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41. NERF PIRATES ALREADY - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader All the "blow up the pirates and they'll stop blowing you up" requires every carebear pilot to have PvP training equivalent to a pirate's PvP training, in both skills and player abilities, in addition to w...
- by cytomatrix - at 2006.05.31 09:15:00
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42. InterBus Bus Service - in Player Features and Ideas Discussion [original thread]
Nice idea!!
- by cytomatrix - at 2006.05.31 08:27:00
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43. Audio Signature - in Player Features and Ideas Discussion [original thread]
Originally by: L4stMan Standing Dont know what you can do with it yet, but it would be cool to have someone sittin with his headset, concetrating on hearing subnoises in system.. So by the sound u can make out if its class, or numbers.. or...
- by cytomatrix - at 2006.05.30 12:53:00
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44. T2 Ships Forbidden in Empire? - in Player Features and Ideas Discussion [original thread]
Originally by: Packtu'sa Edited by: Packtu''sa on 30/05/2006 04:47:26 Originally by: paulcdb you know, i'm really surprised no alliance has stood up yet to say: 'right, were going to be the next faction... ' and open up it's ...
- by cytomatrix - at 2006.05.30 08:46:00
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45. T2 Ships Forbidden in Empire? - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader I worded the OP poorly. I should have put more emphasis on teh last two lines. There's nothing to keep you from flying T2 ships in empire, or ratting in T2 ships in empire, or doing missions in T2 ships i...
- by cytomatrix - at 2006.05.29 21:28:00
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46. Snowballs - in Player Features and Ideas Discussion [original thread]
a paintball gun?
- by cytomatrix - at 2006.05.28 12:15:00
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47. Spec Ops Cloak And the Stealth Bomber yet Another Waky idea. - in Player Features and Ideas Discussion [original thread]
That is stupid. Eve != RL.
- by cytomatrix - at 2006.05.28 12:08:00
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48. No Topic - in Player Features and Ideas Discussion [original thread]
Originally by: Traeon I'm afraid, but you can't learn everything in Eve. There's far too many skills out. I've heard learning them all would take 9 years. You dont wanna stop playing eve after one month do you?
- by cytomatrix - at 2006.05.27 20:15:00
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49. More Toys For Carebears; A Few Ideas... - in Player Features and Ideas Discussion [original thread]
Originally by: Viktor Fyretracker id love to see mining lasers be usable in combat. would be funny to see a Covetor stripmine a BS while the BS pilot is busy shooting at a raven. Lol. Now thats interesting.
- by cytomatrix - at 2006.05.27 12:21:00
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50. Sound Alarm for Appearance of Enemies in Local etc new Overview/Audio - in Player Features and Ideas Discussion [original thread]
Great!!! now you dont even have to look at overview.
- by cytomatrix - at 2006.05.27 12:17:00
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51. A idea for new defender missles - in Player Features and Ideas Discussion [original thread]
Not all ships have launcher hardpoints. And you should be able to choose which gun to shoot at the incoming missiles.
- by cytomatrix - at 2006.05.27 12:14:00
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52. Cov Ops vs Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader It only counters its cloak, and that only when it's within 50km. Your electronics, weapons and shield modules still work great, and if you're outside the 50km range (which is not too far for most T2 cruise...
- by cytomatrix - at 2006.05.27 12:12:00
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53. Cov Ops vs Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Just becasue you trained for months to get T2 ECM and heavy missiles for your Recon Ship doesn't mean your entitled to be an unstoppable fighting force. I'd say the depth charge could require Energy Pulse...
- by cytomatrix - at 2006.05.26 23:01:00
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54. A idea for new defender missles - in Player Features and Ideas Discussion [original thread]
How about a highslot Anti-missile module? When you activate this module some of your weapon systems start shooting at incoming missiles. So you can use your normal weapons(turrets or missiles) to destroy incoming missiles. The ability to track hig...
- by cytomatrix - at 2006.05.26 22:41:00
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55. New Skill: Penatration Aid - in Player Features and Ideas Discussion [original thread]
@ thread title. LOL!!!!
- by cytomatrix - at 2006.05.26 22:26:00
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56. Cov Ops vs Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Originally by: Prescience Kage has got the right idea when it comes to SBs, they are simply a very effective support ship, or at a pinch, good in groups. Three manticores with cruise and jammers are NOT to be laughed at, as many solo cruis...
- by cytomatrix - at 2006.05.26 20:59:00
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57. More Toys For Carebears; A Few Ideas... - in Player Features and Ideas Discussion [original thread]
You want to snipe in a mining ship? Snipe in a mining ship? lol.
- by cytomatrix - at 2006.05.26 20:44:00
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58. Cov Ops vs Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader How about a "depth charge" type weapon? A sort of hybrid between the smart bomb and the snowball, the charge could occupy a high slot and require a large capacitor expenditure, maybe 200 or more units. It...
- by cytomatrix - at 2006.05.26 11:39:00
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59. Cov Ops vs Stealth Bombers - in Player Features and Ideas Discussion [original thread]
I completely agree. Stealth bombers need some boost.
- by cytomatrix - at 2006.05.25 22:47:00
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60. Set Orbit - in Player Features and Ideas Discussion [original thread]
Looks cool tho. Could be useful. ___________________________________________________
- by cytomatrix - at 2006.04.02 14:11:00
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