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281. Daylight savings time - in EVE General Discussion [original thread]
Daylight saving across the world You can see on this map, that iceland does not have daylight saving time. That's why they have same time as UK in winter.. but are 1hour behind in summer. (or better said.. UK is 1hour ahead)
- by hatchette - at 2004.10.07 11:52:00
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282. Daylight savings time - in EVE General Discussion [original thread]
Daylight saving across the world You can see on this map, that iceland does not have daylight saving time. That's why they have same time as UK in winter.. but are 1hour behind in summer. (or better said.. UK is 1hour ahead)
- by hatchette - at 2004.10.07 11:52:00
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283. CAP Bug - in Ships and Modules [original thread]
Happens always to me when boarding another ship in space without eject. Large armor repairer uses 1200cap instead of 400cap. And my cap is flashing with white lights.
- by hatchette - at 2004.10.07 07:04:00
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284. CAP Bug - in Ships and Modules [original thread]
Happens always to me when boarding another ship in space without eject. Large armor repairer uses 1200cap instead of 400cap. And my cap is flashing with white lights.
- by hatchette - at 2004.10.07 07:04:00
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285. Arma 0.0 hunting setup - in Ships and Modules [original thread]
Smartbomb for npcs is waste of PG and CPU. Most npcs orbit around you at 7.5km and you will only kill your drones with it. Nosferatu would be probably better idea for 8th slot. MWD doesn't help you. NPC interceptors will always outrun you. It wil...
- by hatchette - at 2004.09.30 09:53:00
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286. Arma 0.0 hunting setup - in Ships and Modules [original thread]
Smartbomb for npcs is waste of PG and CPU. Most npcs orbit around you at 7.5km and you will only kill your drones with it. Nosferatu would be probably better idea for 8th slot. MWD doesn't help you. NPC interceptors will always outrun you. It wil...
- by hatchette - at 2004.09.30 09:53:00
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287. [Auction] Office in 5zxx-k: Mordu's Legion Testing Facilities - in Sell Orders [original thread]
Arben, we'll take that office.
- by hatchette - at 2004.09.30 09:37:00
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288. [Auction] Office in 5zxx-k: Mordu's Legion Testing Facilities - in Sell Orders [original thread]
Arben, we'll take that office.
- by hatchette - at 2004.09.30 09:37:00
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289. Imbalanced modules and suggested fixes - in Ships and Modules [original thread]
What about chaff/flare modules that can be fitted on high slots? Yes, i like flight sims;)
- by hatchette - at 2004.09.29 08:22:00
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290. Imbalanced modules and suggested fixes - in Ships and Modules [original thread]
What about chaff/flare modules that can be fitted on high slots? Yes, i like flight sims;)
- by hatchette - at 2004.09.29 08:22:00
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291. Alliance's in the syndicate - in Corporations and Alliances Summit [original thread]
I stand corrected then. I did not have such experience with them:)
- by hatchette - at 2004.09.27 13:06:00
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292. Alliance's in the syndicate - in Corporations and Alliances Summit [original thread]
I stand corrected then. I did not have such experience with them:)
- by hatchette - at 2004.09.27 13:06:00
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293. Security Status - Too easy to lose - in Crime and Punishment [original thread]
I agree that security status drop is a bit too big.. And i also agree that security status drop should be also in 0.0.. this would also make most of alliance members outlaws - which is good! If carebears are killed when going to their alliance s...
- by hatchette - at 2004.09.27 09:07:00
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294. Security Status - Too easy to lose - in Crime and Punishment [original thread]
I agree that security status drop is a bit too big.. And i also agree that security status drop should be also in 0.0.. this would also make most of alliance members outlaws - which is good! If carebears are killed when going to their alliance s...
- by hatchette - at 2004.09.27 09:07:00
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295. Alliance's in the syndicate - in Corporations and Alliances Summit [original thread]
Oh and i forgot... 3rd alliance and JQA do not smacktalk in local. At least i haven't notice it a single time... quite admirable, i must say.
- by hatchette - at 2004.09.27 08:44:00
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296. Alliance's in the syndicate - in Corporations and Alliances Summit [original thread]
Oh and i forgot... 3rd alliance and JQA do not smacktalk in local. At least i haven't notice it a single time... quite admirable, i must say.
- by hatchette - at 2004.09.27 08:44:00
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297. Alliance's in the syndicate - in Corporations and Alliances Summit [original thread]
JQA and 3rd front are military very weak and make good targets. All they do is outblob the opponent. And they use nasty tactics. They also drop nice loot.. large accomodation repairers and cap rechargers II are not uncommon;)
- by hatchette - at 2004.09.27 08:36:00
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298. Alliance's in the syndicate - in Corporations and Alliances Summit [original thread]
JQA and 3rd front are military very weak and make good targets. All they do is outblob the opponent. And they use nasty tactics. They also drop nice loot.. large accomodation repairers and cap rechargers II are not uncommon;)
- by hatchette - at 2004.09.27 08:36:00
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299. Learning Skills & Implants - in Skill Discussions [original thread]
Originally by: Shaila I have a question: I read in some earlier posts that implants get +2 bonuses when your learning skill for that attribute is maxed? Does this show in your attributes or is it invisible? In short: No In long... Att...
- by hatchette - at 2004.09.06 12:59:00
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300. Learning Skills & Implants - in Skill Discussions [original thread]
Originally by: Shaila I have a question: I read in some earlier posts that implants get +2 bonuses when your learning skill for that attribute is maxed? Does this show in your attributes or is it invisible? In short: No In long... Att...
- by hatchette - at 2004.09.06 12:59:00
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