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Thread Statistics | Show CCP posts - 4 post(s) |
Buckaroo Kamakazee
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Posted - 2009.03.25 17:59:00 -
[151]
Originally by: Doktor Feeelgoood If only the above two posters actually read the patch notes, they'd know that they are turning down the volume of all station background noises.. :(
And if you actually read their posts you would see that they want the sound in stations eliminated, not just turned down. It serves no purpose in the game than to suck bandwith.
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Illectroculus Defined
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Posted - 2009.03.25 18:46:00 -
[152]
Quote: The ice harvester was incorrectly using the strip miner effects. It will now display the correct effect.
Hallelujah!
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Anerlith
Caldari Trade Consortium Initiative Associates
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Posted - 2009.03.25 19:36:00 -
[153]
Is there any information about how big this patch will be to download? Is it going to be in the MB or GB?
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warsp
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Posted - 2009.03.25 20:24:00 -
[154]
is the sever up????????????? keep geting bad url or not online. I know I'm online what going on? is says 45k on why cant I get on? Was working fine 12 hrs ago last time I loged on.
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Comander Brenni
Kraktech Industries
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Posted - 2009.03.25 21:05:00 -
[155]
Dear CCP Navigator I have to say eve is getting better and better, having said that I voud like to remarc on a small issue whit the apocrypha patch; exploration used to take a specialist character and ship... Now i can probe out almoust anything in a basic badger II... Now that is just wrong Nerf the probing as theis new system totaly ruins all the trainig and isk spent on beeing able to probe, Probe lauchers is spesialist eq. and shoud only be put on a ship that is intended for the task. forgive my poor typing and bad spelling
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Aldarica
Spinal Discipline
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Posted - 2009.03.25 22:58:00 -
[156]
Edited by: Aldarica on 25/03/2009 23:03:11
Originally by: Valtiatar Edited by: Valtiatar on 25/03/2009 12:28:13 Edited by: Valtiatar on 25/03/2009 12:27:17 Hate to be the whiner but seriously, is there something what is actually BETTER after Apocrypha?
My list for things went worse:
Sounds: WHAT sounds? Effects: Too much copy-paste effects (seriously, one programmer came up with a cool globular effect what is then applied to EVERYTHING?) Large artillery seems like a pp-gun, in my mind when you fire a 1400mm (or 1200mm) artillery, it would be a huge muzzleblast, now it's pathethic puff of smoke and "pfft". Warp animation: Old was better POS shield: see above and copy-paste globular effect with epilepsia-inducing animation. Jump animation: see copy-paste globular effect. New fitting window: old was more easy to use and more readable (granted, depends from the person), so much wasted space and usability went out of the window. Oh, and did I mention the sound?
All of these ^^
Also adding to my list from the second page of this thread: - Stasis web: another one copy/pasted ripple effect; - Missing trails from ship engines; - general idea for new shild boost animation might be good but it is somewhat broken and certainly "weak" (sadly, like most of the new effects are): sometimes nothing is happening for several minutes; then sudenly something like surface electric charge appears for a very shot period of time, and with lot of animation frames missing; do I have to say that the old effect was better?
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Enma Sylphide
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Posted - 2009.03.26 03:37:00 -
[157]
Dislike current sound system. Combat in EVE is pretty quiet (except the BGM) most of the time unless you zoom real close to your ship and have your screen shakes violently nonstop when being bombarded with missile rain. Also please bring back the gun recoil animation, or at least a choice to enable it.
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Hans Rex
Gallente Federation of Traders and Miners
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Posted - 2009.03.26 04:00:00 -
[158]
Originally by: Tasloi Agree with the ton of other people regarding the falloff distance/muffled sounds issue. This needs to be fixed asap. Correct me if i'm wrong but I haven't even seen an acknowledgement that this is being worked on at all which is worrying to say the least.
Sadly I'm almost laughing. I've been on test for weeks. Wait till you "hear" the next patch. The sound fall off has actually been REDUCED. Anything farther than 5km zoom from your ship is met with dead silence. So keep those market windows and star maps off, if you want to know if you've been blown from the sky.
The game sounds now are: Sound of jump gate, sound of warp, wind in space, Aurora's voice, and station sounds. Period. That is all. (Unless of course you play at max zoom.)
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Ehronn
Caldari Nutz N Boltz Skunk-Works
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Posted - 2009.03.26 04:15:00 -
[159]
I hope the drone bug is fixed.
Problem clicking return to drone bay while drones are out, a lot of times 2 or 3 may return the others will become abandoned and only way to get them back is to manually fly to them and scoop them back into drone bay.
has been happening quite a lot since the expansion.
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Dysfunctional Playground |
Marion Iceek
Caldari Ore and More
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Posted - 2009.03.26 06:27:00 -
[160]
Originally by: Buckaroo Kamakazee
Originally by: Doktor Feeelgoood If only the above two posters actually read the patch notes, they'd know that they are turning down the volume of all station background noises.. :(
And if you actually read their posts you would see that they want the sound in stations eliminated, not just turned down. It serves no purpose in the game than to suck bandwith.
And if you actually had the slightest clue about how stuff works, you'd know that a sound which is stored on your machine certainly doesn't 'suck bandwith' when being played...
Oh and yeah, bring back the old sound system or fix this garbage - I'm getting sick of hearing nothing as soon as I zoom out slightly when running missions. :/
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PJRiddick
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Posted - 2009.03.26 10:53:00 -
[161]
>>>>PONG<<<<,...here in come! -=+>xXx<+=-
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Blackcamper
Gallente Corax.
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Posted - 2009.03.26 11:13:00 -
[162]
Edited by: Blackcamper on 26/03/2009 11:16:15 Hallo CCP.
When probing.. to many dam WH's and it like you have taking all ded plex's away. and ship probing. now in the old system you had a small chance to find ship on safespots, in the new system is so slow and the way you have to move the probes to ships and plex's is the same way but.. if a ships moves just 5Au you can start all over one's more. make ship probing easy'er then it is ore go back to the old system on ship probing but the new system work fine for DED plex and WH, but not for ship's..
ohh PLZ!!!!!!! bring back that you can right klik in the solersystem map and warp to your safespots. PLZ!!!!!!!!!!!
Hope to here for you ccp
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Open Graves
Hidden Agenda Deep Space Engineering
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Posted - 2009.03.26 11:37:00 -
[163]
Originally by: Erimenes Edited by: Erimenes on 24/03/2009 15:07:02 I was interested to see this one:
"Updated the capital ship collision mechanic to lessen bumping issues currently being experienced by some players"
I recently lost a carrier due to excessive bumpage, but just put it down to experience and bought another. If, however, there has been an issue [read: bug], then I might try a reimbursement petition. Can anyone from CCP provide a bit more information about this one, and whether such a petition is likely to be worth the effort?
Loc.
Edit: How many more times is the forum going to forget who I am!!!? This is Loc Maythan - Erimines is just a throw away alt that I have not got round to throwing away yet! I will terminate the alt to stop this from happening again.
I didn't loose any ships, but many times when in my freighter I hit warp to 0 to get to a gate and it bounces 16km off the gate. Kinda defeats the purpose of warp to 0. Hope this straightens that out.
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tekpede
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Posted - 2009.03.26 11:58:00 -
[164]
I agree with 1 poster. The scan results management in wormholes is frustrating. I have seen 45 results and there is no way to manage them.
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Bucky Bites
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Posted - 2009.03.26 12:05:00 -
[165]
Originally by: Morra Dagen
Also some times when passing a gate, the data in the overview is mostly the same 3 jumps down the path.
You can get round this by double clicking the overview bar to minimize, then double click again. This seems to refresh the overview. |
Buckaroo Kamakazee
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Posted - 2009.03.26 12:08:00 -
[166]
Originally by: Marion Iceek
Originally by: Buckaroo Kamakazee
Originally by: Doktor Feeelgoood If only the above two posters actually read the patch notes, they'd know that they are turning down the volume of all station background noises.. :(
And if you actually read their posts you would see that they want the sound in stations eliminated, not just turned down. It serves no purpose in the game than to suck bandwith.
And if you actually had the slightest clue about how stuff works, you'd know that a sound which is stored on your machine certainly doesn't 'suck bandwith' when being played...
Oh and yeah, bring back the old sound system or fix this garbage - I'm getting sick of hearing nothing as soon as I zoom out slightly when running missions. :/
And if you weren't a complete moron, you would know that it doesn't matter. You would know that the point a lot of us are making is that station sounds are a useless feature and should be removed.
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Beshkim
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Posted - 2009.03.26 12:10:00 -
[167]
It's is amazing how there is always extended down time on my day off work! I would just like to say that CCP does a great job in keepeing this game fresh and exciting. It is a great game.
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Julia Minus
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Posted - 2009.03.26 12:14:00 -
[168]
Edited by: Julia Minus on 26/03/2009 12:16:00 Connection failed after download.... Cluster is not accepting them.
Must... have my (nervous ticks) eve (ticks again) fix...
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Maglorre
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Posted - 2009.03.26 12:32:00 -
[169]
Auto patcher FINALLY seems to work correctly under Vista with a non-admin user (obviously need to put in your admin password).
HOORAY !
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Myrjin
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Posted - 2009.03.26 12:39:00 -
[170]
"The BITS Service is disabled. Please use manual download"
But there is no manual download :(
/eve addict eye twitch
:)
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Bone Chu
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Posted - 2009.03.26 12:43:00 -
[171]
gaarghh
downloading at 7000bytes/sec on a 24M/1M connection
Good job and thanks CCP for keeping it fresh
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Sunorc
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Posted - 2009.03.26 12:44:00 -
[172]
I don't mind the extended DT from time to time, or even the glitches (that tend to be fixed rather quickly). What I want is to see the launchers that I add to my ships. You have rails, hybrids and lasers visible why not the launchers? Now the drake looks like it has launchers even when nothing is on it yet no other ship has anything that looks like a launcher is on it. Missiles look to be coming from just about anywhere on the ship. Tractor beams and salvage effects are the same. Add something that shows launchers and such.
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Dhonner
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Posted - 2009.03.26 12:46:00 -
[173]
Yay..they made the warp a bumpy ride again :)
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CCP Navigator
C C P
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Posted - 2009.03.26 12:52:00 -
[174]
Thread locked.
Please use EVE Online Apocrypha 1.0.2 Issues thread. or EVE Online Apocrypha 1.0.2 Feedback thread for further comments.
Thank you.
Navigator Senior Community Representative CCP Games, Create a petition on a forum issue. |
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