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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Debora Tsung
The Investment Bankers Guild
507
|
Posted - 2013.10.08 07:14:00 -
[5011] - Quote
Joe Risalo wrote:MeBiatch wrote:ok its time to remove the tractor beam bonus from the marader and replace it whith a heat bonus.
I'm sure most people would want a salvager bonus
no. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Darling Hassasin
Imperial Academy Amarr Empire
26
|
Posted - 2013.10.08 07:27:00 -
[5012] - Quote
Dear CCP:
Bastion is currently only a feature for lvl4 missions and solo (? at best) pvp.
If you want to see these Marauders used in high end pve and pvp there is only two options:
(a) Make Bastion invulnerable to neuting
or
(b) allow remote cap transfer in bastion.
Otherwise the only ships I foresee seeing increased usage are the Geddon / Curse and Pilgrim...
actually ....
or
(c) Rename the class from Marauder to Deadinthewater.
Thank you for reading this wake up call for CCP dudes. |
Brib Vogt
DC-centre Destiny's Call
8
|
Posted - 2013.10.08 07:46:00 -
[5013] - Quote
For me I have to say that using a vargur in something else than PvE is out of any question. Thats why I tested it mainly in PvE. I love doing PVP (If you check my KB, No this is my standing toon) but not with that kind of money on the table.
LvL 4:
- Tank is extremely good with two pith b-type specific mods and a x-large shield booster
- MJD is only partially usable, problems with some gates, mission items and some rats (More later)
- 1 Trackingcomputer and 2 tracking enhancer completely deny usability for Bastions Fall-Off bonus due to Stacking penalty
Problems I saw here.
- Sometimes the time indicator vanishes and you have no idea how long Bastion is still going after you deactivated it. This is extremely annoying
- The Mordus Legion NPCs are completely annoying too. If you manage a close in jump to a group 90 km away they will slowboat to a 50km distance. With a fall-off stuck at 74km (Phased plasma) with or without Bastion Vargur uses only 80% of the max damage if you hit 100%. That means i do 700 DPS, which is far less then i have with my Macha on the move.
In the end you are a sitting duck, which can not increase DPS via Bouncer (I have 2 slots for drone links) and with no increase in fall-off, which leads to no increase in effective dealt damage
Angel Forsaken Hub
- Tank is extremely good with two pith b-type specific mods and a x-large shield booster
- MJD makes no sense, because you dictate the range you want to fight and the fly towards you.
- 2 Tracking computer, 1 tracking enhancer and 4 gyros kill
Problems I saw here.
- Due to the interceptor changes and the general sitting duck phenomenon I am afraid to use the Vargur here. But in Singularity it was good
- Macha + 4 Bouncer outrank Vargur by far
8/10 DED site
- What should i say. I took a Blue Pill to be on the safe side, but it did it all alone.
Problems I saw here.
- you can't use bastion in the earlier rooms, because you need to move to keep the time you spend inside the site at a minimum. And you don't want to be there sitting in bastion.
Incursions Hypothetically
- Vargur stays an impossible ship for Incusrions. A Macha beats it in every perspective.
|
Janeway84
Masters Of Destiny Pride Before Fall
37
|
Posted - 2013.10.08 07:50:00 -
[5014] - Quote
Saw the new video on the kronos and golems and they look good for a starter animation in bastion mode What would really give them the little extra would be if they had some lightning special fx going on in parts of the texture or model. Like you got on a proteus pr domi to show where the nano bots flow Could maybe make it some new shield special Fx for the golen and vargur? Would be nice if you could get a bit more feedback from your ship when you are going into bastion mode is all im suggesting.
I haven't tried the ships on the test server but i agree with one of the posts earlier about rail gun dps sometimes feeling a little low compared to other weapon systems. |
marVLs
442
|
Posted - 2013.10.08 08:34:00 -
[5015] - Quote
I don't know why CCP is behaving unprofessionally...
Marauders were, are and will be used in 99% only in lvl4s. Look how peps are testing them: lvl4s... Deal with that
You take bad ships, nerf them unnecessarily in most aspects, buff sensors too little and by that You try to force some other uses for them, don't know which ones, they're in conflict with them etc.
Don't rebalance ship in way that they won't be used ffs... What's next? Logi rebalance with mining possibility bonuses?
You nerfed them all way long in every aspect that's needed in their main assumption (lvl4s, incursions etc just HS pve, don't lie to yourselfs that magicaly now everyone will be usung them) because You give them totally not needed 34653735% tank bonus with totally useles stacking penalized range bonuses....
Srly You pick up bad ships end You gave us even worse... |
Corbalys
Brokeback Ponies
0
|
Posted - 2013.10.08 08:43:00 -
[5016] - Quote
Now that marauders are stupid can we have a Tech2 battleship class made for PVE ?
More sensor strength / real T2 resists / something to not look ridiculous compared to pirate BS. (real vargur PG too). It wasn't THAT hard to come with something for PVE lovers, why the mini dread module and the speed nerf that will make some missions more painful and bring nothing interesting ? |
Mina Sebiestar
Mactabilis Simplex Cursus
442
|
Posted - 2013.10.08 08:51:00 -
[5017] - Quote
I want to thank CCP to downgrading Marauders from 2nd class to even worse ship, after all this years of them lacking at many things that was pointed out over years of usage..you completely ignored every single one of them and make them under DPS'd local tank garbage that no one wanted in the first place...
In all this years of playing and seeing posts of marauders NO ONE asked for more completely useless tank and nerfs across the board for a module that define a ship as such.....
Thank you. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|
Rab See
Fool Mental Junket
14
|
Posted - 2013.10.08 09:21:00 -
[5018] - Quote
Ok - tried the vargur in bastion last night.
First, tank seems good. Can imagine having no issues in pve - pvp - neuts and I'm dead (as ever).
Fallof bonus - useless - its stacking penalised - it did nothing.
Basically I ended up with a static ship (I usually fit MWD,Aburner to get to rats) that could barely apply damage because it was stuck - way overtanked - but maybe you need that because you are now a sitting duck.
The whole concept is a paradox. Give you tank, let you use MJD - good for missions, only using long range weapons = crap for pvp (except maybe gatecamps). Short range weapons - its pointless fitting bastion - so you are back to square one. |
gascanu
Bearing Srl.
11
|
Posted - 2013.10.08 09:42:00 -
[5019] - Quote
Rab See wrote:Ok - tried the vargur in bastion last night.
... Short range weapons - its pointless fitting bastion - so you are back to square one.
not even square one, i have to say, cose of the mobility nerfs...
|
Barrogh Habalu
Imperial Shipment Amarr Empire
529
|
Posted - 2013.10.08 09:45:00 -
[5020] - Quote
Brib Vogt wrote:Incursions Hypothetically
- Vargur stays an impossible ship for Incusrions. A Macha beats it in every perspective.
Some people decided to crunch numbers and it seems that taking Vanguards is kinda sorta possible with Bastion (that was during v1.0 times, so I believe it's the same as right now), so you can take 10-11 DPS ships and no logi. Perhaps such a lolfleet could be somewhat competitive Although you being unbuffered ship with no logi support will make a better gank target than usually, so... In other scenarios, yeah, there's no point really. |
|
The Djego
Hellequin Inc. Mean Coalition
173
|
Posted - 2013.10.08 09:52:00 -
[5021] - Quote
Tragedy wrote:Chainsaw Plankton wrote:I know I'm looking at this through a fairly narrow pve lens.
the kronos is in a strange position. void dps is amazing (1658), but with the lack of range and mobility I really have to question its applications. null dps feels underwhelming (1185 at 19.33+49.16, or if you drop a mag stab for TE you get 1130 at 19.87+51.94), rail dps is just poopy. it just breaks 1k gun dps with 4 faction damage mods, a t2 rof rig, and 5% implants. with similar set ups tach paladins are doing 1146 wtih navy multi at 72+51, and cruise golem at 1112.9 with fury missiles, effectively to lock range. okay with the golem you get some painter issues.
void seems far to extreme, any other bonus seems like it would put void way over the top. however for nearly every other situation involving the kronos: I'd feel better about the kronos if it had room for 4 sentries and backup lights. heh a Null kronos with 4 gardes would do 1371 dps, that is about the same as a pulse paladin guns only with conflag at 1353. I would assume both would be mostly effective out to 35km or so, although the kronos has superior tracking. where the paladin can swap to scorch and go for long range.
vargur dps is looking pretty bad too, and it looks even worse considering it will be nearly all falloff. it might need another damage bonus. arty dps is even poopier than the kronos. dunno what the varg needs, but I doubt it is bastion mode.
the rebalance seems all out of whack at this point. Paladin with pulse and tachs seems great (maybe too good), golem with cruise is looking good. Where the Torp golem, rail/blaster kronos, and ac/arty varg need work. 1200 dps at 20+50k is underwhelming? .... From a pve perspective its still the same story, just better range and tank. I dont know what you expeted. Selectable damage type is the projectiles strength, high tracking on the hybrids, high damage and kickass range with scorch. They're not going to bump all the marauders damage up to the same numbers just for kicks. They're not the same ship.
Exactly they are utterly garbage with the changes, since a Rail Kronos does nearly the same with better damage application at 47+47km. A current Rail Kronos(what is completely pointless with no sentry's after the update) today vastly outperforms the new Blaster Kronos because it is a lot more flexible with the range, actually can move around(with 280m/s higher speed on top of that), cover 18km of range(where you will have tracking issues) with a 90% web and also does 1200 dps at far more useful ranges. If you want something that burns in range and does high dps a Vindicator is far more useful than the Kronos, because it does tones more dps, got sentry's and actually a useful web stenght.
[Kronos, devs are bad at the game] Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnetic Field Stabilizer Tracking Enhancer II True Sansha Energized Adaptive Nano Membrane Core C-Type Large Armor Repairer
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Core A-Type 100MN Microwarpdrive Federation Navy Stasis Webifier
Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L [empty high slot] [empty high slot] [empty high slot] Bastion Module I
Large Hybrid Burst Aerator II Large Anti-Explosive Pump II
Garde II x1 Hobgoblin II x5
The Kronos had damage issues compared to the other marauders before by only having 3 sentry's to get to useful dps levels with rails, with the changes, the stop and go restrictions and the terrible speed it is just laughable bad. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|
Brib Vogt
DC-centre Destiny's Call
11
|
Posted - 2013.10.08 09:54:00 -
[5022] - Quote
gascanu wrote:Rab See wrote:Ok - tried the vargur in bastion last night.
... Short range weapons - its pointless fitting bastion - so you are back to square one. not even square one, i have to say, cose of the mobility nerfs...
True. Before the release i thought it will be like this. (In my mind the Marauders had T2 resists even out of bastion)
Vargur LVL 4.
- Slowboat to gate
- on the way, kill all the **** which is in your range
- at the gate, switch on bastion and kill all the **** which is NOW in your range.
Golem Cruise
- Slowboat to gate
- Kill all the big stuff
- at the gate, switch on bastion and receive explo-velocity to kill all the small ****
But you can forget both. Torp-Golem sucks in missis and is beaten by raven and CNR.
And for all the people who are crying for a PVPable Vargur... I have seen a Pirate BS how often in solo PVP? maybe 20 times in 3 years? |
Johnson Oramara
Science and Trade Institute Caldari State
112
|
Posted - 2013.10.08 09:55:00 -
[5023] - Quote
Brib Vogt wrote:
Vargur stays an impossible ship for Incusrions. A Macha beats it in every perspective. Don't worry, they'll be nerfing Macha down to this level too to make this look better. |
The Djego
Hellequin Inc. Mean Coalition
173
|
Posted - 2013.10.08 10:00:00 -
[5024] - Quote
Barrogh Habalu wrote:Brib Vogt wrote:Incursions Hypothetically
- Vargur stays an impossible ship for Incusrions. A Macha beats it in every perspective.
Some people decided to crunch numbers and it seems that taking Vanguards is kinda sorta possible with Bastion (that was during v1.0 times, so I believe it's the same as right now), so you can take 10-11 DPS ships and no logi. Perhaps such a lolfleet could be somewhat competitive Although you being unbuffered ship with no logi support will make a better gank target than usually, so... In other scenarios, yeah, there's no point really.
People use 12 1 slot tanked DPS and 1 Logi, nobody will use a active tanked Vargur for it. Also with the web nerf and speed nerf, both Paladin and Kronos(that actually do see a lot of use in armor Incs and are quite good at it) become just a joke.
Btw armor Marauders already can do them one slot tanked and without logis by spider tanking, the only reason people came up with the active tanking idea was that they are bad at Incursions and don't realize why everybody moved away from wasting slots on tank(because you just lose contests and a lot isk/h this way). Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|
Brib Vogt
DC-centre Destiny's Call
11
|
Posted - 2013.10.08 10:01:00 -
[5025] - Quote
Johnson Oramara wrote:Brib Vogt wrote:
Vargur stays an impossible ship for Incusrions. A Macha beats it in every perspective. Don't worry, they'll be nerfing Macha down to this level too to make this look better.
Yeah, sometimes this looks like ccps way of re balancing stuff. Instead of fixing one obvious broken thing, nerf the rest to fit it in. |
Vinyl 41
Perkone Academy
5
|
Posted - 2013.10.08 10:06:00 -
[5026] - Quote
Brib Vogt wrote:gascanu wrote:Rab See wrote:Ok - tried the vargur in bastion last night.
... Short range weapons - its pointless fitting bastion - so you are back to square one. not even square one, i have to say, cose of the mobility nerfs... True. Before the release i thought it will be like this. (In my mind the Marauders had T2 resists even out of bastion) Vargur LVL 4.
- Slowboat to gate
- on the way, kill all the crap which is in your range
- at the gate, switch on bastion and kill all the crap which is NOW in your range.
Golem Cruise
- Slowboat to gate
- Kill all the big stuff
- at the gate, switch on bastion and receive explo-velocity to kill all the small crap
But you can forget both. Torp-Golem sucks in missis and is beaten by raven and CNR.
on TQ a golem pwns all mobs while slowboating to the gate on sisi you need to use bastion to pwn the bots because the hull doesnt work without it zzz
CCP can we now get some normal attribute buffs to tq marauders ( similar on how t1 bs got served ) instead of that bastion and mjd thingy ??? |
Kagura Nikon
Mentally Assured Destruction
564
|
Posted - 2013.10.08 10:10:00 -
[5027] - Quote
Gwen Ambraelle wrote:Tested the Pally today. All I have to say about it is - awesome! Tachs or Pulses, this thing rules.
But the other ships need work.
Kronos - Either rail damage needs a buff or return it's 125 mb drone bandwith/bay - Blasters are too limiting if you are MJD'ing all over the place. Yes for closeup PvP this thing would be a monster, but for ranged missions it's just blah.
Vargur - Shield bonus is stacking penalised? Not sure that's a good thing.
Golem - I know very little about missile ships, so I've no comment.
So to the great French god of re-balancing - Good job on the Pally, don't mess with it now. Give the Kronos some punch at range.
Cheers.
no ship bonus in the game as far as I know is stack penalized. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction
564
|
Posted - 2013.10.08 10:16:00 -
[5028] - Quote
Fact remaisn, ships that tank 2 times more than ships that ALREADY overtanked is useless.
MJD is WORSE than old mobility with a good deadspace AB. So its a HUGE nerf to mobility (pve wise). THe change in signature and mobility make them much weaker for PVP.
THe immunity to ewar i sminimal efffect, since no one cares for the battleships that cannot move and doe snot have more damage than a normal ship. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
marVLs
445
|
Posted - 2013.10.08 10:24:00 -
[5029] - Quote
I say it on other thread and will say it here: Marauders are now like bad sandwich... One piece of meat and 10 slices of bread... (overtanked, don't needed)
Perfect video ilustrating this situation: http://www.youtube.com/watch?v=Evz51gNn_zM
just change to: "i want to introduce You bastion" then she say: "hi! i can tank 40k damage in missions" rest like in video... |
Brib Vogt
DC-centre Destiny's Call
11
|
Posted - 2013.10.08 10:31:00 -
[5030] - Quote
Kagura Nikon wrote:Fact remaisn, ships that tank 2 times more than ships that ALREADY overtanked is useless.
MJD is WORSE than old mobility with a good deadspace AB. So its a HUGE nerf to mobility (pve wise). THe change in signature and mobility make them much weaker for PVP.
THe immunity to ewar i sminimal efffect, since no one cares for the battleships that cannot move and doe snot have more damage than a normal ship.
I mean the tank bonus is okay, because you can get rid of a lot med slot items on a shield tank. My Vargur was perfect with X-Large shield booster, 2 specific hardeners. Normally i have an additional Invul and a heavy cap-booster. now i have two tracking computer, or one and a web.
But what gives me Bastion if the fall-off bonus does not apply? why use the TCs if they steal bastions advantage? |
|
The Djego
Hellequin Inc. Mean Coalition
174
|
Posted - 2013.10.08 10:41:00 -
[5031] - Quote
Brib Vogt wrote:Kagura Nikon wrote:Fact remaisn, ships that tank 2 times more than ships that ALREADY overtanked is useless.
MJD is WORSE than old mobility with a good deadspace AB. So its a HUGE nerf to mobility (pve wise). THe change in signature and mobility make them much weaker for PVP.
THe immunity to ewar i sminimal efffect, since no one cares for the battleships that cannot move and doe snot have more damage than a normal ship. I mean the tank bonus is okay, because you can get rid of a lot med slot items on a shield tank. My Vargur was perfect with X-Large shield booster, 2 specific hardeners. Normally i have an additional Invul and a heavy cap-booster. now i have two tracking computer, or one and a web. But what gives me Bastion if the fall-off bonus does not apply? why use the TCs if they steal bastions advantage?
Why would anybody need a XL booster, 2 Hardeners, 1 Invu and a cap booster on a Vargur today? I mean serious?
[Vargur, How To] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II
Gistum B-Type Adaptive Invulnerability Field Sensor Booster II, Scan Resolution Script Pith A-Type Large Shield Booster Core A-Type 100MN Microwarpdrive Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
800mm Repeating Artillery II, Republic Fleet Phased Plasma L 800mm Repeating Artillery II, Republic Fleet Phased Plasma L 800mm Repeating Artillery II, Republic Fleet Phased Plasma L 800mm Repeating Artillery II, Republic Fleet Phased Plasma L Drone Link Augmentor II Salvager II Medium Remote Armor Repair System II
Large Projectile Collision Accelerator II Large Core Defense Capacitor Safeguard II
Garde II x2 Warrior II x3 Warrior II x2
Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|
Brib Vogt
DC-centre Destiny's Call
11
|
Posted - 2013.10.08 10:43:00 -
[5032] - Quote
The Djego wrote:Brib Vogt wrote:Kagura Nikon wrote:Fact remaisn, ships that tank 2 times more than ships that ALREADY overtanked is useless.
MJD is WORSE than old mobility with a good deadspace AB. So its a HUGE nerf to mobility (pve wise). THe change in signature and mobility make them much weaker for PVP.
THe immunity to ewar i sminimal efffect, since no one cares for the battleships that cannot move and doe snot have more damage than a normal ship. I mean the tank bonus is okay, because you can get rid of a lot med slot items on a shield tank. My Vargur was perfect with X-Large shield booster, 2 specific hardeners. Normally i have an additional Invul and a heavy cap-booster. now i have two tracking computer, or one and a web. But what gives me Bastion if the fall-off bonus does not apply? why use the TCs if they steal bastions advantage? Why would anybody need a XL booster, 2 Hardeners, 1 Invu and a cap booster on a Vargur today? I mean serious? [Vargur, How To] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Gistum B-Type Adaptive Invulnerability Field Sensor Booster II, Scan Resolution Script Pith A-Type Large Shield Booster Core A-Type 100MN Microwarpdrive Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script 800mm Repeating Artillery II, Republic Fleet Phased Plasma L 800mm Repeating Artillery II, Republic Fleet Phased Plasma L 800mm Repeating Artillery II, Republic Fleet Phased Plasma L 800mm Repeating Artillery II, Republic Fleet Phased Plasma L Drone Link Augmentor II Salvager II Medium Remote Armor Repair System II Large Projectile Collision Accelerator II Large Core Defense Capacitor Safeguard II Garde II x2 Warrior II x3 Warrior II x2
Because my vargur is cheaper |
The Djego
Hellequin Inc. Mean Coalition
174
|
Posted - 2013.10.08 10:52:00 -
[5033] - Quote
Well the changes are completely pointless for people that are actually at the controls of her pc and try to get the grid done as fast as possible to focus on more interesting stuff in eve.
Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|
Gabriel Karade
Noir. Noir. Mercenary Group
139
|
Posted - 2013.10.08 10:57:00 -
[5034] - Quote
Having tested it on Sisi: Give the Kronos its web bonus back, the falloff bonus is a terrible substitute.
1. With null, Neutron II's and 2 mag stabs you push 756 DPS at 26km (50% falloff) - that's a whole 5km further than on TQ... wow, amazing
2. In Bastion, that pushes up to 35km. Superb. For comparison, 425 MM Railgun II's do 805 DPS at 36kmGǪ.
3. Hull falloff bonus is a bit pointless for Railguns when you can use the 5 sec reload to switch to the appropriate ammo
4. Railgun fits are hampered by the loss of sentry drones
4. Hull falloff bonus in place of a web bonus kills the damage application with Void (6.75km optimal) - pretty big deal for Incursion runners, high-end WH stuff, and not to mention PvP.
5. The hull moves slower than a stuck pig now, before you could do interesting dual-prop shenanigans with MJD and a deadspace AB
As discussed before. Go back on the hull bonus changes, get bastion and MJD bonus working properly then move forward. I've still seen no dev explain the justification for removing the web bonus.
And yes, before someone else jumps in with "hur hur, no one uses the Kronos in PvP" - of course they ******* do, the web bonus combined with the utility highs were the whole point to using it (over a Vindicator for example).
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
Hanna Cyrus
Paranocxium Brotherhood Of Silent Space
26
|
Posted - 2013.10.08 11:00:00 -
[5035] - Quote
The Djego wrote:
[Vargur, How To] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II
Gistum B-Type Adaptive Invulnerability Field Sensor Booster II, Scan Resolution Script Pith A-Type Large Shield Booster Core A-Type 100MN Microwarpdrive Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
800mm Repeating Artillery II, Republic Fleet Phased Plasma L 800mm Repeating Artillery II, Republic Fleet Phased Plasma L 800mm Repeating Artillery II, Republic Fleet Phased Plasma L 800mm Repeating Artillery II, Republic Fleet Phased Plasma L Drone Link Augmentor II Salvager II Medium Remote Armor Repair System II
Large Projectile Collision Accelerator II Large Core Defense Capacitor Safeguard II
Garde II x2 Warrior II x3 Warrior II x2
Your fit is cool in nullsec or in systems that are near the ass of the world, for normal highsec there is too much blingbling, you paint a big red cross on your hull. After the "addon" our ehp will be less then now, if you fly this - it's only a question in time to be ganked. That's a further problem with nerf this and this... i don't undock without a damage control, but it's me, maybe i'm the only one who handle it this way.
|
Isinero
Perkone Caldari State
4
|
Posted - 2013.10.08 11:09:00 -
[5036] - Quote
I count this for paladin and I should have around 1000+ dps on 75 optimal (multi) or 900+ on 90+ (gamma) optimal so I am pretty happy and thanks to cap change I have free slots. And this values were even with 1600 omni tank (which is not needed, but it should work like moving artilerry with enough tank even without bastion and if needed just use bastion but it wont be needed in most of the missions). The optimal range bonus helps a lot for paladin :-)
I can even fit afterburner and have less range which will be maybe even better because I wont be slow as hell when I need to move to gate ...
The bad thing is that it must stay on one place:-( |
marVLs
445
|
Posted - 2013.10.08 11:09:00 -
[5037] - Quote
Most of problems would be fixed by non-stacking penalized range bonuses and selectable jump distance for MJD (even if its only for marauders) |
Isinero
Perkone Caldari State
4
|
Posted - 2013.10.08 11:12:00 -
[5038] - Quote
marVLs wrote:Most of problems would be fixed by non-stacking penalized range bonuses and selectable jump distance for MJD (even if its only for marauders)
If there will be selectable jump bonus it will be really great and it will solve lot of problems. Without that I still considering that I will fit MJD and afterburner instead of tracking computer |
The Djego
Hellequin Inc. Mean Coalition
174
|
Posted - 2013.10.08 11:15:00 -
[5039] - Quote
Hanna Cyrus wrote:The Djego wrote:
[Vargur, How To] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II
Gistum B-Type Adaptive Invulnerability Field Sensor Booster II, Scan Resolution Script Pith A-Type Large Shield Booster Core A-Type 100MN Microwarpdrive Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
800mm Repeating Artillery II, Republic Fleet Phased Plasma L 800mm Repeating Artillery II, Republic Fleet Phased Plasma L 800mm Repeating Artillery II, Republic Fleet Phased Plasma L 800mm Repeating Artillery II, Republic Fleet Phased Plasma L Drone Link Augmentor II Salvager II Medium Remote Armor Repair System II
Large Projectile Collision Accelerator II Large Core Defense Capacitor Safeguard II
Garde II x2 Warrior II x3 Warrior II x2
Your fit is cool in nullsec or in systems that are near the ass of the world, for normal highsec there is too much blingbling, you paint a big red cross on your hull. After the "addon" our ehp will be less then now, if you fly this - it's only a question in time to be ganked. That's a further problem with nerf this and this... i don't undock without a damage control, but it's me, maybe i'm the only one who handle it this way.
I actually used it most of the time in Low Sec, don't use to busy systems in high sec, keep a eye out when I move around and can live with a 1B fitting on it(still horrible ISK/player involved ratio for serious gankers). With the changes my 4 TC/4 Gyro mach is just miles better anyway so I will probably sell it(I really liked the point that it isn't such a ammo waster than the mach is, especially for low sec, where you don't get 100k faction ammo in the system next door like in high sec). Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
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baltec1
Bat Country
8158
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Posted - 2013.10.08 11:16:00 -
[5040] - Quote
People need to stop thinking only with their pve min/max hats on. |
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