| Pages: [1] 2 3 4 5 |
1. The Naughty Child Caught Cries Loudest - in Ships and Modules [original thread]
CCP likes to **** off the player base. And they are ****ing off their old blood this time. Just because some asshat in a mom is to fracking lazy to go kill real targets this is what we get. Instead of punishing the one, everyone that has a cap shi...
- by Zhon - at 2007.10.25 02:44:00
|
2. Rockets are so easy comparing to the turrets - GM, PLEASE, CHANGE IT! - in Ships and Modules [original thread]
Originally by: Saaitar Now im going to be rip apart by everybody using rockets but I have a couple of questions : 1. Why do the rockets are so easy to use while using of the turrets so diffictult? to use rockets u have to only load the r...
- by Zhon - at 2007.01.02 00:38:00
|
3. The ultimate doomsday... FLEET ? - in Ships and Modules [original thread]
Better Idea: Use the same Cynofield that would have gated everone in. Drop it between 0-200km from the enemy fleet. Titan pilot clicks and Activates the Superweapon killing everthing within the grid. Simplicity at its best. Gate haulers in and...
- by Zhon - at 2006.12.16 21:55:00
|
4. Old Fighter Question - in Ships and Modules [original thread]
Are fighters effected by the Drone skills of who they are assigned to or do they retain the their stats from the carrier pilot while in use by the assigne.
- by Zhon - at 2006.12.14 22:21:00
|
5. Rokh - Pointless. - in Ships and Modules [original thread]
I would like to add, that if you could possibly have a fleet of Rokh's then I could see an advatage, but seeing how you will mostly likly always have a mixed fleet the range bonus is rather redundant. ---------
- by Zhon - at 2006.12.10 18:16:00
|
6. Rokh - Pointless. - in Ships and Modules [original thread]
Originally by: Naughty Boy Edited by: Naughty Boy on 10/12/2006 11:51:19 This beats hands down your older attempts to demonstrate that precision cruises and javelin torpedoes were not overpowered before their (shy) nerf. Keep them comi...
- by Zhon - at 2006.12.10 18:15:00
|
7. Rokh - Pointless. - in Ships and Modules [original thread]
Then again the damage bonus on the Abandon and extra turrets with the already high damage projectiles balance that out. I still say it will get out damaged and from what I have seen from the the 2 ships I am right. :D Anyways... We will see. ----...
- by Zhon - at 2006.12.10 06:09:00
|
8. Rokh - Pointless. - in Ships and Modules [original thread]
How many battle in general are fought at 240 250 km. 90% of all battles are 150km 220km. And at bs lvl 4 with spike you have well well well beyond 170+, but then again it is pointless when fleet battle put you at 200km. ---------
- by Zhon - at 2006.12.10 05:54:00
|
9. Rokh - Pointless. - in Ships and Modules [original thread]
Yeah you can hit at 170+ with what kind of ammo. You may be able to hit that far, not like you are going to knock any heads off. Abandon does more damage at range. Maelstrom Does more damage better Tank at range. Actually the Megathron does abou...
- by Zhon - at 2006.12.10 05:45:00
|
10. Rokh - Pointless. - in Ships and Modules [original thread]
Pretty straight forward. The ship look pretty cool, but compared to the otehr fleet gunboats its a few cards short of a deck. ---------
- by Zhon - at 2006.12.10 05:16:00
|
11. Amarr - in Ships and Modules [original thread]
That interesting tux responds to a thread to correct someone spelling but for some reason wonĘt respond to a 45 page post that everyone wants him to respond to. Real Nice..... ---------
- by Zhon - at 2006.07.27 14:13:00
|
12. Minmatar recons - in Ships and Modules [original thread]
Actually Target painters are very very useful in small gangs like lets say hacs or even recon gangs. After the ships TP a target the Lock time on it goes down significantly. This allows for other gang member to utilized their midslot more efficien...
- by Zhon - at 2006.07.01 10:49:00
|
13. Hawk Worst AF - in Ships and Modules [original thread]
Originally by: LUKEC Originally by: Zhon As for those of you that said that rockets make the diffrence.... They dont Those of you that said use tech 2 ammmo....No! I shouldnt have to use tech 2 ammo to do same damage as other shi...
- by Zhon - at 2006.06.28 12:57:00
|
14. Hawk Worst AF - in Ships and Modules [original thread]
As for those of you that said that rockets make the diffrence.... They dont Those of you that said use tech 2 ammmo....No! I shouldnt have to use tech 2 ammo to do same damage as other ships T1 damage. For those of you that said you can tank it...
- by Zhon - at 2006.06.28 11:38:00
|
15. Hawk Worst AF - in Ships and Modules [original thread]
Edited by: Zhon on 28/06/2006 06:42:38 (All comments are in Af vs Af Combat) Just for the record I have all of the missiles skills to 5. Ok the new changes to the Hawk were a step in the right direction. I love the idea of a Missleboat AF....
- by Zhon - at 2006.06.28 06:42:00
|
16. Petition - The Stealth Bomber Issue - in Ships and Modules [original thread]
/Signed ---------
- by Zhon - at 2006.06.24 02:44:00
|
17. Cloaking Devices - Local Chat - in Ships and Modules [original thread]
Originally by: Balklanac Pilots can remain cloaked in a system for a long period of time with no serious threat. If they were removed out of local as well that would be very imbalanced, as there wouldnt be a way of detecting a threat they...
- by Zhon - at 2006.06.21 05:43:00
|
18. Cloaking Devices - Local Chat - in Ships and Modules [original thread]
Well it makes covert ops pointless. Nothing that a t1 frigate in a deep safe couldnt acheive. Their function is not to be seen but CCP has an ingame feature that directly conflict with them. Plain and simle if you are cloaked there is no reaso...
- by Zhon - at 2006.06.21 02:17:00
|
19. Hawk- The Aftermath - in Ships and Modules [original thread]
Edited by: Zhon on 20/06/2006 23:38:49 Trust me it is EM. and dont use and active hardner because of cap issues. ---------
- by Zhon - at 2006.06.20 23:38:00
|
20. Hawk- The Aftermath - in Ships and Modules [original thread]
Edited by: Zhon on 20/06/2006 23:36:31 Edited by: Zhon on 20/06/2006 23:35:44 Magnetic Scattering is EM.... As for Tech 2 launchers I can use them, but I dont for 3 reasons. 1. They take more Power and CPU. 2. Precision is not my proble...
- by Zhon - at 2006.06.20 23:31:00
|
| Pages: [1] 2 3 4 5 |
| First page | Previous page | Next page | Last page |