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1. Why is the Rokh a railboat? - in Ships and Modules [original thread]
in addition. they made the new Caldari BS a railboat because if your read over MANY MANY MANY MANY MANY threads, you will notice that a lot of caldari missile pilots have complained about the instant damage from guns, yet all their BS's can't deal...
- by jaefron - at 2006.08.07 18:23:00
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2. Combat mine's, how do I launch them? - in Ships and Modules [original thread]
Mines were removed from availability of usage several patches ago as they caused major amounts of lag with minefields being put down everywhere. So at this time your mines are good for collectors items, or reprocessing.
- by jaefron - at 2006.05.09 20:08:00
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3. drones are still stupid - in Ships and Modules [original thread]
currently to fix all drone problems create a gang with someone, then have that person leave gang. Your drones will act SMART. when they finish a kill, they will sit there like passive little people until you activate a combat module (high slot) on...
- by jaefron - at 2006.01.25 17:25:00
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4. Harpy Shield Bonus's - in Ships and Modules [original thread]
here's a crazy question about resists. how come if you use a 50% armor hardener on a tank, with a 60% base value how come you only get a 20% increase??? I'm no math major, but 50% of 60 = 30. 60+30=90. so what causes the major difference?
- by jaefron - at 2006.01.17 19:17:00
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5. prophecy-lvl3's - in Ships and Modules [original thread]
I found an effective setup was as follows for the prophecy 6x heavy pulses (hi's 2x cap recharger II's and 1 stasis web (mids 1x med armor rep II, 3x armor hardeners (NPC specific), and 2 heat sink II's. with the cap rechargers you can stay in t...
- by jaefron - at 2006.01.13 20:46:00
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