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61. SPAM BUTTON needed with Trinity - in Player Features and Ideas Discussion [original thread]
/signed. +++++++++++++++ I saw the Sign...! O.o
- by ZerKar - at 2007.11.22 06:39:00
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62. How to get rid of advertising container clutter in space... - in Player Features and Ideas Discussion [original thread]
Cans cannot be Anchored within 1 AU of a Star Gat. Bam takes care of those suckers. However, the in-game bulleten board is a great idea. I suggested this awhile back and think that it could be put right into the already existing Concord Bulleten ...
- by ZerKar - at 2007.11.20 07:20:00
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63. Proposed solution to mission runners vs. salvage thieves - in Player Features and Ideas Discussion [original thread]
Originally by: Xaen Edited by: Xaen on 19/11/2007 22:07:42 Originally by: Angel DeMorphis stuff Thanks for the bump. Unfortunately you added nothing else to the discussion. Anybody else actually have anything constructive ...
- by ZerKar - at 2007.11.19 22:13:00
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64. Brainstorm thread: Why is Eve's average account retention 6 months. - in Player Features and Ideas Discussion [original thread]
I hear a few ugly misconceptions rearing there head here so let me dispell a few things. 1) SP does not matter: Fine to say so, but let me assure you there is nothing more disheartening then running into a 1 on 1 fight with someone in the same sh...
- by ZerKar - at 2007.11.18 09:51:00
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65. AWACS BC - in Player Features and Ideas Discussion [original thread]
I believe the Sabre already sits firmly in this role as it is. With proper Leadership skills a BC pilot can already have a good effect and they can equip their ship with a good set-up for this if they wanted. +++++++++++++++ I saw the Sign......
- by ZerKar - at 2007.11.16 08:23:00
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66. Asteroid belts depleted - in Player Features and Ideas Discussion [original thread]
Originally by: Arvald ok try and find a .5 system that the only way in is through low sec, im not kidding it is a miners haven. i have a system like this i use all the time and the belts are always full and theres no more than 5 pepole in ...
- by ZerKar - at 2007.11.15 08:35:00
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67. Brainstorm thread: Why is Eve's average account retention 6 months. - in Player Features and Ideas Discussion [original thread]
Originally by: Kimi 2. Forced pvp (ie suicide gate ganking in high sec). The last Econ report "sort of" indicated that 7/8+ of the players are carebear or semi-carebear. 3. Almost complete lack of any "social" aspects of the game for co...
- by ZerKar - at 2007.11.14 07:39:00
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68. The Picard Maneuver - MiniWarp Drive - in Player Features and Ideas Discussion [original thread]
Originally by: Chruker Originally by: Jenjuan I think we should be able to do the Picard Maneuver in the game. It would be a module similar to a Micro-Warp Drive, but instead of giving you a speed boost, it would instantly warp you...
- by ZerKar - at 2007.11.14 07:29:00
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69. save the dying race of non-achuras - in Player Features and Ideas Discussion [original thread]
What I find most halarious about all this is I choose Achura based on what it said about them and their looks. At the time though I had no idea what the Attributes were even really used for. I practicaly figured I was going to be a bit unique base...
- by ZerKar - at 2007.11.14 07:17:00
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70. Brainstorm thread: Why is Eve's average account retention 6 months. - in Player Features and Ideas Discussion [original thread]
Originally by: Adunh Slavy I took an Eve break right at around seven months. For me it wasnĘt cause I was bored or died too much. I had been in two or three wars by then and did my share of wandering low sec and to my surprise, fared pret...
- by ZerKar - at 2007.11.12 07:27:00
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71. Fixing Tier 1 Battlecruisers - in Player Features and Ideas Discussion [original thread]
Personally I see plenty of Cyclones but a drone boost and a wee more tank would be good for them. However, the Ferox (oh God!) I have flown. That thing is a PoS of the other kind. It desperately needs more PG and more turret slots would be nice bu...
- by ZerKar - at 2007.11.09 07:31:00
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72. Innovative and Interesting Idea for Protecting your Head - in Player Features and Ideas Discussion [original thread]
Right now a lot of people fear going into low sec not because they are afraid their ship will be blown up, not because they are afraid they will loose their cargo, but because they dread replacing their Clone and loosing any implants they have. I ...
- by ZerKar - at 2007.11.07 10:01:00
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73. Freeze the Overview while Ctrl is held - in Player Features and Ideas Discussion [original thread]
Signed, Doubly. +++++++++++++++ I saw the Sign...! O.o
- by ZerKar - at 2007.11.07 09:39:00
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74. 0.0 independance - in Player Features and Ideas Discussion [original thread]
Either that or at least have places in 0.0 possibly that you could even take control of that would make these items and sell them to you even if at a higher price than in Empire (convienance always charges more). That way the Alliance could own th...
- by ZerKar - at 2007.11.07 05:52:00
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75. Increased EveMail Character Limit - in Player Features and Ideas Discussion [original thread]
Originally by: Adunh Slavy Edited by: Adunh Slavy on 07/11/2007 04:38:14 I could go for that. As an added bit I could also go for mail that is more than 30 days old be purged. This way the increase on one front can be offset by a decre...
- by ZerKar - at 2007.11.07 05:46:00
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76. Reload Time Skill - in Player Features and Ideas Discussion [original thread]
/signed +++++++++++++++ I saw the Sign...! O.o
- by ZerKar - at 2007.11.07 05:43:00
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77. 1600mm Plate and X-Large Shield extenders - in Player Features and Ideas Discussion [original thread]
That may well help but the likely fitting requirements to counter their rampent use might be Power Core obliterating on the weak Caldari ships lol. I think you hit it more on the head when you mention, effectively, that a Shield Tanker really sho...
- by ZerKar - at 2007.11.06 08:38:00
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78. I would like to see low-slot PVP modules . - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Yeah, the worst part is that you can fill your lows with BCU and still do less damage than your adversary, who can tank, tackle and gank all at once. But low slots are low slots. I say leave it alone. Let...
- by ZerKar - at 2007.11.06 08:13:00
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79. Will Revelation III fix Target Painters - in Player Features and Ideas Discussion [original thread]
With the support skill for these nifty devices and a powerful painter, or heaven forbid a Minmatar ship which gives them bonuses, the Target Painter can be quite helpful. I for one use a good one quite effectively. It lets me wreck Frigs and the d...
- by ZerKar - at 2007.11.03 18:26:00
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80. PVP on a new level for all races - in Player Features and Ideas Discussion [original thread]
This idea has some merit especailly considering at the very least it may make people more hesitant to stay and fight a Caldari ship whereas now they take one look and think "Ah easy kill". Truth is, ANY High Slot Warp Disrupter of great range coul...
- by ZerKar - at 2007.11.03 07:49:00
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