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1. Best high sec lvl 4 mission setup gallente, (old player returning) - in Ships and Modules [original thread]
Edited by: jbob2000 on 15/08/2011 17:19:44 I use a dominix for level 4s. Highs: 2x tractor beams, 3 salvagers, 1 medium beam laser mids: 5x cap recharger IIs lows: 2x large armor rep II, 4x hardener IIs, 1x cap relay II rigs: cap control circ...
- by jbob2000 - at 2011.08.15 17:18:00
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2. What Ship is this? - in Ships and Modules [original thread]
Edited by: jbob2000 on 23/10/2008 21:13:09 it's a templar, an amarr fighter drone, used by carriers
- by jbob2000 - at 2008.10.23 21:13:00
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3. Dominix setup for L4 missions - critique, please. - in Ships and Modules [original thread]
Originally by: Zo5o You mean do I actually play eve? Yes. That's what a game is for, to play. I suppose the hybrid damage bonus is my imagination. Why? Domi outganks apoc, megathron, cruise raven, or any BC. I dont think this debat...
- by jbob2000 - at 2008.10.23 20:34:00
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4. Dominix setup for L4 missions - critique, please. - in Ships and Modules [original thread]
Originally by: Zo5o Edited by: Zo5o on 23/10/2008 11:20:45 Quote: Cap Boosters on a PVE ship? Insta-fail. It really isn't. I've never used more than 5 800's in a mission, and have never come CLOSE to running out in a mission....
- by jbob2000 - at 2008.10.23 18:41:00
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5. Dominix setup for L4 missions - critique, please. - in Ships and Modules [original thread]
Originally by: Shereza Okay, you might just want to re-read what I posted since I posted nothing about structure. Stacking penalties apply to hardeners and EANMs but do not apply to damage controls. Thermal resistances. Base: 35% 1x T2 ...
- by jbob2000 - at 2008.10.23 15:44:00
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6. Dominix setup for L4 missions - critique, please. - in Ships and Modules [original thread]
You don't need a damage control cause you shouldn't really ever be going in to structure. My setup: 2x Tractors, 3x Salvagers, 1x Small laser 5x Cap Recharger IIs 2x LARII, 4x Active Hardeners, 1x EANM 2x CCC and 1x Auxillary nanopump 5x Heavy ...
- by jbob2000 - at 2008.10.23 02:34:00
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7. Boost Arazu! - in Ships and Modules [original thread]
Yep, as someone who is fully specced for an arazu, I was a bit bumped to find that 3 of my jdamps couldn't do shit to anything now. The change to warp scramblers might help the ship, but really, they only put faction scrams out to 20km, which is s...
- by jbob2000 - at 2008.10.02 05:47:00
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8. Name the frigate plz :D - in Ships and Modules [original thread]
Edited by: jbob2000 on 09/09/2008 22:13:29 it's a templar, and amarr fighter drone, used by carriers. (its a Daredevil) ________________________________
- by jbob2000 - at 2008.09.09 22:13:00
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9. High-Sec POS (For A Corporation Constantly At War) - in Ships and Modules [original thread]
Originally by: Arakidias Originally by: jbob2000 Doesnt matter anyways, you can't bring dreads into high sec. Sure, you could bring lots of bs to take down a pos, but who wants to or has the ability to do that? Evil people who ...
- by jbob2000 - at 2008.09.07 23:36:00
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10. High-Sec POS (For A Corporation Constantly At War) - in Ships and Modules [original thread]
Doesnt matter anyways, you can't bring dreads into high sec. Sure, you could bring lots of bs to take down a pos, but who wants to or has the ability to do that? ________________________________
- by jbob2000 - at 2008.09.07 21:09:00
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11. PvP Thorax (Suggestions Welcome) - in Ships and Modules [original thread]
5x neutron 1x mwd 1x 20km point 1x web 3x MFS 1x dmg control 1x reactor control Fits with all T1, fits if it's all T2. Don't tank the thorax, dont nano it. For under 10mil, you can do alot of dmg. It's a throwaway ship.
- by jbob2000 - at 2008.09.01 19:37:00
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12. mara sucks - in Ships and Modules [original thread]
uhh... what? ________________________________
- by jbob2000 - at 2007.12.28 22:12:00
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13. [ Retriever ] warp operation & capacitor problems... - in Ships and Modules [original thread]
a cap battery might solve your problem. It gives you a fixed increase in cap, but you might have trouble fitting a large enough one to make a difference. ________________________________
- by jbob2000 - at 2007.12.25 01:29:00
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14. Looking for suggestions on a war problem... - in Ships and Modules [original thread]
Thorax with neutrons and magnetic field stabilizers is probably your best bet. Get the drakes to aggro your drake, then both of you pound at one of em. Put the warp scrams on your thorax and just let your drake tank himself to hell and back. Thora...
- by jbob2000 - at 2007.12.21 05:28:00
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15. A donut? - in Ships and Modules [original thread]
Tim Hortons.... MMMMMMMmmmmmmm ________________________________
- by jbob2000 - at 2007.10.18 05:04:00
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16. Gang Deimos setup - in Ships and Modules [original thread]
True. You could try cap recharger rigs. Or drop the rep for plates. ________________________________
- by jbob2000 - at 2007.10.18 05:03:00
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17. Gang Deimos setup - in Ships and Modules [original thread]
You need an MWD. And drop a nos for another gun. ________________________________
- by jbob2000 - at 2007.10.18 04:54:00
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18. Nemesis Fitting advice - in Ships and Modules [original thread]
Not really too useful... Throw 3x cruise launchers on it and then try to stick an mwd/damps/cap rechargers on. Bombs are too expensive to just "try it", so don't bother. And of course, an Improved Cloak cause it actually gives you a speed boost w...
- by jbob2000 - at 2007.08.22 02:09:00
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19. Vindi solo PvP - in Ships and Modules [original thread]
Electron + dual officer rep might be better for solo. See Farjung's Wave of Mutilation 2 as an example. But yeah, solo is kinda dead. ________________________________
- by jbob2000 - at 2007.08.22 02:06:00
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20. maller fitting advice - in Ships and Modules [original thread]
Originally by: Chris Toal yeah thanks for the build....but i dont want to spend too much on it so i wont be getting the rat hardeners uhh the hardeners is what makes the ship able to take damage. without them, a frigate will kill you. ...
- by jbob2000 - at 2007.08.22 02:05:00
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