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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Ab Tallen
Jericho Fraction The Star Fraction
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Posted - 2009.03.25 11:49:00 -
[121]
Quote: Fixed an issue that would cause a "100%" scan result to leave you off grid from the actual site.
\o/ yay! That one was about to drive me mad.
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Alexander Kisiko
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Posted - 2009.03.25 11:52:00 -
[122]
Originally by: Hai Guys Please add the option back for the old fitting screen. New one is still terribad.
Or at least give us the option to remove the second ship. Why can't we have the one shown to us in the Devblog? Having a 3D 'In-Space' Model of my ship in the fitting screen is cool, but the wing of my ship poking out behind the screen ruins the effect somewhat.
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Raven Six
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Posted - 2009.03.25 11:53:00 -
[123]
I has been said a thousand times already but I have to concur once more:
Please bring back the old sound mechanics. It really contributed to the action and immersion. Fighting an all-out battle whilst hearing nothing but chill-out jukebox music isn't really turning me on!
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Virnex
Minmatar
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Posted - 2009.03.25 11:55:00 -
[124]
Originally by: Raven Six I has been said a thousand times already but I have to concur once more:
Please bring back the old sound mechanics. It really contributed to the action and immersion. Fighting an all-out battle whilst hearing nothing but chill-out jukebox music isn't really turning me on!
Seconded, in fact we ALL have joined to the "EVE has sound?" -category nowadays, thanks to the new f*cked-up sound mechanics 
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Psihius
Caldari Atomic Scrapyard
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Posted - 2009.03.25 11:58:00 -
[125]
Edited by: Psihius on 25/03/2009 12:06:25 Signed for crappy ship and structure explosions. Old one's where fr more better - loking like explosions and not like a child-drawn sun. Explosion of a POS was epic before. Yesterday we blown up a Large POS and what? A tiny puf?! WTF? POS blown up screenshot is this an explosion or a child drawn sun? I was drawing such things when I was a child!
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Morra Dagen
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Posted - 2009.03.25 12:00:00 -
[126]
Will the Overview be fixed, I hate lossing ships in missions as they get warp scrambled and I have no idea by who as the ships does not turn up in the overview.. Same goes for wrecks some time. have to rightclick in space on wreck and choose "remove from overview", then rightclick again to choose "add to overview" to be able to see them.
Also some times when passing a gate, the data in the overview is mostly the same 3 jumps down the path.
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Reno Shinra
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Posted - 2009.03.25 12:03:00 -
[127]
They wont fix Sound as they feel there is nothing wrong with it. take for instance warping into a mission - the ships closing in on you , you wait with batted breath as the battle begins , you target you fire and your greeted with ............ silence
Come on CCP fix the sounds, My imagination good but not that good.
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PJRiddick
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Posted - 2009.03.25 12:21:00 -
[128]
ya know,...i like some of the improvements but now when im in a mission, i tend tomake all the sounds myself,... "BANG" "BOOM" "FIZZEL" "POP! "AAaaaAAaaaaAAaaaa,....IM DIEING!,.....AGAIN!"
>SNICKER< -=+>XxX<+=- >RID****<
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Valtiatar
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Posted - 2009.03.25 12:24:00 -
[129]
Hate to be the whiner but seriously, what is actually BETTER after Apocrypha?
Sounds: WHAT sounds? Effects: Too much copy-paste effects (seriously, one programmer came up with a cool globular effect what is then applied to EVERYTHING?) Large artillery seems like a pp-gun, in my mind when you fire a 1400mm (or 1200mm) artillery, it would be a huge muzzleblast, now it's pathethic puff of smoke and "pfft". Warp animation: Old was better POS shield: see above Jump animation: see copy-paste globular effect. New fitting window: old was more easy to use and more readable (granted, depends from the person) Oh, and did I mention the sound?
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Markie Mark
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Posted - 2009.03.25 12:29:00 -
[130]
It would be nice if CCP came out with a statement along the lines of - "okay we admit we screwed up the sounds but we've heard your complaints and we're going to fix it".
somehow I can see them admitting they screwed up, they are so proud of their new release.
I might as well play with the sound muted for all the effects I get to hear
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PJRiddick
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Posted - 2009.03.25 12:33:00 -
[131]
CCP admit to a mistake or a screw up,...common!
ya know if they did,...it would only prove that they were human. -=+>xXx<+=-
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BobsHobNuts
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Posted - 2009.03.25 12:48:00 -
[132]
BRING BACK THE OLD JUMP EFFECTS!!!
jumping cap ships is no fun anymore - before i use to turn the sound up loud and just loved it each time i jumped.
now its boring - not cool CCP!!
even make a jump cap ship jump effects
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Buckaroo Kamakazee
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Posted - 2009.03.25 13:13:00 -
[133]
Originally by: CCP Navigator
Originally by: Michayel Lyon Nothing about sound?
* The volume of the background sounds in the hanger has been reduced. * The sound volume for acceleration gates has been turned down a little.
What about the other major sound issues like no explosion or missile sounds unless you are zoomed in on your ship? Also, why is there even sounds for the hanger? What purpose, other than a bandwith sucker, does it serve? At least give us the option to turn off that useless sound.
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.03.25 13:22:00 -
[134]
so, about those cyno effects?
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Earthican
Minmatar DARKFELL EXCURSIONS
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Posted - 2009.03.25 14:07:00 -
[135]
Many players really are unhappy with the current sound in Eve especially the way it fades out completely, myself included. There may be one or two that actually like it.
There is a solution that will make everyone happy (except that one guy) give players more control over the sounds, especially the fade distance. We really do know what the perfect setting is for our system and personal preferences.
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Eraggan Sadarr
Phoenix Tribe
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Posted - 2009.03.25 14:31:00 -
[136]
Originally by: Buckaroo Kamakazee
Originally by: CCP Navigator
Originally by: Michayel Lyon Nothing about sound?
* The volume of the background sounds in the hanger has been reduced. * The sound volume for acceleration gates has been turned down a little.
What about the other major sound issues like no explosion or missile sounds unless you are zoomed in on your ship? Also, why is there even sounds for the hanger? What purpose, other than a bandwith sucker, does it serve? At least give us the option to turn off that useless sound.
Agree: sounds in hangar is just annoying, especially if you are running several accounts. Either make it like the explosion sounds now, where if you zoom out it fades away. or make it optional!
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durazell
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Posted - 2009.03.25 14:43:00 -
[137]
It must be clear to everyone by now, that the newly applied Apocrypha sound picture has raised a lot of speculation. 1/3 of the posts in this thread is sound related. At first I believed that the lack/reduction of sound from missile explosions upon impact, as well as specific modules not generating a sound anymore (target painter, eccm omni etc) were an issue related to my sound hardware. Messing around in my sound settings, downloading latest drivers etc has changed NOTHING. All of my different games generates the exact same intended sound as before (just like eve !!)
SO lets have some clarification CCP!
Its just not optimal that players try to "fix" sound issues, if there aren't any !!!
Is it fully intended and a part of the new Apocrypha sound experience, that most of all missile impacts don't generate a juicy pop, but just a quiet explosion followed by an instant cam reset ?
I remember many patches ago, that CCP stated, that they had made a camera delay. The idea was to reward both the player and programmer. Yes the programmer, because having put a lot work in designing those graphics/sounds sort of suggested, that players should see/hear it as well! So when you popped a target, the cam delay allowed you to see and hear the pop from cam position (when explosion ended cam was reset).
What happened to this great feature (candy for ear and eye) ?
"Fixed the Assets window to correctly display your assets when it is set to solar system"
Its not working for me. Assets/solar system still displays several systems even if I choose only to display current system.
Finally: Rome was not build in one day :) and overall i think CCP has done well implementing apocrypha out phasing the classic client.
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Tasloi
Gallente
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Posted - 2009.03.25 14:46:00 -
[138]
Agree with the ton of other people regarding the falloff distance/muffled sounds issue. This needs to be fixed asap. Correct me if i'm wrong but I haven't even seen an acknowledgement that this is being worked on at all which is worrying to say the least. |

Cyberus
Caldari Final Destination. Scalar Federation
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Posted - 2009.03.25 15:29:00 -
[139]
Edited by: Cyberus on 25/03/2009 15:30:42
Originally by: CCP Greyscale The deep space probe was unintentionally given too much strength in the initial release - as it is there's very little reason to use combat probes when you have access to the deep space probes. The deep space probe was always intended to fill the slot used by the Observator - high skill requirements, useful mainly for running down deep space sites (hence the name). It was not intended to replace the Multispec's functionality, or to obsolete the combat probes. As such, this is a fairly straightforward fix.
That said, we're aware of how they're being used currently, we understand the concern about site counts in W-space in particular, and we're working on changes to address this which should turn up in the next patch. I'm not going to give details here because we're still finalizing stuff, but it's being addressed.
While all this new stuff is cool i still hope that you guys will never run an restarant because not much clients will actualy accept when you will bring them unfinished steaks on plates and fortunaly you will end up by closing your business.
You CCP are just lucky bunch of bastards who is extremly lucky that you have so patient community who still love this game ( do not matter how broken or unfinished it is ) and still wait and hope that you will fix it.
There is no more what i can say at this given moment, even though you have done an awesome job on this Apochripha you are still fail to release accepteble content.
===== * Your signature file is broken. Please use one that will display - Fallout |

Raven Six
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Posted - 2009.03.25 15:38:00 -
[140]
Oh, and I'm still waiting for those fixed module activation timers! Adding new features which don't get fixed in months and thus aren't used don't really qualify as "new features", now do they?
I hope the best! 
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Skulldara
Gallente PRO Space Hunters HUNTER'S BROTHERHOOD
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Posted - 2009.03.25 15:51:00 -
[141]
Originally by: Isabella Strauss
Originally by: Rynlam
Funny, I've trained 24h+ skills and kept tacking things on to the end as soon as the total was under 24h since the queue was implemented, with no problems.
Same here. Everything works like a charm, and has always
Its happened to me, twice. With two separate characters. However, on both of my characters the training stopped after finishing a level 5 skill. I had waited until the level 5 skill had less than 24 hours remaining and then both times queued another skill afterword. When I logged back into the client, it shows nothing in the queue even though I know I set a new skill and EVEMon showed the new skill was training.
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Gordon Colt
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Posted - 2009.03.25 15:54:00 -
[142]
aww 
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Lucy Lou
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Posted - 2009.03.25 16:08:00 -
[143]
Originally by: Cyberus Edited by: Cyberus on 25/03/2009 15:30:42
Originally by: CCP Greyscale The deep space probe was unintentionally given too much strength in the initial release - as it is there's very little reason to use combat probes when you have access to the deep space probes. The deep space probe was always intended to fill the slot used by the Observator - high skill requirements, useful mainly for running down deep space sites (hence the name). It was not intended to replace the Multispec's functionality, or to obsolete the combat probes. As such, this is a fairly straightforward fix.
That said, we're aware of how they're being used currently, we understand the concern about site counts in W-space in particular, and we're working on changes to address this which should turn up in the next patch. I'm not going to give details here because we're still finalizing stuff, but it's being addressed.
While all this new stuff is cool i still hope that you guys will never run an restarant because not much clients will actualy accept when you will bring them unfinished steaks on plates and fortunaly you will end up by closing your business.
You CCP are just lucky bunch of bastards who is extremly lucky that you have so patient community who still love this game ( do not matter how broken or unfinished it is ) and still wait and hope that you will fix it.
There is no more what i can say at this given moment, even though you have done an awesome job on this Apochripha you are still fail to release accepteble content.
Go play WoW if you want complete updates.
Oh yeah you have to pay for every update with Blizzard.
You should be thanking CCP for providing these updates and not charging you for access to T2 and T3 items. They could have even made wormholes that would only let in Wrath of The Licky Licky King subscribers through them :)
Thanx CCP, I for one think your Grrrrrrrr8
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Gordon Colt
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Posted - 2009.03.25 16:10:00 -
[144]
Please make possible to shut down that ugly howl in the AmarrsĘ stations 
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Skulldara
Gallente PRO Space Hunters HUNTER'S BROTHERHOOD
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Posted - 2009.03.25 16:13:00 -
[145]
Edited by: Skulldara on 25/03/2009 16:14:39
Originally by: Gordon Colt Please make possible to shut down that ugly howl in the AmarrsĘ stations 
And that awful noise that sounds like someone blew an air lock and venting atmosphere into space in all the Caldari stations.
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Doktor Feeelgoood
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Posted - 2009.03.25 17:11:00 -
[146]
If only the above two posters actually read the patch notes, they'd know that they are turning down the volume of all station background noises.. :(
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Cyberus
Caldari Final Destination. Scalar Federation
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Posted - 2009.03.25 17:36:00 -
[147]
Edited by: Cyberus on 25/03/2009 17:37:09
Originally by: Lucy Lou
Originally by: Cyberus Edited by: Cyberus on 25/03/2009 15:30:42
Originally by: CCP Greyscale The deep space probe was unintentionally given too much strength in the initial release - as it is there's very little reason to use combat probes when you have access to the deep space probes. The deep space probe was always intended to fill the slot used by the Observator - high skill requirements, useful mainly for running down deep space sites (hence the name). It was not intended to replace the Multispec's functionality, or to obsolete the combat probes. As such, this is a fairly straightforward fix.
That said, we're aware of how they're being used currently, we understand the concern about site counts in W-space in particular, and we're working on changes to address this which should turn up in the next patch. I'm not going to give details here because we're still finalizing stuff, but it's being addressed.
While all this new stuff is cool i still hope that you guys will never run an restarant because not much clients will actualy accept when you will bring them unfinished steaks on plates and fortunaly you will end up by closing your business.
You CCP are just lucky bunch of bastards who is extremly lucky that you have so patient community who still love this game ( do not matter how broken or unfinished it is ) and still wait and hope that you will fix it.
There is no more what i can say at this given moment, even though you have done an awesome job on this Apochripha you are still fail to release accepteble content.
Go play WoW if you want complete updates.
Oh yeah you have to pay for every update with Blizzard.
You should be thanking CCP for providing these updates and not charging you for access to T2 and T3 items. They could have even made wormholes that would only let in Wrath of The Licky Licky King subscribers through them :)
Thanx CCP, I for one think your Grrrrrrrr8
What you know about EVE? I have been playing this game since Beta and beleave me if they ever did try to charge they subscribers for the stuff they bring to us then probebly castor patch was the first and last one they ever made. So why you just go troll on some WOW forum by you self since you have complitely no clue where i was talking about.
Cyb.
Edit: I dont want they new stupid stuff so long they dont fix old ones they did bring ages ago... thats the whole freaking point. ===== * Your signature file is broken. Please use one that will display - Fallout |

PJRiddick
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Posted - 2009.03.25 17:50:00 -
[148]
I just trained up Torps, I love the way they go BOOM and splash,....the heavys are cool too,....I love the way the EM heavies splash. The sound for both are really cool too. scence the expantion i have noticed that the sound on the heavies have gone by the way and the torps are a bit quieter too,... Quiet honestly CCP,...you guys have nerfed a lot of things in this game over the past couple expantions,....hitpoints ,...ships,...guns,...and now the sound!,.... CRAP,....I should go back to "PONG" -=+>xXx<+=-
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PJRiddick
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Posted - 2009.03.25 17:51:00 -
[149]
Edited by: PJRid**** on 25/03/2009 17:51:46 OH,...And has anyone herd anything from CCP over the POS issue scence the update?
-=+>xXx<+=-
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Van Flyhight
Selectus Pravus Lupus
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Posted - 2009.03.25 17:59:00 -
[150]
Originally by: PJRid**** Edited by: PJRid**** on 25/03/2009 17:51:46 OH,...And has anyone herd anything from CCP over the POS issue scence the update?
-=+>xXx<+=-
You mean the POS ferrogel exploit? They gave us the final report before the expansion. There will be plenty of time for retribution; I cannot wait to get its hands on these psychotic zealots whose primary form of worship apparently takes place at the altar of orbital bombardment.
Cor |
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