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381. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Dinsdale Pirannha wrote: On Sisi, it took 28 minutes to move 16 jumps in an unplated Paladin. Awesome use of one's time. That is all. fun times ahead, lol
- by gascanu - at 2013.10.15 16:03:00
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382. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
what a disappointment... ccp are you guys aware that atm dictors are the ships that die first in every fleet fight; the best tank you can fit on a dictor is cloaking device... are you guys at CCP aware that most ppl don't even fit guns on they...
- by gascanu - at 2013.10.15 15:21:00
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383. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Vislike wrote: The most boring part about eve is warping, anyone who have ever played can tell you that. If you now can change warp speed you should only make smaller ships go faster not bigger ships go slower it is slow enough as is. IMO the b...
- by gascanu - at 2013.10.15 10:16:00
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384. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Debora Tsung wrote: Arthur Aihaken wrote: Tyberius Franklin wrote: We have yet to necessarily confirm that. Stored in cargo, drags loot to a central location, frees up x number of high slots for smart bombs, etc. Sounds good on paper an...
- by gascanu - at 2013.10.15 08:10:00
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385. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
+1 on giving bubble immunity to dictors, it will make more sense, atm they are the ships that die on fleets fights faster even that inties; also tank nerf don't really make sense, ceptors will be faster, true, will be able to avoid bubbles, tr...
- by gascanu - at 2013.10.15 07:53:00
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386. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Kagura Nikon wrote: Dude you are the one EFTing. A continued tank without any improved dps is nearly irrelevant on most PVP scenarios. It has more than enough firepower. haha you are wrong! there is no such thing ...
- by gascanu - at 2013.10.10 18:18:00
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387. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
don't know if this was posted here already, so if it was sry for doubleposting: CCP Ytterbium wrote: So far, what I can see based on the actual testing of those ships, is that the Bastion mode is good, but that the hulls were most likely nerfe...
- by gascanu - at 2013.10.10 08:35:00
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388. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: gascanu wrote: haha, i see, nice troll I take Megathrons on frigate roams and fleets. you like to fell special, eh?
- by gascanu - at 2013.10.08 15:06:00
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389. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: gascanu wrote: ............................................................................................................................................. sry but you are wrong: basically is a combination of sig tank+...
- by gascanu - at 2013.10.08 15:00:00
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390. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: gascanu wrote: yes, cose this are the stats for a very good pvp ship: slow like hell, alining "faster" than a carrier, and with a sensor sthrenth of an t1 cruiser - noone use ecm anyway . but that don't count cose you have ...
- by gascanu - at 2013.10.08 14:51:00
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391. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: I suppose you skipped over the part where CCP Ytterbium said these ships will be made viable for pvp and not focused on pve. Quote: Mobility (max velocity / agility / mass / align time): 85 m/s(-20) / .12 / 114195000(+...
- by gascanu - at 2013.10.08 14:30:00
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392. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Cassius Invictus wrote: Joe Risalo wrote: My Golem boosts for 26% of my shield with an X-L pith X shield booster while bastioned. That's insane... I can also hold several cap boosters... Basically, if you can complet...
- by gascanu - at 2013.10.08 14:03:00
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393. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: You keep on ignoring the fact that the vindi can move to keep your enemy in web range where as the kronos cannot move. 90% webs will work well if you can keep them in antimatter range but given that almost every fight happens i...
- by gascanu - at 2013.10.08 13:48:00
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394. Sticky:Rubicon Feature List & General Feedback Thread on Singularity - in Test Server Feedback [original thread]
CCP Lebowski wrote: gascanu wrote: where is the interdictor rebalance??? The Interdictor rebalance is not yet ready for public testing, but we'll get it out to you guys as soon as we can! will be nice if you guys post some numbe...
- by gascanu - at 2013.10.08 13:27:00
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395. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cassius Invictus wrote: gascanu wrote: Cassius Invictus wrote: 3. Fleet PvP Good: like a mini dread being immobile could be worth it. Actually it's better than dread because it not only gets active tank bonus but also passive resist ...
- by gascanu - at 2013.10.08 13:08:00
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396. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cassius Invictus wrote: 3. Fleet PvP Good: like a mini dread being immobile could be worth it. Actually it's better than dread because it not only gets active tank bonus but also passive resist bonuses. Just as large fleet dreads ignore th...
- by gascanu - at 2013.10.08 12:49:00
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397. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Rab See wrote: Ok - tried the vargur in bastion last night. ... Short range weapons - its pointless fitting bastion - so you are back to square one. not even square one, i have to say, cose of the mobility nerfs...
- by gascanu - at 2013.10.08 09:42:00
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398. Sticky:Rubicon Feature List & General Feedback Thread on Singularity - in Test Server Feedback [original thread]
where is the interdictor rebalance???
- by gascanu - at 2013.10.08 09:21:00
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399. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
have too admit my fault, i've read "one" instead of "none" the other thing still stands tho
- by gascanu - at 2013.10.05 14:27:00
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400. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: gascanu wrote: CCP Ytterbium wrote: words... more words... even more words... i'm sorry to say this, CCP Ytterbium, but it seems to me that you have no idea of what to do with this ship class, of what rolle they sho...
- by gascanu - at 2013.10.05 13:25:00
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