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Thread Statistics | Show CCP posts - 4 post(s) |
Thurin Finjey
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Posted - 2009.03.24 23:25:00 -
[91]
Edited by: Thurin Finjey on 24/03/2009 23:25:58 I am disappointed that nothing is mentioned about all the missing turret sounds. If you zoom away from your ship, you here just nothing at all from your turrets. There are also no sounds from bullets, missles, explosions etc. that hit your ship when zoomed out. You cannot hear armor reppers, shield boosters and all that stuff, too. I hope this will be fixed soon since it takes away a lot of fun from the game if you cannot hear anything besides the jukebox ...
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Mara Rinn
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Posted - 2009.03.24 23:41:00 -
[92]
Originally by: Der Eisbaer I noticed some graphical glitches when the engines (better: its excaust) are/is rendered over some kind of nebula or inside of special mission environmentà
The engines' excaust isn't visible at all depending on the viewing angle. Except the part where it's rendered on top of the hull.
This happens with missile trails as well.
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NeoTheo
Dark Materials
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Posted - 2009.03.24 23:41:00 -
[93]
Originally by: Thurin Finjey Edited by: Thurin Finjey on 24/03/2009 23:25:58 I am disappointed that nothing is mentioned about all the missing turret sounds. If you zoom away from your ship, you here just nothing at all from your turrets. There are also no sounds from bullets, missles, explosions etc. that hit your ship when zoomed out. You cannot hear armor reppers, shield boosters and all that stuff, too. I hope this will be fixed soon since it takes away a lot of fun from the game if you cannot hear anything besides the jukebox ...
not how i would have put it, but yes this. sound needs attention.
rest of the patch looks promising, ;) m10 still got a way to go, bu this is certainly a step in teh right direction.
Dark Materials |
Rick Rothsar
Ghosts of Ragnarok True Reign
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Posted - 2009.03.25 00:07:00 -
[94]
Originally by: Zex Maxwell hmmm... you didn't fix the cyno effect.
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Hai Guys
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Posted - 2009.03.25 00:12:00 -
[95]
Please add the option back for the old fitting screen. New one is still terribad.
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Mecha Polcha
Cause of Crisis
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Posted - 2009.03.25 01:08:00 -
[96]
Can't find the System Map button anywhere... it used to be top right hand corner of the map window next to the Close button and neither one is there now.... To close the map I have been clicking the neocom map icon a second time. Hope this is not too late...
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ZiYauRen
Gallente RedShift Limited Sang Do Oligarchic Democracy
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Posted - 2009.03.25 01:29:00 -
[97]
In relation to Greyscales' post... as I understand it we will have to track down every sig to find a wormhole now in a ws system and because of the 'tightness' of sigs this can be very time consuming ... even for those with very good skills like myself. Here is the rub. On singularity testing and testing shortly after release it became obvious that a 'mid sized' or 'small' corp needed a dangerous system for safety and profit regarding pos ops in ws. So many deliberately set up in such a system.
These systems require probing through 3-6 systems to consistantly find a reasonably good hole for going on ks logistics and market runs. This can take days as it currently stands with the deep space probe as is. This change will make it virtually impossible to probe out good routes in anything remotely resembling a practical and pragmatic timeframe.
So I have a question for Greyscale and CCP. What do we do in the meantime with all the resources and people we have now placed in an untenable position based on both what you let us 'accept' as normal in sisi and after release? This probing for routes will now take weeks... if it can be done at all. We will be lucky to find anything other than a null hole into deep null space simply because most holes from dangerous systems only go there. This is even more unbalanced than your 'ds probe' problem. With the ds the time frame made it very hard... not complaining about that. Without its capacity the guys in ws dangerous are simply screwed. NO one has weeks to find a route in this game... if thats what you meant by possible you should have made it that hard in sisi and after release before we went there.
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SmokeyJones
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Posted - 2009.03.25 01:55:00 -
[98]
Do you know if Bug Report 75099 was fixed with update? Didnt receive any feedback about this issue, and i didn't find note for this.
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Grohalmatar
The Tuskers
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Posted - 2009.03.25 03:21:00 -
[99]
Originally by: Xialigan
Originally by: Arkady Sadik Any chance of ninjaing in a fix for the "directional scanner forgets sort order after a scan" bug? (Bug report #75275)
It's really, really, really annoying :-(
This. And the Scan window, make it SMALLER. As a Pvper, these are the only 2 fixes i'm looking after, and there are not planned. NOT IMPRESSED
This. And is there any chance that we are ever gonna be able to right click and have the option to show info for ships that show up in the directional scanner. I'm still hoping that the person who designed the new scanner just forgot to put it in there.
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Dirty Zeta
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Posted - 2009.03.25 03:50:00 -
[100]
Originally by: Jalum Krayal
The inner cluster of planets in Wormspace is maddening and frustrating. Anywhere from 10-45 signatures within 8au of each other, and no way to "progress" through them. This becomes a serious issue when you are in a wormspace and looking for a way out (even with a cov-ops specialist character).
It's not fun, and just about everyone who has had to do it has the same feedback.
This is so true , plz remove gravimetic from WH explo and let people warp to it from directionnal onboard scanner .
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newdok
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Posted - 2009.03.25 04:03:00 -
[101]
Question about a crash issue that was not mentioned in this thread or the patch notes.
My biggest problem in appocrypha right now is the graphics-card bug mentioned in http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1019330.
I was just wondering if i could get someone to tell me if its safe to let my computer near missions tomorrow?
Thanks!
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Thoram
Minmatar Twin Sun Syndicate
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Posted - 2009.03.25 04:11:00 -
[102]
when will you fix the issue with the orca?
specially. I have a corp member mining in a hulk and he fills directly to the orca corp hangar. At first, when a fresh warp in have been made the number indicating how much space I got left in the corp hangar is showing correctly, but if the orca pilot moves from the corp hangar to the orca cargohold, only the orca pilot sees the filled up bar dropping. not the corp member filling up the corp hangar.
The second issue with the Orca that I am having is that if I move things from the orca cargo to the orca corp hangar. the dispay for shield, armor and hull. cycles from 0-100% a few times. While this doesn't affect the actual strength, it is still a bit annoying seeing all of them drop to 0% and then quckly fill up to 100% strength in a second or so.
Please fix these issues. ----------------------------------------------- Recruiting manager. Contact me if you wish to join TSS or learn more about us. ----------------------------------------------- |
WheatGrass
Gallente Aliastra
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Posted - 2009.03.25 06:31:00 -
[103]
Thank you for the attention being given to *SOUND*.
A bazillion capsuleers can't be wrong... "....sound needs attention." -NeoTheo "I think what Michael Lyon was asking was: Many players, including myself, are unhappy with the change to proximity-based sound in Apocrypha. We feel that that game sounds are much too subtle or are missing entirely, since you can't hear them unless they happen right next to you. We feel this makes EVE Online a much less immersive (and in many cases, a less interesting) game." -Ichiro Sanchas "....unless u zoom in all the way in...." -Frank Lonehorn "....the whole sound system should be revised, it¦s utter crap at the moment." -Morphisat "I think he meant the real sound issues. Like the cracks and popping and worse l droping and cutting out of sounds. The you zoom out a little and all sounds pretty much turn off or are so quite you don't have sound. For many of us this is now two giant steps backswords the sound engine has taken. Lost hardware sound and now we get pops and dropping sound. Please re add the ability for sound acceleration,." -Pottsey "....and not go away based on distance so much." -Shar Antria "....what u should fix is the sound of the Weapons serious lack of volume in that department, better still Give us a slider to adjust the Volume of weapon Effects...." -Athena Maur "What about fixing the sound attenuation due to range and positioning?" -Razin "- I like the "muffled" sounds from a distance, but I think it needs to be moved further away so you get to hear sounds fully for longer otherwise things seem a bit quiet all round, que the mandatory reply of 'Eve has sound?'" -Hull Blaster (Emphasis mine) "Let the player decide if he wants a flat degree sound image or not." -Ugo Mnoguron "Sounds.......Like no explosion with wreck sounds. no gun sounds. Speaker popping." -Kentucky Smith "Like many others here I also have a problem with sound. I can¦t hear missile impacts on targets, only missiles that hit me. I also think that previous sound had more rawness and power to it. Example when you warped it would feel like the ship would be thorn apart. Sound contributed alot to that sensation." -Lester Fiends "....sometimes I won't hear my missiles Launching, or my turrets firing, or my friend's laser's pew-pewing." -Daftny Litchinova "ditto on the combat sound...." -Julia Minus
-Sorry, folks. CCP won't allow the full bazillion references. "It is better to keep your mouth shut and be thought a fool than to open it and remove all doubt." -Mark Twain |
Danger Es
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Posted - 2009.03.25 07:32:00 -
[104]
Originally by: newdok Question about a crash issue that was not mentioned in this thread or the patch notes.
My biggest problem in appocrypha right now is the graphics-card bug mentioned in http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1019330.
I was just wondering if i could get someone to tell me if its safe to let my computer near missions tomorrow?
Thanks!
heh i was wondering that exact same thing... one of the GM's had told me that the fix would come in a patch that would be released hopefully sometime this week (this was said yesterday)... i hope something they did in the patch fixed it because i dont see any of it in the patch notes
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Hidden Snake
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Posted - 2009.03.25 07:35:00 -
[105]
Originally by: GyokZoli No missiles fix.
When will you fix the buggy missiles' flight time and damage??
ad to this STEALTH BOMBERS MUST BE FIXED!!!!!!!
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Miilla
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Posted - 2009.03.25 07:35:00 -
[106]
No audio fixes to the crappy audio system?
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Valtiatar
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Posted - 2009.03.25 08:11:00 -
[107]
*sigh* I'm disappointed that ccp didn't take the new audiosystem behind a barn and shoot it at dawn. Let's face it, old system worked way better than this new thing.. Another example of the all too typical ccp approach: nevermind fixing the core problems that has been complained for months/years even but instead focus making the game "cooler and moar awesome!1" by dabbling with something that has worked flawlessly before and in the process f*ck it up completely As someone posted on the forums (can't remember who), I think that ccp should stop putting more new content into the game before the current problems have been fixed. IMO the next expansion shouldn't introduce any new content but instead focus SOLELY on fixing the current mechanics and when it's done, THEN add more content. Just my 2cents.
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MILK Monk
Rytiri Lva R.U.R.
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Posted - 2009.03.25 09:13:00 -
[108]
Edited by: MILK Monk on 25/03/2009 09:15:54 Edited by: MILK Monk on 25/03/2009 09:13:21
Originally by: Akimi Fuji Edited by: Akimi Fuji on 24/03/2009 16:28:56 Please CCP bring back the option to not load the station environments. I often go AFK for a couple hours while sitting inside the stations. When I return if that option is not disabled my graphics card has turned into a mini thermo nuclear reactor. We really need that option brought back or fix the issue with the graphics in the stations to prevent our graphics cards from melting down.
there is a setting in graphic setting called something like "interval" with options -imediate -default - one ... etc.
if you switch from imediate to default, then it could help (it does for me) while it limits your fps (approx. 40 for me) to half it is still MUCH better than incredible loud cooling fan on graphic card. Actualy I would very much appretiate to disable station enviroment at all. I hate those moving lights, sounds in station etc... it is just annoying for me now... sadly not possible :( __________________________________ I do it myyyy wayyyy... Milky Way. |
Clio RS
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Posted - 2009.03.25 09:19:00 -
[109]
Originally by: Rynlam
Originally by: Qual Nothing about fixing the skill queue bug? Loosing training due to next skill not actually starting is getting REALLY old, REALLY fast.
If you have troubble reproducing try this:
1) Set a skill over 24h long. Wait until less than 24h remain. Add a new skill to the end of the queue which is also longer than 24h. 2) Log out. (To prove that the server understands what you have asked it, log into a freshly installed client and see that indeed you have a skill in queue. It will tell you that it has. Alas no chaching problem. It really HAS teh skill in queue.) 3) Wait until the new skill should have started. 4) Log on and marvel at how the skill is NOT training anyways...
Originally by: Xailia * You can now add skills to the training queue that will complete after the 24-hour limit. This change means that skills can be queued up to 23 hours and 59 minutes, with the final skill added bringing the queue to the maximum limit.
Sounds like the UI currently displays it but doesn't actually allow it.
Funny, I've trained 24h+ skills and kept tacking things on to the end as soon as the total was under 24h since the queue was implemented, with no problems.
Very strange indeed. I also have no problems what so ever with this. I can perfectly add up to 24h with the last skill training being a long one. Training is not interrupted ;-)
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Cloudcobra
Caldari Caldari Provisions
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Posted - 2009.03.25 09:47:00 -
[110]
Originally by: Mecha Polcha Can't find the System Map button anywhere... it used to be top right hand corner of the map window next to the Close button and neither one is there now.... To close the map I have been clicking the neocom map icon a second time. Hope this is not too late...
In the world map control panel between close map and un/flatten map there is a button named Toggle Map, it will switch between System and Universe ------------------------------- Who dares wins |
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Dariah Stardweller
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Posted - 2009.03.25 09:48:00 -
[111]
Originally by: Valtiatar
As someone posted on the forums (can't remember who), I think that ccp should stop putting more new content into the game before the current problems have been fixed.
Hear hear! Thinking of launching an Assembly Hall thread on that issue.
Oh, from the patch notes I could not make up if they are going to fix the map issue where you have it set to "show pilots in space last 30 minutes" or something like that and you hover your pointer over the system you want the info on and the client selects a system 3 jumps away instead of the one your mouse pointer is actually hovering over
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Fennicus
Amarr Mentis Fidelis
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Posted - 2009.03.25 09:53:00 -
[112]
Edited by: Fennicus on 25/03/2009 09:54:33 How are fixes to old stuff coming along, like drones attacking what they want sometimes (circa 2008) and module timers becoming desynced?
And newer problems you must know about, like dodgy tractor beams and the overview often not updating distances when in map/scan mode?
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Br41n
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Posted - 2009.03.25 09:57:00 -
[113]
Originally by: Lady Carcajou
I am not seeing any fixes for chastrophic crashes!! I am still crashing back to desktop...I have sent my Logserver suff to a GM, I've upgraded to the greatest and latest drivers (totally did not work) I've watched a state of the art computer crash after 5-8 mins of running EVE, thus making the OS very unstable...Come on guys fix this please...I'd like to be able to stay online constantly....
Don't blame CCP for your crappy computer, state of the art usually means they grabbed all the "best components" which cause a hell load of problems with eachother.
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Ervol Libra
Amarr Pinky and the Brain corp
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Posted - 2009.03.25 10:03:00 -
[114]
Originally by: Julia Minus Stations still look like garbage in minntar space.
Thay are made of garbage with ductape so thats intended
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Breen Salak
Caldari FriendlyFiends
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Posted - 2009.03.25 10:17:00 -
[115]
In regard to the Skill Queue, my one gripe outside of what the patch is fixing is the fact that you can't queue skills that have a pre-requisite that's in your skill queue. At the moment I have Spaceship Command V training which completes at 0737 GMT tomorrow. I want to queue Advanced Spaceship Command to run after the current skill is completed, but I'm not allowed to because I haven't finished training the pre-requisite. I'm faced with a choice 1) Log on at 0737 GMT to switch them manually, or 2) Queue a different skill it wil allow me to do. Surely it must be possible to incorporate this whereby a skill trains if you have the pre-requisite planned prior already, or that the queue stops training or switches to the next item in your queue if the pre-requisite skills aren't in place?
As it stands it's the same as pre-Apocrypha. Is this likely to get fixed?
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Thaledred
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Posted - 2009.03.25 10:28:00 -
[116]
Edited by: Thaledred on 25/03/2009 10:31:19 I'm just very unhappy with the new explosions, most of them look really crappy.
A very good example is the station in the mission "Lights Out lvl 3". If you blow up the station the explosion is just boring, it looked by far better pre Apocrypha.
Or if you just destroy ships (be it frigattes, cruisers, battleships or whatever), all look the same. No flashing the screen anymore. Explosions look very simple now.
Oh yeah, sound is bad of course :p
Another thing that bothers me since many years are the Planets, most of them look just really bad.
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Draco Argen
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Posted - 2009.03.25 10:30:00 -
[117]
Originally by: JSquared
Quote: We need a way to ID, filter and keep up with sites we have already found and decided we are not interested in, while we continue to scan down the rest of the system and ID each contact and/or a way to ID every (or most) contacts in the system and then focus on the ones we desire.. rather then taking 3-5 mins per contact just to know what it is.
/signed signed and signed Regardless of the DSP change, Unique Identification of signals would dramatically improve scanning in W-Space or busy any clustered signals. That and a need to see what type a given signal is sooner in the process, to allow you to throw away the result. Personally by the time i know is a gravimetric i may as well finish scanning or i wont know where the dam thing was, and would likely scan it down again. Beside from 25% strength to 100% is a relatively small percentage of my total scanning time.
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Narfas Deteis
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Posted - 2009.03.25 11:36:00 -
[118]
Originally by: CCP Greyscale The deep space probe was unintentionally given too much strength in the initial release - as it is there's very little reason to use combat probes when you have access to the deep space probes. The deep space probe was always intended to fill the slot used by the Observator - high skill requirements, useful mainly for running down deep space sites (hence the name). It was not intended to replace the Multispec's functionality, or to obsolete the combat probes. As such, this is a fairly straightforward fix.
Good. So, please give us any reason for skilling Astro on 5. Or for training any exploration skill above 1.
Originally by: CCP Greyscale That said, we're aware of how they're being used currently, we understand the concern about site counts in W-space in particular, and we're working on changes to address this which should turn up in the next patch. I'm not going to give details here because we're still finalizing stuff, but it's being addressed.
So, exploration should be even easier and more noob friendly, right? Understood.
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.03.25 11:39:00 -
[119]
Quote: Declining a mission will no longer automatically result in an offer of a new mission.
Hurrah \o/
Let My People Go |
End User
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Posted - 2009.03.25 11:45:00 -
[120]
Originally by: Pryde Tan You mean the t3 sgips of which I have yet to see one? Ah yeah those ships. Really has one been spotted yet. :P
I know someone who has 1/4 of one :P
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