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41. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Tippia wrote: gascanu wrote: no, the training speed for me is the time needed to get the isk used to pay for the char No. That is not your training speed. None of that affects how quickly your character acquires SP (other than if you use th...
- by gascanu - at 2015.10.16 15:06:14
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42. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
afkalt wrote: So when new hulls come out and the rich players can just auto-level them to IV/V - but poor people have to wait, you think that is healthy? I'm actually indifferent to the proposals as I'm kinda losing interest at the moment - b...
- by gascanu - at 2015.10.16 14:49:21
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43. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
vikari wrote: A lot of people are saying this would be no different then buying a character in the bazaar. These two mechanics have significant differences, and it's why many of us like what the bazaar offers over this proposed idea. 1. The cu...
- by gascanu - at 2015.10.16 14:45:11
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44. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
ClanLogan wrote: This ranks right up there w/ the introduction of Aurum itself as a BAD idea. Oh, hey we can introduce a new currency just so we can screw around with the one that already actually works! So much for real time skill training, ...
- by gascanu - at 2015.10.16 14:36:23
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45. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Tippia wrote: gascanu wrote: so tell me what's that max speed if i go on bazar and buy some 100 mil sp char tomorrow? Depends on its skills, but on a 100M one I expect Cybernetics V to be part of the package. So the max is 2,700 SP/h. Qu...
- by gascanu - at 2015.10.16 14:14:57
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46. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Tippia wrote: Dave Stark wrote: except the fundamentals really aren't being changed - anyone who wants a huge sp boost can already get one. GǪexcept for the fundamental fact that you can only acquire SP at a given maximum speed and that t...
- by gascanu - at 2015.10.16 14:02:46
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47. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
afkalt wrote: gascanu wrote: afkalt wrote: Tippia wrote: Dave Stark wrote: a new player who starts playing today can't get past a few thousand SP. the character bazzar bypasses that limit. No it does not. The new player's character...
- by gascanu - at 2015.10.16 13:49:22
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48. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
afkalt wrote: Tippia wrote: Dave Stark wrote: a new player who starts playing today can't get past a few thousand SP. the character bazzar bypasses that limit. No it does not. The new player's characters are restricted by the same mechan...
- by gascanu - at 2015.10.16 13:35:32
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49. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: gascanu wrote: i think introducing this new mods without a missile rebalance is a mistake; wasn't the missile lowish dps a trade for the "they always hit" memo? also CCP just increased missile hp some time ago to mak...
- by gascanu - at 2015.10.07 11:18:26
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50. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
i think introducing this new mods without a missile rebalance is a mistake; wasn't the missile lowish dps a trade for the "they always hit" memo? also CCP just increased missile hp some time ago to make them less vulnerable to smartbombs: now de...
- by gascanu - at 2015.10.07 09:56:47
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51. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
rip missiles
- by gascanu - at 2015.10.02 19:40:58
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52. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
patch notes are out, soo.... what can i say, another great example of using player feedback? op success?
- by gascanu - at 2015.09.24 16:09:36
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53. The PR is getting old - in EVE General Discussion [original thread]
CCP Ytterbium wrote: Of course, we can make mistakes, which is why we are trying to be open in our approach, we want, no we need your feedback. But by the love of whatever god you praise, please be constructive when you do so. We deserve ...
- by gascanu - at 2015.09.24 13:09:38
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54. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
Black Pedro wrote: Why is everything I write "trolling" to you? You could start a post with something like "No, I disagree with you" or, "I am sorry Mr. Pedro but you are mistaken". In this case I am not however: ...
- by gascanu - at 2015.09.22 19:59:37
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55. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
Artemis Ellery Sazas wrote: If citadels replace POS's, does this mean the end of passive moon goo? something like that; it's been hinted they want players to active mine moon minerals, but nothing it's 100% atm
- by gascanu - at 2015.09.21 16:10:03
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56. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
Black Pedro wrote: Philip Ogtaulmolfi wrote: Now that you won this one I suppose you will start a crusade to delete Titans from the game, because it is not fair that I cant not kill she with my 10 friends. Titans aren't allowed in highsec, ...
- by gascanu - at 2015.09.21 13:27:26
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57. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
one more thing, if you got scouted right away after start anchoring your citadel and war deced, the attackers will only have to kill the structure; and since highsec have allot of ppl around, that will be bound to happen; even if you do not man...
- by gascanu - at 2015.09.21 11:42:32
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58. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
Black Pedro wrote: gascanu wrote: dude, that "target time frame" indicated it's not obligatory, can you comprehend that? it's not you have to reinforce it in max 30' it's the other way around, you can reinforce it in min 30' as about no lar...
- by gascanu - at 2015.09.21 10:05:16
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59. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
Black Pedro wrote: Dracvlad wrote: In terms of your WH comment you are mixing up the number of people who can live there as against the numbers that can come in, I have seen WH fleets of 20+ Dreads evicting people. Dreads cannot go into ...
- by gascanu - at 2015.09.21 09:34:32
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60. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
Black Pedro wrote: gascanu wrote: and here is where you are wrong. why do you think no one will contest them? we are talking about an 100 billion killmaill here, not you average 300 mil pos; ppl are suicide ganking freighters for an 1-2 bil...
- by gascanu - at 2015.09.20 20:17:51
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