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1. caldari research outpost vs large research pos - in Science and Industry [original thread]
what i was looking for was a solid incentive to place a researchoutpost. the only massive advantage i see atm is the reductiion on research time to 50 % with the highest upgrade. compared to 75 % at a pos lab. that could be a real good thing with...
- by arjun - at 2010.06.13 19:20:00
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2. caldari research outpost vs large research pos - in Science and Industry [original thread]
Edited by: arjun on 13/06/2010 17:57:26 under copying there is 10 slots (-30% time, -5% material) listed. what exactly would that material reduction mean? which material?
- by arjun - at 2010.06.13 17:57:00
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3. caldari research outpost vs large research pos - in Science and Industry [original thread]
yes thats an advantage. although highsec large pos owned by an alt corp can be made near invulnerable. and its not like the outpost ubgrades are not atackable or the station losable.
- by arjun - at 2010.06.13 10:57:00
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4. caldari research outpost vs large research pos - in Science and Industry [original thread]
could somebody please enlighten me about the advantages of a caldari research outpost versus a large pos that can accomodate up to 15 labs? i looked at the numbers but maybe i am missing something. slotnumber time bonus other bonus?
- by arjun - at 2010.06.13 09:44:00
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5. rights - in Science and Industry [original thread]
so lets say we want to hire a new producer/researcher/sales person. we are willing to give him some limited rights to produce and research at our 2 pos as well as his personal corpwallet acces. is there a way to prevent that new person from cance...
- by arjun - at 2010.04.28 17:40:00
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6. do the pos boni work as stated? - in Science and Industry [original thread]
i thought bonus is latin and masculinum. so the plural would be boni
- by arjun - at 2009.08.05 08:00:00
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7. do the pos boni work as stated? - in Science and Industry [original thread]
especially i am interested in the ew-boni given to the caldari towers. do they really cycle faster?
- by arjun - at 2009.08.05 05:59:00
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8. EVE-MEEP[2.4.2.0] Empyrean Age data, UI changes - in Science and Industry [original thread]
Edited by: arjun on 05/08/2009 05:24:06 2 suggestions i have a)in the reprocessing calculator in clude the drone alloy group of materials please. b) in the drop down selection window where u can select modules/items make it so, that u can defi...
- by arjun - at 2009.08.05 05:23:00
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9. Research Agent for A Re(search)tard? - in Science and Industry [original thread]
Edited by: arjun on 02/03/2007 02:16:57 bring your connection skill to 4 if u want to use up to 6 agents for research learn research project management. (if you are a combat char that might be a pain and maybe too much) look for a corp with se...
- by arjun - at 2007.03.02 02:19:00
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10. EVEMEEP - New Application! - in Science and Industry [original thread]
not working. the file is 11k large
- by arjun - at 2006.12.12 11:33:00
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11. EVEMEEP - New Application! - in Science and Industry [original thread]
Edited by: arjun on 11/12/2006 07:12:56 in the reprocess application i am missing the drone drops like dark compound. maybe i need to look harder or advise me where to find them for reprocess calculation
- by arjun - at 2006.12.11 07:09:00
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12. Please someone at CCP, who knows math help! (mobile lab problem) - in Science and Industry [original thread]
Edited by: arjun on 30/11/2006 10:17:25 exploiters get out of business or adapt. why should your labs run without fuel? ou guys abused it long enough you can easy run 3 labs on a small pos.
- by arjun - at 2006.11.30 10:16:00
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13. EVEMEEP - New Application! - in Science and Industry [original thread]
would be niceif the station standing in the reprocessing window would save itself.
- by arjun - at 2006.11.18 09:45:00
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14. corp blueprint tab in corp management window doesnt recognise some bpo - in Science and Industry [original thread]
i am remote researching with a pos and office in same system. the corp blueprint tab in corp management window doesnt recognise bpo which are still repackaged. is there a way to get around this?
- by arjun - at 2006.11.16 15:49:00
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15. EVEMEEP - New Application! - in Science and Industry [original thread]
Edited by: arjun on 14/11/2006 05:56:15 Edited by: arjun on 14/11/2006 05:44:33 Edited by: arjun on 14/11/2006 05:42:26 the drop down menue of the blueprints is still empty for me. is the resources folder not filled correctly? in my i...
- by arjun - at 2006.11.14 05:42:00
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16. EVEMEEP - New Application! - in Science and Industry [original thread]
Edited by: arjun on 14/11/2006 05:19:41 the drop down menu with the blueprints is emty for me. after selecting bp from inventory and then clicking graph: ************** Exception Text ************** System.NullReferenceException: Object refe...
- by arjun - at 2006.11.14 05:19:00
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17. Setup guide for a Small research POS? - in Science and Industry [original thread]
in highsec basically what thetis wrote. in high sec jammers are the best defence because there are no capitals.
- by arjun - at 2006.11.10 11:44:00
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18. No effect of two identical raw materials at a moon: bug or feature - in Science and Industry [original thread]
there were or are level 2 harvesters which in theory could harvest 2 amounts of the material. the however never materialised in the game yet
- by arjun - at 2006.11.10 11:38:00
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19. EVEMEEP - New Application! - in Science and Industry [original thread]
with ref ef 5 u can reach 99.5 % recycling output if u have 6.67 or more standing with the statuion owner (outpost different) for 100% u need scrapmetal reprocessing 1 (metallurgy 5)
- by arjun - at 2006.11.10 11:05:00
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20. EVEMEEP - New Application! - in Science and Industry [original thread]
It is working correctly. If you have 5s in all the skills, you will be able to produce at the perfect level. ME lovwers that perfect level even more, but you still produce at it. that is not true . all skills on 5 producing neutron bl...
- by arjun - at 2006.11.06 09:04:00
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