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101. Issues remain with cosmic anamolies not despawning properly - in Test Server Feedback [original thread]
Have the prob in QXW-PV on Sisi. We started a test and wiped out the sigs on the first day... no respawn since. Being Xmas the guy who scanned m is away and we don't have the sigs atm and can't find them so no bug report at the moment. Kind of har...
- by ZiYauRen - at 2009.12.26 02:09:00
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102. Just Curious - in Science and Industry [original thread]
I'll do that when the holiday is over and i've got some time to keep track and they might actually answer . Doing a test on sisi atm as well and was wondering about the respawn on initial spawns for military upgrade. We wiped it all out on the fi...
- by ZiYauRen - at 2009.12.26 01:48:00
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103. Just Curious - in Science and Industry [original thread]
Had a thot and wondered if anyone could answer this question. I don't think it does... but moon mining can't contribute to the industrial indice for sov right? I imagine its' only belt ore that counts. Anyone know for sure?
- by ZiYauRen - at 2009.12.24 05:33:00
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104. Incompatible release - in Test Server Feedback [original thread]
Ok... for those who come in later i've found how to fix this tho it is a bit time consuming. Apparently this is resolved somewhat the same way as the old incompatible 'build' problem when they didn't releast the patch for a couple days. Put versi...
- by ZiYauRen - at 2009.12.20 02:47:00
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105. Incompatible release - in Test Server Feedback [original thread]
Edited by: ZiYauRen on 20/12/2009 00:00:46 Got the msg 'incompatible release' yesterday and it came up w/a msg after that saying no current patch was available for my version and asking me to dl the full version. Today I recopied, renamed, etc...
- by ZiYauRen - at 2009.12.19 23:44:00
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106. Eve Online Apocrypha 1.0.2 Patch Deployment Wednesday 25th March 2009 - in EVE Information Portal [original thread]
In relation to Greyscales' post... as I understand it we will have to track down every sig to find a wormhole now in a ws system and because of the 'tightness' of sigs this can be very time consuming ... even for those with very good skills like m...
- by ZiYauRen - at 2009.03.25 01:29:00
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107. Coalition For Cyno reform - in Player Features and Ideas Discussion [original thread]
signed/agreed
- by ZiYauRen - at 2009.03.17 00:03:00
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108. Probing For Towers - in Science and Industry [original thread]
The new probes are basically designed to hunt down cosmic anomalies and signatures... which are friggin huge compared to a pos and giving off way more clues to their existance and wherabout. Its' often not easy to nail down those... even with skil...
- by ZiYauRen - at 2009.03.15 03:57:00
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109. Known issues in Apocrypha - build 82390 - in Test Server Feedback [original thread]
Since Oneiromancer is reading this thread maybe he could shed some light on a few issues for those of us trapped in ws systems we don't wish to leave because we have pos testing, valid sigs to test, and other things to do that would be hard/imposs...
- by ZiYauRen - at 2009.02.28 16:48:00
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110. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
Launching a moon probe and then launching scan probes before the moon probe results are shown creates a series of graphics issues with the scanner interface/map and incapacitates most orders given to the probes. This can be worked around by storin...
- by ZiYauRen - at 2009.02.28 11:50:00
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111. Known issues in Apocrypha - build 82390 - in Test Server Feedback [original thread]
Launching a moon probe and then launching scan probes before the moon probe results are shown creates a series of graphics issues with the scanner interface/map and incapacitates most orders given to the probes. This can be worked around by storin...
- by ZiYauRen - at 2009.02.28 11:23:00
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112. Industry in w-space - in Science and Industry [original thread]
OK... flame me for some of what i'm about to say if u feel the urge. I won't be responding and don't care. My corp has been preparing for this... for over a year now... and based an alliance on it. We bet a long time ago that something like this h...
- by ZiYauRen - at 2009.02.27 16:13:00
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113. Feedback on Thursday's Sleeper fighting session - in Test Server Feedback [original thread]
Dev on page two of this thread remarked on the cap thing. Also we noticed an 'upgraded' sleeper presence at all the anamolies w/in an hour or two after doing them. Is there an 'escalated presence' formula on that? They each had around eight cruis...
- by ZiYauRen - at 2009.02.23 15:02:00
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114. Feedback on Thursday's Sleeper fighting session - in Test Server Feedback [original thread]
Since caps won't be allowed i'll ignore whats been said about fighting with those. Also... most of what has been said seems to be weak spawns compared to what we ran into. Three to five ships from strategic cruiser to drakes to various bs are what...
- by ZiYauRen - at 2009.02.23 10:09:00
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115. New Blog: More Queue Queue - in EVE Information Portal [original thread]
OK... dunno if this is a bug/glitch related to the queue feature or a prob w/the latest dt/patch/whatever... but I just logged into sisi and found I have zero skill points. After the patch yesterday I spent most of my time finding ways to work aro...
- by ZiYauRen - at 2009.02.19 11:57:00
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116. Cycle time for moon harvester array? - in Science and Industry [original thread]
I've looked several times and can't seem to find any info on how to determine the cycle time of a moon harvester array. Maybe i'm missing something but i've not used them before and just want to know what the cycle time is.
- by ZiYauRen - at 2008.11.29 11:43:00
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117. Probe result = Waypost? - in Missions & Complexes [original thread]
I've been exploring for awhile now and never saw this or have a clue what its about. Put out a multispectral. Back comes Radar... Magnetometric... and then 'Waypost'... Anybody know if this is a legit result or a glicth?
- by ZiYauRen - at 2008.07.04 10:59:00
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118. Secret Rogue Bases Anyone? - in Player Features and Ideas Discussion [original thread]
Would be a fun hide n seek and like I said... some brave souls w/hutzpa are needed. Another possibility is allowing a bp for warp gate that can be passworded and only good for one lock location. Possibly even designed to cloak 30 secs after use? K...
- by ZiYauRen - at 2008.01.11 18:18:00
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119. Secret Rogue Bases Anyone? - in Player Features and Ideas Discussion [original thread]
I was thinking along the lines of something even more simple that would require very little new gear. Just drop it in a dead zone. They already exist and if the place is immune to scans (once a scan inhibitor is placed) folks would have to fly aro...
- by ZiYauRen - at 2008.01.11 17:36:00
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120. Secret Rogue Bases Anyone? - in Player Features and Ideas Discussion [original thread]
Those are some of the other possibilities that crossed my mind as well. One of the things i'm curious about though is just how much of that could be done in the game with existing assets and minimal programming etc... And thx for the kudo too btw.
- by ZiYauRen - at 2008.01.11 14:46:00
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