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21. machariel mission setup - in Ships and Modules [original thread]
Originally by: Leandro Salazar Edited by: Leandro Salazar on 03/05/2009 08:46:08 Regrettably the Mach is only a shadow of its former glory anymore. Its mass and velocity have been so heavily nerfed that it is only slightly more agile t...
- by insidion - at 2009.05.03 18:25:00
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22. machariel mission setup - in Ships and Modules [original thread]
Originally by: Kris Kris yeah not a fan of drones (gall BS lvl5, currently using a Kronos) lol and yes i do have plenty of isk. Just looking to switch things up a bit and have been debating training minmatar or amarr. Yeah maelstrom would ...
- by insidion - at 2009.05.03 04:01:00
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23. machariel mission setup - in Ships and Modules [original thread]
With all due respect, you've obviously got an overflow of ISK to even be considering this. Why not take a test run with some less expensive and probably more appropriate ships? If you want to stay minmatar, the maelstrom is an outstanding choice t...
- by insidion - at 2009.05.03 03:19:00
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24. Domi VS Ishtar (Just for pure LOLĘS :) ) - in Ships and Modules [original thread]
sorry but lmfao @ the responses =) personally I greatly appreciate the 'jack of all trades master of none' approach of the dominix, but try as I might I can't really get a ishtar fit that I am crazy about. In all fairness, I'm no whiz when it com...
- by insidion - at 2009.05.03 03:15:00
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25. Amarr AF's - in Ships and Modules [original thread]
Originally by: Andreya Originally by: Sera Ryskin No, it's not just you, the Amarr AFs are trash. And the reason the Vengeance gets a missile bonus is because it's a Khanid ship. In theory, this is a good thing (the Sacrilege, for...
- by insidion - at 2009.04.27 20:01:00
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26. Stealth Bombers Mk II - in Ships and Modules [original thread]
Originally by: Ghoest Two changes fix the class 1 Allow Covert Ops cloaks. 2 Make bombs dangerous to the target. Would be nice if you could fit a full rack in the high slots appropriately. 3 cruise+cloak+offline bomb launcher seems ...
- by insidion - at 2009.01.22 23:50:00
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27. Fix to the falcon plague - in Ships and Modules [original thread]
I do have to agree that ECM seems to be absurdly overpowered, since it's one of the few must haves/must fears left in the game. My main problem with it is it's reliability (sure sure, it's chance based, but be realistic it's almost a guarantee eve...
- by insidion - at 2008.12.18 22:35:00
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28. Stealth bombers...why not citadel torps? - in Ships and Modules [original thread]
Admittedly SB's are underwhelming in their current state to say the very least, but their theoretical application are fine the way they are. Just like how certain ship types should fear SB's, so should SB's have their own fear. While I agree that ...
- by insidion - at 2008.12.18 21:39:00
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29. What about Arazu in Quantum Rise? (Arazu pilots please) - in Ships and Modules [original thread]
I've tried all kinds of tanks on mine, but really there's not much point in buffer. If you're taking damage in an arazu/lachesis you're either doing it wrong or dead meat anyways. Don't get me wrong, they're a great tool in many ways but I wouldn'...
- by insidion - at 2008.12.17 19:49:00
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30. Command ships in QR - in Ships and Modules [original thread]
Originally by: Deschenus Maximus Originally by: Schalac Here I was always thinking that command ships where best at doing what they were designed to do. Awesome tank, little bit of spank and godly fleet command skills to boost yo...
- by insidion - at 2008.12.17 18:20:00
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31. No salvation for Rokh in Trinity - in Ships and Modules [original thread]
Wow, this is coming out of nowhere really. Rokh is a fantastic ship, especially after trinity. Long range, post trinity it's awesome. Short range, post trinity it's almost unbelievable. Torps+your favorite four other slots and the mind blowing tan...
- by insidion - at 2007.12.03 02:29:00
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32. Buff pirate faction frigs :D - in Ships and Modules [original thread]
Super /signed. Sorry, but gotta agree here. Faction ships in general should get a re auditing with the massive changes that have happened since their inception, faction frigs most of all.
- by insidion - at 2007.11.30 19:42:00
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33. Rats & defender missiles - in Ships and Modules [original thread]
Although I have no specific figures for you, I'd definitely agree that rats 'cheat'. They spam defenders like there's no tomorrow, and it usually eats up 2 of 6 of my cruise missiles. They never run out, always hit and always seem to be able to de...
- by insidion - at 2007.11.26 10:41:00
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34. Mackinaw setup - in Ships and Modules [original thread]
Edited by: insidion on 26/11/2007 08:27:24 What about the cpu implant? Or the MLU cpu penalty reduction implant? Edit: nm, tried the MLU cpu reduction ones, no luck. I have MLU 4 though, and it seems to fit with a KMB-50 or KMB-75 cpu implant...
- by insidion - at 2007.11.26 08:27:00
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35. Apocalypse Navy Issue PvE set up - in Ships and Modules [original thread]
Pretty curious about this ship myself. Not sure why I want one so bad, but when trying to look into setups for it, was pretty surprised to see '[No Setup On Record; Start A New Thread Or Try Eve-Search]' for it on the ship setups list. =)
- by insidion - at 2007.11.22 21:53:00
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36. Battleship mining Vs. Exumer (Hulk) - in Ships and Modules [original thread]
BTW, those numbers are from my actual build. I went out and pulled in a cycle of veld to get the amount, so this isn't some EFT jibber jabber! =) When my hulk buddy gets online, I'll try to get him to post exact numbers too.
- by insidion - at 2007.11.22 21:36:00
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37. Battleship mining Vs. Exumer (Hulk) - in Ships and Modules [original thread]
Have to admit that the Rokh is one awesome pimpmobile for mining, but it's also a huge pita to micromanage what you're pulling in. I find that I'm dragging and dropping every few seconds, BUT you can mine amazingly well and still have a battleship...
- by insidion - at 2007.11.22 21:34:00
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38. An idea about capacitor recharge rate: - in Ships and Modules [original thread]
Originally by: Arthur Frayn And I just noticed this idea would help bigger ships much more than smaller ones. But I hear few people complain about frigates and cruisers capping out unless the discussion is about nos and neuts. IMO, it'...
- by insidion - at 2007.11.22 01:22:00
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39. Fix the vagabond (and why) - in Ships and Modules [original thread]
There is nothing wrong with the vagabond that requires it to be nerfed. Don't be all ****y because you built your ship for mad gankage and a mediocre DPS 'speed tanked' ship came along and took your unprepared butt out. Have the intelligence to ba...
- by insidion - at 2007.11.21 21:25:00
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40. Where are the t2 remote armor repairers? - in Ships and Modules [original thread]
Yeah was just noticing that they still aren't available as I was outfitting my oneiros here. Sure would be nice, hopefully it's one of the many new things in trinity.
- by insidion - at 2007.11.20 17:56:00
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