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41. Mining Drones -- are they going away? - in Player Features and Ideas Discussion [original thread]
*shrugs* Me and my friends use them. A little more Ore, what's the harm? They could be a little more potent but that is about it. +++++++++++++++ I saw the Sign...! O.o
- by ZerKar - at 2008.01.04 07:38:00
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42. Capital class interdictor - in Player Features and Ideas Discussion [original thread]
/signed, BUT it is a Caldari ship and only they have it. So that their Missiles can reach their opponent before they get away, lol. +++++++++++++++ I saw the Sign...! O.o
- by ZerKar - at 2008.01.04 07:25:00
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43. A useful new gang feature... - in Player Features and Ideas Discussion [original thread]
/signed with 1 stipulation, the Button needs to put the matter to a Vote for the Gang and anyone joining it after Concord Response is turned Off must Accept that Condition. Likewise, to turn it On again the whole Gang must agree. This is to preven...
- by ZerKar - at 2008.01.01 07:42:00
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44. Loyalty to CCP. - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Introduce a CCP LP store. Fill it with CCP-faction gear, like snowball launchers, drones that shoot sparkles and turrets that beam various flavors of "carebear stare". Award this LP over time, or for parti...
- by ZerKar - at 2007.12.28 07:11:00
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45. SCRIPTS (an alternative presented) - in Player Features and Ideas Discussion [original thread]
Originally by: Jade190 Script were a bad idea anyway. They could have just fixed the module everyone was complaining about (damps), but instead, they decided to nerfbat everything.... I'm convinced CCP's nerf team is made of COMPLETE fail....
- by ZerKar - at 2007.12.22 09:13:00
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46. Member temporarily quits corp during wartime to move high value cargo - in Player Features and Ideas Discussion [original thread]
Originally by: delta phi stop whining, sucide gank him TBH, I agree. If his cargo was THAT valuable, just Suicide Gank his sorry butt and take it anyway. If it was not THAT valuable then forget about it, it is not worth your time. +...
- by ZerKar - at 2007.12.22 09:10:00
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47. Offer Completed Skill books for core skills - in Player Features and Ideas Discussion [original thread]
Originally by: Little Tigerlilly Edited by: Little Tigerlilly on 18/12/2007 16:32:47 Maybe I misunderstand why people play eve. I'm looking forward to seeing capital ships, piloting dreadnaughts, carriers, Motherships and maybe blowing...
- by ZerKar - at 2007.12.18 21:23:00
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48. Corp logos, on our ships... - in Player Features and Ideas Discussion [original thread]
/signed...Again. +++++++++++++++ I saw the Sign...! O.o
- by ZerKar - at 2007.12.18 20:00:00
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49. Offer Completed Skill books for core skills - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek Edited by: Tarron Sarek on 14/12/2007 21:10:57 First off, the journey from complete noob to veteran is not a question of ships your char can pilot. It's a question of player skills and experience. Then reg...
- by ZerKar - at 2007.12.18 19:52:00
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50. Why are learning skills even in game? - in Player Features and Ideas Discussion [original thread]
The flat attribute should be max Learning but there would need to be some compensation for the time older players spent learning the darn things. /signed But to answer the question you posed, I think that should be plenty obvious. While Learning...
- by ZerKar - at 2007.12.18 19:38:00
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51. suggested new game mechanics - in Player Features and Ideas Discussion [original thread]
Originally by: Adunh Slavy Edited by: Adunh Slavy on 28/10/2007 23:02:06 Originally by: Emporors Champian we should be able to lock camera on targets so if i set orbit on an enemy i can lok camera on him as well so as i circle...
- by ZerKar - at 2007.12.18 08:46:00
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52. Suggestion : Turn off Sun option - in Player Features and Ideas Discussion [original thread]
/signed if only because I cannot occlude the stupid thing like everyone else and I get tired of being unable to see something just because the sun is radiating through planets, my ship, and everything else. It may look a little dumb turned off but...
- by ZerKar - at 2007.12.13 06:34:00
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53. MAKE PLAYER PIRATES ACCEPT THE TRUE RISK FOR THE OCCUPATION - in Player Features and Ideas Discussion [original thread]
Originally by: Archivian Specialatus Originally by: Acidictadpole [ 0.4 is a low security system. Hence concorde isn't going tocome to your rescue when you get attacked there.. the only concorde presence in low sec are in the form ...
- by ZerKar - at 2007.12.10 11:24:00
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54. MAKE PLAYER PIRATES ACCEPT THE TRUE RISK FOR THE OCCUPATION - in Player Features and Ideas Discussion [original thread]
For a blatant answer from someone who is more likely to be on the wrong end of a Pirate myself: No. Maybe if you have really low standings with an Empire you cannot be allowed to have a clone stationed in one of THEIR Stations (like a Military St...
- by ZerKar - at 2007.12.10 11:17:00
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55. The Paintshop - in Player Features and Ideas Discussion [original thread]
/signed Player Created Content is a driving force behind the love of many Multiplayer games these days. Who wants to fly a boring ol' generic ship? Even just the option to put Corp and(or) Alliance Logos on your ship in a predesignated spot would...
- by ZerKar - at 2007.12.10 10:43:00
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56. Empire players moving to low-sec: a new proposal - in Player Features and Ideas Discussion [original thread]
Sounds like a fair idea though the contract holders need to be very visible to both Pirates and Citizens as being such so that they can be talked to and arrangements made in advance. I do much prefer the idea of "Player Policing" than "Concord N...
- by ZerKar - at 2007.12.07 15:33:00
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57. Golem need changing before patch - in Player Features and Ideas Discussion [original thread]
The Raven itself seems out of date and its bonus are not that useful, so it is no suprise that is counterpart is not very similar. For the Torps, somewhere along the way it was decided that these weapons needed to be brought in-line with other wea...
- by ZerKar - at 2007.12.07 15:16:00
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58. Dreadnaughts and it be - in Player Features and Ideas Discussion [original thread]
Originally by: Homer GAdams Edited by: Homer GAdams on 17/04/2007 23:55:49 Oh dont missunderstand that. I donŠt want a mix. Not all weapon can be used at the same time. You have to select the weapon type before using it. But believe ...
- by ZerKar - at 2007.12.07 14:59:00
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59. Mutual War in Empire - in Player Features and Ideas Discussion [original thread]
Originally by: Syberbolt8 A good way to win and make them not want to wardec you is using cheap t1 ships, even if your whole fleet of t1 frigs or destroyers gos pop, if you kill just one BC you still win the battle because they lost more i...
- by ZerKar - at 2007.12.03 01:18:00
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60. Mutual War in Empire - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader How about a hard "buyout" price for surrender? If you pay ten times the wardec fee, half to the wardeccing corp and half to Concord, Concord cancels the war and puts a moritorium on further wars from that ...
- by ZerKar - at 2007.12.03 01:07:00
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