader |
Slamiam
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Posted - 2007.09.05 05:32:00 -
[328]
Great tool , can you Add the new capital industreal shp bpo. thanks
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fightingblind
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Posted - 2007.09.08 09:24:00 -
[329]
great tool... one thing u could think about is that market sell orders have a "broker's fee" and a "market tax" it would be nice to be able to calculate that all in a single program.
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.09.14 14:35:00 -
[330]
Just want to let you all know that I'm still watching this thread and noting your suggestions. I've been devoting most of my time to the HW2 mod lately, hence the lack of MLCalc releases, but I'll shift gears for a bit and give you guys something in the next few days. ----- MLCalc Creator HW2/EVE Mod Team Leader |
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