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41. Revamp on Warping, Warp Jamming etc - in Player Features and Ideas Discussion [original thread]
Yeah I'm tired of the 'tetherball' approach to combat as well. I think this is a cracking idea and worth looking in to further. It'd certainly lead to more fighting, and less flying around trying to land on the same spot at the same time as your t...
- by galphi - at 2010.12.10 02:05:00
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42. [ Proposal ] Improve the Missile Graphic and Potentially Reduce Lag - in Assembly Hall [original thread]
I think a lot of people came to the same conclusion when they saw the new fighter/bomber weapon graphics. Replace all missiles with this technique, it'll reduce lag and look so much better!
- by galphi - at 2010.12.08 02:20:00
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43. Lower Tier 'double-barrel' weapons - in Player Features and Ideas Discussion [original thread]
Edited by: galphi on 06/12/2010 03:27:11 So weird, was just thinking about this stuff - consider that a larger warship like a battleship only gets a bonus for large weapons, but real world battleships also had smaller guns on them to deal with...
- by galphi - at 2010.12.06 03:24:00
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44. Mini-Carriers? - in Player Features and Ideas Discussion [original thread]
I was thinking of this a while back too (the idea has been around for a while). Instead of drones though, the t2 battleship/carrier should use 5 fighters instead. Their damage isn't too much (500dps at level 5 skills) and it adds the functionality...
- by galphi - at 2010.12.02 23:54:00
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45. [Proposal] Review and Rebalance Electronic Attack Ships - in Assembly Hall [original thread]
- by galphi - at 2010.12.02 23:47:00
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46. Missile Launchers: How can we get them mounted? - in Player Features and Ideas Discussion [original thread]
Missiles from launch bays has been talked about for a long time, yet to see any progress on this one. I don't think it's even an issue on the CSM to-do list, that CCP is going to be taking items from so I wouldn't hold your breath about this getti...
- by galphi - at 2010.12.02 23:38:00
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47. SuperCarriers - in Player Features and Ideas Discussion [original thread]
Originally by: Draco Llasa I like a previously mentioned idea (i read long ago) that docking a super could be done in a player held station with a certain sov/infrastructure/station upgrade. This makes it so they cant easily play docking ...
- by galphi - at 2010.11.30 06:08:00
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48. SuperCarriers - in Player Features and Ideas Discussion [original thread]
Originally by: Septu Resheph No, no and no, when they added in extra shield armor and hull it was to balance them out, they are the MEGA target on the field and they are gona be pounded as it is. The balance of which you speak was f...
- by galphi - at 2010.11.30 05:51:00
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49. SuperCarriers - in Player Features and Ideas Discussion [original thread]
Edited by: galphi on 30/11/2010 03:11:10 I was thinking about this today. I've been flying a super for a couple of months now and I think it's a little broken that a pilot needs an alt to log it off safely (or risk being stolen if left in a PO...
- by galphi - at 2010.11.30 03:10:00
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50. [Proposal] "Punching" Warp Effect - in Assembly Hall [original thread]
Yeah I'd love to see the acceleration/deceleration process sped up a lot. Not sure I agree with everything in the OP but anything would be an improvement over the current system.
- by galphi - at 2010.11.28 23:40:00
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51. New Dev Blog - Learning skills are going away - in EVE Information Portal [original thread]
omg I can't believe CCP are actually going to do this, amazing news and a big leap forward for the game. Should help new players get straight into it instead of spending their first weeks training to train
- by galphi - at 2010.11.26 01:41:00
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52. [Proposal] Mining Makeover - in Assembly Hall [original thread]
I know Eve is considered a universe and not a game, but having to find a game to play (or video to watch) to pass the time while you're mining is kind of ridiculous. I in no way support any measure that would increase mining yield, but making posi...
- by galphi - at 2010.11.25 11:25:00
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53. Commit to Iterate on Walking in Stations ----> Ganking in Stations - in Assembly Hall [original thread]
It's sad that 'Space Barbie' is such an apt description of Incarna. I would also have accepted 'Dancing in gay bars' as well. You've the the nail right on the head here mate, Eve is a harsh universe, except when you're walking in stations apparen...
- by galphi - at 2010.11.25 11:07:00
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54. [CSM] November 2010 Prioritization Crowdsourcing - in Assembly Hall [original thread]
galphi,75,135,131,167,49,5,47,144,7,22
- by galphi - at 2010.11.25 01:10:00
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55. Hel bonus - in Test Server Feedback [original thread]
Originally by: Vanderie The Nidhoggur is the best triage carrier if you are an EFT warrior and assume that it must be the best because of it's bonuses. In reality, the Nidhoggur is one of the worst triage carriers around, due mainly to it'...
- by galphi - at 2010.10.21 12:06:00
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56. Hel bonus - in Test Server Feedback [original thread]
Nidhoggur is good if you plan on going for the best triage carrier, otherwise gallente or amarr would be the better option for staying alive or dps. They have the best supercarriers at this point too, though that might change if ccp fix the Hel.
- by galphi - at 2010.10.21 04:40:00
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57. Hel bonus - in Test Server Feedback [original thread]
Yes at this point any change is good change. Pick a new bonus and go with it!
- by galphi - at 2010.10.20 08:50:00
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58. Hel bonus - in Test Server Feedback [original thread]
There are already two armour tanking supercarriers (Aeon, Nyx) so it's natural for the Hel to remain shield based. If anything, the Nidhoggur should be made into a shield tanker (6 mid 5 low) to bring it in line with it's larger counterpart.
- by galphi - at 2010.10.19 08:14:00
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59. Hel bonus - in Test Server Feedback [original thread]
Current Hel bonus is irrelevant as you know, hope it gets an update for this expansion. Ok I got it - change the remote rep bonus to a 10% shield HP bonus per carrier level. Bam! Done
- by galphi - at 2010.10.18 13:25:00
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60. Setting shortcuts - in Test Server Feedback [original thread]
At the moment if you try to assign a button to a shortcut function that's already in use, you get a message saying that the button is being used for X function, but then leaves you to find the function and set it to neutral before you can change i...
- by galphi - at 2010.10.18 12:50:00
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